Jump to content
Sports Interactive Community

Experienced Defender

  • Content Count

  • Joined

  • Last visited

Everything posted by Experienced Defender

  1. You don't have to play on the cautious (or any low mentality) in order to be counter-attack oriented. Moreover, you can even achieve a better effect with a higher mentality (I would personally opt for positive). What you need to do is adjust some defensive settings and certain roles and duties.
  2. CBs naturally tend to (always) position themselves in the safest possible positions defense-wise. I guess that should explain the difference.
  3. That's the best approach definitely Because I - or anyone - may give you some general suggestions, but we don't know your team, much less what happens on the pitch in your matches, so any advice could well prove ineffective (if not detrimental). I, for example, also sometimes use the narrow 442 diamond in my Man Utd save, but Utd and your Buxton are totally different, meaning that what works for me is not necessarily going to work for you.
  4. Well, in that case, it's more likely to happen if you play a counter-attacking style of football, where you create space for your forwards including the striker (poacher or whatever role) by luring the opposition into attacking you. The potential problem is that if you are a top team, most opponents will hesitate to attack you even if you intentionally drop deeper and give them more space. They will instead be happy to waste time by passing the ball around between themselves in their own half hoping to get a 0-0 draw. But if you want to try anyway, I can give you some ideas as to how you may set up a tactic.
  5. Well, if you score goals (no matter how many) against very defensive sides, that means you've managed to unlock them. Right? Imagine the opposite situation. You play against a lot stronger team and they are attacking you relentlessly. Apart from avoiding a defeat, I guess you would look to prevent them from creating good chances as much as possible and instead forcing them to rely on long shots and/or set pieces as much as possible (given that you cannot expect to play on par with them).
  6. In FM and football, it's not (only) about what you want but what's possible in a given situation.
  7. So if your poacher scores a great number of goals, but assists to him do not come from the player in AMC position, you would still be disappointed? Because nobody can guarantee you in advance that the very AMC (be it eng, tq or ap) will (be able to) provide key passes and assists to the lone poacher under any circumstances (unless opposition defenders decide for some strange reason to move themselves away and allow your players unlimited space in and around their box). Generally speaking, a TQ behind a poacher should work better than ENG (provided, as always, that you have the player with right attributes and traits). But no role or a combination of roles cannot be looked at in isolation from the rest of the tactic (taking into account the opposition as well).
  8. DLF on attack duty drops deeper in the build-up phase to help the midfield, but being on attack duty he also attacks the space when the attack moves into the final third to get himself in more dangerous position(s). The point is that he is more mobile than poacher, so will be more involved generally in the play. And even more so given that he insists on enganche, which is a more static type of PM. But it's hard to explain anything to people who tend to consider tactical elements in isolation
  9. Because in FM19 player movement is improved compared to earlier versions. At least I personally like it more than before. You first need to know what exactly you want to achieve, not only with your strikers (or any other positon/role), but with your tactical system as a whole. Do you wanna play patient possession football? Or a defensively solid game with quick counter-attacks (like Simeone)? Or maybe an aggressive all-out attack style? What option is available on the Balanced instead of more urgent? You need to know that mentality affects everything, including pressing. So when you, for example, switch from cautious to balanced, the pressing intensity will automatically become de facto higher (provided you don't change it manually), no matter how it is labeled in the tactics creator.
  10. Because in lone-striker systems the strikers tend to be isolated if on attack duty, especially poachers who are a more static role than e.g. AF or DLF on attack. In order to make himself better available for a pass, he usually needs to drop deeper or move wider, but then he isn't in a good goal-scoring position. A lone poacher works better in counter-attacking styles (as opposed to possession), but in that case you need a more mobile AMC role than enganche. If you want your lone striker on attack duty, I would prefer DLF attack to poacher, and Firmino absolutely fits the role.
  11. Yes, PF is now what DF was before. But unlike DF, PF can be played on attack duty as well. You haven't mentioned the mentality you use, just roles, duties and TIs.
  12. And how many goals do you actually expect to score against a packed defense, especially with a lower league team like Buxton?
  13. Agility means a player's ability to suddenly change direction while running. So it's certainly welcome for any player, but not sure how important it is for making saves by a keeper. Hope somebody will know better and give you a more precise answer
  14. Certain players can be suited, but not all. Also depends on how you use that DLP on support, in which position you will play him, what roles and types of players are around and behind him, etc.
  15. When a generally good player does not play well, it usually has to do more with a wrong tactical setup overall than with the player himself, especially if his underperformance is constant (as opposed to occasional). Therefore, it may well happen that you buy a new player to replace him and end up as disappointed with him. That's why everything matters when it comes to creating tactics.
  16. What would be the "best" striker partnership - whether made of 2 or 3 strikers - depends not only on the roles you assign to them, but also on others around (i.e. behind) them. Looking at roles - or any other tactical setting - in isolation usually leads to a poor tactical setup overall. I myself haven't yet tried a 3-striker system in FM19, but one possible example of how I may set it up could be something to this effect (e.g. 433): PFsu F9 AF DLPde BBM CAR FBat CDde CDde WBsu GK/SK And this was just a possible setup of roles and duties, without other instructions.
  17. There are attributes that are important for both PM types - passing, vision, first touch, technique, anticipation, decisions, teamwork, off the ball, composure, concentration. Then there are those that are more important for a DLP, which does not mean it would be bad for an AP to have them as well - positioning, tackling, marking. And finally those that are more important for an AP (though not all of them are necessary), but absolutely not unwelcome for a DLP either - dribbling, agility, flair, balance, long shots, finishing. While OTB is important for both (as already suggested), it's slightly more important for an AP than a DLP, for the simple reason that - as @Atarin correctly pointed out - AP operates in (potentially) more crowded areas. Hovewer, you need to know that a number of players can successfully perform both roles. So when you make the decision on which role to choose, besides looking at the player and his attributes, you need to consider your overall tactical system and its balance. Along with the attributes, there are also player traits that are welcome for any PM - dictates tempo, tries killer balls often, comes deep to get the ball, likes to switch to the other flank, tries long range passes. Of course, a PM does not (necessarily) need to have all of these at the same time. And these traits make sense only when they are coupled with the right attributes.
  18. Both formations are the same (4141dm wide), so neither is "more defensive". But the setup of roles and duties makes the 1st system a bit more defensively stable, but only because of the presence of HB in front of defense.
  19. Btw, I would make a couple of changes to my "replication" - DMde turns into an anchor, and BBM into a mezzala on support. And possibly the LB becomes FB on attack (rather than WB).
  20. F9 can be a fantastic goal-scorer, it depends on the player you play in the role, and of course how the overall tactic is set up.
  21. Yes, that's what they (Tifo) said in the video, but they also emphasized that in CL games the line was not as high. But I generally do agree with you on that point
  22. As far as I (can) understand, it's more important to you that all key passes and even goal assists go through your PM (enganche) and all (or the vast majority of) goals be scored by the poacher than results and overall performance of your team, right? So, even if you somehow manage to achieve that, you'll be happy even if that means a defeat for your team? The problem is that neither RL football nor FM - which is really the closest ever simulation of real football - work that way. Not only that your current tactic isn't conducive to achieving that, but even if your tactic was much better - your team is not alone on the pitch; there is the opposition which will logically look to thwart your play, just as you look to thwart theirs. Nevertheless, I'll try now to give you some suggestions, at least on how you can improve your tactic and hopefully get the enganche and poacher more involved, but cannot guarantee that will work exactly as you expect (because, again, it's not how things in football/FM generally work). First off, both your ENG and PO are too isolated in your current tactic to be more effective. Which means that you need a more logical setup of roles and duties to begin with. For example: PO IFsu ENG Wat CMde BBM FBat CDde CDde IWBde GK (or SKde) Now, what about mentality and team instructions? Positive In possession - much shorter passing, play out of defence, work ball into box, (slightly) narrower width, overlap right (all these serve to make your team more compact when attacking, which - among other things - should help eneganche be more involved and better supported) In transition - distribute to CBs and FBs, roll it out Out of possession - higher d-line, standard LOE, prevent short GKD (whether you should use offside trap or not depends on how intelligent your defenders are, and speed is of course always welcome) You'll need some player instructions as well: GK/SKde - take fewer risks both CBs - take fewer risks LB/FBat - take fewer risks, sit narrower, shoot less often RB/IWBde - no PIs (I think he is already hard-coded to take fewer risks) MCL/CMde - take fewer risks, dribble less, shoot less often MCR/BBM - take fewer risks, shoot less often, close down more AML/IFsu - sit narrower, shoot less often, roam from position, close down more (max) AMR/Wat - take fewer risks, shoot less often, close down more (max) AMC/ENG - no PIs ST/PO - move into channels, shoot more often, close down more (max) NOTE: you may opt to use counter-press, in which case you don't need to increase closing down for individual players (either one or the other, not both at the same time) The idea of this tactic is to minimize chances of your attacking play going through anyone other than the enganche, with the poacher patiently waiting for key passes that would get him into some promising goal-scoring chances. Will it work exactly like that? Let's hope so.
  23. If this Tifo analysis is accurate, I would try with something like this: F9 AF TQ CAR BBM DMde WBat BPDco CDde WBde GK/SK Balanced mentality / play out of defence, higher tempo, work ball into box, pass into space, overlap right / counter, regroup / standard DL, (much) lower LOE, use tighter marking, get stuck in Cannot claim that's exactly it, just guessing it might be similar to what is described in the video. Certain PIs (and perhaps even OIs) would also be needed to further refine the tactic (given how much Jose pays attention to each detail).
  • Create New...