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Everything posted by OBONGO

  1. Yeah but then they are not forwards anymore, which is what the op wanted, are they...
  2. The menu button is not available on one of those screens. What you can do however is click on a team so that the usual team profile etc. screens show - the menu will be there as usual.
  3. Sure, lots of things can be gathered from viewing a game, but I think you should know what it is you are asking your players to do before you ask them?
  4. Thanks again, I really think we could use some official clarification on the bars and their relative size/effect/etc. Like what - if there is any - difference is there between a short bar that is Mixed and another that is still Mixed but is way way wider and a bit more to the left/right etc. Not just with passing, but all the settings basically. As for the defensive line I do understand varying tactics have varied starting points, what I meant was aimed specifically at the representation of the d-line in the tactics screen. I assume that because the pitch is pictured, it does indeed show just
  5. Thanks HUNT3R, well you say you "don't see why it matters" but the thing is I sort of want to know what it is I am asking my players to do before I tell them to do something, hence my questions. Closing down - so the default value changes with tactics, but the bar is not a "real" representation of "how far", meaning that if I pick Standard, the highest possible defensive line and maximum closing down, I will close down much sooner than if I picked the standard defensive line, despite the Closing down bars being of equal length? Good to know, I sort of suspected as much but was not sure. What
  6. Not sure how else to word the question. Are the changes in the various sliders in tactical instructions just visual, or are they practical? I am pretty sure they are mostly practical – but I am not entirely sure, so I would welcome a clarification. That is, will a Mixed passing directness in Contain be the same kind of Mixed as in Attacking? Or is Attacking-Mixed a more direct passing style because its "slider" is about 20 percent more "to the right" than in Contain? Does the basic closing down value in Overload mean pressing from the same "height" as the one in Counter? Or is there an a
  7. I don't mind there being a set in stone PA, simply because you don't really know it. However right now it feels very easy to develop players. Just get some who aren't absolutely rotten, and play them. I'd prefer if player development was much more wild. If player form was reflected in attributes, if attributes changed more often. Both ways. I'd love for much greater swings in attributes overall. Right now it feels like there's only one way for the attributes to move, and that's relatively slowly up (assuming PA hasn't been hit/player isn't old). Few if any ups and downs, just a gradual improv
  8. I love the idea of more clarity - even though I rather dislike the 'gamey' or 'arcadey' presentation suggested originally - but as years and years of FM titles have shown us, giving the players actual understanding how the game and its mechanics work is not a direction SI want to take. Which I think is a shame because ultimately you cannot employ the same real world 'football common sense' to what is a piece of software with a particular set of limits and a particular interpretation of that 'common sense'. Well to be fair you definitely can in many things, but not entirely. You just have to
  9. Someone from reddit has put my thoughts about the GK video into words: (from: https://www.reddit.com/r/footballmanagergames/comments/3pt9ca/fm16_match_engine_goalkeepers/)
  10. This is strangely familiar but I can't quite remember, have you abided by all the squad composition rules - specifically number of goalkeepers?
  11. This is why we need proper documentation, an actually useful manual, an explanation of game concepts FM is a video game which appears to have a lot of popular knowledge or common sense (related to football). Like, "everybody" knows what direct passing is, what fitness training is, you get the idea. But it is still a video game with a particular set of mechanics which means there is just one way of interpreting that "common sense". And if you fail to guess that one single correct particular interpretation it is detrimental to the game. You aim for fitness training in the preseason, which
  12. I bet two bucks all this talk about some extra, hidden, not yet revealed functionality which would have prevented the shirts from being kept, or a prettier alternative as shown by vpaulus used will turn out to be baseless, and there will be nothing of the sort.
  13. Yup, judging by the vid/screen, the only addition seems to be you can have more set piece setups... with the exact same settings as before. Obviously a more detailed look might prove different but I'm not holding my breath. Also I second your post dissecting the announced changes - more stats feels like the only tangible, useful addition (and possibly the draft thing, but I don't plan to play against friends).
  14. Just a random shout out to SSDs here - if you are thinking of buying one, GET IT, the difference is incredible, speeds everything up, games load lightning fast, windows boots up in mere seconds, I was blown away after upgrading and I did not have particularly bad hardware before that either.
  15. Yep. Obviously it's just an early preview but none of the changes or additions announced so far have excited me in the slightest. Maybe the extra stats. But I don't see anything that would add to the fundamental gameplay, add to the basics of a FM experience. Mostly it feels like a reshuffling of a few screens and displays, and vague promises of better interaction.
  16. I see! That might explain it. Like I said before, it's basically the rather generic commentary stuff. Like 'player X advances with the ball' and 'sprays a pass down the right'. Right now it seems to cover only the important events, i.e. chances, bookings... I have to say I sort of miss it, it made the game more lively and lifelike. Another thing is there's no commentary in replays, I swear there used to be.
  17. Because I already have a 4-1-4-1. I say so in one of the first sentences of my post. Also like Boiiing says, it happens in other formations as well.
  18. What is strange is that it feels like it's switching to a central position and/or moving that last player into that vacated spot that somehow 'resets' it. Like, as long as I don't move a player to that MCL spot, they will remember the setup so in theory I could have the AM-CM-DM shift around in terms of lines, just not in actual positions, because as soon as I move someone to a particular position, it breaks down...
  19. I mean compared with like three years ago max, not back when when we only had 2d or nothing. It really feels like most of the descriptive text has been cut. Or maybe the game speed threshold to showing it has been lowered, something, I dunno. I might be remembering things wrong but I could swear there were way more commentary lines saying what was going on in the game than there are now.
  20. Speaking of the action bar, is it just me or is there waaaay less text displayed there in FM15 when compared to previous versions? It feels like back then you could actually follow the game, it had descriptions, provided fairly detailed info, 'radio commentary' so to speak. Now it seems like it barely reflects fouls and shots.
  21. It doesn't. Unless I'm getting something awfully wrong out of your posts. This is what happens: Let's say I have a 4-1-4-1: MCL-P2 & MCR-P3 DMC-P1 I select a new tactic, pick 4-4-1-1, and I want P2 to be the AMC and P1 to be MCL. Already when I do this, without any input whatsoever, the players are set out 'wrong' - the DMC-P1 is now the AMC. So I move MCL-P2 to an 'empty' AMCL spot, the AMC-P1 to the vacated MCL spot, and P2 to the AMC spot. Except now the original tactic has P2 in the DMC spot. And P1 in the MCL spot. Even if I create a copy of the 4-1-4-1 (as opposed to picking
  22. Please explain in more detail what you mean by that? I have tried making a copy of a tactic and moving the positions/players step by step, one after another, and it 'holds shape' for a while, but as soon as I cross the lines into a central DM/AM, it breaks down.
  23. England has won the World Cup 41 times, which is roughly twice the number of wins by the next best teams. Is this because of leagues loaded etc., or because England is somehow overpowered at a fundamental level in the database, i.e. money, standard youth quality etc.?
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