Bertie BG Posted September 13, 2011 Share Posted September 13, 2011 This is a thread for feedback on today's blog, which is now LIVE here - http://community.sigames.com/showthread.php/274496-FM12-blogs-Tactics-(Video) Link to post Share on other sites More sharing options...
S2008 Posted September 13, 2011 Share Posted September 13, 2011 Looks very snazzy and the custom shouts sounds like a much easier way to use Multiple Shouts at the same time. The tactic interface looks much cleaner as well- good job Link to post Share on other sites More sharing options...
runandjump Posted September 13, 2011 Share Posted September 13, 2011 Custom shouts looks excellent! Also, being able to set instructions for players and not having to worry about changing them as you change tactics looks decent too! Link to post Share on other sites More sharing options...
tigerhgrrrrrr Posted September 13, 2011 Share Posted September 13, 2011 Interface actually looks polished this year. Link to post Share on other sites More sharing options...
phnompenhandy Posted September 13, 2011 Share Posted September 13, 2011 Custom Shouts - yes, much needed. The rest is just changes to the interface, making it easier to do what you could already do in FM11. I didn't see anything NEW tactics-wise. Link to post Share on other sites More sharing options...
MeesterCat Posted September 13, 2011 Share Posted September 13, 2011 Custom shouts looks excellent!Also, being able to set instructions for players and not having to worry about changing them as you change tactics looks decent too! This sums it up for me really. Did I read/view it correctly and see that you can save settings to individual players as well as formations? I.e. I have two AML, one left footed, one right footed - I can save the cut inside option for the right-footed one, and hug touchline for the left and the tactics update depending on who I pick? But yes, the custom shouts looks like the simple addition that can really make a difference. Link to post Share on other sites More sharing options...
VonBlade Posted September 13, 2011 Share Posted September 13, 2011 As long as there is some way to force a player to stop shooting from a billion yards out even though his tactics tell him to never ever ever do it, then I'm happy. Link to post Share on other sites More sharing options...
Matteo3champions Posted September 13, 2011 Share Posted September 13, 2011 custom shouts are wonderful! Link to post Share on other sites More sharing options...
TheInvisibleMan Posted September 13, 2011 Share Posted September 13, 2011 Brilliant once again, great new features I can't wait to use. Not sure about the new font on the layout! Looks a lot different, a bit more like Championship Manager. Guess I'll get used to it eventually. Link to post Share on other sites More sharing options...
SazoJohnno Posted September 13, 2011 Share Posted September 13, 2011 The interface looks fantastic, well done SI! Link to post Share on other sites More sharing options...
metal_guitarist Posted September 13, 2011 Share Posted September 13, 2011 Looks brilliant, can't wait for this. A shame SFraser's not around to use that tactics screen, I think he might have exploded in joy Link to post Share on other sites More sharing options...
stu9000 Posted September 13, 2011 Share Posted September 13, 2011 disappointed that were still unable to cancel subsitutions, for example your 1-0 up and decide to bring to bring on a extra defender but then just before the sub comes on they make it 1-1 well now I dont want to make that change, happens all the time in real life manager about to make a sub a goal goes in he changes his mind Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted September 13, 2011 Share Posted September 13, 2011 Storing player settings, gotta be good. EDIT: Not what I had hoped it would be. Link to post Share on other sites More sharing options...
athos Posted September 13, 2011 Share Posted September 13, 2011 So does this mean that when I instruct players to switch position during a game, I don't have to change their individual instruction? For example, I have a target man on the left and poacher on the right, both with instruction to switch with each other. When they switch, will the left side player be the poacher and the right side player be the target man? Link to post Share on other sites More sharing options...
saware Posted September 13, 2011 Share Posted September 13, 2011 This sums it up for me really.Did I read/view it correctly and see that you can save settings to individual players as well as formations? I.e. I have two AML, one left footed, one right footed - I can save the cut inside option for the right-footed one, and hug touchline for the left and the tactics update depending on who I pick? But yes, the custom shouts looks like the simple addition that can really make a difference. Hopefully will be able to save the players' roles as well as their specific tactics. Apart from it taking up valuable playing time at the moment, it's also quite frustrating if you make changes to your line-up and forget to change roles & tactics as well. Link to post Share on other sites More sharing options...
davidnio_422 Posted September 13, 2011 Share Posted September 13, 2011 custom shouts... awesome! Link to post Share on other sites More sharing options...
Lazaru5 Posted September 13, 2011 Share Posted September 13, 2011 While I love the look and the changes that have been made... for me, the single most important thing that made me fist-pump with delight was... the ability to ask your assistant/coach to only pick player's for free slots!!! About time... it's annoyed me that this option hasn't been available before, tbh.. I'm proper looking forward to 21st October Link to post Share on other sites More sharing options...
MeesterCat Posted September 13, 2011 Share Posted September 13, 2011 Hopefully will be able to save the players' roles as well as their specific tactics. Apart from it taking up valuable playing time at the moment, it's also quite frustrating if you make changes to your line-up and forget to change roles & tactics as well. Ah yes, the amount of times I've realised that I've inadvertantly given hulking man-wall Alfred N'Diaye an attacking Trequartista role due to a formation shuffle. :-/ Link to post Share on other sites More sharing options...
Scab Posted September 13, 2011 Share Posted September 13, 2011 New interface looks promising, looking forward to trying it out in practice. I'm probably most pleased with custom shouts; I like the simple in-game dynamism shouts offer and that mechanic is now less limited. Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted September 13, 2011 Share Posted September 13, 2011 Aren't they just 'groups of existing shouts' rather than 'custom shouts?' Link to post Share on other sites More sharing options...
saware Posted September 13, 2011 Share Posted September 13, 2011 Ah yes, the amount of times I've realised that I've inadvertantly given hulking man-wall Alfred N'Diaye an attacking Trequartista role due to a formation shuffle. :-/ I once managed Berbatov and stupidly sent him out with a role and tactics that required him to run... stupid me! Link to post Share on other sites More sharing options...
Scab Posted September 13, 2011 Share Posted September 13, 2011 Aren't they just 'groups of existing shouts' rather than 'custom shouts?' Hm, true, on second look there aren't a ton of options. Still very nice, but hopefully this will be fleshed out further in time. Link to post Share on other sites More sharing options...
DeadPanda Posted September 13, 2011 Share Posted September 13, 2011 Aren't they just 'groups of existing shouts' rather than 'custom shouts?' Yes, but it saves time clicking a whole bunch of them one after the other. Very useful IMO. I like the new look and bit and bobs on the screen - feels more accessable and easy to use. Link to post Share on other sites More sharing options...
straccy vendoli Posted September 13, 2011 Share Posted September 13, 2011 and so..still not tactics with and without ball possession..i think it's absurd,talking about realism,the fact you can't set your defensive tactic.. Link to post Share on other sites More sharing options...
Guest Posted September 13, 2011 Share Posted September 13, 2011 I would love to have an updated wibble/wobble, I get really frustrated when my attacking players do not chase back stop once they get inside our own half just or just stand by while they watch my central midfielders & defenders get overrun all because their primary role does not have a defensive instruction set. I do like the look of the new interface but I would prefer it if SI used the dark skin in the videio clips because the white one hurts my eyes. Link to post Share on other sites More sharing options...
Smurf Posted September 13, 2011 Share Posted September 13, 2011 Looks awesome. Can't wait. Link to post Share on other sites More sharing options...
mightymanager Posted September 13, 2011 Share Posted September 13, 2011 Custom Shouts Do whatever you want in this game : I like this ! keep it up Will the advanced instructions remain in fm12 ( the famous bar line to adjus ? ) Link to post Share on other sites More sharing options...
Mons Posted September 13, 2011 Share Posted September 13, 2011 Nothing too new tbh, most of the 'features' spoken about were already present in previous iterations and have just been given a lick of paint. Liking the look of the custom shouts but pretty disappointed that a proper set-piece creator hasn't been included yet. Link to post Share on other sites More sharing options...
mightymanager Posted September 13, 2011 Share Posted September 13, 2011 will the match preparation have more options ( examples : physical work, one touch ball, triangle passes etc... ? ) I did not see in the video blog . Link to post Share on other sites More sharing options...
Suzie MUFC Posted September 13, 2011 Share Posted September 13, 2011 Custom Shouts and stored player instructions - brill! Link to post Share on other sites More sharing options...
Guest Posted September 13, 2011 Share Posted September 13, 2011 ...pretty disappointed that a proper set-piece creator hasn't been included yet. Still open to being exploited I guess, once AI managers are smart enough to remember your chosen plays & design defensive counters that render the routine ineffective then I'd be happy to see a set-piece creator. Link to post Share on other sites More sharing options...
Mazaveli Posted September 13, 2011 Share Posted September 13, 2011 Just features from last year made more compact and with a lick of paint. Link to post Share on other sites More sharing options...
Guest nik1313 Posted September 13, 2011 Share Posted September 13, 2011 Nice. With this 2nd blog we realise that these are improvements for advanced players. Just as for scouting oppoment teams, where i was thinking a lot while managing this season and now its possible to do, ..the custom shouts are an awesome improvement for someone like me who has mastered the shouts in FM2011. All new players start from buying the correct players,use the best tactics,develop young players, move to squad management, reqruitment and so on. In FM2012 it will be easer and faster to use all you have mastered as a virtual manager. /Well done for the changes to the interface Link to post Share on other sites More sharing options...
TCG Posted September 13, 2011 Share Posted September 13, 2011 It looks very nice.. But i have some wondering about something you (Miles) wrote yesterday. You wrote that you will bring something at bold.dk, is that gonna hapend? Link to post Share on other sites More sharing options...
Alessandro133 Posted September 13, 2011 Share Posted September 13, 2011 Just interface improvements. Nothing new except some shouts (run at defense etc). When at the end I can oder Pirlo to pass to foot for Del Piero and to head for Toni? Or order my forward to dribble against defender X, but never try this against defender Y? :confused: Link to post Share on other sites More sharing options...
2Pacalypse Posted September 13, 2011 Share Posted September 13, 2011 It would be great if those injury warnings included some extra info from your staff, for example, if they think you should keep a certain player on the field or not. That's not exactly new is it? You could already see if someone had picked up an injury either from the 3d view or the players screen. Link to post Share on other sites More sharing options...
Guest Posted September 13, 2011 Share Posted September 13, 2011 It would be great if those injury warnings included some extra info from your staff, for example, if they think you should keep a certain player on the field or not. That's not exactly new is it? You could already see if someone had picked up an injury either from the 3d view or the players screen. I would like to see information on the injury to judge if keeping him on the field will risk causing further problems, it's little things like an outfield player suffering from a couple of broken fingers, yes it will hurt put with a piankilling injection he should be able to carry on without too much truoble. Link to post Share on other sites More sharing options...
Smurf Posted September 13, 2011 Share Posted September 13, 2011 Just interface improvements.Nothing new except some shouts (run at defense etc). When at the end I can oder Pirlo to pass to foot for Del Piero and to head for Toni? Or order my forward to dribble against defender X, but never try this against defender Y? :confused: Those things for passing to feet or head - that's in their decision making. I would never tell a winger to cross to the head of Carroll, I'd expect them to make that decision depending on who's free. You obviously didn't watch the video. there are other things - like giving a player a Tactical role, something you couldn't do before. So now if you bring on an Attacking midfielder to replace the defensive midfielder he'll automatically be set to attack rather than defend. If you don't understand that as a major change then you missed the whole point of the video. And what's wrong with interface changes? They actually make the game more efficient for playing and utilising all your tactical options from a single screen. It maybe a cosmetic change but it makes it a lot more efficient Your thumbsdown icon is rejected. Link to post Share on other sites More sharing options...
amer Posted September 13, 2011 Share Posted September 13, 2011 Is that a new camera angle right end of the video Link to post Share on other sites More sharing options...
Smurf Posted September 13, 2011 Share Posted September 13, 2011 There are new camera angles http://community.sigames.com/showthread.php/271369-Football-Manager-2012-Announced! 3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras - "Behind Goal" and "Director Cam" as well as all other camera angles being reversible - meaning you can watch and analyse every aspect of every game. Link to post Share on other sites More sharing options...
Alessandro133 Posted September 13, 2011 Share Posted September 13, 2011 I would like to see information on the injury to judge if keeping him on the field will risk causing further problems, it's little things like an outfield player suffering from a couple of broken fingers, yes it will hurt put with a piankilling injection he should be able to carry on without too much truoble. In FM11 this information was available in player profile (you can see what is injured) and in motivation widget (you can see how player feels himself). Link to post Share on other sites More sharing options...
Alessandro133 Posted September 13, 2011 Share Posted September 13, 2011 Those things for passing to feet or head - that's in their decision making. I would never tell a winger to cross to the head of Carroll, I'd expect them to make that decision depending on who's free. You can say this "that's in their decision making" about anything. And limit tactics to select starting eleven. ;-))) You obviously didn't watch the video. I've watched. there are other things - like giving a player a Tactical role, something you couldn't do before. So now if you bring on an Attacking midfielder to replace the defensive midfielder he'll automatically be set to attack rather than defend.If you don't understand that as a major change then you missed the whole point of the video. When I make quick substitution I can choose role for coming player. Can't see what's cool in this. Btw, I don't agree with your explanation of this feature. I understand this as I can store player instructions for 3 tactics for first 11. Nothing about subs or players outside of the squad. Just store what I have three 4-4-2's - one with attacking wingers, one with support, one with defensive, for example. Just roles and instruction for every position in each of 3 tactic. And what's wrong with interface changes? They actually make the game more efficient for playing and utilising all your tactical options from a single screen. It maybe a cosmetic change but it makes it a lot more efficient It's ok but not the main thing I wait from new game ;-) Your thumbsdown icon is rejected. :o Link to post Share on other sites More sharing options...
dfgrigg Posted September 13, 2011 Share Posted September 13, 2011 In FM11 this information was available in player profile (you can see what is injured) and in motivation widget (you can see how player feels himself). Your assistant also gives some feedback in his advice widget. Most of the time he says the player is OK to continue, but sometimes I've seen him suggest that he should be substituted immediately. Link to post Share on other sites More sharing options...
Alessandro133 Posted September 13, 2011 Share Posted September 13, 2011 Your assistant also gives some feedback in his advice widget. Most of the time he says the player is OK to continue, but sometimes I've seen him suggest that he should be substituted immediately. What widget are you talking about? From fm12 from last video? Link to post Share on other sites More sharing options...
Romanista. Posted September 13, 2011 Share Posted September 13, 2011 where is the blog on tactics?? this should be called the new interface blog.there is nothing about tactics in that video. Link to post Share on other sites More sharing options...
Smurf Posted September 13, 2011 Share Posted September 13, 2011 Allesandro - you don't understand the additional features in the tactics. Link to post Share on other sites More sharing options...
Alessandro133 Posted September 13, 2011 Share Posted September 13, 2011 Allesandro - you don't understand the additional features in the tactics. Maybe my english is not so good. Explain me, please. Link to post Share on other sites More sharing options...
GaIatasaray_35 Posted September 13, 2011 Share Posted September 13, 2011 Amazing. Hell of a good job. Link to post Share on other sites More sharing options...
username1 Posted September 13, 2011 Share Posted September 13, 2011 With the custom shouts, am i right that you type in your own shouts? Can you only type certain set words; how many words can the game understand, has it swallowed a dictionary? Or have i misunderstood? Link to post Share on other sites More sharing options...
Coentrao Posted September 13, 2011 Share Posted September 13, 2011 With the custom shouts, am i right that you type in your own shouts? Can you only type certain set words; how many words can the game understand, has it swallowed a dictionary? Or have i misunderstood? The custom shouts are just created from the existing shouts, you could like: -Play Narrower -Drop Deeper -Pass into Space Make all these shouts into one custom shout only. Link to post Share on other sites More sharing options...
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