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David91

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Everything posted by David91

  1. http://spielverlagerung.com/2014/10/07/counter-or-gegenpressing/ Some pressing patterns would be a nice improvement, since pressing is really bad now.
  2. Upload a video or a .pkm of something that looks even remotely like the link above.
  3. at 1:30 Never seen anything like it in FM. Generally, transition play is way "underpowered", since players don't roam from positions as they should. Even with more fluidity, creativity and roaming selected. That's one of the things (with pressing, of course) that FM actually lacks for years.
  4. It would be great if it worked. But it doesn't. Doesn't even look like it. Playing as Bayern, I can't quite believe my players are not capable of doing that, but apparently, they aren't.
  5. Not just strikers, I have seen defenders slowing down when chasing a loose ball. Sometimes they get it, sometimes striker gets to the ball first. No particular reason to slow down, though.
  6. AMR = FR. Basically, instead of doing this, they could have just made AMRL play defense and FRL not.
  7. How about giving us an option to take the ball out of defense through passing play, not just pump it out every single time? It's like Stoke city all over the game. Guardiola would rather hang himself than look his team pump the ball every time a sign of opposition pressing shows (if you can call this pressing). And crosses are still to powerful. Also, I have scored 4 goals as rebounds from crosses that hit the crossbar. Total number of goals scored is 5. And it is NOT my tactics. Also, AI does the same thing, but somehow, they have managed to miss their chances in these few games.
  8. Well, this looks quite unrealistic. As if Mourinho knew in advance which roles would Guardiola pick. On the other hand, if the accuracy of the roles depends on the scouts, than this is fantastic.
  9. I haven't seen so many goals after hitting a crossbar. Actually, I can't recall even one. Of course that mistakes do happen, and should happen, but they are exceptions, not rules.
  10. It's not just about the keepers, defenders also stand still after the deflection, so the "attacker" is free to pick up the rebound.
  11. Crossbar deflections lead to goals too often. Goalkeepers tend to fall to the ground, although there is no need for "acrobatic" save, and attacking team's player is unmarked at the 6 yard box. Too many goals this way, a problem that exists since FM14.
  12. Seeing Barcelona and Bayern look like Stoke on the pitch doesn't look realistic to me, and it does ruin the game experience for me. Good to know that it is on the "to-fix list".
  13. Crossing is overpowered. I realize that "run down the flanks and cross" is the only way English play football, but it's quite frustrating to see every team play that way in the game. Other than that, ME looks quite better than two weeks ago.
  14. Why is surface (wannabe grass) in 2D so pathetic? I mean, it's 2D, let it be "normal", like it has always been.
  15. No, Gervinho is more IF than anything else. He does play defense in Roma, although IF doesn't quite cover that part.
  16. Fabregas could be roaming playmaker. Edit: That's basically what I thought, but I would like "official" information. Also, I can't think of wide target man besides Samaras.
  17. It would be nice that someone from SI to gives examples of players playing new roles. We can try to guess, but can also be wrong. If someone who developed the game said who were the models for the roles, we could stop guessing, and have definite knowledge.
  18. Yes, but that dude couldn't know what is the crucial difference between DLF and F9, since there is only one-sentence description of the roles. At least, sliders gave us insight into differences between the roles. Roles are not bad, but they are too limited in terms of modifications available. In FM13, you could tailor roles anyway you want, which you can't do now. And no one forced people to touch sliders, once roles were introduced. Busquets role could probably be added by modifying slider system like a Y/N box for returning to defense.
  19. Collection of UNKNOWN instructions and behaviours... If someone's first FM is FM14 or 15, he wouldn't know what is the difference between instructions of a DLF and a F9. It's not like there is in-game description of all instructions that are affected by role change. And roles are more rigid than slider system. If all options were unlocked in all roles, system would be considerably better, though. It's not moaning, just a bit of disappointment with the direction of the development of the game.
  20. It was possible until SI excluded Playmaker box from the game. Also, the guy who mentioned "Wayne, stop playing as a DF and start playing as a F9" got the point. It's not about the roles, but instructions, and that's why previous system was better. And even more realistic, I'd say.
  21. Also, new "fluidities" look interesting. I hope pressing looks better, but truly doubt so.
  22. Not perfect. Tried, didn't look like Etoo. Best so far, though. But still not good enough. Anyway, new role (or the same role in another position) would certainly make the game better. Or not worse, consider it as you like. It shouldn't be too hard to implement.
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