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About AytchMan

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  • Biography
    Raised by armadillos.

About Me

  • About Me
    Austin, Texas


  • Interests
    Overthrowing foreign governments

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  • Currently Managing

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  1. I almost always pick my team from the squad screen and then review and adjust their roles and instructions on the tactics page. Picking from the squad screen is easy as I have set up a custom view with all of the relevant stats on that page. I choose specific players based on their individual stats but I also consider the team situation: injuries, schedule congestion, importance of match, rivalries and other factors. Even such things as playing a weak, unused player against a poor team if I want to buff up his stats and trade him.
  2. Very much the tightwad in real life but in-game I always overspend by a modest amount. This usually results in the board bumping the budget to match my spending the following year.
  3. I'd agree that board expectations are an important consideration. And I'd add in one more factor: schedule congestion. If it's tight, I'd seriously consider keeping some of my best players on the bench and telling the starters to play a hard-tackling, pressing game. If we're still in the match around sixty minutes, I might throw in the key players and try to win. If we're getting schmushed, I'd let the scrubbies finish out the match.
  4. I can add one piece of advice: for every country you're activating, load all leagues down to the bottom tier. Don't limit yourself to the top three leagues in the major countries. It's the very worst teams that are the best candidates to offer you that first job.
  5. Also not sure about mobile but in regular FM, go to Add/Remove Leagues under the FM tab at upper right.
  6. I very much doubt that there's a "Rescue Relegation" trait hidden away in the AI managers' repertoire. So I wouldn't count on the AI Big Sam to save a club. But, generally speaking, I'd guess that AI managers play a small role in the performance of their team. The AI managers do have some listed traits and tactical preferences that should affect how the team plays. But I expect their effect on their team is considerably less than that exerted by humanoid managers.
  7. I regularly start out in the armpit that is the bottom division of Northern ireland. I simply don't worry about finances (within reason). The Board almost never seems to care and the owners always seem to come up with additional funds when the situation starts to become critical. With regard to takeovers, just keep an eye on that owner commitment note. As long as the owner "loves the club" or "won't ever leave", you'll be fine. When it drops below that, a takeover may be on the horizon.
  8. You could start by checking out, in-game, the list of clubs with the most financial insecurity. The highest-level clubs in that category would all likely have mountains of debt. A quick review would probably reveal the two or three biggest debt loads.
  9. Mostly trial and error for me. I started playing about twenty years ago and, being a Yank, was utterly clueless about both the sport and how the game portrayed it. I didn't know the difference between an attacking midfielder and a physio. So...facing what seemed an impenetrable learning curve, I set out to apply the strategy of "change one thing and see what happens". And still I was never sure if it worked because, looking back, the tactical system was indeed mystifying. But one thing that has greatly helped is that the tactical mechanics, imperfect though they may still be, have evolved over the years into a fairly straightforward and workable scheme. Now the system seems much more user-friendly and intuitive and I can usually see what this change does and why that change doesn't work.
  10. It should (theoretically) work with the AM just as well except he is probably a lot less likely to get the positive reaction. In general, the AI staff simply doesn't do as good a job as us humanoids.
  11. There's no direct effect from having any given group of players selected as the First Team between matches -- no changes in team morale or player happiness. However, I always select the actual starting lineup just before the Pre-Match Briefing for two reasons. First. I want them to benefit from the morale boost I can usually generate in the briefing. And, second, I generally schedule our Reserve matches the day after the First Team game. Since I usually maintain a large roster, I like to make the non=playing Senior squaddies available for the Reserve game. So I need to know who's playing and who's not playing in the Senior match when the AM asks me whom to make available for the Reserve game. And this happens about the time of the Pre-Match Briefing.
  12. Just to clarify a bit, your choice of experience level does not directly affect the game, that is, there is no change in anything like a difficulty level as we see in other games (Easy, Very Hard and so on). However, as noted by others, choosing a low level of experience and then taking control of a high-level team will make your job much harder. Job security and player morale can easily go into the porcelain facility very quickly.
  13. The other half of the answer is that it has been long noted that the AI squad-building logic needs to schedule a long vacation at Cabo San Lucas and consider its life choices.
  14. Here's a partial answer: clubs will often attach outrageous transfer prices to players they don't really want to sell. It's one small step down the scale from "No way, we ain't selling Schmedlap, go away". The thinking is that they don't want to sell him but if they attach a stratospheric price to his talented butt and somebody bites on it. well, ok, they make a fortune, they can find a replacement with all that cash and make a tidy profit as well.
  15. But it has happened when I managed Bayern and Dortmund. Did not happen when I managed Ajax. The low-attendance problem (if that's what it is) is not a function of where you manage. I think it can occur anywhere if the expected attendance drops below a certain percentage of stadium capacity.
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