Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by herne79

  1. PA is nothing more than a cap used by the game to ensure players don't develop exponentially. CA is the measurement used to compare actual development against the PA. This is why CA and PA are hidden, because they are tools used by the game. Obviously we can't give every player a PA of 200 because then we'd have a database full of Messis. So PA is structured to ensure a good distribution of different levels of player throughout the database. So we'll typically see very few players with extremely high PA but many with a very low PA. (This is a simplistic view, santy above explains in greater detail). It's only users with access to an editor tool who see CA and PA and use it as some sort of gauge to assess how "good" a player may be - but that's not what it's designed for. Re. your other question - different roles have different weightings for attributes. So Tackling may "cost" a fair amount of CA for a defender, but hardly register for a striker for example.
  2. @Nima2708 If you want to promote your YouTube channel, please use the Fansites forum here: https://community.sigames.com/forum/24-football-manager-fansites-and-community-links/ On the other hand, if you want to generate some tactical discussion, please provide all detail of your system and the areas which you'd like to discuss. You can give a link to your channel as well if you do this. Thanks .
  3. Yup and then spend a couple of minutes uploading the save and starting a new thread in the Bugs forum because something's gone wonky there.
  4. The Parked Bus There have been a few questions about how to break down a parked bus, both in this thread and in other recent threads, so figured I'd pass along some thoughts. I'm not playing as West Ham here as we don't face many buses. So I've chosen a big team in a league where I think I'm likely to face a few - Benfica. I don't know much about SLB's playing squad, or indeed the Portuguese league, so it's a bit of a fun experiment for me. I'm also jumping straight in at the deep end and am starting the season from the first competitive match: the CL qualifier against Standard Liege, but I am of course using the core tactic developed with West Ham and will be playing as I usually would. Having looked at the squad, this is my first starting line up: I'm starting with the Balanced mentality here as I simply don't know enough about my squad. I can see they're good - in my opinion good enough to feature in at least the knock out rounds of the CL and to win the league - but I need to watch to see what they're capable of and messing around too much with Mentality at this stage could cloud issues. It's also of note my AP (Pizzi) has the Trait "Gets Into Opposition Area", so I give him a support duty to begin with to see how the duty and Trait will combine. Watching the Match "Which highlights to use" is a fairly common question and the answer is whatever you are most comfortable with. However I personally follow @Cleon's advice here - especially when I'm learning about my squad and how they'll play with a tactical system - and that's to watch the first 10 or so minutes in full detail before switching to a highlights mode. While I'm still in this learning stage, watching those first 10 or so minutes is really important. If I was just watching highlights they're, well, just that - highlights. It means something has happened on the pitch which the game thinks I might like to watch. But I don't care what the game thinks, I want to see what's actually happening - how are we using the ball; are we pressing effectively; what do we do when we lose the ball; is my fullback offering the right support; is my striker doing what I want; and so on. I won't see that if all I watch is a highlight. Once I'm happy with what I see then I'll switch to highlights, or once I'm comfortable with how my team have been playing matches I'll start matches in a highlights mode, but not before. With that in mind, this is a recording of the first 12 mins of my very first match. I'll do a little write up on my thoughts below and how the match ultimately played out (the clip is about 7 mins long). Pros - We keep the ball well, patiently passing it around in all areas of the pitch. - Pressing is good. The first 5 mins we are basically camped in Standard's half. - Pizzi and Gabriel look good in midfield. - Seferovic (the striker) is putting himself about nicely. Cons - Rafa keeps giving the ball away. - We're erring too much on the side of possession vs penetration. - Standard are well drilled in defence. Breaking down this particular bus It's 0-0 at half time. We're dominating in all areas apart from goals scored. So what to do? What I'm not going to do is panic and start experimentally changing things. Both those first 12 mins and the rest of the half on key highlights told me a lot - we've actually had 9 shots in the first half, 5 of which forced saves from the keeper. So we're making good chances. Possession is above 70% and Standard are basically pinned in their own half. So here's what I decide to do: nothing at all. Doing nothing is a perfectly valid tactical decision, especially when you are getting to know your players and their capabilities. Further, why would I change anything? We're creating decent chances and playing Standard off the park. If we weren't creating good chances I might consider a change (although while I'm still in learning mode this early in the season I probably wouldn't), but we are. Anyway, we score two goals in the 54th and 55th minutes, finishing the game with a 2-0 win. Here's the final stats: 45 crosses (accounting for the 9 corners) is probably more than I'd like to see but it's just one match and different matches will be different. Something to keep an eye on though. If people are interested, I'll do another write up for a different match where I do make changes to break down the bus. Final Thoughts I've seen comments where people mention how the parked buses they face seem to dominate possession - or at least patiently pass the ball around at the back while their own forwards seemingly don't do much (or any) pressing. Parked buses are generally where I enjoy the most possession as parked buses are only really interested in clearing their lines. So my first question would be: is it actually a parked bus? There is a difference between a team playing defensively (or countering) and parking a bus. Secondly, if the opposition are passing it around, why is your pressing not working? Do you have the right combination of players, roles, duties, mentality, TIs and PIs? Watch the first 5 mins of that clip above - Standard are pinned deep inside their own half. All they can do is clear the ball on occasion. But pressing doesn't always happen (watch the next 5 mins) and it's unrealistic to expect that. So long as overall you are dominating, that's the important part - there will always be periods during the ebb and flow of a match where the other team will play a bit, so long as those periods aren't too long of course. (Another potential danger of watching just highlights ). If overall you are not dominating there is probably something inherently wrong with how you've set things up.
  5. This has now been opened as a new thread with the tactic uploaded in the Tactics Sharing forum, so I'll close this thread now. Please use the new thread for any further questions .
  6. @Mitja You're making a bit of a habit of coming into threads in the Tactics forum and saying the game is broken in one way or another. Please stop using that sort of language here as it gives people the wrong impression when they are trying to have tactical discussions. Nobody is denying there is room for change and improvement in the Match Engine. SI themselves have targeted forward's movement as one of the areas to improve, but that does not mean to say it is "broken" in it's current form. You only need to look around this forum or at rashidi's bust the net YouTube channel to see evidence of people still enjoying forward's movement and get tactical ideas of how you can improve things for yourself. So, by all means join in with constructive debate and advice if you like but please refrain from using such terms as "broken" as it's misleading. Room for improvement? Yes. Broken? No.
  7. Traits don't "override" tactical instructions. Other tactical instructions set the base level, which changes higher or lower as you change those instructions, Traits are then applied starting from that base level. I know I may be discussing semantics here, it's just when terms such as "override" are used others may get hold of the wrong end of the stick .
  8. Getting consistent performances from strikers (or anyone else for that matter) isn't just about the striker and his role. It's about everything in combination (the theme of this thread). Is he creating enough space for himself? Are other players creating space for him? Who and how is feeding him the ball to shoot? How are they getting the space to receive the ball in order to make the pass/cross to the striker? Unless you've done something really odd with your system, a consistently underperforming striker will most likely have little to do with the striker. If you want ideas, read the thread. If you still get stuck you could create a new thread, post your detailed tactical setup (screenshots ideally), describe the problems and someone may be able to give you more specific advice.
  9. Asking a player to do something (ie., his role) is very different from a player being able to perform that role in the manner you would like (ie., his attributes). Any player can play any role, they'll just play it differently from other players due to their different attributes. I don't know Cooper's attributes but if you want him to play as a BPD then try him out. If he doesn't perform the role how you would like him to and it affects your team's performance, then change his role. And if you only want to use one formation then go for it. You're in charge, not your Assistant .
  10. It's pretty much all there now. I'll probably do something about facing the "parked bus" as some seem to struggle against it, but there isn't much else to write about now. Maybe a different formation too as this thread isn't really about the 4123DM (despite the thread title ).
  11. Whilst this is indeed an area of the match engine SI are working on to improve, it's very far from being an issue that stops a lone striker contributing nothing and having no movement.
  12. Welcome to the forum . As you are still finding your way around what you could do is click on the "Team Report" menu option then "Squad Depth". This gives you a guide of where the game thinks you may be strong or weak for various formations which you can pick. You can also click on "Comparison" which may help give you an idea of how your players rank in terms of ability against other teams in your league. This may help start you thinking about which formation your team may be suitable for and whether you could play in an aggressive or more passive/counter attacking manner. Once you start to find your feet and become more accustomed to the game you may find you'll use these options less and less as your own experience kicks in, but it can still be a decent enough way to help get you started. Also if you fancy some reading, there are plenty of guides linked in the thread pinned to the top of the forum called "Please Read". Of course if you get really stuck and need some specific tactical advice, feel free to ask . Best of luck.
  13. Yeh it's just terms such as "override" or "ignore" that's too strong. You already said the important part in your original reply:
  14. Perhaps the quickest way is to employ an U23/U21/U20 coach (or manager or AM) and see if they are available to coach your senior or youth team. Different leagues in different countries have different set ups so rather than try to list them all, just employ a coach in your particular country and see .
  15. You're not losing the possession battle because of teams parking the bus. By it's very nature, a parked bus has got little to do with possession. Parked buses aim to get 10 (or even 11) men behind the ball, sit deep, soak up pressure and clear their lines to relieve that pressure every so often. If the parked bus wins the ball back deep, trying to then pass the ball around in such deep positions with the attacking team positioned so high up the pitch could be footballing suicide. If you're losing the possession battle, something else is going on: 1) Is it actually a parked bus? A deep formation isn't always a parked bus. 2) Is your pressing and line of engagement effective? When you lose possession, what do your players do? Where on the pitch do you press? Are you letting them pass the ball around in their own half? 3) Is your own possession effective enough? Look at your possession numbers, that's not a possession tactic. You originally posted this question in my possession thread. Teams who field a parked bus is where I typically see the most possession. I recently played Huddersfield who did park a bus and were only interested in defending deep. We ended up with 72% possession (we average about 65%) and won 3-0. There are some fundamental flaws in your set up, re-read the sections I wrote about pressing, tempo and shorter passing especially . One other question: why are you using that formation?
  16. This sort of thing has always been possible. The bottom line is, it's a game. People are free to choose however they want to play it. If you don't like the unrealistic results this tactic seems to be giving you then don't use it, swap to something else which you think will give you more realistic results.
  17. Not impossible, but some players will find it harder to reach than others and it makes only a marginal difference anyway. Positional familiarity is one of those things that may be used as a guide, not a hard and fast rule. If the player has the attributes for it then that's the most important thing.
  18. I want to pick up on this bolded part first, as this can be a great idea: combining a player's Traits & attributes with a role to produce variety and options. So a Raumdeuter who dribbles more; a hard working Trequartista; a Winger who'll cut inside (as examples). Do I think Traits and hardcoding are having too large an effect? Sometimes but not in general. Personally I find trying to work with something rather than against it can help. So take Alexis as the example of issues you are having. If he isn't performing as you want as an IF, don't use him as one. Perhaps try him on the other flank as a Winger where his dribbling skills will be needed and he may be forced to stay wider and deliver crosses. Or put him up front as a striker so he's getting on the end of things rather than trying to create things. Or a Shadow Striker where he can use his mental skills to get beyond the final man and into the box. There are always options.
  19. Exactly as Cleon says. You answered your own question .
  20. Not really. If the TI still existed I wouldn't be using it here as I want to target specific players, although to be fair it wouldn't have much impact on defenders anyway.
  • Create New...