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Neil Brock

Football Manager 2014 - Update 14.3.1 Update FEEDBACK THREAD

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Lo Bue's contract in the new patch. :D

phG3yH9.jpg

Can you post that in the Italy Data Issues thread please? The Italian Head Researcher will notice your post there and may miss it in here.

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i've found Tommy Spurr is ignoring my long throw advice. seemingly because someone is a short option...appreciate they are free but then all they do is knock it back to each other and cross. I want a long throw

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Have the fans expectations on a match been moved to the ratings of the leagues that the two team players in (in Champions League)

Playing as Bayern Munich, I came up against Real Sociedad, and got this

f1yvjn.png

Seems really weird that the fans of the current CL holders should fear that a team sitting 16th in the Spanish League?

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Might just be a freak start to the new save I started post 14.3 update, but there seems to be an awful lot of penalties in fully simmed leagues. There have been eight in the first two weeks of the EPL season I've just begun. All scored of course, as they're hardly ever missed in this version of the game.

In the non-simmed leagues, the figures are much lower. This is just through the first couple of weeks, so may just be a blip.

I've started a new save DD and so far I've had something like 8 or 9 in 11 matches.... I did post saying so earlier on.

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I have played a few hours on the new 14.3 update today for the first time so i'll give my feedback

Positives

1.Passing and movement is much more crisp and more intelligent.

2.Players are now doing what i ask them to do.

3.Keepers are finally distributing the ball out to my defenders.

4.Free kicks are better and many more are on target.

5.Corners are actually corners now and not just some clogger kicking it over the opponents net.

6.Corners finally tuned down,so my fullbacks/wingers are finally getting the ball into the box.

Negatives

1.Keepers are still dumb (I just played Norwich and my keeper Tim Krul saved a long shot then dropped it into the goal behind his head...in the 89th minute so i lost..awesome!)

2.Keepers are still dumb (Against Swansea again Tim Krul passed a short free kick straight through the middle of my defenders to Bony so he could tap it in)

3.So far i've played against teams such as Swansea,Norwich,WBA and Fulham and each of these teams all played the exact same way..each of them played beautiful attractive one touch football...Swansea were on a 6 game losing streak,morale was virtually all very poor..yet they were superb against my team and the one touch football was sublime...yet when my team hits the morale wall my team turn into sluggers..when my morale is high i play attractive and how i want them to play...seems strange though that the AI's morale makes no difference whatsoever...they just all seem to play one touch football regardless....very annoying.

Huge improvement but the keepers are still annoying and i feel as though i need to go all out attack and score 3 goals because i know my keeper is gonna at least do something stupid.

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need some confirmation on this and have posted in a thread regarding this however

I can not save the game on my origional save which is 4 seasons on,it just crashes

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Go to the tactical forum and start a thread about your tactics and you'll find out why.

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Another thing: wingers and fullbacks now crossing mindlessly.

I saw there were complaints with regard to the previous ME in terms of crossing: wide players got into great positions but then refused to cross. While that was true to a certain extent, it was still more managable than what I am seeing now. Wide players crossing from everywhere. It doesn't matter if I tell them through PI's to cross only from the byline or to cross less, they just keep trying to pump it into the box. They have options, players in open space to pass to, space to run into, but no, they just cross it...

I suppose there is no way of "downgrading" back to the previous ME? I get zero enjoyment from the latest one unfortunately. I'll keep trying but this may be the end of FM14 for me. :(

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Only issue I'm seeing in this update is some of the finishing is woeful? I'm not playing in lower leagues either.

Not a game breaker mind you. Great patch for the most part.

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We can expect hotfix?

correcting yet match the database engine or Brazil to get a little outdated?

I'm not sure what you mean? Do you have issues with the Brazilian data?

If so, there will almost certainly not be a hot fix for anything like that; a hot fix would only be likely for a significant "game breaking" bug.

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Only issue I'm seeing in this update is some of the finishing is woeful? I'm not playing in lower leagues either.

Not a game breaker mind you. Great patch for the most part.

Sounds tactical/motivational. Not having any problems myself, but create a thread in the tactics forum and they'll have a look. Cartman a few posts above yours had the same problem.

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Guest El Payaso

After a bit more of testing I'd say that this update is generally good. Smaller AI teams seem to be much more composed when playing against bigger teams and games actually are quite evenly matched in terms of stats.

- Dribbling: it's been toned down but yeah, still much too effective when you compare it to real life. Good and decent wingers create chances out of nothing by dribbling out of dead ends also in the middle of the pitch there seems to be free lanes to run with the ball and Ramires is often running the games for me because of that.

It's better but still should be toned down in the future but this also needs some tactical versatility to the tactics also...

- Marking errors. Especially inside the penalty area just silly errors, after slow buildups, often free shots inside the penalty area where the defenders have been grouped for a long time. Especially full-backs marking in the far posts is bad and they're usually not intercepting basic and highly predictable passes from bursting forward full-back to in cutting winger.

Generally inside the penalty areas teams are quite sloppy in terms of defending. Torres has netted 6 goals inside the penalty area where he has been alone with two centre-backs and the goalkeeper, he just seems to get to the end of most of the crosses.

- Goalkeeper errors. I've seen more with this update. Cech has been vulnerable even though not under pressure, hitting the ball straight to opposition's player. This has happened few times already and Cech should be one of most reliable keepers on foot. He still isn't getting goalkicks too far either.

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It doesn't have it up front.

I had a player valued at 40k and got silly offers of 36k etc. but I kept asking for 500k. The AI kept withdrawing and obviously I understand why. Then I wondered if it wasn't because of a lack of cash up front? Next time the AI negotiated to 60k + 28k in 24 months. I tried my luck: 60k + 440k in 24 months. They accepted!

and if they don't have it upfront then it should be their duty to renegociate the price with some upfront and the rest in months, not us guessing how much money they have.

tried to make it 48 months deal, the highest they accepted was 15M for a 12.5M player that is not transfer listed, that wins champions cups, that playes for argentina. sorry but transfer system is broken. the Ganso negotiations i mentioned earlier also show that...

and the AI negotiations don't even make sense. in RL if someone offered 10M for a player and club replied 20M the negotiations would either be cancelled or they would up their offer a lot and not make an offer with 5% increase like AI does when the club just demanded a 100% increase...

just transfer listed player and offered him for 20M over 48 months, Arsenal makes that offer, Manchester City offers 8.5M over 48 Months lol wtf. completely random bids...

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Very much enjoying things. Well, I did before the patch, but do just as much now. Cheers SI. :)

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Look, the AI can always be improved w.r.t. negotiating. There are a lot of factors involved that need to be taken into account.

just transfer listed player and offered him for 20M over 48 months, Arsenal makes that offer, Manchester City offers 8.5M over 48 Months lol wtf. completely random bids...

This one I don't understand. What's his value? 12.5m? Why are you expecting 20m bids for him, if you're transfer listing him and offering him out?

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This is just plain stupid

Tim Krul has now just dropped the ball at his feet for Podolski to tap in...what on earth is going on with this game :confused:

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the highest they accepted was 15M for a 12.5M player that is not transfer listed

just transfer listed player and offered him for 20M over 48 months, Arsenal makes that offer, Manchester City offers 8.5M over 48 Months lol wtf. completely random bids...

As I and many others have said, forget "Value" as stated by the game. It's just a number to get you started. No AI team that is looking to make a bid cares about this number. Each team has its own value of each player, and it will be different than yours, probably wildly so. If Arsenal offered 20m and Man City offered 8M, then both teams simply valued that player differently. They're not both going to offer 20M just because you ask them to. Also, there is absolutely no consequences to an AI team making a low offer for one of your players. In fact, it may unsettle a player, making him easier to sign.

"Unrealistic" transfer bids are a part of the game that aren't going away. Learn how the system works and adapt, rather than expecting a perfect representation of real-world transfer bids.

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CCC conversion is bad in my save.

I just had a game where I had 10 CCC and scored only 1 goal. It was a combination of my players being plain awful that day, being complacent after an early goal, and the 'keeper having a good match. These things happen.

I also notice that you seem to score first and concede in the second half, which to me suggests that you are not altering your tactics to sit on your lead. Or if not sit on it then to be less offensive. I made this mistake until recently too, I lost several leads (including a 3-0 lead at home to Porto). Now, if I have a lead approaching 20 or so minutes to go I start to make changes to shut up shop. Does not even have to be going defensive, just keep more men back and hold on to the ball. Meaningless ball retention.

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This is just plain stupid

Tim Krul has now just dropped the ball at his feet for Podolski to tap in...what on earth is going on with this game :confused:

I would suggest dropping the woefully out of form Krul. These things do happen in real life, you have a few howlers in a row. If your backup 'keeper does the exact same thing, then there is a different issue.

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I would suggest dropping the woefully out of form Krul. These things do happen in real life, you have a few howlers in a row. If your backup 'keeper does the exact same thing, then there is a different issue.

I see what you're saying but he's bang in form and his morale is on superb...it's now and again we have these howlers that are too stupid to even laugh at.

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not had a reply in the editor bug forum, team colours are changing to a different strip against certain teams, it appears to be set in the editor under kit selection but cannot be edited? is that correct? play in 2d, normal colours are black icon/black background and white text, then its set for a couple of teams to white icon/white background and black text for no reason! any help/ideas???

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Look, the AI can always be improved w.r.t. negotiating. There are a lot of factors involved that need to be taken into account.

This one I don't understand. What's his value? 12.5m? Why are you expecting 20m bids for him, if you're transfer listing him and offering him out?

I transfer listed him to see how it would work, guess what, the game shows again that is broken. teams not wanting to bid 20M for a non transfer listed player, making ridiculous low offers and then when i transfer listed him a new club bids for 20M lol. and another interesting fact, this new bidding club is mucher bigger and better then the other one, so according to AI logic a world class player is not good for Napoles but is a must buy for Arsenal...

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It's awful in my experience:

Far more bugs now than before, playing running from the ball in the wrong directions, far too many penalties now, players randomly falling over / sliding in despite being nowhere near the ball, players who has the chance to run with the ball and counter attack now just smashing it straight to opposition goalkeeper "He's taking no chances there?!". Goalkeeper distribution absolutely abysmal, the body collision looking utterly ridiculously..

Struggling to keep playing at the minute.

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As I and many others have said, forget "Value" as stated by the game. It's just a number to get you started. No AI team that is looking to make a bid cares about this number. Each team has its own value of each player, and it will be different than yours, probably wildly so. If Arsenal offered 20m and Man City offered 8M, then both teams simply valued that player differently. They're not both going to offer 20M just because you ask them to. Also, there is absolutely no consequences to an AI team making a low offer for one of your players. In fact, it may unsettle a player, making him easier to sign.

"Unrealistic" transfer bids are a part of the game that aren't going away. Learn how the system works and adapt, rather than expecting a perfect representation of real-world transfer bids.

there are no real life transfer bids in my game, my player bids are 1 example, AI accepting a bid of 4.9M for Ganso when he is worth ingame almost 9M has indispensable status...

every time i make bids or get bids it goes under the player value, that makes no freaking sense, if that number is useless then just remove it from game...

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I transfer listed him to see how it would work, guess what, the game shows again that is broken. teams not wanting to bid 20M for a non transfer listed player, making ridiculous low offers and then when i transfer listed him a new club bids for 20M lol. and another interesting fact, this new bidding club is mucher bigger and better then the other one, so according to AI logic a world class player is not good for Napoles but is a must buy for Arsenal...

If you're transfer listing him, it indicates to other clubs that you don't want him. Actively offering him out makes this worse. You'll be very lucky to even get the player's value. Not everything is broken. Users have a few things to learn as well.

The transfer system isn't perfect, but it isn't close to "broken".

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Very good ME, but i stii have a big problem - disallowed goals. Every game i have at least one...way to many compared with real life stats...

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Anyone think of an obvious reason why I'd be unable to offer contracts to players in the January window whose deals ran out within 6 months? The option just isn't there. I'm Gateshead in League 2 in January 2018

edit: It's letting me offer contracts to Scottish-based players, but not English.

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Guest

It doesnt work with england to england based players anymore. This rule happened about 2 or 3 FMs ago. I assume its accurate to reality. It still works with scottish players and other countries though.

And clubs outside of England can still do it to English clubs.

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there are no real life transfer bids in my game, my player bids are 1 example, AI accepting a bid of 4.9M for Ganso when he is worth ingame almost 9M has indispensable status...

every time i make bids or get bids it goes under the player value, that makes no freaking sense, if that number is useless then just remove it from game...

Value is not "useless". It's a number that's computed off of his age, contract length, and CA/PA (and probably a couple of other factors). It would probably be the average of hypothetical bids that interested AI teams would make, depending on whether or not the player is happy/unhappy, listed/not listed, Key Player/Rotation/Backup/etc... Sometimes it's just plain wrong, but more often than not, it's not too far off. As I said, it's a starting point so that you don't try to vastly overvalue him or you don't get far too little for him. But if you think of it as an absolute number that you should always get for a player, then you should just forget Value and learn how the game works.

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It's awful in my experience:

Far more bugs now than before, playing running from the ball in the wrong directions, far too many penalties now, players randomly falling over / sliding in despite being nowhere near the ball, players who has the chance to run with the ball and counter attack now just smashing it straight to opposition goalkeeper "He's taking no chances there?!". Goalkeeper distribution absolutely abysmal, the body collision looking utterly ridiculously..

Struggling to keep playing at the minute.

this is the most bugged version both in game and editor very disappointed ....think its time to go back to FM12

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Can someone tell me where the development list and unwanted list is now located?

Isn't it supposed to be under shortlists?

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Can someone tell me where the development list and unwanted list is now located?

Isn't it supposed to be under shortlists?

This can be found within the Transfer Centre.

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If you're transfer listing him, it indicates to other clubs that you don't want him. Actively offering him out makes this worse. You'll be very lucky to even get the player's value. Not everything is broken. Users have a few things to learn as well.

The transfer system isn't perfect, but it isn't close to "broken".

dude i'm not complaining about the 8M bid, ofc i expected the offers to be lower, what i didn't expect was a new club saying "here take my money" for a player i wasn't even intereste before and for a much higher price. Arsenal offered 20M after transfer listed...Napoles offered 15M for a non transfer listed. both on 48 months. logic???

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dude i'm not complaining about the 8M bid, ofc i expected the offers to be lower, what i didn't expect was a new club saying "here take my money" for a player i wasn't even intereste before and for a much higher price. Arsenal offered 20M after transfer listed...Napoles offered 15M for a non transfer listed. both on 48 months. logic???

I dont think the transfer market is very good, but I would guess that because you transfer listed the player it makes him much happier to leave which would make it more attractive to the buying clubs. If the player is happy and doesnt care about leaving then Arsenal might not think its worth bidding because the player is happy where he is at and to tempt him away might be not possible.

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If you're transfer listing him, it indicates to other clubs that you don't want him. Actively offering him out makes this worse. You'll be very lucky to even get the player's value. Not everything is broken. Users have a few things to learn as well.

The transfer system isn't perfect, but it isn't close to "broken".

When making a search list I added "asking price" and I noticed that the scout thinks that a lot of players can be bought for very reasonable prices. Currently Oviedo third season in BBVA the summer of 2020. Some players could be signed for half their base value, even.

This is why I don't even bother trying to negotiate with AI clubs coming in for my players. Since I haven't won anything yet and the club is still small, most of my players are valued around 500k-2m. My most valuable players are two 18-year olds, a keeper and a striker, that are both already star players and have more to go on. The striker is valued 1.8m and my autoreject regime has now brought the bids for him up to over 5m. Not that it matters - I wouldn't be able to replace him even with that.

It is good that bids are coming in, and it is okay that they are low to begin with. It is also okay that rejecting the bids make them come back and try again with an increased bid.

What is not okay is the way the AI clubs handle negotiations. The first counteroffer is NOT the final offer. One of my other players is valued 800k and is a good player for most BBVA clubs, a well-performing AMLC. They approached me and I set 2.5m, which would be a high offer and good for me of course. They withdrew just like that. They were not coming in with 1,2 or 1,5 or 1,9 or anything. Just rejected. The thing is - I cannot possibly know what they think is an acceptable price for him, that's what we have negotiations for; to come to an agreement all parties can live with.

So I request:

A) The AI club must NOT see all-up-front values posted by the human user as a demand to have everything up front. If they came back with a 0 up front, 2,5m over 24 month offer in the above example, I would have to consider it and that is all that is required of an offer. To require the human user to micromanage these bids so that the AI can "read it" in terms of their budget is in my opinion a rather dumb mechanic.

B) The AI club must NOT see negotiated bids as "final offer" values that must either be accepted or rejected on the spot. A negotiated bid means only one thing: the current bid was close enough to an acceptable value that the owner club decided to talk about it. The AI plays that game very well when on the receiving end - now they must get the tools to also do the same when they bid for players. If an Important First Team Player with three years left on his contract is valued at £5m, the bidding AI club must expect the actual transfer value to be at least 10m, and that if they bid 5 millions, the selling club will likely quote 15m in order to get as much out of him as possible. In such a scenario in RL, both clubs know that the transfer will clock in on around 10m but they do that dance anyways, to get a few extra goldpieces out of the deal. That's how it works. If it does not work like this (which it seems like it isn't) then the Negotiate button is pointless.

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I thought that the AI teams were not able to do anything that we, ourselves can't do.....

So what's this new defensive formation they're all doing now for corners? 5 or 6 players lined up across the six yard box and no way of getting anyone to run through them. Where is our tactic for setting up this move please?

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Thats what annoys me.

If you offered the AI what they offered you, they would think its as ridiculous as you do theirs. And they certainly wouldnt pay what they expect you to pay.

Its like the human and the AI are playing with 2 different currencys. The AI think they are playing with gold bars but thinks you are playing in Zimbabwe dollars.

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I thought that the AI teams were not able to do anything that we, ourselves can't do.....

So what's this new defensive formation they're all doing now for corners? 5 or 6 players lined up across the six yard box and no way of getting anyone to run through them. Where is our tactic for setting up this move please?

http://community.sigames.com/showthread.php/386248-14.3-Corners?p=9470983&viewfull=1#post9470983 onwards

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This has been slowly irritating me and not sure what is causing it, but occasionally, well often really, my single mouse clicks are acting like 2 very quick ones. Is there anything I can do to fix this.

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Constant crash dumps and C++ errors ever since this update. Never had them before, now I can't get past a week in a new or old save. I've uninstalled Steam and FM, and verified the integrity of the files a few times now. Really annoying. Any suggestions for a fix?

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Finish my first season with 14.3 and so far so good. Much much better ME compared to 14.2.

If the following can be improve the ME will be close to perfect,

1. Goalkeeper stupid mistake like taking a goal kick when opposition player is very close and conceded. Its happening too frequent even with very good goalkeeper like Peter Cech, Tim Krul and etc. One or two times over a season is reasonable but every few games is totally unrealistic.

2. Defenders receiving throw in near box and misses the ball and let opposition player steal it and score easy goal happens far too frequent.

3. Success rate for very clear one on one chances with only goalkeeper to beat still too low even for star strikers. In real life a defender can bury it with higher success rate.

Anyway, very good job on 14.3!

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The central defenders marking on this update is pretty bad. It's just basic marking and the CB is standing 5 yards infont of the striker but the rest of the back line is playing them onside - there is no explanation, I've tried to set to man mark the striker, I've tried to drop deeper...nothing makes a difference, the full backs are behind the centre halves even though one is set to support and the other attack. It's just nonsensical...is anyone else noticing anything similar/have any advice to combat it?

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