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Match Engine Update 13.1.3 - quick overview. ME feedback here please.


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I am not disagreeing with either Ackter or wwfan.

I use the TC and make a few manual tweaks that I feel are tactically logical (been playiing since CM2). I'm doing OK in Belgian D3. I don't believe the match engine is fundamentally broken.

I actually rebooted FM12 last week but didn't like the look of it!. I returned to FM13 and sat back, did some tests and realised results are generally fair. There are some problems with injuries, OGs, stupid defending etc but over a season the results are pretty acceptable. The ME is nowhere near perfect but they never are (this may be worse than others though!). They usually get it right in the end.

I suppose what I am trying to say is that as Mods and knowledgable players(I'll call them experts from here on in!) most people look to them for advice. When their advice seems to contradict, as in playing logical tactics vs. playing the ME, it antagonises users. They post a problem and are told one thing. They try it and it doesn't work. They repost and are told something else.

I think a lot of the hostility in this thread stems from the "experts" offering seemingly contradictary advice.

If the experts can't agree what chance have the rest of us? A proper manual is required from SI in order that the ME is explained properly (at a user level, not the technical ins&outs!). It's not wwfan's responsibilty to what he does to help others and SI would not be as successful without the likes of him.

Well, the example given is that "If you have too many injuries, set your players to tackle and press less". That is sound footballing logic as well as sound FM logic. It happens to be the case that this advice in no way contradicts the tenets of "Play with sound tactics" or "Play with realistic and not extreme tactics" or whatever. So, I kind of don't get how this particular example is held up as some sort of contradiction, though I do get what you're saying in principle.

As to the frustrations and irritations of users, I don't think fans or moderators should accept statements like "The game is unplayable" without responding in some manner. On the other hand there needs to be room for some frustration venting. One of the problems I see is that advice is being given for every little issue when sometimes it might be better to just acknowledge the frustration and feedback for what it is, feedback. FM is a brilliant game and doesn't need defending at every turn. But, finding that middle ground is difficult especially if you feel like you can help.

The feedback threads have been too multi-use really: Customer support, customer feedback, arguments, cooperative problem solving, theorizing, etc.. I'm certain SI do want the feedback, both positive and negative, but it may be frustrating to be told your feedback isn't correct / it's your tactics. There has to be room for just feedback sometimes. Not everyone has to love FM13 right this minute or have their issue solved then and there, particularly if solving that issue involves undermining the assumptions that cause the issue to begin with, rightly or wrongly. Not everyone is "up for it" when frustrated.

To some extent this is a problem with the format of a user forum: Everything gets a response or appears to be a discussion. Maybe it would be better to use a huge whiteboard or "yearbook" for user feedback in the future? That way people could say their piece and leave it.

I think a lot of the hostility in this thread stems from the "experts" offering seemingly contradictary advice.

Perhaps, but I don't see it that way. The 'hostility' is somewhere between frustrated users simply being frustrated, arrogant-seeming advice that looks like an attempt to blame the user and smother feedback, and the generally good intentions behind both.

Good luck in Belgian D3. I loved playing there last year!

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I posted earlier in the thread about getting a lot of knocks and injuries in-game after telling my players to press more.

Im now in November and Im hardly seeing injuries now in-game when asking the players to press more.

In both instances, my players were match fit, so it can't be that. The only differences as far as I can see is that it's obviously not the beginning of the season anymore and Im now pressing in a different time in the match.

When I got the injuries, it was when I was trying to press the opponents during the 60-75 minute mark. Maybe they were doing the same?

Now I don't get the injuries, but I am pressing in the last 10-15 minutes when chasing a goal. Usually in addition to hard tackling, but that's when the opposition is usually standing off and trying to keep possession.

Could the injuries be caused when both the user and AI teams are aggressively trying to win the ball?

Only other thing I can think of is possibly, the pitch condition or weather conditions?

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Interesting observations.

I counted how many players are currently injured within my Fm game in the Prem and the Championship and compared them to real life. It's the 25th Feb and the Prem has 104 injuries compared to today in real life whereby it is 92 and the Championship within my game has 103 injuries. These are exceptionally higher than what is happening in real life. I would be interested to know where you get the idea that the injuries in general are lower than in real life?

December 3rd on my game, so very close to today's actual date for comparison:

EPL: 81 injuries

CH: 90 injuries

L1 (user league): 67 injuries

L2: 75 injuries

BSP: 77 injuries

BSN: 79 injuries

BSS: 98 injuries

Looks pretty OK to me, if not still a tad on the low side, especially if only my league is being fully simulated.

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December 3rd on my game, so very close to today's actual date for comparison:

EPL: 81 injuries

CH: 90 injuries

L1 (user league): 67 injuries

L2: 75 injuries

BSP: 77 injuries

BSN: 79 injuries

BSS: 98 injuries

Looks pretty OK to me, if not still a tad on the low side, especially if only my league is being fully simulated.

This is an interesting phenomenon, as up until a couple months ago I thought that non-simulated leagues wouldn't really take individual attributes into account as much. But I discovered that in leagues not fully simulated attributes, some of these anyway, do show even more in statistics. Whilst there is a small difference for top athletes in terms of the distances run per 90 minutes stats if you move down the league tree when those leagues are fully simulated, the gap between league tiers actually widens significantly for lower, less fit on average divisions if you do not simulate them in full. I edited Messi into a lower league side and he scored more goals when the matches weren't fully simulated. I also edited a squad of "bad boys" into the game for fun and whilst they by and largue were the most booked side in their league when fully simulated, this showed even more when the league wasn't actually fully simulated. This was quite interesting to see.

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I posted earlier in the thread about getting a lot of knocks and injuries in-game after telling my players to press more.

Im now in November and Im hardly seeing injuries now in-game when asking the players to press more.

In both instances, my players were match fit, so it can't be that. The only differences as far as I can see is that it's obviously not the beginning of the season anymore and Im now pressing in a different time in the match.

When I got the injuries, it was when I was trying to press the opponents during the 60-75 minute mark. Maybe they were doing the same?

Now I don't get the injuries, but I am pressing in the last 10-15 minutes when chasing a goal. Usually in addition to hard tackling, but that's when the opposition is usually standing off and trying to keep possession.

Could the injuries be caused when both the user and AI teams are aggressively trying to win the ball?

Only other thing I can think of is possibly, the pitch condition or weather conditions?

i think it is likely that both pitch condition, weather, the number of challenges and lack of match fitness in the beginning of a season can be responsible for injuries in-match. it seems like the players are too fragile in general. Later today I will post a screenshot if/when one of the matches are plagued by injuries - it is quite certain to happen at least once every time I sit down and play FM13...

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I think this might be the right thread for this, so here i go.

Am I the only one experiencing quite a lot of injuries? Perhaps it's something to do with my tactics, but it seems that the number of in games injuries is a bit higher than in the previous FM's. I don't know if this is a bug or not, but i'm getting 2-3 players, and such does the opposition, injured every game, and the players are match fit.

And I also get a lot of longterm injuries, minimum of 2-3 months almost 4 out of 6 times.

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I counted how many players are currently injured within my Fm game in the Prem and the Championship and compared them to real life. It's the 25th Feb and the Prem has 104 injuries compared to today in real life whereby it is 92 and the Championship within my game has 103 injuries. These are exceptionally higher than what is happening in real life. I would be interested to know where you get the idea that the injuries in general are lower than in real life?

1) You are (probably) including reserve and youth squads whereas thephysioroom doesn't. If you have your statistics from somewhere else then that may be different.

2) Thephysioroom wouldn't count "orange" injuries or even know about some injuries - teams don't normally broadcast one or two game injuries to players who wouldn't otherwise be in the first team. They also describe players with knocks as rested IRL to avoid teams targetting injuries when they return.

3) All long-term soak tests show up less injuries than real life. There are issues with the balance of match to training injuries, and there could be a discrepancy in the length of time out (needs more short-term where long-term is about right).

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Is anyone else experiencing centerbacks with very high ratings?

http://imageshack.us/a/img641/4329/cbratings.jpg

A picture of the Premier league player of the month - Two out of three players each month up for the award are defensive.

Phil Jones has been player of the month on three successive months since I started.

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i think it is likely that both pitch condition, weather, the number of challenges and lack of match fitness in the beginning of a season can be responsible for injuries in-match. it seems like the players are too fragile in general. Later today I will post a screenshot if/when one of the matches are plagued by injuries - it is quite certain to happen at least once every time I sit down and play FM13...

In my case, for both matches, my players were fit and match fit so that's not a factor for me.

The pitch itself would have been pretty good, since it was the start of the season. Yet I still picked up a lot of injuries. I'll have to go back and look at what the weather was like. Im in Portugal in the lowest league, so it was likely hot, hard and dry.

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ME is exploited more by the AI

dont see how i can compete when AI can put a cross into far post from thier first attack. while everything you do gets cleared or is some foul/offside

There is nothing the AI manager can do that a human manager can not.

I'd say the main reason for not being successful in FM is because people try to over-complicate things. Think less of it as a game and more of it as football and you'd get on with the game so much more easily.

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I will give that a go but it still does not explain why when I am playing a lone striker (poacher) in which he has no closing down and no aggressive tackling instructions should therefore 3 of my 5 strikers be injured including my star striker who is out for 4-5 months with a broken foot.

Any suggestions if you do not think it's a problem with the ME?

Opponent instructions to press/tackle hard on the central defenders perhaps? Even a poacher is set to do some pressing; could it be that he is very alone in his pressing, and keeps chasing the ball that is passed between defenders until he tires? Or that the opponents are tackling him a lot more often than before? Or it could just be a case of bad luck.

I do think it's a problem with the ME, but it's one that appears to be avoidable to some degree by making your tactics less physically stressful.

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If you play the game for years, and still have so many issues with it... then i must tell....you know nothing about the game, and learn nothing through the years.

The fact that in previous version you could play with high pressing and hard tackling and that had no effect in your players and the game doesn't make it right, it simple means that it was something in the game that was wrong.

If I had a pound.......:rolleyes: This is a good example of "the King is dead (but he wasn't really a King now I come to think about it) LONG LIVE THE KING" >>> "The new training system is more realistic and intuitive, I'm glad they got rid of the old one as it was "exploity"!!! (yes, somebody actually used that word)

Some people obviously feel the need to do this and if it makes them happy fine, but ardent defenders putting it forward as an "explanation" of why someone is doing something "wrong" is something else.

(A note for Kriss; I did check, but it's plain to see there are others besides him. ;))

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A lone poacher is a very difficult tactic to do correctly. If your formation isn't set up to properly support him, the poacher will be running around like a headless chicken, always in conflicts with defenders.

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If I had a pound.......:rolleyes: This is a good example of "the King is dead (but he wasn't really a King now I come to think about it) LONG LIVE THE KING" >>> "The new training system is more realistic and intuitive, I'm glad they got rid of the old one as it was "exploity"!!! (yes, somebody actually used that word)

Some people obviously feel the need to do this and if it makes them happy fine, but ardent defenders putting it forward as an "explanation" of why someone is doing something "wrong" is something else.

(A note for Kriss; I did check, but it's plain to see there are others besides him. )

I believe I'm the main person who champions this new training system over the past system due to the past system's ease to exploit.

The new training system more accurately reflects how real training sessions are done, and at the same time cuts out the ability to massively exploit the system in previous games which resulted in highly specialised super players.

SI are always looking to make FM more accurately reflect the real footballing world in as many ways as possible.

(Question, are you one of the people who run around complaining about how wrong the new game is without actually owning it? Genuine question, not an attempt to wind up or anything, because I can't remember if you're one of them or not).

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There is nothing the AI manager can do that a human manager can not.

I'd say the main reason for not being successful in FM is because people try to over-complicate things. Think less of it as a game and more of it as football and you'd get on with the game so much more easily.

Is it possible that a bug could make it otherwise?

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http://community.sigames.com/showthread.php/333176-My-4-5-1-FM13-Patch-13.1.3

that's a great example of a simple setup that's working brilliantly for someone... just as an example

If he started getting poor results and posted on here he'd be swiftly told a poacher as a lone striker doesn't work on FM13, to be fair.

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I believe I'm the main person who champions this new training system over the past system due to the past system's ease to exploit.

The new training system more accurately reflects how real training sessions are done, and at the same time cuts out the ability to massively exploit the system in previous games which resulted in highly specialised super players.

SI are always looking to make FM more accurately reflect the real footballing world in as many ways as possible.

(Question, are you one of the people who run around complaining about how wrong the new game is without actually owning it? Genuine question, not an attempt to wind up or anything, because I can't remember if you're one of them or not).

Nicely disguised insult. ( I see it wasn't lost on one of your lapdogs ;)) Also shows where you are at when you ignore what my post is about and pick out one word. It clearly stung you, was that your word?

Apart from supporting Shrewnaldo's attempt to find out why a certain line of information is no longer appearing on Scout Reports (no response in bugs section) and not being keen on the new "training" system, I would say no. Running around, no. Do I need to buy the game to see it in action, no. Do I blindly follow what friends show and tell me about the FM13 and then complain about how wrong the game is on this forum, no.

I do have a bad memory however, so please feel free to list all the occasions where I have "run around complaining about how wrong the new game is" as if I have experienced it at first hand.

Cheers

xxx

Yes he is.

Reliable as ever, well done.

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Pardon my ignorance, I have had cash flow problems so only purchasing the game today :cool: (******* my pants with excitement FWIW!)

How does one update to 13.1.3 if one buys a hard copy of the game?

Automagically through steam when you try to play the game when steam is set to online mode and you are connected to the internet
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Recently i am finding my team going 1-0 but then within minutes being pegged back to 1-1. It doesn't seem to matter how my teams are playing, but i find if the game ever goes to 1-1 then it happens within 5 or 10mins after scoring
If he started getting poor results and posted on here he'd be swiftly told a poacher as a lone striker doesn't work on FM13, to be fair.
i don't see why not. If you look at the tactic, its beauty lies in its simplicity. He doesn't over complicate, too many people of the forums reckon they are the second coming of Costa or Chapman, believing their convoluted systems must work, otherwise its the failure of the engine. Yes the match engine cannot replicate Costa's pivot systems, but a fundamentally sound tactic can work.

His lone poacher has great support from the flanks with a winger dropping in as a second striker, and he has two PMs who lend support. It's simplicity works even in Holiday Mode, which is the ULTIMATE test of a tactics longevity. IMHO everyone's who failed at the game trying to over complicate deserved their failure; If all the moaners stop thinking they are Guardiola, and start using the tactical creator and KISS, then they will move on.Sometimes learning how to keep things simple can be the hardest thing to do. IMHO the me and the TC have successfully simplified Football Manager.

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Automagically through steam when you try to play the game when steam is set to online mode and you are connected to the interwebs

So even if I don't download through Steam, Steam will automatically update it via Steam? STEAM! Sorry, getting excited....and I only finish work at 18.15 :(

PS, thanks for the info :)

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So even if I don't download through Steam, Steam will automatically update it via Steam? STEAM! Sorry, getting excited....and I only finish work at 18.15 :(

PS, thanks for the info :)

Yes that is the case, and also even though you have got the game on disc, steam will still need to download a few small files to finish the installation even if there had been no patches. Now that there has been patches, these downloads will include the patches. And then as long as you continue to have steam online any future patches will also automatically download
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Yes that is the case, and also even though you have got the game on disc, steam will still need to download a few small files to finish the installation even if there had been no patches. Now that there has been patches, these downloads will include the patches. And then as long as you continue to have steam online any future patches will also automatically download

Brilliant. Thank you Herbert :)

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Nicely disguised insult. ( I see it wasn't lost on one of your lapdogs ;)) Also shows where you are at when you ignore what my post is about and pick out one word. It clearly stung you, was that your word?

Apart from supporting Shrewnaldo's attempt to find out why a certain line of information is no longer appearing on Scout Reports (no response in bugs section) and not being keen on the new "training" system, I would say no. Running around, no. Do I need to buy the game to see it in action, no. Do I blindly follow what friends show and tell me about the FM13 and then complain about how wrong the game is on this forum, no.

I do have a bad memory however, so please feel free to list all the occasions where I have "run around complaining about how wrong the new game is" as if I have experienced it at first hand.

Cheers

xxx

Reliable as ever, well done.

Pft Ackter's lap dog, i have some standards.

Come back when you actually play the game and your posts might mean something.

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Yes that is the case, and also even though you have got the game on disc, steam will still need to download a few small files to finish the installation even if there had been no patches. Now that there has been patches, these downloads will include the patches. And then as long as you continue to have steam online any future patches will also automatically download

Not quite true, the disc doesn't include the FM executable and so that would be downloaded through Steam and the one downloaded would be already patched.

martplfc1 - when you start the game check the preferences button before creating a new game an you'll see that it's 13.1.3

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If he started getting poor results and posted on here he'd be swiftly told a poacher as a lone striker doesn't work on FM13, to be fair.

Well my lone striker poacher system does work. My striker has scored 17 goals in 30 games. He has support from both wings, the Advanced CM and the B2B MC.

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1) You are (probably) including reserve and youth squads whereas thephysioroom doesn't. If you have your statistics from somewhere else then that may be different.

2) Thephysioroom wouldn't count "orange" injuries or even know about some injuries - teams don't normally broadcast one or two game injuries to players who wouldn't otherwise be in the first team. They also describe players with knocks as rested IRL to avoid teams targetting injuries when they return.

3) All long-term soak tests show up less injuries than real life. There are issues with the balance of match to training injuries, and there could be a discrepancy in the length of time out (needs more short-term where long-term is about right).

1) The players been shown as injured are all part of the 1st team squad which is NOT including the reserves and youth team.

What I find interesting is that before this patch there was no problem with injuries and now so many people are finding a problem and being told it's there tactics etc. Listen, my players only make the starting 11 if they are above 95% condition (in most cases are at least 98%). I do not play a hard pressing game and have even reduced my closing down even further but this has not changed anything. My players are being put out for 5-6 weeks and I currently have 8 players out injured.

When defenders are attempting 15 tackles per match and having 12 successful and making 15 interceptions a match it is inevitable that there will be far more injuries. This is just common sense and has nothing to do with tactics. The ME needs to tone down the amount of tackles that are being made, thus in turn will tone down the high level of injuries that are occurring. Also I can't help that there is another hidden factor that is contributing to the injuries and the sheer number of long term casualties.

What I would be interested to know is if people could take a look at the premier league and post how many injuries are currently listed within there game also specifying the date that they are in.

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Has anyone noticed the needless corners that always seem to be conceded? I've seen defenders with acres of space turn and boot it out for a corner???? or a GK who let's

the slowest ball go out of play for a corner????

what really frustrates me the most are the strikers with pace who break for a 1 V 1 then suddenly decide to go wide and allow a defender who was miles behind drop back into position

and force the player to shot for the near post and be caught or hit the side netting or is blazed over the wide post. Beyond a joke.

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A lone poacher is a very difficult tactic to do correctly. If your formation isn't set up to properly support him, the poacher will be running around like a headless chicken, always in conflicts with defenders.

Poacher is set with no closing down, is supported by both wingers who help to close down and an advanced CM who also helps to close down. Then, we have the B2B MC who also does his job at closing down. I'm watching my games and my Poacher is not running around like a headless chicken chasing balls.

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Ok, I'm getting really annoyed at this stuff.

I really wonder, is this stuff:

[video=youtube;X0L-5oqMQ0A]

A bug or not?

The defender moves away from the ball right after it's passed to him, and the keeper just happily lets it slide.

To add insult to injury, the goal is described as 'Advic scores a well timed finish from close range to round off a great team move.'

It just looks incredibly stupid.

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Nicely disguised insult. ( I see it wasn't lost on one of your lapdogs ;)) Also shows where you are at when you ignore what my post is about and pick out one word. It clearly stung you, was that your word?

Apart from supporting Shrewnaldo's attempt to find out why a certain line of information is no longer appearing on Scout Reports (no response in bugs section) and not being keen on the new "training" system, I would say no. Running around, no. Do I need to buy the game to see it in action, no. Do I blindly follow what friends show and tell me about the FM13 and then complain about how wrong the game is on this forum, no.

I do have a bad memory however, so please feel free to list all the occasions where I have "run around complaining about how wrong the new game is" as if I have experienced it at first hand.

Cheers

xxx

Reliable as ever, well done.

It's quite simple, I dismiss most of what you say because you haven't played the game.

(It genuinely wasn't a disguised insult btw, I couldn't remember if you were one of the ones complaining about the new game without actually playing it. There's a lot of you around this year, it's bizarre).

But basically, this is a feedback thread. If you've not played it, you can't post feedback on it so how about you leave the thread to people who actually do play the game? It's already hard enough to find the real issues in amongst everything without having to wade through pointless posts from people with a troll to grind.

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December 3rd on my game, so very close to today's actual date for comparison:

EPL: 81 injuries

CH: 90 injuries

L1 (user league): 67 injuries

L2: 75 injuries

BSP: 77 injuries

BSN: 79 injuries

BSS: 98 injuries

Looks pretty OK to me, if not still a tad on the low side, especially if only my league is being fully simulated.

Perhaps there is some kind of random factor happening that is making all of this injuries. Just because the injury count on your game is low does not help those of us whereby it is high. Remember, I can only control the tactics of my own side and prior to this patch there was not many injuries unlike now. I wonder what is making so many injuries occur within my game? Maybe the AI needs to be told to be less pressing as he is obviously being more pressing within my game than he is in yours, right?

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Not quite true, the disc doesn't include the FM executable and so that would be downloaded through Steam and the one downloaded would be already patched.

martplfc1 - when you start the game check the preferences button before creating a new game an you'll see that it's 13.1.3

Thanks. So basically install the game and Steam does the rest is what I'm reading.

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Poacher is set with no closing down, is supported by both wingers who help to close down and an advanced CM who also helps to close down. Then, we have the B2B MC who also does his job at closing down. I'm watching my games and my Poacher is not running around like a headless chicken chasing balls.

Is it beyond possibility that you may be getting something wrong?

The only way to find out is discuss your tactics in the Tactics forum to make sure, and then post in the bugs forum if it turns out to be an issue.

Something that so many people seem so reluctant to do this year :/

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Is it beyond possibility that you may be getting something wrong?

The only way to find out is discuss your tactics in the Tactics forum to make sure, and then post in the bugs forum if it turns out to be an issue.

Something that so many people seem so reluctant to do this year :/

Well it could always be a possibility but seeing upon how the tactic was fine in FM12 and in the previous patch and my lone striker has scored 17 goals in 30 matches I would think that he is functioning perfectly fine. What has changed that now makes this position completely injury prone?

The distanced he covers is actually less than previously as I reduced the closing down.

What is interesting is that my Right winger has not been injured and yet covers almost twice the distance of that of my poacher striker. Interesting that....

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Wouldn't you like to try and find out?

If you venture across to the ME bugs you'll see that I have uploaded 5 pkms regarding injuries and another pkm highlighting the poor defending that is taking place. I'm not here moaning that my tactics are not working and why am I losing. I am here highlighting the absurd amount of injuries that are tacking place and just glancing at the sheer number of tackles attempted and successful compared to the previous patch shows as an obvious reason as to what is causing all of the injuries. Now if only I could make the AI tackle me far less, infact not just myself but for the AI to make less tackles on other AI managers. What tactical option could I choose that would significantly reduce the amount of tackles the AI is making.....

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Ok, I'm getting really annoyed at this stuff.

I really wonder, is this stuff:

[video=youtube;X0L-5oqMQ0A]

A bug or not?

The defender moves away from the ball right after it's passed to him, and the keeper just happily lets it slide.

To add insult to injury, the goal is described as 'Advic scores a well timed finish from close range to round off a great team move.'

It just looks incredibly stupid.

Hi Mate,

this too is what i have found most frustrating with the ME... i know other examples however have been reported and it does appear to be a bug.... the next patch should hopefully solve this.

I dont think there is anything you can do to combat this other than set your team up to restrict the amount of crosses coming in as best you can... At least thats the only way i have found..

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The more PKMs of issues that are raised in the bugs forum, the better they'll be able to be fixed.

Remember that two identical looking bugs may be caused by two completely different sets of circumstances, so everyone should upload what they can.

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Ok, I'm getting really annoyed at this stuff.

I really wonder, is this stuff:

[video=youtube;X0L-5oqMQ0A]

A bug or not?

The defender moves away from the ball right after it's passed to him, and the keeper just happily lets it slide.

To add insult to injury, the goal is described as 'Advic scores a well timed finish from close range to round off a great team move.'

It just looks incredibly stupid.

Defender is passing it back to keeper, other defender leaves it, keeper thinks it was a pass to other defender so doesn't have time to react. In among the confusion, the striker nips in and scores. The team I support IRL defends like this on a regular basis. :lol:

Only thing wrong with it would be the text accompaniment saying it was a well worked move.

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That would create chaos.. and more importantly, a boring game....

It's fundamentally flawed... what you're saying is that before conditions are even considered, it should be a definite win to one team.. and then and only then should factors like fitness etc come into it?

I would hope you can see the bias there and how that wouldn't work.

Too bad it does work this way. The best team ( = the team with the best players) always win in the long run. BUT... And this 'but' may be: bad management, bad tactics, injuries, to some extent luck, etc.

The way the game it is at the moment, it looks like if you do everything according to the 'gospel', then maybe, with a bit of luck, you'll win.

Haven't you just finished a whole season unbeaten with Leeds? Must have been boring as hell! :)

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Ok, I'm getting really annoyed at this stuff.

I really wonder, is this stuff:

[video=youtube;X0L-5oqMQ0A]

A bug or not?

The defender moves away from the ball right after it's passed to him, and the keeper just happily lets it slide.

To add insult to injury, the goal is described as 'Advic scores a well timed finish from close range to round off a great team move.'

It just looks incredibly stupid.

Did any one of your players get low rating after this play? If so, then this is not a ME bug. It might be a a "normal" mistake happened once a while in real life.

I myself had this kind of concede as well. Usually I took "discipline for poor performance" after match. If player accepted your discipline, there was chance their determination or work-rate might increasing. Player with high determination or work-rate would hardly play poorly.

In my 3'rd season with Dortmund, almost every player in first team has both determination and work-rate higher than 14. And the chance they play like idiot is much lower than my first season.

To me it's not your tactic lead to this mistake. But I do believe if you took it and use management tool to against it. In the long run, your player will improve by your discipline.

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