Jump to content

Thengil

Members+
  • Posts

    1,949
  • Joined

  • Last visited

Reputation

88 "There's no crying in baseball"

About Thengil

About Me

  • About Me
    Astrid Lindgren\'s weird imagination ... or Stockholm, whichever suits you =)

Interests

  • Interests
    Football, Ice Hockey, Computer Games, Women, Whisky, Skiing, Volleyball and much more...

Favourite Team

  • Favourite Team
    Liverpool, GIF Sundsvall

Currently Managing

  • Currently Managing
    Dulwich Hamlet FC

Recent Profile Visitors

3,189 profile views
  1. Italy deserve to win this on the balance of play. But that's not how football works fortunately.
  2. Forsberg is the only real baller we have. Isak and Kulusevski arent clinical.
  3. Someone better score soon because this is two teams playing to not lose.
  4. England really needs to up the tempo. But on the other hand a draw is fine for them.
  5. Pretty awful first half, better second half from Sweden. Pretty impressive that it's so hard to score against us considering what players we actually have - a back four of Lustig, Danielsson, Lindelöf and Augustinsson isn't exactly awe inspiring. But I guess the tightly organised non-adventurous midfield helps. Will be very surprised if we make it past the first round after the group stage though.
  6. Classic Sweden. Defensive sub when at 0-0 vs a better team. Frustrating.
  7. Has anyone else come across this weird thing I just noticed? My centre back pairing have the best average ratings in the whole team (7.11 and 7.19 respectively), but the tactics screen says that they have a poor partnership and have played poorly when paired together? That seems counterintuitive as they've played almost every match together and have the highest average ratings in the team. Bug or poorly implemented calculation of average ratings for central defenders? We have shipped quite a few goals this season.
  8. Since you're going to be much better at squad building than the AI, the key is to use that to your advantage. Focus on building a strong central backbone (GK, DC, MC, SC) and above all tailor your tactics after your resources. No point playing tiki-taka if your players are non-league material. What worked for me this year was finding a really rapid striker, pair him with the tallest striker you can find, play 4-4-2 somewhat direct and abuse the pace 4 defenders you'll find in the Conference. If you can find one MC with decent passing attributes that helps as well - set him as the playmaker and make sure the others are feeding him the ball. I'm on my fourth season in the Premier League with Dulwich Hamlet and I've managed to gain Champions League football this season. Oh, and once you start to move up the leagues, pester your chairman for training and youth facilities upgrades ALL THE TIME. Also, change tactics once you get better players. I'm also particular about ONE thing - no low Determination players at all are welcome at my club. Not even youth players - they poison the others with their weak minds.
  9. By its very nature a computer simulation of a footballer has to rely on randomization. In essence it works as an RPG - in a given situation, how does the game decide whether a midfielder spots the late run of an opposing player into the penalty area and if that player is hard-working enough and tactically astute enough to track that run? It depends on attributes of course, but by necessity it also includes random chance into the equation. How does the game decide whether a shot is on target or not? Attributes + external factors + random chance.
×
×
  • Create New...