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Stupid Questions Thread (Tactic and Training Questions Only)

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Couldn't find the stupid question thread in a transfer related topic, so i put it in here, but if there is a topic like that let me know!

 

I am in my 3rd season in LEEDS, had a good couple of season and ended 5th last season. Now i am working with a bit of a Moneyball system, spending less and put more effort in scouting and statistics. This all make me have a transferbudget of nearly 300 million with twice the wage budget that i need :'). If i do nothing with this transferbudget, what happens with that money?

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48 minutes ago, Jeroentjee said:

Couldn't find the stupid question thread in a transfer related topic, so i put it in here, but if there is a topic like that let me know!

 

I am in my 3rd season in LEEDS, had a good couple of season and ended 5th last season. Now i am working with a bit of a Moneyball system, spending less and put more effort in scouting and statistics. This all make me have a transferbudget of nearly 300 million with twice the wage budget that i need :'). If i do nothing with this transferbudget, what happens with that money?

If you don't use it, it will just keep accumulating over seasons and grow even larger as long as your club turns a profit.

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1 hour ago, Jeroentjee said:

Couldn't find the stupid question thread in a transfer related topic, so i put it in here, but if there is a topic like that let me know!

 

I am in my 3rd season in LEEDS, had a good couple of season and ended 5th last season. Now i am working with a bit of a Moneyball system, spending less and put more effort in scouting and statistics. This all make me have a transferbudget of nearly 300 million with twice the wage budget that i need :'). If i do nothing with this transferbudget, what happens with that money?

 

30 minutes ago, zZzZzZzZzZzZzZz said:

If you don't use it, it will just keep accumulating over seasons and grow even larger as long as your club turns a profit.

Or the directors may pay themselves or the shareholders a shed load of cash

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11 minutes ago, Hovis Dexter said:

 

Or the directors may pay themselves or the shareholders a shed load of cash

So it's better to spend it all? Or like a big part of it? 😂 I am in a tight spot, big players don't want to sign to make further steps towards the title so better to wait a season or 2 for better players to be avaiable

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14 minutes ago, Hovis Dexter said:

 

Or the directors may pay themselves or the shareholders a shed load of cash

Yeah, both the tax man and the directors will take a significant cut if you leave it untouched, but it is still going to keep growing.

Personally I start raising player wages when I get cash rich, the goal is to win football matches after all, not accumulate money in a bank account.

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what age do players stop counting as youth (for working with youngsters attribute) ?

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11 hours ago, zZzZzZzZzZzZzZz said:

Two unrelated questions:

Firstly, can a player re-gain bravery lost because of an injury?

Secondly, what role does the agility attribute play for goalkeepers? Does it have an impact on their ability to make saves?

Still looking for an answer to these

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10 hours ago, zZzZzZzZzZzZzZz said:

what role does the agility attribute play for goalkeepers? Does it have an impact on their ability to make saves?

Agility means a player's ability to suddenly change direction while running. So it's certainly welcome for any player, but not sure how important it is for making saves by a keeper. Hope somebody will know better and give you a more precise answer :thup:

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17 hours ago, ajt said:

what age do players stop counting as youth (for working with youngsters attribute) ?

24

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10 hours ago, zZzZzZzZzZzZzZz said:

Still looking for an answer to these

A player can regain Bravery over time.

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5 hours ago, Experienced Defender said:

Hope somebody will know better and give you a more precise answer 

I wouldn't say I know better, but...

A few years ago I found an FM-oriented website that had undertaken some in-depth analysis on key attributes for different players. If I remember, they looked at the top players in each position and then isolated the three high-scoring attributes they had in common. The idea was to help lower-league managers assess what makes a decent player when you don't have player reputation, value or good scout reports. I found it really helpful when I first started managing at non-league level.

To the point: the three top attributes they identified for goalkeepers were reflexes, decisions and agility. As a very rough and ready rule of thumb it's always worked for me and I've used it ever since. 

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Stupid question:

 

Fitness Tests:

There's two icons: The first is in the fitness test report where it can say:

"Capable: Not quite fully fit and should be monitored."

Then, if you check this icon on the squad screen it says: "Fitness test not required, but isn't fully ready to play and should be monitored"

 

I'm getting my wires crossed here, because if they're ready it usually says something like "Advise to limit to 20/45/60 minutes of play".

 

Am I right in understanding that if they're 'capable' the advice is basically don't give them a game unless absolutely needed? Is it a 'sub them on for ten minutes' sort of thing? I'm sort of wanting more decisive instructions from the medical team here; Should he be playing? Yes/No? If Yes, for how long? 

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Has something changed to where we can no longer change our youth team captains? My U23 and U18 Youth team captains under the tactics screen are greyed out. This is having training/mentoring implications as I noticed several youth players had their personalities get worse, and the captain is somehow a balanced guy, so I think that might be the issue.

Even if it isn't - how do I edit youth team captains? I checked in my staff responsibilities and nothing jumped out at me. I changed the tactic usage from 1st team to no specific instructions, thinking that might help, but it didn't. Stumped here. Thanks for any help. 

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4 minutes ago, Joey Numbaz said:

Has something changed to where we can no longer change our youth team captains? My U23 and U18 Youth team captains under the tactics screen are greyed out. This is having training/mentoring implications as I noticed several youth players had their personalities get worse, and the captain is somehow a balanced guy, so I think that might be the issue.

Even if it isn't - how do I edit youth team captains? I checked in my staff responsibilities and nothing jumped out at me. I changed the tactic usage from 1st team to no specific instructions, thinking that might help, but it didn't. Stumped here. Thanks for any help. 

AFAIK we can't appoint youth captains :(

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2 minutes ago, Hovis Dexter said:

AFAIK we can't appoint youth captains :(

Thanks. Ugh, that's terrible. We used to be able to. We can't appoint set piece takers for youth teams either from what I can tell. I can't imagine this was changed on purpose. Unless maybe this was for realism? Like senior coaches are never involved in this stuff in real life or something? But we can select the lineups still, so I doubt that is it. Has to be some kind of bug.

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11 hours ago, isignedupfornorealreason said:

Stupid question:

 

Fitness Tests:

There's two icons: The first is in the fitness test report where it can say:

"Capable: Not quite fully fit and should be monitored."

Then, if you check this icon on the squad screen it says: "Fitness test not required, but isn't fully ready to play and should be monitored"

 

I'm getting my wires crossed here, because if they're ready it usually says something like "Advise to limit to 20/45/60 minutes of play".

 

Am I right in understanding that if they're 'capable' the advice is basically don't give them a game unless absolutely needed? Is it a 'sub them on for ten minutes' sort of thing? I'm sort of wanting more decisive instructions from the medical team here; Should he be playing? Yes/No? If Yes, for how long? 

"Not fully fit" / "isn't fully ready to play" is the stage between "ready for 75mins" and no comment. 

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How you hire a doctor in the medical staff ? ( not a Chief doctor). The board hires him ?

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42 minutes ago, roggiotis said:

How you hire a doctor in the medical staff ? ( not a Chief doctor). The board hires him ?

Correct. The board hires all doctors.

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2 hours ago, roggiotis said:

With what criteria ?

Only  the SI developers know the answer to your query but, in any event, does it really matter to your game play?

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"Player unhappy with training - lack of attention to core unit"

How do i get more coaches to cover this? (i assume it the personal training   GK/DEF/OFF units?

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32 minutes ago, Hovis Dexter said:

does it really matter to your game play?

Maybe it does , affecting the recovery time of injured players

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12 hours ago, wkdsoul said:

"Player unhappy with training - lack of attention to core unit"

How do i get more coaches to cover this? (i assume it the personal training   GK/DEF/OFF units?

AFAIK you should go to the team training schedule and add an extra session for whichever unit is complaining. This seems to work for me.

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13 hours ago, roggiotis said:

Maybe it does , affecting the recovery time of injured players

Doctors and their employment criteria don't matter at all and we have no influence over it.  All they do is sometimes give you another option for injury treatment, other than a physio or a specialist.  There is nothing we can do about Doctors other than that.

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Hey there, I have 2 questions!

1. When training a player in a role (eg Inside Forward AMR) after some time the player stops training in the role, and only starts training in the position (AMR). Sometimes the training position might not even be the same, it could be LM or something like that. This 'new' position isn't always the one the player is natural in. Why does this happen? How can I prevent it from happening?

On staff responsibilities I am in charge of all individual training on every squad. The above situation can happen with players who haven't been made availble for reserves/under 19 squad or anything.

 

2. When on opposition instructions, if I have instructions set on position, will they always be on when viewing opposition instructions for players?

Ie if I toggle between the two are both active, or is it position OR player?

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9 hours ago, Shwinerz said:

Hey there, I have 2 questions!

1. When training a player in a role (eg Inside Forward AMR) after some time the player stops training in the role, and only starts training in the position (AMR). Sometimes the training position might not even be the same, it could be LM or something like that. This 'new' position isn't always the one the player is natural in. Why does this happen? How can I prevent it from happening?

On staff responsibilities I am in charge of all individual training on every squad. The above situation can happen with players who haven't been made availble for reserves/under 19 squad or anything.

 

2. When on opposition instructions, if I have instructions set on position, will they always be on when viewing opposition instructions for players?

Ie if I toggle between the two are both active, or is it position OR player?

1. I'd imagine its mostly the position he's actually be playing in. Its a bug, they haven't fixed it yet. 

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Does it makes sense to use a MCL Carrilero in a 4-1-2-2-1 (FM 19 4-1-4-1) setup with a conservative fullback and an attacking AML? I know that they're mostly used in narrow formations without wingers, but hope that he protects the side instead of the attacking AML.

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2 hours ago, zZzZzZzZzZzZzZz said:

What are the drawbacks of the "play for set pieces" instruction?

If it works right then guys stay on the ball a little longer, suckering the opposition into giving away free kicks in dangerous areas.

If it works badly: guys dawdle on the ball trying to get the foul, succeed only in being tackled legally and now your opponent has a counter-attack. 

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Posted (edited)

Hi against certain teams my assistant recommends I defend with more width (current setting is narrow although sometimes standard)

I am about to play Barca at home I am Athletic Bilbao. I know it's only a suggestion but if I was to do as he said wouldn't that make me way more open in the middle ? although I am going to play with a 4-1-2-3 formation so is that why he is suggesting it ? Thanks 

Edited by lfc7

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2 hours ago, lfc7 said:

Hi against certain teams my assistant recommends I defend with more width (current setting is narrow although sometimes standard)

I am about to play Barca at home I am Athletic Bilbao. I know it's only a suggestion but if I was to do as he said wouldn't that make me way more open in the middle ? although I am going to play with a 4-1-2-3 formation so is that why he is suggesting it ? Thanks 

Who knows.  Like a few things in game all we get is the advice/prompt rather than any reasons why the advice is being given.  Personally I pay zero attention to anything any of my staff tell me (except training/injury issues) and treat such things as flavour / immersion (if I pay attention to it) rather than anything practical.

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10 hours ago, herne79 said:

Who knows.  Like a few things in game all we get is the advice/prompt rather than any reasons why the advice is being given.  Personally I pay zero attention to anything any of my staff tell me (except training/injury issues) and treat such things as flavour / immersion (if I pay attention to it) rather than anything practical.

Ok thanks

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On 29/04/2019 at 11:02, YasoKuul said:

Does it makes sense to use a MCL Carrilero in a 4-1-2-2-1 (FM 19 4-1-4-1) setup with a conservative fullback and an attacking AML? I know that they're mostly used in narrow formations without wingers, but hope that he protects the side instead of the attacking AML.

I've been playing the CAR role a few times in this formation. While I mostly used them to defend for an aggressive Fullback or to keep and recycle possession, they can also be used for functionally asymmetric formations.

Once I played with a WBd and a RMD on the CAR side and a WBs and IFs (or FBs and Wa) on the side of a RPM*. The idea was to essentially cut the pitch diagonally while the RMD runs into the free spaces in the empty half. 

In this particular formation the CAR was perfect because of his wide action radius. He can position himself to directly send the RMD or to hold the ball and recyle to the RMD. He can play back to the DM or seldomly risk a short run. 

Just one thing to consider: With a rather defensive Fullback, the Winger either needs lots of good spaces, *really* good movement and/or dribbling, or the CAR in question needs some offensive traits to be more often of assistance.

*APa with a Regista as DM also work very well. 

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PFs and PFd. They have the hardcoded instruction to tackle harder for a good while now. But Tackling is none of their trained attributes and most naturals are pretty bad at it. Is there a different attribute or combination of attributes handling how their, mostly offensive, tacklings are calculated?

Or is it necessary to essentially keep them on extra schedules throughout their careers/use retrained DM only? Strangely enough they do okay so far but I am unsure how much fine-tuning they need to be playing at the best of their roles. 

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Posted (edited)

More of a warning than a question. When you accept a preseason tour (not training camp). For training purposes it has those all as 'away' matches with travel to each game the day before and after. Wouldn't the squad just bunker down in the host country for a week? And not travel back and forth? Or is this representing travel within the host country? You'd think at least one of the games would be near wherever we are hanging out and practicing and not requiring losing training sessions to travel. So just account for that in your preseason plans I guess.

Edited by Joey Numbaz

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How many goalkeeper dedicated sessions do you guys typically run per week? I try to get a few in a month, not sure if that's enough, too much, or not enough.

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26 minutes ago, Joey Numbaz said:

How many goalkeeper dedicated sessions do you guys typically run per week? I try to get a few in a month, not sure if that's enough, too much, or not enough.

On my main file I have one general goalkeeping training every four weeks and during international breaks I train each individual focus once in the first week. However, I am slowly changing it up to switching distribution into my technical week permanently. 

On my current, more experimental, file I do two general session every five weeks and once every ten weeks each individual training session once. 

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In the finances tab does the estimated transfer budget for the next season include any deductions for future payment instalments from previous transfers?

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I was wondering how I could play keep playing my scorers throughout the season to ensure they have a good chance on becoming topscorer at the end. At the moment I rotate them out when the match load becomes 'high'. Together with an odd injury here and there they miss about 10 games a season. When I look at the actual topscorer they seem to always be able to play in about every match. 

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20 hours ago, Joey Numbaz said:

How many goalkeeper dedicated sessions do you guys typically run per week? I try to get a few in a month, not sure if that's enough, too much, or not enough.

I tend to just have all 4 during the first week of each international break. Often I have GKs who are full internationals, which is not ideal, but this seems to keep everyone happy and my GKs still develop.

2 hours ago, TheGrahamF said:

In the finances tab does the estimated transfer budget for the next season include any deductions for future payment instalments from previous transfers?

I would assume so, yes. On my Freiburg save despite a very healthy financial position we always have a low predicted transfer budget, and that's most likely in part due to having a lot of instalments to pay.

1 hour ago, Alan Watts said:

I was wondering how I could play keep playing my scorers throughout the season to ensure they have a good chance on becoming topscorer at the end. At the moment I rotate them out when the match load becomes 'high'. Together with an odd injury here and there they miss about 10 games a season. When I look at the actual topscorer they seem to always be able to play in about every match. 

It's only a guide, play them more if you're that concerned about it. Try to pick your games too - if your team is better on the counter, they're probably going to get more goals in the big games than against the massed defences. If you're great at overwhelming defensive opponents then make sure they're getting the opportunity to smash 6 past the Fulhams of the world. 

I'm quite strict on myself about only playing guys who are on 92% or higher (so when I do Match Preview the day before its 90% when I pick them), which means I never get top scorer, but I don't really care about that unless I'm specifically trying to get a ton out of a player. 

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I'm not sure if this question might warrant its own thread, but... does club DNA mean a set of required attributes shared by all positions, or would position-specific requirements also count?

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What will happen if I have picked roles that have locked in the PI "Dribble More" but I also picked "Dribble Less" in the Team Instructions?

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1 minute ago, Armistice said:

What will happen if I have picked roles that have locked in the PI "Dribble More" but I also picked "Dribble Less" in the Team Instructions?

His dribbling would be set at normal in this instance. 

Up one notch for PI and down 1 notch for TI. So back to normal. 

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52 minutes ago, Bunkerossian said:

I'm not sure if this question might warrant its own thread, but... does club DNA mean a set of required attributes shared by all positions, or would position-specific requirements also count?

Both.

Club DNA is a few (like two or three, maybe 4) specific attributes shared by all players (possibly one or two exceptions such as a goalkeeper or a fantasista).

One top of that you can then layer on position specific requirements.  So for example you may want your club DNA to have lots of Determination and Work Rate, but then centre backs to also be good at tackling, marking, positioning and strength while for your strikers you might want finishing, composure, anticipation, off the ball and acceleration.

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Posted (edited)
11 minutes ago, herne79 said:

Both.

Club DNA is a few (like two or three, maybe 4) specific attributes shared by all players (possibly one or two exceptions such as a goalkeeper or a fantasista).

One top of that you can then layer on position specific requirements.  So for example you may want your club DNA to have lots of Determination and Work Rate, but then centre backs to also be good at tackling, marking, positioning and strength while for your strikers you might want finishing, composure, anticipation, off the ball and acceleration.

Oh, okay. I tend to focus only on position-specific requirements when I try to play the game, as the combined option tends to lead to a filter too narrow.

Edited by Bunkerossian

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1 minute ago, Bunkerossian said:

Oh, okay. I tend to focus only on position-specific requirements when I try to play the game, as the first option tends to lead to a filter too narrow.

Which is perfectly fine.  There is no requirement which says you have to have a club DNA.

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2 hours ago, _Daniel_ said:

His dribbling would be set at normal in this instance. 

Up one notch for PI and down 1 notch for TI. So back to normal. 

Oh ok, I had the impression that the locked in PIs are not affected by the TIs.

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Hello,

Can I please ask your opinion on this formation, role and duty wise?

Winger is on attack because the player has "comes deep to get the ball" ppm, but maybe I should change it to support instead?

Thank you.

 

lineup (5).png

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3 hours ago, Armistice said:

Oh ok, I had the impression that the locked in PIs are not affected by the TIs.

There is no difference between a locked PI and an unlocked PI (except the lock part).

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34 minutes ago, mikcheck said:

Hello,

Can I please ask your opinion on this formation, role and duty wise?

Winger is on attack because the player has "comes deep to get the ball" ppm, but maybe I should change it to support instead?

Thank you.

 

lineup (5).png

Honestly I don't know what to say.  When you start to create somewhat unique formations such as this you're kind of in your own world with whether it'll work or not.

There's no reason why it can't so long as you still consider ball and player movement.  So for example, how do you see the ball moving from defence to attack?  Why do you want 2 playmakers?  Why such an attacking right flank?  But of course the biggest thing that's missing is all the tactical settings.  You might be best playing a few games, seeing how it plays out and starting a new thread if you see issues.

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