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ceefax the cat

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  1. Where is that? I can only see the current season's stats. Unless you mean post-season, before the league table is reset. But that's not what I want I want to be 3 games into the 2033/34 season and be able to look back at everything a player did in the 2032/33 season.
  2. No. I mean detailed player performance stats, analysis etc... tackles won, passes completed blah blah
  3. Every time a new season ticks over, the performance related stats of every single player and team are lost to history, making it impossible to make any decisions based on the last 30+ matches. IRL that would be exactly the data you'd be looking at in order to make signings and adjust your team, but it just vanishes mid-summer and you have to start again. The only time you can meaningfully analyse them is from part way through a season, until the end of it. Surely there should be a way of retaining them, or exporting them?
  4. Say I've got 'tight marking' ticked in my team instructions. The individual 'mark tighter' instructions now become totally redundant. Potentially even confusing. What would now be useful though is for that box in the player instructions to change to 'do not mark tighter'. So I can either tell everyone in the team to mark tightly except him and him, or everyone in the team not to mark tightly, except him and him. Ditto harder tackling etc etc etc
  5. If you suddenly change your mentality in FM from balanced to ultra attacking without changing anything else, you're probably left with a ridiculous, disjointed, ineffectual tactic given the roles you have and have to change a load of things anyway in order to really impact the game, so that argument is crap. And there's nothing to stop you having a go-for-broke tactic saved anyway.
  6. This is a great point. A separate mentality option doesn't make any sense when you're already controlling the other parameters. It just adds a lot of confusion - even more so because it affects every single other parameter so your deep line isn't as deep with an attacking mentality, your short passing isn't as short etc etc, none of which is made sufficiently clear in the TC. It takes a set of easy, relatable instructions with clear physical implications on the football pitch and turns them into a strange, abstract calculation, the implications of which most players will never grasp and end up just bumbling around with trial and error, sapping enjoyment from the game. Just get rid of it. If I tell my team to defend very deep, not close down very much, defend narrow, regroup quickly into their shape, look for opportunities to counter, don't send the fullbacks forward and have a mostly defensive midfield, the mentality of my team is decided. Equally if I set my team up with flying fullbacks, pressing the opposition goalie, midfielders flooding forward, loads of creative freedom etc etc then it would be absurd for me to decide that this represented a cautious mentality, but in FM that makes perfect sense. The fact that you have to counter-intuitively select a high mentality in order to make your defensive side get the ball forward reasonably quickly (and a low one if you want to hog possession) says it all. It makes no sense at all. No manager 'selects their mentality'. They do everything else in the TC except that. Bin it.
  7. Sigh. You tweak around looking for a well balanced tactic and then come on here and it seems the way to win is just to kind of max everything out
  8. It might be my imagination but I could swear they're not working properly. Doesn't inspire confidence that there's no option to change or view them during games. Why would you go out of your way to remove that feature by the way? Weird
  9. The same arguably applies every time I smash it back over their heads. In the Welsh Premier anyway
  10. Well this is a bit embarrassing. This dour Italian 4132 has produced the best football I've seen on FM for absolutely ages over 4 games (infuriating lack of through balls aside), culminating in a 4-0 away win. Opposition instructions are pretty important because if you don't close down the wings you get bombarded, and if you don't mark up in the middle you get cut apart. It's actually doing a very good job of winning the ball high up the pitch, because the tight marking + high LoE seems to deny the opposition the ability to play out easily, but the low CD stops your midfield from chasing the ball too much so they don't get tired.
  11. Italian football over the years has been full of 4-3-1-2 systems that defend deep and successfully shut down the wings. Guess the ME isn't up to it yet. I know combining every single low setting is a bad move, but let's try 'less urgent' or 'much less urgent' closing down on its own. Does anyone ever use it? Standard is as low as I've ever gone without pretty much automatically losing. There just doesn't seem to be any situation in which it's advantageous not to use at least standard, ever, no matter where on the pitch you're trying to defend. Much deeper defensive line is similar. You'd think it would make your defensive line get back on the 18 yard line at the earliest available opportunity and stay there, which sounds like the basis of a great chance at a clean sheet. Strikers closing down on the halfway line, everyone marking tightly behind them, a bit of closing down on the wings etc... Mourinho's first Chelsea side got back on the 18 yard line at the earliest available opportunity and were a nightmare to break down, yet were dominant and scored goals. It was just really hard to build anything in their half because everyone got back. In FM 'much deeper' basically invites your opponents to shoot and cross to their hearts' content while your poor central midfielders run around in circles trying to follow the ball and there is never any reason to go any lower than 'lower' if you want to be competitive. I've been round the block with those settings so many times and the result is the same, which is that you cave in and acknowledge that to stand a chance of a clean sheet you can't go there. It'd be refreshing and interesting to see a tactic based around lying in wait and forming an impenetrable wall inside its own half but I don't see any. I watched your low block video Rashidi, but your low block featured really urgent closing down and your team was constantly riding its luck with shots and crosses raining in, so you weren't really stopping anyone getting into dangerous areas so much as accepting loads of low-quality chances. Right, my new mission is to find a tactic that uses less urgent CD, much deeper DL and defends reasonably well.
  12. Can anyone point me in the direction of an effective defensive tactic, one which limits crossing and shooting opportunities and makes it hard to play in your half, that uses less or much less urgent closing down and / or much lower defensive line / line of engagement? Is there any point those settings existing in the game? Every time I've ever tried to use these settings what basically happens is that you invite the opposition to cross and shoot at will, whereas surely the point of them existing is supposed to be that you drop off, force the opposition to play in front of 10 of your players and make it hard for them to get into dangerous areas. I feel like, in order to achieve that effect, you end up ratcheting up the closing down and d-line to avoid simply being overrun, and end up with a choice between a) closing down a hell of a lot and b) closing down quite a lot. Dropping off and controlling the opponent using good positioning and tight marking doesn't really seem to be a thing, or at least not as described in the Tactics Creator. I've made loads of decent defensive tactics but they tend to end up having low mentality + high defensive line + quite a bit of closing down
  13. It looks like making changes for changes' sake. Like putting the little chevron to pause / rewind matches on the other side of the top right button. Achieves absolutely nothing beyond slightly annoying you the first 20 or 30 times you go to click on it
  14. Re the U19's being buried in the development menu unless you choose to control them SI have this OCD tidying instinct that doesn't necessarily always make the game easier to play. Sometimes I just want to have a quick look at the reserves? You've made the game tidier I suppose, but also worse
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