Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by DP

  1. Yeah, sorry guys, won’t be buying this years. Loved last years and the improvements made - especially in the ME - but some open goals haven’t been addressed this year as well as not being braver on changing up some components. It’s just not enough to make me want to buy it with the same problems lingering. I mean, the match UI
  2. They already select this. It’s what they do as a games studio. Just having attributes means that part is gameified. Watching matches on highlights means it’s gameified. More of that decision making should come to the fore when looking at things like staff meetings and press conferences.
  3. This really needs addressing. It’s not a graphics question, it’s a fundamental ‘what can happen in the engine’ question and that needs to be as reflective to real life as possible. This would be a nice step in the right direction. Without it, it pretty much renders sub goalkeepers useless which is a big shame.
  4. Yay, everyone loves more meetings! Can’t help but feel SI haven’t really read the room on this one. Being continually told who should be taking penalties is not going to be fun.
  5. Does that mean Klopp is playing on easy mode in real life? Should he move to the lower leagues for the ultimate challenge?
  6. It’s not the graphics it’s actual match events. Does it not bother you that it’s impossible for a goalkeeper to be sent off in the engine? It’s the actual real life events that are not possible that’s the main issue and that will require a new engine (collision etc).
  7. Don’t have decimals for each match performance. It’s far more easier to understand, better on the eye and more impactful to just give single digit ratings. No ambiguity then. Keep the decimals for averages over the season but for the match it’ll look much nicer if it’s 1-10. And use numbers below 4/5 more when mistakes have been made/red cards etc.
  8. How about another player? Like Soucek at the weekend.
  9. Is the game able to simulate rebounds back to the player? Or any player for that matter. I’ve not seen it in FM21, 20 odd seasons in.
  10. Re morale I don’t like how the levels presented are too complex. I think it should be simplified as a maximum of, say, 5 levels - even if there is a scale behind that. The morale system is overly complex in how it’s presented.
  11. I’d love them to create a completely new experience. Take away attributes completely. Incorporate a brand new system for players where traits are more powerful to add some colour. If it’s a new, fresh system - different to what we have in the men’s version - it would be great to play as an alternative.
  12. Jet lag? Is this presented to the player at all as data?
  13. I think it needs simplifying somehow, at the moment I have to try to balance what the duties are and it seems like more of a puzzle than anything else.
  14. But why do these then affect if the team is fluid or flexible? I can have lots of attack duties and cannot be very fluid? It’s all very messy.
  15. It’s supposed to be a simulation. This - in my opinion - is a needless level of complexity. Put it in the instructions.
  16. Does a manager work in this way? I’m not sure they do. It seems overly complex and would be done by explaining in the players instructions. Not an ambiguous ‘support’ or ‘attack’ duty.
  17. I’m asking for it to be truer to life. I don’t think, for example, setting an inside forward as a support or attack is realistic. Whatever these options do should be a player instruction within that role or the difference between two different roles - ie and inside forward and an inverted winger.
  18. Should this not be dictated by the role? I find them over complicated and unrealistic - I’m not sure if tactics are constructed this way in real life. It would be more realistic to remove this and set it by role and player instructions, in terms of how you want them to operate on the pitch. Would make it more straight forward when building tactics.
  19. As a long term player of FM I stopped playing around 2016 due to work and not liking versions between 2016 and 2019. However, I’ve played a few saves of FM21 - including my latest across 3 different teams over 12 seasons - and I think the game really is excellent and a lot of fun to play. It’s kept me engaged for the first time in years and the addictiveness has returned. Having said this I feel I’m now qualified to call out the things that absolutely need sorting out in the next version as well as some nice to haves. Playing over this time allows you to see the issues, trends and things that are not right as opposed to not having a good enough sample size: Needs fixing: 1. Media questions around internationals - every time I’m asked about a goal someone has scored which is too repetitive 2. Ball winning midfielders - There are very, very few ten years in, if any at all on a standard database. I think the game struggles to give good marking and tackling stats to newgen midfielders 3. High scoring games - Something isn’t quite right with defending. There are too many crazy 7-4 type score lines with players scoring 5 or 6 goals note often than you see in real life. Maybe the code where teams take their foot off the gas needs to be more prevalent as things get out of control too often. 4. Big teams scoring too many against small teams - Similar to the above, it means the leagues are often too polarised and smaller defensive teams find it hard to flourish. I think it’s down to the work required on the defensive side of the game and possibly how smaller teams line up. 5. Multiple bids for my young u18s - It’s constant. Small bids that I’ll never accept. The system needs to change here rather than receiving constant, unrealistic bids. 6. Players running half the pitch from corners - Happens a little too often. A break from a corner leading to the player having a shot or scoring after running from their box 7. Player ratings - a smidgen low and disparity between full and non full detail leagues. I’m a big advocate of dropping the decimal place for individual games and just using for the season average. Much more impactful seeing a player get a flat 6, 7 or 8 for a single match and less ambiguity. 8. International call ups - Too strict for lower rep teams in the top leagues. If my striker is the top goal scorer in the Premier League, he should get a call up even if the team he plays for is low rep. I get the concept but it’s a bit too strict in FM. 9. Shouts - Need a rethink. Should they all be morale based? Surely I should be able to quickly shout tactical things too? I can easily game the ‘encourage’ shout by just using it every 5 minutes to get a positive morale boost, no risk. 10. Goalkeepers in the ME - Please give us some jeopardy with the ability for them to get sent off and more chance of injury. In ten seasons I’ve never needed to have a keeper on the bench. 11. VAR - If it’s used in the game it needs to be more random. Pretty much every call you can guess once you’ve played long enough. The offsides are always called offside. Please deliver a feeling of tension. Some of the main annoyances I’ve seen. It’s a great game this year but hopefully some of these are addressed.
  20. Get rid of the decimal place for individual match ratings. Would be far less ambiguous and more impactful to see.
  21. Balotelli was down to his personality, drive, determination and antics rather than raw ability. This is why ‘potential’ needs to be tied in with all of those things in FM. There doesn’t seem to be strong enough links right now to the PA number and personality traits/hidden attributes.
  22. ‘You failed to bring in a player to help me settle, I request a transfer’ I mean, come on...
  23. You are right - less knowledge. But there should maybe be more made of young player adaptability. It’s not a strong enough penalty in the game imo. I’m also not saying they will be absolute stars, but they won’t flop either.
  24. But these hidden attributes should be tied into potential. You shouldn’t get a player that is potentially world class if he is unambitious - the stats should work together. An unambitious player won’t have that potential by the fact of being unambitious. It’s where FM can do a better job of tying some things together that are intrinsically linked rather than seeing stats in isolation.
  • Create New...