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What's that? A new Wishlist Thread? What you would like to see in future FM versions.


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I've done that but it's more the fact you can open the game, click on a large club, pick your experience in game and go, even though you choose international player, you have zero managerial experience, how in the hell did you manage to take over Barca, Man U etc.

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would it be possible to view a list of vacant manager posts in the "add new manager" dialog, when given the option to pick your team from the loaded leagues?

I usually pick one of the jobs available when the game loads after creation, but am getting lazy and can't be bothered anymore. :D

I sometimes have to recreate the game with an additional league(s) if there's nothing that leaps out at me, which is even worse. :eek::D

You can already do this. When you set up the game there is a tick box that says something like 'prevent clubs with a manager being available'. Then when you get to the choose a club screen all clubs with a manager will be greyed out.

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Negative, you are not jose mourinho, you have zero of his personal achivements, club honours and games played within the game since mourinho came onto the scene.

But you are not Mourinho, you are you.

You can't manage as Mourinho because the game is about you being the manager and making your own decisions.

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couple of things, probably mentioned before, but is really annoying.

these yellow boxes, tell me the injury instead, I can not make an informed choice whether to sub these players or not, especially when it takes 20-40+ minutes more into the game to tell me if i should sub him or not.

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and these transfer bids

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no only is it silly that Chelsea are interested :lol: after releasing him on a free the season before (they also bought De Bruyne back) but the bid is a joke, £5.75m?

over 2 years left on contract, valued at £18m?

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while clubs are rejecting more for players transfer listed with 1 year left, not performing anywhere near as well, any players do want rid of, they never get bids, or clubs dont come at you with bids when you offer them.

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After playing my savegame for loads of seasons there are a few things I woud like to see improved.

When offering players for transfer/loan and searching for specific teams to add to the offer can affilliated teams be listed first please as it's a real pain to search for them every time and I usually want to offer them my players first.

I offered a player a new contract, which he (or his agent) turned down, he then procedes to sign for a lower league, lower rated club on lower wages and a lower squad rating. He was first team with me and is now back-up with them.

Also when you sell a player because he isn't happy with his playing time, his new club then plays him even less and he doesn't moan!!

Players complain about being patronised when you congratulate them for winning their first international cap or scoring their first international goal.

Other computer controlled teams need to sell their players when they complain like we are usually forced to do.

Teams selling players that are transfer listed demanding more than the asking price when you try to buy them, or asking you to pay much more than bid from another team that they've already accepted.

Also need an option to tell a player you're trying to sign that his agent is charging too much so the contract negotiations have ended. I will only pay agents a certain amount (usually max 10% of transfer value, less if I can get away with it) but some agents ask for substancially more and you're unable to change it. I usually end negotiations but would like the option to tell the player what happened. On a few occasions the players have sacked their agents and I've then bid again and signed the player, but this is rare.

An option to select which kit (Home, Away or Third) is worn for games. Sometimes the game selection of this is awful.

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Also need an option to tell a player you're trying to sign that his agent is charging too much so the contract negotiations have ended. I will only pay agents a certain amount (usually max 10% of transfer value, less if I can get away with it) but some agents ask for substancially more and you're unable to change it. I usually end negotiations but would like the option to tell the player what happened. On a few occasions the players have sacked their agents and I've then bid again and signed the player, but this is rare.

I would agree with this. Perhaps it could be expanded beyond agent fees--your wage demands are simply too high, your bonuses are out of control, that kind of thing. Basically, be able to talk to the player and say, "Hey, I'd like you to sign a new deal, but your agent is being a bonehead, go talk to him and tell him to accept something more realistic, or I'll be sacking you." Of course this shouldn't always work in our favor either.

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I'm copying this from another thread about changing attributes from 1-20 or whatever, but wtf it is a no brainer to add so i will put it here. If SI can scale 1-200 down to 1-20, it should be so simple to provide other scaling *options*:

they should just make attribute scale an *option*. the scale stays the same so it has zero effect on the match engine or game play. but if you want standard 1-20 ratings fine, if you want 1-100 no problem, if you want to make things harder you could go 1-10 or even 1-5.

the Out of the Park Baseball management sim does this and everybody is happy, you can even play stats only with no attribute ratings displayed. you can also play with star ratings off, so you really have to analyze the underlying attributes and decide which player is better overall.

I like 1-5 rating scale, where 3 is average then +1 and +2, so in FM you might have a striker with average composure (3) and +2 finishing (5), whether it's 16 or 20 you don't know. it's more challenging imo. so many of the good players look alike in terms of ratings on a smaller scale, you have to make tough decisions based on stats, scouting reports, personalities, etc, etc. you can't necessarily look at a player with 13 vs 17 in a key attribute and a 3 vs 4 star rating and it's a complete no brainer which guy you want.

but none of this matters, it's all just personal preference, the game works the same as it always has, just a cosmetic difference.

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please please please please please please please restore the option to disable player pictures. i'm trying to play a simulation here, i really don't want a bunch of men staring back at me all the time, especially when there are some faces but not others. I'm sure player faces is a popular feature and a lot of people love them, no problem with that, they should be able to see them, but please restore the OPTION to disable them for those of us that don't want them. This option used to be in the game, it should be simple to put it back.

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Not sure if it's been mentioned before but I'd like the option to start the season before the current summer transfers have been added. We start the game on July 1st and I think it'd add a bit more realism if there was an option to start off without any of the current summer window signings. For example if I chose to play as Chelsea, I'd start with last seasons squad (with updated stats/ratings) but a transfer budget of £60m (what they spent in this window, although this figure could be higher for transfers missed out on e.g Stones/Pogba, so a potential budget of £160m). Currently we have the option of either starting with a budget or not. If we choose to start with a budget, the clubs total spending could end up being £300m (If you play as City/Utd), which is extremely unrealistic or if we choose not to have a budget we have very little room to change the squad to our liking.

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An option for fake players at the start of a ne game that does not base the stats on real-life players.

If you choose to play the game with fake players, you should be able to see things happen such as a player shoving a referee, etc (as used to happen in old CM games).

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Not sure if it's been mentioned before but I'd like the option to start the season before the current summer transfers have been added. We start the game on July 1st and I think it'd add a bit more realism if there was an option to start off without any of the current summer window signings. For example if I chose to play as Chelsea, I'd start with last seasons squad (with updated stats/ratings) but a transfer budget of £60m (what they spent in this window, although this figure could be higher for transfers missed out on e.g Stones/Pogba, so a potential budget of £160m). Currently we have the option of either starting with a budget or not. If we choose to start with a budget, the clubs total spending could end up being £300m (If you play as City/Utd), which is extremely unrealistic or if we choose not to have a budget we have very little room to change the squad to our liking.

So basically you want to start the game with the previous years squad, so you have the full transfer budget to buy the players you want and not the ones Jose has bought.

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I'd like an option to download the new seasons kit without all the hassle of having to go to specialist download sites, then having to go into my pc and find files etc to put in new kits into certain folders and hope I've done all this correctly. Having an updated kit database would be a good feature.

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So basically you want to start the game with the previous years squad, so you have the full transfer budget to buy the players you want and not the ones Jose has bought.

Yeah, I mean if any of us had really taken over as manager of a club on July 1st we wouldn't have any of this summers signings. If realism is the point of the game, there should only be two options IMO. You either start with this summer's signings and no budget or you start without the signings and a budget. It's then your choice as to whether or not you wish to sign the same players which were signed in real life (and perhaps they'd be more willing to sign for you than other clubs in the game), or to go in a different direction which you feel is best.

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Many countries in the out of the box game have league structures that go beyond the active leagues and their feeder leagues. It would be great if clubs could promote and relegate between these non-active levels. That way a club in for example the English Southern League First Division could promote to the Southern Premier Division and then eventually to the lowest active league.

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But you are not Mourinho, you are you.

You can't manage as Mourinho because the game is about you being the manager and making your own decisions.

I know am not jose mourinho, point is deleting mourinho from the database and making a new profile with the name jose mourinho does not make you jose mourinho within the game world, a feature some ppl would like since ive seen it asked more than once, and you do not make the game so you do not know there motives as to who they want you to be, all SI want is for you to enjoy the game.

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I'm not sure how realistic this is or how it could be implemented but in special circumstances in games maybe the board could set up an MLS franchise in similar circumstances to how Man City have set up Melbourne City and New York City. An option to have soccer schools in various regions in the same way Man Utd have their soccer schools. Also when the games are being telivised, maybe we could be told what countries are airing the game and how popular the game is in that country. I suppose i'd just like more of an idea in long term saves when trying to establish 'club x' as a global brand. At the moment we have the ability to have a worldwide reputation and a commercial link abroad, which are good features, but could be elaborated.

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Yeah, I mean if any of us had really taken over as manager of a club on July 1st we wouldn't have any of this summers signings. If realism is the point of the game, there should only be two options IMO. You either start with this summer's signings and no budget or you start without the signings and a budget. It's then your choice as to whether or not you wish to sign the same players which were signed in real life (and perhaps they'd be more willing to sign for you than other clubs in the game), or to go in a different direction which you feel is best.
why not just have options of the current way(signings and budget) and no signings (squads as they where at the end of previous season)with budget. if you want zero budget you can then select disable first window budgets option or just not buy anyone
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why not just have options of the current way(signings and budget) and no signings (squads as they where at the end of previous season)with budget. if you want zero budget you can then select disable first window budgets option or just not buy anyone

There's no option to have the squad as it was at the end of the previous season. Thats what I'd want included as an option. I know you can disable first window budgets but that doesn't get rid of the players that were signed in real life which is what I want.

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The thing I would most like to see is a better tactics AI. Somehow the AI took steps backwards in FM 2015, it rarely reacts in a smart way. The only time it seems to make formation changes is at half-time - if for instance you're 1-0 up against the AI at half time it often changes to 4-3-3 narrow or 4-2-4, but if the AI team then scores a couple of goals it never goes back from the ultra-attacking formation to preserve its lead. The worst example of bad AI tactics for me was when I played the Bundesliga playoff last night. I played heavy underdog RW Essen against Hertha Berlin, who started out in a defensive 4-1-4-1. At home. We scored early, but Hertha didn't change ANYTHING and basically let us win. In the second leg they were even more stupid, playing a 4-5-1 defensive when they were already 0-2 down on aggregate. We scored another goal and Hertha did NOTHING - no formation change, no more offensive instructions or anything. Took the shine off my accomplishment really.

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What I never really saw, neither in the game nor in this wishlists: I would like to easily see how my next opponent played...and not only which formation was used, but as well the team and player instructions. I guess until now, that was not really possible

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I know am not jose mourinho, point is deleting mourinho from the database and making a new profile with the name jose mourinho does not make you jose mourinho within the game world, a feature some ppl would like since ive seen it asked more than once, and you do not make the game so you do not know there motives as to who they want you to be, all SI want is for you to enjoy the game.

You don't have to make the game to know the reason.

The game is for the wannabe football manager, the ones who watch games and say "If I were in charge, I'd do things differently." The game gives you the opportunity to manage how you want to.

Even if there were a feature to make you mourinho, you still wouldn't actually be him. You'd still make your own decisions on tactics, player purchases and media handling so you would still be you. So it's no different than just naming yourself Mourinho.

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I know its only a minor, very minor thing but looking at screenshot for 2016.

https://www-footballmanager-com-shared.s3.amazonaws.com/Manager%20On%20Touchline%203.png

The two icons for selecting widgets and the extra menus. There must be a better place for them then just randomly on the match viewer at the bottom of the screen. Personally I feel it would look much better if they could join either;

-The menu bar at the to of the screen

- or Join with the text commentary bar if that helps with familiarity for users.

To me the way it is currently has always looked out of place, and has someone who likes to use widgets at the bottom of screen, it makes them look awkward and untidy.

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There's something i've always wanted. I personally use the 2D View when playing. But though the weather can be seen, the 3D adds some more extra realism and detail of course. On 2D though, you can see the entire field.

Can you guys make the 3D in such a way that there is another more "elevated" view than the "3D Elevated" so that the entire pitch can be seen at once, but still 3D. I know that this means that the players would be very small. But i can manage that. This is the only reason i'm still sticking with the 2D but will want to change to 3D.

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I would love to have an easier way to report bugs.

Maybe something inside the game client that is linked to SI's servers.

Also a way to make the save games a bit smaller.

After a while it becomes extremely tedious uploading save games when i report bugs, due to the sheer size of the file(s).

With a crappy upload speed it can take ages and it discourages me completely when it comes to reporting bugs.

I have absolutely no idea how that would be implemented or how it would work but it still would be nice.

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I would love to have an easier way to report bugs.

Maybe something inside the game client that is linked to SI's servers.

Absolutely, 100% this. I'm not sure if they'd ever go down this route from a PR standpoint though. Making it too visible wouldn't be great PR - "you'll probably encounter bugs, here's how to report them!" might make people more receptive to seeing things that may not have affected them otherwise. But then on the other hand, make it less visible and it kind of defeats the point.

If I'm wrong on the PR point though, then I'd like to see them offer this. I imagine people see a lot of bugs, but then either don't bother, or don't know how to upload them. They might be people that never visit the forums, so how are they going to know?

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Have a simple flag somewhere that relates to player behaviour called 'Has transfer window just shut? If so, don't have player ask if he can leave club if bid comes in for him'

You could set it the day after the transfer window for that league shuts and make it lat for at least a month.

Please.

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A few more ideas...

1. "Instant Result" option for the full manager mode, like in FM Classic.

2. Please, revamp the contract negotiations screen. There are some situations far, far from reality. For example, a free player of 24 years who won't accept a wage less than 20K, and then you see him retiring from football at the age of 24!! Players from 2nd league teams with a wage of 2k/month who won't accept coming at Chelsea/United for a 10k/month, asking 30K or more. Transfer listed players who reject your offer of 50K per month, but accepts an offer of 30K from another club. Own players at the end of their contract who attract no interest from other clubs and still do not want to renew their contract, and they end up retiring before their 30s. And many more others. Agents asking for improved contract when the player has 5 years left of his current contract!! etc.

3. Improve the filter on agents offering their players (in staff responsibilities) - want to be able to filter by nationality, allow combinations (e.g. only receive offers for English players that are transfer listed under the age of 21).

4. Option to ask the board to create/drop Under19s, Under21s or Reserves Team.

5. Option to ask the board to repay loans in advance if there are enough money left in the bank.

6. Option to upgrade multiple levels of training/youth facilities if there are enough money left in the bank (e.g. from poor facilities to excellent in a single season).

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Just a small idea, I don't know if anyone suggested it before: let us place a custom folder for graphics. It would be easier to use the same graphics for all different versions of the game, as IDs are the same throughout all generations of Football Manager. We set the graphic folder and the game uses it, don't matter if it FM16, FM17, etc.

Hopefully it could be implemented in FM16.

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When I'm looking to hire an Assistant Manager or coaches for first team and youth teams, I'd like to be able to filter their preferred formation, pressing, passing and coaching styles so I can hire staff that play similarly to how I want to. It does get annoying checking what every member of staff prefers before I hire someone.

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When I'm looking to hire an Assistant Manager or coaches for first team and youth teams, I'd like to be able to filter their preferred formation, pressing, passing and coaching styles so I can hire staff that play similarly to how I want to. It does get annoying checking what every member of staff prefers before I hire someone.

That would be a nice addition, in the meantime I just add in custom columns on staff search to show that information & then order it to help quickly find the preferred formation, coaching style, mentality that I want in a new hire.

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One of the things I'd like is not really a feature, but an evolution of the 3D match engine would certainly be welcome. I'd like to see animations that more clearly shows what actually happens, like players jostling each other - the way it is now you just see two players running after a through ball and suddenly one of them stops or even moves in the opposite direction. From context it is clear that one player won over the other in a strength contest, but a more explanatory animation would be great.

Another part of this is modeling of things like players slipping when trying to quickly change direction on a wet pitch. I'm sure I'd be livid if one of my players were to do a Gerrard-esque slip as the last man, but these things happen in football and would be great to have in the game.

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I wish FM16 not to have a bug with in-match player mood window random changing between your/opponent team. When it was first in FM14 it was understandable, but when the same bug reincarnated in FM15 release it was "strange". If FM16 will also have this bug it will be more than "strange".

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I wish FM16 not to have a bug with in-match player mood window random changing between your/opponent team. When it was first in FM14 it was understandable, but when the same bug reincarnated in FM15 release it was "strange". If FM16 will also have this bug it will be more than "strange".

Did you report it in the bugs forum?

Its not one I've seen and I do use the widgets and its not even an issue I've seen raised on the forum last year or this.

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Did you report it in the bugs forum?

Its not one I've seen and I do use the widgets and its not even an issue I've seen raised on the forum last year or this.

Report what? It was in FM14 release, later fixed. It was in FM15 release, later fixed. FM16 isn't released, so nothing to report.

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Copying over an idea from another thread just to get it on the official record:

So there we were, me and the Woof (my dog -- he handles training), managing a poopy little backwater team in the NI2 in a sixty-seven-league database extravaganza. We were both nodding off while the game engine chewed its way through a couple of match-heavy days in October 2018 when, all of a sudden, it hit me: why not generate a simple beep (the game, not Woof) when it comes back from one of its ten-minute computational snoozefests? That way, we could continue uninterrupted with our educational endeavors (primarily watching Melrose Place reruns) and not have to check back minute-by-minute to see if the electron gods had finally returned control of our computer to us. As a bonus, we'd suggest that this massively-important step forward be added as an optional checkbox for those who don't need it and that the game signal with an increasing number of beeps the longer the computer run goes. Yes, yes, we know, me and the Woof need to get out more. We shall try.

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From another thread ( http://community.sigames.com/showthread.php/432026-Do-we-need-a-stats-update ):

(...)

One thing that bothers me is that comparing two players is a little too definitive for my liking. That is to say it is too easy to KNOW that player X is faster than player Y, and so on. Follow up questions to this could be: who is faster with the ball or without? In a straight line or not? In this regard I think the mechanics work well, because the attributes combine with each other to give these questions an answer - for example by considering a players Pace and Acceleration in combination with his Dribbling, Agility and Stamina.

The problem for me is that when you start to look at the attributes like this, it becomes too easy to understand the type of player you are dealing with. For instance, high tackling means very little in combination with low teamwork or bravery. I think comparing players is far too clear in this respect.

An extreme change that I would like is for the game to remove attributes altogether. No idea how this could be achieved, especially without revolutionary graphics, but maybe some decent ideas could come up by considering this extreme situation, even if it is unlikely.

For example, consider how people generally talk about football. If we were to agree that player were a good passer, then imo we are incorporating attributes such as composure, decisions and vision into this. Without any one of those attributes we may not describe the player as being a good passer. In Fm, this player could actually have 20 Passing.

So my idea would be to somehow replace the attributes with some kind of collection of match-relevant skill sets.

I'm imagining you click on a player, and instead of the attributes there are 2 or 3 panes showing a variety of things. Perhaps you could choose from multiple panes to allow you judge players in your own way. The information in the panes would be generated from the players attributes, etc, which would be hidden.

The first pane may appear like a heatmap and show the players preferred position. For instance if you had two AML's, one a natural wideman, and the other an inside forward type, then the wideman's heatmap would be much more dense into the corner flag area, with the inside forward type showing more preference to (widish) central areas. These differences could be amplified by the presence of PPMs such as "hugs line" or "Cuts inside."

A second pane may be "specialties." This could be something like "Excellent at picking out players from wide positions." Now this could be due to high crossing, however the player may actually have exceptional teamwork, decisions, and anticipation, and actually have quite bad crossing. I wouldn't know for sure. Other things could be "Very quick while running with the ball (Pace, Acceleration, Agility, Dribbling etc)," or "Excellent at making penetrative runs at speed (Speed, Off the Ball, Anticipation,) or "Very good at holding off players to retain the ball (Strength, Balance, First touch). And other obvious ones like "dominant in the air" (Jumping, Aggression, Bravery, Teamwork,) or "never stops running" (Stamina, Determination, Work Rate) etc. Perhaps these descriptions could come in gold, silver or bronze to indicate a rough level in terms of world football, rather than your current level.

A third pane would be weaknesses, working in the same way as above. For instance "Very unreliable set-piece taker (could be free kicks 20 but composure 1,) or "Has problems hitting the target on a regular basis (could be weak finishing, or good finishing in the context of poor composure, balance, decisions or consistency.)

A fourth pane could be something like "medical and training statistics" which could all be generated based off a players attributes and personality, and perhaps morale also. For example, for my own team I would have stats that my various coaching and medical teams would be gathering for me. A simple one would be sprint times for various distances, which obviously would imply the relative attributes for Pace, Acceleration and Stamina for example, perhaps shrouded slightly by some personality and morale effects. You could click sort the lists so that it was easy to see who was the best and worst. Additionally you would have some stat on endurance and recovery - implying things like Stamina and Natural fitness. Penalty conversion rate could also be a thing - it could imply penalty taking attributes, but also composure and pressure, if the player usually misses in a match but is great in the training stats.

Before you confirm a transfer, the medical happens, and the players results appear in the list for you to quickly compare. This would be the first opportunity to be told the player was injury prone.

I think having panes 1, 2 and 3 available for all players, essentially as a heavily expanded scout report, and then making pane 4 only available for your own players would be an interesting balance between more and less information. It should be relatively easy to do as it is just a series of calculations made from the players attributes and personality.

Overall I think the database is brilliant, and the attributes are the right ones, especially in terms of running the ME. But I do think that obscuring the attributes and replacing them with a skill set derived from these attributes could be a good way to go.

I think this is the foundation for a potentially brilliant evolution.

IRL, you can't look at (more or less) fixed attributes for a player, but you see the player in action against other players, and you get the idea about his general quality, and you can see that he's a reasonably good passer etc, but fixed numerical values are not very realistic. But if those (still the same more or less fixed) attributes are still around, just hidden deep inside, what we see is descriptions of what those attributes represent (as mentioned by YKW), in addition to some fixed numerical values like pace represented by how fast the player runs 60m and/or 100m with and/or without the ball, strength by how much weight he can lift (bench/squat/deadlift) and condition by oxygen uptake, plus other possible real-life stats.

Of course this ain't something I expect to see in FM17 as it is a quite radical idea, but my hope is that SI take note of this idea and maybe in a coupla years we can look at the players a little more realistically.

Because, as someone said earlier, whatever the scout/assistants tell you about a player, as soon as we see his attributes, we know how good he is. And that just ain't the way it should be.

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In some loans, particularly in Spain, there is a minimum number of appearances a loan signing has to make a set number fo appearances and if he doesn't, the club that loaned him in has to pay an extra fee. One example of this is Marcos Asensio on loan from Real Madrid to Espanyol and if he doesn't make 30 appearances, Espanyol have to pay extra. Might be a good idea to implement a similar system in FM

This will help managers make sure their on loan young players are being developed and not just wasted.

http://bleacherreport.com/articles/2...s-and-reaction

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I suppose all of us has at least a tiny bit of OCD?

I for one, can't stand it when I manage a national team, and my striker ends up with the number 5 shirt, and my right back has number 9. Would absolutely love it if shirt numbers were shown during the squad selection part - or maybe even have the possibility of assigning permanent shirt numbers to national team players, for each qualification campaign (as many national teams now do).

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One small thing that I think can even be added to FM16: When planning a tour to a country in which we have an affiliate club, can we get a different color/little star/something that tells us team x is our affiliate? Just 'cause it's not easy to know team names from South Korea or China and we usually like to do tours there for the merchandising benefits, which are, AFAIK, more if you have that merchandising type of partnership with a club in the country in which you'll be touring.

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A stadium editor, as some have been requesting, is outside of this game's point, but what SI could do is to make the 3D renditions of the stadia modifiable. This way, just like custom face- and logopacks can be made by the community and added to the games of the players who like it, those who wish can download modified 3D stadiums.

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From another thread ( http://community.sigames.com/showthread.php/432026-Do-we-need-a-stats-update ):

I think this is the foundation for a potentially brilliant evolution.

IRL, you can't look at (more or less) fixed attributes for a player, but you see the player in action against other players, and you get the idea about his general quality, and you can see that he's a reasonably good passer etc, but fixed numerical values are not very realistic. But if those (still the same more or less fixed) attributes are still around, just hidden deep inside, what we see is descriptions of what those attributes represent (as mentioned by YKW), in addition to some fixed numerical values like pace represented by how fast the player runs 60m and/or 100m with and/or without the ball, strength by how much weight he can lift (bench/squat/deadlift) and condition by oxygen uptake, plus other possible real-life stats.

Of course this ain't something I expect to see in FM17 as it is a quite radical idea, but my hope is that SI take note of this idea and maybe in a coupla years we can look at the players a little more realistically.

Because, as someone said earlier, whatever the scout/assistants tell you about a player, as soon as we see his attributes, we know how good he is. And that just ain't the way it should be.

I did read through the thread you linked to the post. It's a good idea, but there are drawbacks, the greatest of which i think is how do you differentiate between 2 very similar players? It's just not gonna be possible, but the counter to that is that even in the current attribute system, it's still hard to differentiate between 2 such players. So yeah, it could be a good change.

It's very similar to the change from Sliders to Proper tactics. And SI should be aware that they'd be those who wouldn't like it.

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I did read through the thread you linked to the post. It's a good idea, but there are drawbacks, the greatest of which i think is how do you differentiate between 2 very similar players? It's just not gonna be possible, but the counter to that is that even in the current attribute system, it's still hard to differentiate between 2 such players. So yeah, it could be a good change.

It's very similar to the change from Sliders to Proper tactics. And SI should be aware that they'd be those who wouldn't like it.

Just like IRL, how do you differentiate between two (approx.) equally good players? What's the difference between, say, Lampard & Gerrard? Götze & Reus? Messi & Ronaldo? Of course they're not completely equal, but similarily good. If one's a better header and stronger physically, while the other's quicker/faster, this would be reflected in the text we can read, as well as the 40/60/100m sprint times and weightlifting results.

And if two players are truly equal, you'd have to judge them by the statistics, goals/assists, passing pct. etc. for offensive players, goals against, tackles/headers won for defensive players (and you'd always have the average rating to look at). This would be kinda like what you'd have to do IRL, right?

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