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46 "Frankly, my dear, I don't give a damn"

About plcarlos

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  1. Do one-two's and slightly higher tempo = higher over all (Positive Mentality), os is it best to drop tempo in that mentality?
  2. You play a high risk game, so let me ask - What did you change vs Liverpool? A team that has 2 of the best Fullbacks in the game that wouls exploit that narrow width? That Left side could be a bit of a risk in that, considering you'd be facing Salah\TAA. On the right, you'd have the far post mismatch of Aarons vs Mane It would help to see what the stats\heatmaps are on those games, and did you see how those goals were scored?
  3. So, it's not just about looking at the one player: You have both wide players IFs, IF A running into the middle, along with Kane, so there's not much space to operate for him, it's compressed. So, he has great off the ball movement, but where can he move to? As has been said the AP will drop deep anyway, so you need another role to make him a threat. Personally, I'd look at an AM-S or AM-A - His Get forward trait will get him into the box as a result. You also have PI's on a lot of those players. What are they? Finally, it would be good to see the rest of the Team instructions, and tactics. These could also have an affect - example, if you already have a narrow attacking width + dual IF, there will be little point in changing Dele's role, as there'd be no space for him to operate anyway
  4. They are still wrong though. Look at LLoris - Rated as a Sweeper Keeper.. Yet look at his actuall attributes, much more suted as a GK... Hightlighted attributes for GK role are much better than his Sweeper Keeper additionals, which are poor! 8,8,7,9.. so Why is he not a natural GK? FYI - I Do play him as a GK-D when i have him. I'd love SI to answer properly on that, the circles just make no sense. It's Much better to look at attributes for the roles vs circles. It's the same issue as people always putting a Mex-s role in as FM deems so many players as natural in that
  5. I started a new patch save today. Staff is an issue, the replacemtents that came weren't that good, so most I replaced. Pre-Season and the start sucks with Holidays and Injuries, which 3 games in, I've still not been able to use Gedson\Dele\Lo Celso\Foyth\Aurier\Son. Promoted Cirkin, Skipp for Pre-Season, Just scraped through.. Full-Backs need some depth and as you posted, need to make a call on a declining Jan.. I will likely sell in January's Window as i mised this one. Sanchez can partner Toby for now, then we've got a few back-ups CIrkin will do a job fo Pre-season, and lower cup games, but he's a season out for most. He'll progress well with me due to my OCD Training, and the fact he'll be used to rest players. Parrot also got a bump and is the same really. He'll rest Kane now and then (Or he'll fall into my "If players scores a Hatrick, bring on the youth player...") Speaking of Pre-Season, Tangana got played as right back for the lot - Kicked on very well from it, so he may well get more game time in season 1, to the point he can stay for a few seasons - still don't knw how he'll turn out yet. Vorm went for £1.5M, Wanyama for £20M to get some funds in. I mainly got some younger players in this time. Will post them next time i'm on and not half asleep. Aurier and the Loanee's will be on my sell list soon as well. 4-5-1 ATM for me, as the AMC's were all crocked.. Dier as HB (Depating that), Split press (Forwards Press, back-line don't). I'll blank Template it soon, and just add when needed. Lo Celso will 100% get told more risky passes.
  6. I've watched headers in detail, and ned to upload evidence, but here's my 2 cents: Watch these in full detail and you'll notice 1 thing that's glaring - Players struggle to get of the ground. I noticed this on a free kick, with an open, unmarked defender Jumping reach of 17, Heading of 14, Height of 6 foot 4.... blaze the ball miles over the bar. At the point of contact, his left foot was not even off the ground. The player in quetion was also Milenkovic if that helps Watching over and over, it seems to have the same pattern in that headers seem to be a last ditch reaction, vs predicting and jumping as the ball is approaching (not too early - lets say 5-10 yards before the ball is onto them), which is casuing the headers to blaze over.
  7. As per the screen: This was an issue pre-update, and is still an issue post update. The buttons are there, they are just VERY hard to see All Squads\Players
  8. Just 2 games for me last night, It was stable though. I'll do some more tonight and Tag you with a reply. My Pre-update best was 3 games before a crash mid game. I have some GUI Bugs to report - Were do i post them? Issue 1 - I have an invisible player (Transparant on youth intake preview, and Hair only on squad View) Issue 2 - Training - Praise and Critizize buttons do not show
  9. Hi @Neil Brock Just to add to this - Same stage of game (Jan Transfer window for me), and the same GPU. Random crashes during games which lock up the PC, so not able to provide a crash dump... I can play on, but i'm saving before\after every game atm, as I have to replay most of them. FYI - Nothing shows in Event viewer in\around the times either - The closest was an AMD Driver, which is part of AMD Overdrive - Installing and unistalling this removes the error
  10. I need to watch this game in full when finishded so that i can do a proper bug report: We are on control possesion, attacking mentality, with a defence retreating, and 3 (THREE) players in the middle... Where does the ball go? 1 - Back to the DC... 2 - Who then launches this out wide to the WB-D (Chilwell) - FYI the Longest pass of the bunch. TI-s - Slightly shorter passing, Higher tempo, work ball into box. I do NOT have play out of defence, altough the DC is Dier, playing as a BPD This image on its own shows a lock of central play, and one of the reasons Full-Backs get caught off-side. I will very shortly be doing the same insturctions on a blank slate, as I'm wondering if the Control Possesion Template (What i started with) has hidden codes over-ruling some of this - Even so, NONE of the above should happen with that template\combo at all
  11. I'm struggling with too many corners so far. This is so blatant, it's beyond a joke: Did Dele get the ball?! Nope.... - Kick it against the defender - With his weaker foot..... At the by-line, this option is taken far too much, which is leading to more corners, and hence goals from set plays.
  12. Logged under UI (Where i think it should be), but could also be Training.. I've tagged you, so move it if you think it's in the wrong place.
  13. As per @Seb Wassell suggestion: Injury Rehab, Set Piece, and Attributes are headers, and some refinment would make these stand out a bit more as Headers. the faded coulurs are also the same a the Goal keeper Traning (Which I understand is clearly only for Goalkeepers, so no issue there), but as a result, this could lead to a bit of confusion.
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