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  1. I've noticed not long ago that previous FM versions are no longer sold in Steam. I'm just curious why is that and if they will return. Not that I need them to buy (I already have 12-18), but I can't buy/sell trading cards for FM17. Will trading cards return or I have to turn them to gems?
  2. Is it the same as in FM17 that ratings doesn't tie to opposition strength? So you playing lot's of friendlies against weaker teams will give boost to partnership?
  3. Add in player info a tab with list whom he can tutor (and be tutored) in my club if I sign him. The same like development -> tutoring, but for scouted player. Just found rather good old cheap resilent player and have young balanced player on same position with same CA and good PA. So I consider to sign elder to try to tutor my player, but since tutoring is a bit mystery to me I'm not sure if I ever will have option to propose tutoring between them. But I'm sure my scouts and coaches knows for sure.
  4. Just trying imagine "Software development manager" with me and other folks having attributes like Creativity, Professionalism, Work rate, "Dreads working on big projects", "Tries to use libraries wherever possible" and others. Kinda weird.
  5. I guess some minor knock injury (as well as worsening relations with teammates) after match should also apply.
  6. Well, I'm not fond of having to save new game (with each new FM I like to try lots of different teams/countries before stick to one), but I agree with SI arguments. So the idea is quite simple and can save a lot of nerves: when you ask the save name game you give not the "Untitled" name, but club name + start date. So I can proceed with 1 click (or change it) instead of trying to remember which club (and it's exact name, since most of teams are unknown to me) I selected this time.
  7. Well... Nice. Not very much, but enough for me to buy and enjoy. Just hope stadium internals don't illustrate FM internals.
  8. To someone above to update statistics: I'm far from child, watch 3D full matches with sound on and not interested in real football. I buy every new version since FM12 and the worst issue for me - not much good changes in management possibilities. ME is less important. I was a bit angered about no info about FM17, but later remembered that steam has return policy. So I'm going to buy with loyalty bonus and then maybe (or maybe not) try if it works.
  9. Thanks for the info! But I guess it's too late to start new game in FM16...
  10. I've tried to start low league in workshop database, but was afraid of amateur status and no money at all (as well as low available staff and players). So I'm curious if it's possible to go up the leagues and get semi-pro status as well as budget and pay wages/bonuses. I guess I read somewhere that you can only go pro, not semi-pro. So can someone share what options are really are?
  11. Bah! If you want racizm you'd better look achievements:
  12. I'd like to see more options when you think player demands more than it cost. Or at least one option: "You agree to proposed wage or you have no future here". This should work both for increasing and decreasing wage compared to current contract. E.g. I have player with wage 2000 and he is "worth" 1000 with less than year contract left, I propose new contract for 1000 for 2-3 years. If he refuses I transfer list him and as noone will pay him 2000 he'll most probably leave club in the end of the year without any job. In real life I guess that's not the future he want, though I know some opposite examples.
  13. Just watched a bit football fights compilations on youtube and had a thought that in reality poor tempered players can be provoked by conventional actions (like very tight marking and force tackling). In result one team gets a red card and other possible injury. So I'm curious what can influence "provocation" level in FM16? What instructions should I give to increase or reduce chance of red cards and injury if there is explosive minded foe? Marking and tackling only? Or they don't influence much?
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