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Everything posted by b28937

  1. My negative feedback is, yet again, facegen is atrocious and SI should be ashamed of it.
  2. My feedback is that FM is so good, last year I bought FM18 on pre-order and never even installed the game. Did the same thing this year with FM19 and still haven’t installed it either. Reason is, I feel like a prisoner on death row. Installing and starting to play is like volunteering to be taken to the gallows. I know my life will be over... FM is like poisoned wine, I have to resist the temptation to drink it. (My opinion on how good it is despite having never played it is based on addictively watching “let’s plays” on Youtube.)
  3. Wow this is what makes FM the best sports simulation game. I don’t say this out of pro-gay sentiment (I just don’t care and none of my business). Rather, to me it’s a real testament to the way SI has been able to model players like real people rather than just names and attributes and maybe a superficial personality. FM is as much a role playing game full of NPCs as it is as a traditional sports sim. Really need to fix facegen though))
  4. I wouldn’t run the game in portrait mode, that’s just the reason those are the options as opposed to others people might recommend or as just a smaller 1080p monitor. I work in portrait mode but pivot back to horizontal for normal applications. So I’d be running FM19 horizontally at 2560x1440.
  5. An gtx 1060 6gb and either: Samsung 32” WQHD LED Monitor (S32D850T) https://www.amazon.com/gp/product/B00L3KNOF4/ref=ox_sc_act_title_1?smid=ATVPDKIKX0DER&psc=1 or Philips 328B6QJEB 32” LCD Monitor, IPS Panel, 2560 x1440 https://www.amazon.com/gp/product/B07CLMDH3L/ref=ox_sc_saved_title_2?smid=ATVPDKIKX0DER&psc=1 (both pivot to portrait mode which I normally use)
  6. I’m building a Windows 10 desktop pc and plan on buying a 32 inch monitor with a resolution of 2560x1440 (aka WQHD or 1440p or 2k) and will have a graphics card sufficient to power it. My question is, does anybody know if I play FM2019 on it will I have any problems, such as text too small to read, blurry text/video, other scaling issues, or anything else I should be aware of? As I recall, 1080p is the game’s maximum resolution. I’ve read differing things about running 1080p applications with Windows on higher resolution monitors. Thanks in advance for any help or advice.
  7. I try to get all the damn faces out of the game. Turn off facegen. No face packs. Use the editor to extract and delete all the faces that come default with the game. Text only. It’s all just too distracting for me. What a player looks like has no relevance in the game (i.e. purely cosmetic), yet I can’t help but look. And I must admit, it clouds my judgement sometimes because I won’t sign odd looking players or players with low quality images such as in lower league play. The lack of uniformity drives me crazy. Of course, I know this is just peculiar to me (which is the topic of this thread))). Most people like them and I fully understand why. This is not a put down or criticism of anyone else’s preferences))
  8. This is great. Less information by definition makes things more difficult. I’ve always wished SI would add an OPTIONAL setting to make the numerical ratings on a scale of 1-10 or 1-5. It wouldn’t change how the game mechanics function (to my knowledge), it would be purely cosmetic.. For example, changing the 1-20 scale to 1-10: 0 = 0 1-2 = 1 3-4 = 2 5-6 = 3 7-8 = 4 9-10 = 5 11-12 = 6 13-14 = 7 15-16 = 8 17-18 = 9 19-20 = 10 In terms of programming, it wouldn’t take anything more than does converting pounds to kilograms or dollars to euros (I wouldn’t think). The underlying ratings are the same, the only difference is how they are displayed to the user. Seems like this could easily be done in a patch.
  9. To me, the best way to play is with no faces at all -- no faces that come with the game, no facepacks, no regens. i find the faces to be nothing but a useless and annoying distraction. The game looks so much cleaner without them. (of course, I recognize many people like them, nothing wrong with that, but if you're one of the people annoyed by them, get rid of them and see how you like it). In any event, complaining isn't going to change anything, no matter how spot-on the complaint.
  10. I'm buying a pc for purposes other than FM. Standard specs: core I-5 7200u, 8 gb ddr4, ssd, etc. question is, it comes with a NVIDIA GeForce 930M is this capable of running graphics 3d matches in FM18?
  11. SI, please print and post on the wall(s) of whomever is responsible for look and feel of in-game match experience.
  12. It should be noted the OP said nothing about commentary or chants. He said the in-match crowd noise is very dated and boring and could and should be improved. He is right. SI has focused on improving 3D graphics, switching to roles and duties, etc., etc., doing a variety of things to make the game more realistic and enjoyable to play. But why implement such changes if "a large chunk of users" don't want them? Bring back the sliders. Stop working on this 3D nonsense; a large chunk of users only want top down 2D view. Holding back on addressing obvious shortcomings or making improvements, because the mute and watch tv crowd doesn't want it, is a poor strategy. The goal should be making the best game possible, not making a game that will not disturb the game player while he's watching tv.
  13. This guide more than anything else taught me how to build my tactic way back in FM15. Read it again today and it's still the best guide out there.
  14. I agree. It's inexplicable that they don't provide a simple option to turn player faces off. How hard can it be to provide that option? Not everybody wants a hodgepodge of real faces, silhouettes, and horrible looking zombie regens. But, it turns out it's easy to fix this yourself. I can't express how pleasant it is to have every face in the game replaced by a simple silhouette.
  15. If it's technically possible, there should be a customizable keyboard shortcut for changing the camera view during a match. For example, I usually watch with TV view but a few times during the match I want to take a quick peek at the 2D view, such as during set pieces to see how the opponent is lined up, or sometimes to switch the view to close so I can better see something that just happened. It would be nice if I could just hit a key and see the 2D view or close view, then hit another key to go back to TV view. The way it is now, it's such a hassle, for example, to click the gear icon, carefully scroll down to camera, scroll the drop down the menu to select 2D from a list of about 20 options, take a quick look at the 2D view, then go back and click the gear icon, carefully scroll down to camera, scroll the drop down menu back to TV, and clicking the field to get back to the game. All the clicking and scrolling through multiple drop down menus really interrupts the flow of the game, so much that usually it's not even worth it. Being able to switch views by typing one key would be much, much better.
  16. The permanent guys should have better tactical familiarity and cohesion. If you have half a team of loanees, they're going to have trouble playing together for a while even if their attributes are better.
  17. The more specific you get, the worse the results. Instead of searching for a particular role, try scouting for a basic central midfielder but check the bravery and aggression attributes as being most important and the scout should come back with more ball winning type guys. In my experience, just checking one or two key attributes a particular role usually brings better results than being specific.
  18. If you have a good leader sometimes he work wonders in these situations with ambassadorial duties, it's worth a try at least. I just had a similar situation and my captain solved the problem. Every situation is different though, of course.
  19. Good point, I hadn't thought of lower leagues. I suppose what SI should do in that case is just make it a board request, like it is for improve junior coaching or whatever -- if you don't already have one, ask the board to hire a data analyst. If the board says yes, you then have one and get the reports, if they say no then you don't (same for sports scientist and their benefits). No need to go search out, hire, and have to renew over and over the contracts for a half dozen additional staff members when it's irrelevant whether you hire this guy or that guy. I like that SI is constantly striving to make the game more realistic, but realistic isn't better when all it does is add busywork that doesn't make the game more fun or even challenging. In any event, I'm sure this is a horse that already has been beaten to death many times before.
  20. The sports scientists and data analysts should be default roles at the club, just like your personal assistant or groundsman. It's pointless having to hire them when their attributes are completely irrelevant. it's Just one more bit of busywork you have to do rather than enjoying the game. Adds zero value.
  21. Not that I can see, he's not perfect but is actually quite good. He was hired on June 13, 2018 and the game date is now April 9, 2019. The player in the screenshot joined the club two years ago on July 1, 2017, though I also see the same "little knowledge" even with players who've been there four years or so.
  22. When I get a pop-up from my assistant coach telling me of player's current ability change, for example, it says confidence = little knowledge and squad management = little knowledge. I'm assuming it's because he's only nearing the end of his first year on the job, so he isn't that knowledgeable about the the players, etc. If he has little knowledge about the squad, that would explain squad management. But little knowledge of confidence? Not sure what that means. I remember in previous versions there was a tab on staff members that gave bar graphs for how good they were with certain areas of backroom advice, but I can't find that anywhere in FM17. Am I missing it? Where do I find this info? How long does it take for them to gain proper knowledge? etc...
  23. You can set one of your coaches to handle opposition instructions if you go to Staff > Responsibilities > First Team Then you can have one of your coaches give you tactical advice if you go to Staff > Responsibilities > Backroom Advice > Tactical Choose pre-match email and contextual advice, and if you leave all the boxes checked you'll get an email before every game advising you what formation/role/team instructions you should use. Then you just click the check mark to say yes and it will make the changes for you. Not quite the same as putting the assistant manager in complete control, but the end result is the same.
  24. Problem: Many if not most FM players have a primary and maybe secondary tactic and only sign players who fit that tactic. Therefore, when you send a scout out to search a nation, for example, you want him to come back with reports on players who fit your tactics. If you play a narrow tactic, you don't want your scout coming back with a list of wide midfielders. It's a waste of time and clutters up your scouting list with all these players who are irrelevant to your preferred tactics. Solution: In the scouting assignment setup, there needs to be a condition that limits your scout to searching for players who fit your primary/secondary tactic (as defined as your first two tactics on your tactics screen). For example, as it stands now, you can set a condition to have your scout search a region/nation, etc. for Position > Is Natural/Competent/Accomplished, etc at > Central Midfielder. That's fine, but what is needed in addition is a choice for Position> is Natural/Competent, etc at > Primary Tactic). This would be the most useful type of scouting assignment. Instead of sending a scout out making reports on players who don't fit your tactic and you would never sign, or only searching for a single position when you don't want such a narrow search, your scout would come back with reports only on players you can actually use in your tactic. Of course, this would be an OPTIONAL condition that must affirmatively be chosen, so if somebody wants his scout to search for any player regardless of position they can just not add the condition and leave the default search. In addition, this option also should be applied to the "Role" condition. As it is now, you can set up a condition to search for Role > Is/Partially > Roaming Playmaker. So rather than having your scout merely searching just for the general positions in your tactics (e.g., central midfielder), you can have him out searching for the specific roles. If you use a roaming playmaker and poacher, your scout will come back with a list that includes players whose role is/is partially roaming playmakers and poachers, no a bunch of useless reports on ball winning midfielders and target men.
  25. Curious as to how one gets those PA 115 to 59 numbers, is it with an editor or something? No offense but it seems like a cheat, though idk maybe that's encouraged in an "academy challenge" whatever that is (though doesn't seem like much of a challenge if you can hack the database to get hidden numbers).
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