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11 "You're a bum, Rock"

About BiggusD

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    Youth Team

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  1. It works every time your game reaches April 1st while the real-life date is also April 1st.
  2. I would like to expand on the Attacking transition and Attacking phases. The way I see it there are three attacking phases; * The initial attack (i.e when a player makes the decision to move the ball forward from a deeper position - that is, not retaining possession) - the intial movements of forwards and advanced midfielders are carried out in this phase, and the initial attack is then carried out until its end. * That end is divided into two possibilities - a finish, or a decision to not finish. In the latter case, the ball carrier waits for support from attacking defenders or support mi
  3. I seem to have found a tactic that works for me now. It's a defensive 424
  4. I do the exact same things you do. One question, though; will attack-duty players look to pass mainly forward even on Defensive? Is Close Down Much More increasing mentality? The problem is not that I do not defend compactly, and I do really do everything in my power to make the team play patiently when a counter-attack is not on. The problem is that no matter what I do my players will still look to finish the attacks too early. They are taking pot-shots and hopeful crosses against a packed defense, before my attacking wing backs even enter the final third! My BBM still finds himself well out
  5. Except that there is very little to gain from incrasing team mentality and pushing up higher/closing down more. I started using a Defensive wide 433 and the first three matches were very good. Created lots of chances, scored goals and kept them from creating anything. Then I stopped creating a lot of chances and eventually stopped playing well. Why? Well, perhaps they were just more defensive than me?
  6. Well, basically, More Direct and Higher Tempo increases the speed with which your team wants to finish the attacks. When your strikers get the ball they do not wait for the midfielders and defenders to join them, but are looking to finish while their initial movement is still on. Work Ball into Box sets crossing and long shots down a notch or three. That doesn't actually help much. It makes the wingers go for the dribble or shot/pass rather than the cross. The efforts are tame because they are made regardless of whether they have found space for themselves to shoot in or not. If you want bet
  7. I haven't managed to find a stable tactic yet. Big ups and big downs isn't good enough. I'm tired of it now, so I'll try some more.
  8. I have had excellent long-term games with Las Palmas, Oviedo and Benfica on my own. With friends we have had excellent games with Barcelona/Real Madrid, and many many different sides in Italy. For some reason we usually end up playing long-term games in Italy. I think this is because in previous versions success eventually generated a lot of money for any club there (and in England), while the Bundesliga and La Liga have both had some sort of "glass roof" when it comes to money and reputation. It just took too long to become a rich club outside of England and Italy. Have anyone played in Spai
  9. Both my right-back and my friend's right-back have ratings in the high 7s and many many MOM awards. They are hailed as world-class full-backs. Judging by their attributes, they are nowhere near world-class and I can't spot anything obvious that makes their ratings so high. Their attributes are both very balanced - from 13-15 in most attributes, both defensive and attacking ones. They don't have particularly many assists and no goals. A ball-winning DM may get very high ratings because he will be involved in so many challenges. A DM meant to provide cover for the midfield going forward and a p
  10. Something that hasn't been mentioned yet is the timing of runs vs tempo. A wide 4231 is a tactic with four players in the Forward (striker + attacking midfielders) area, and is therefore not very different from a 424 in that respect. The difference is that you have a player sitting between the midfield and the striker who is meant to connect them. As someone mentioned, he is usually a playmaker type, and he wants movement in front of him so that he can do his playmaking thing. The thing is that when he gets the ball from the midfielders against an organized defense, the three guys in front of
  11. It entirely depends on how much trouble he caused you without it. The defender man-marking him will follow him around, causing gaps in your defense which can be abused.
  12. I think the description in the game said it did this. In addition I could see the behaviour on the pitch. The basic principle of football tactics is to make sure that the players choose the best option available to them at all times. If they do, they are going to play well (although not necessarily win). To me, trying to dribble through 4-5 defenders or low-percentage shots are -never- the best option, so I want to make sure that he will turn around to pass back when he is isolated up front (or that he isn't). Standard does this most of the time, except when he's got space to run in (the oppo
  13. But one of the best tactics in the download section, a 4-4-1-1, uses Contain. My friend uses it and he is hardly giving any points away to the AI. The AI looks completely lost as to how to play against him. They just stand there with the ball until they are tackled and then he does attack quickly and in numbers. To me, those are telltale signs that it is exploiting some tactical aspects of the AI's toolbox. Contain, short passing, retain possession, work ball into box, pass into space, play out of defence and play very slowly selected (I think). Also push up and close down more iirc.
  14. Yes I think that by the description given in the game and by the advisors in here, Attack is a strategy that should only be used when you are behind and have nothing to lose, or when finesse somehow fails and you have to resort to The Bigger Hammer Theorem. Plan A should be Contain, Defensive, Counter or Standard. Control for when you need to risk more but don't want to risk too much, while Attack and Overload are two different kinds of "desperate". I'm not saying "don't play Control or Attack", but I am pretty sure that their all-purpose nature we were familiar with in earlier versions is no
  15. Well, to begin with, 4 shots on target out of 18 is 22%. That is extremely poor. It should be around 50% or better. Out of those shots on goal, I feel that 33% should become goals before I am happy with the way the team played. In order to get good shots on goal, you need to have enough players in the final third that the opposition has to leave their position to close the ball carrier down. If you play Attacking and don't add team instructions that slow down the play, the crosses, through balls and shots are likely aimed at 1-4 players in or around the box, which is probably about half the a
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