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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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I'm not sure physios should be in the game any more. Their role in football is now undertaken by a wide range of different job titles, and it's hardly a compelling gameplay feature.

Just add a Medical Facilities entry to the club information alongside Youth Training and what have you if need be, that we can ask to upgrade as desired (as /\ said).

Good Point, I think "Physios" is too limited a description now, maybe Club Doctors is a better description?

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Hello world.

I would like the option to congratulate other managers from your league when they win the league/EL/CL or if a manager with same nationality as you wins something.

I would also like to have the option to man mark throw in takers as they way to often will receive the ball straight after a throw in and make a cross into the box totally unmarked.

More options on attacking corners/free kicks. Some clubs have 3-4-5 players attacking the ball from deep or attacking the near post. Maybe even add staff who is specialized in set piece attacking or defensivly. Set piece is such an important thing in football and I think it can be even more improved.

I would love to see a new preferred move for central defenders, defensive mid and central midfielders that has something to do with communication, something like "Be more verbal" or "conduct the definsive line" "conduct the midfield" or in those lines.

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That is not what I mean. I am talking about this:

No fast scouting button:

nNOI2Pv.png

No fast scouting button:

pAMn6Ye.png

No fast scouting button:

z3ycglH.png

I want a fast scouting button next to each player here. So if I press that button, a scout from my scouting pool will be assigned to that player for the amount of time that I have decided should be default. (Based on the scouting options we have.)

If I want to scout one of this players as it is now I have to right click on the player, select "Scouting", select "Assign Scout", select "scouting pool" click on "report card", "1 week", "2 weeks" and so on, and I have to do this for every player that I want to scout. In these screens there are no multi select so I can't select the players I want and then right click. I have to do the same process for each player. For each player that takes me about 3-4 seconds to do. To press a button takes me 1 second. when you scout several thousand players in each version of FM it will save you a great deal of time and hassle if you just had a button.

Hey mate,

You can go to the scout who made the report or your cheif scouts profile and then choose "Reports" and then "reports":

L6bux2N.jpg

Then simply choose the top player and and press "alt" key and choose all the players you want, right click and choose what kind of report you want. In this case I choosed 14 players:

T1GJitJ.jpg

I hope this can help you and if I misunderstod your request - sorry :)

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Good Point, I think "Physios" is too limited a description now, maybe Club Doctors is a better description?

The roles of physios, doctors, outside specialists/consultants etc. are so varied between clubs it's hard to draw a satisfying line.

Hiring and firing Physios isn't something I've paid any attention to when playing. It's a 30 second job every few seasons when you get an end-of-contract reminder.

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Sure, United are not as good as they were however their sponsorship income is based on previous success. Their £200m deal with Chevrolet was signed in 2012 and their £750m with Adidas was signed in 2014 (only one year post Ferguson). Without there previous success there is no way they could have signed these types of deals, I want the game to reflect this - the more successful you are the more sponsorship you receive.

Clubs with similar histories of success don't have the same deals, though. Credit must be given to Woodward and his team for those deals (he may not know football, but he does know how to make money from it).

Sponsorship does go up as your reputation increases afaik, but United's income is the result of multiple factors so comparing to their figures is misleading.

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Allow: Different training categories for each day.. not for whole week. Did you seen clubs train 1 week only Attack ? Or 1 whole week only Defence or what other else... Come on get the real logic in-game.

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-More expensive than previous years.

-It's still feels the game of previous years; so becoming boring and dissapointing.

-No new UI, innovative UI needed.

-Tactical freedom is no more free, some tactical choices are automatically disabled by your instructions given or positions. Every tactical settings should be open for tactical freedom. A good manager knows what is what, and don't need guide by seeing disabled "unsuitable" tactical choices.

-Menu transition is slower.

-Injured player does not pass health checks so can not sign any injured player. Ok, not all of them would fail checks..

-Opponent team players not seem to get injured often.

-Fixture distribution is not good, even can play 2 matches in 3 days. Thus can't request to FA(etc.) to delay next fixture when in busy week.

-Stadium builder projected with the board. Board asking ideas how to setup new stadium or improve current stadium with "Stadium Builder" comes on your screen. Manager always has a say.

-Going on financial public. Would bring too much money.

-Pay loans earlier when having big money income.

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-More expensive than previous years.

-It's still feels the game of previous years; so becoming boring and dissapointing.

-No new UI, innovative UI needed.

-Tactical freedom is no more free, some tactical choices are automatically disabled by your instructions given or positions. Every tactical settings should be open for tactical freedom. A good manager knows what is what, and don't need guide by seeing disabled "unsuitable" tactical choices.

-Menu transition is slower.

-Injured player does not pass health checks so can not sign any injured player. Ok, not all of them would fail checks..

-Opponent team players not seem to get injured often.

-Fixture distribution is not good, even can play 2 matches in 3 days. Thus can't request to FA(etc.) to delay next fixture when in busy week.

-Stadium builder projected with the board. Board asking ideas how to setup new stadium or improve current stadium with "Stadium Builder" comes on your screen. Manager always has a say.

-Going on financial public. Would bring too much money.

-Pay loans earlier when having big money income.

-What is? The game? No it's not.

-There's been significant changes from year to year people complain about them nonstop

-What part of the UI? the menus have changed that's pretty easy to just look at screens of each version

-tactical freedom is fine. you refuse to accept any other way than your own and don't understand the tactics creator. A good manager knows it's completely insane to be able to tell a player to go forward and stay deep at the same time.

-sorry that you don't upgrade your computer, no SI's fault

-i just signed an injured player the other day in my game worked just fine.

-I can't remember the last time the opposition report didn't list at least one or two players injured for the other team. regularly see them with 3-4 major injuries.

-Just like real life.

-Show me an IRL manager who designed and built the stadium for their club. Doesn't happen. It's football manager, not stadium architect.

-Do you mean turning the club into a publicly traded company? Again, this is not what managers do.

-I'm not familiar with financial rules and laws all over the world but this isn't always how it works

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-More expensive than previous years.

-It's still feels the game of previous years; so becoming boring and dissapointing.

-No new UI, innovative UI needed.

-Tactical freedom is no more free, some tactical choices are automatically disabled by your instructions given or positions. Every tactical settings should be open for tactical freedom. A good manager knows what is what, and don't need guide by seeing disabled "unsuitable" tactical choices.

-Menu transition is slower.

-Injured player does not pass health checks so can not sign any injured player. Ok, not all of them would fail checks..

-Opponent team players not seem to get injured often.

-Fixture distribution is not good, even can play 2 matches in 3 days. Thus can't request to FA(etc.) to delay next fixture when in busy week.

-Stadium builder projected with the board. Board asking ideas how to setup new stadium or improve current stadium with "Stadium Builder" comes on your screen. Manager always has a say.

-Going on financial public. Would bring too much money.

-Pay loans earlier when having big money income.

I know this is supposed to be a wishlist, but...

- No it isn't. It's been a similar price for every single release, and it seems as though Steam has it on sale more often now. Even if it was, pricing is nothing to do with SI.

- How exactly is a football management game going to "feel" that is so different? There's not really much else they can do.

- What should be innovative about it? With all due respect, saying things like that are pretty pointless. It's like posting saying you want the game to be better - great, but how? You need to actually put some ideas forward

- Looks like you want a return to the sliders. Not likely to happen I'm afraid. This tactical system is a decent compromise between casual and dedicated users. And there's always the point that freedom in tactical choices exponentially increases the potential problems in the ME. Less choice in this sense is actually a good thing

- Can't say I've noticed any difference

- I have noticed this sometimes

- Any extraordinary examples should be raised as a bug, but often when people complain about this, there's perfectly valid reasons for it. FM allows you to be more successful than any side in real life on multiple fronts, which forces the rigid scheduling system (which is done through AI, not real people) to act accordingly. It happens, you just need to deal with it. 2 games in 3 days is relatively minor, as I've seen 4 in 4 days in previous versions

- Managers have a say on how the stadium is designed? Aye, ok. In the real world, they won't. You get the stadium you're given, and since you see it for seconds anyway, it's not something that really matters.

- No idea what this means.

- A possible. Although depending on the details of the loan, this may not be advantageous to the club. They may prefer paying it in the normal term, even with interest, rather than paying it back in a lump sum earlier. Understandable that most loans go to completion here.

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"- Looks like you want a return to the sliders. Not likely to happen I'm afraid. This tactical system is a decent compromise between casual and dedicated users. And there's always the point that freedom in tactical choices exponentially increases the potential problems in the ME. Less choice in this sense is actually a good thing"

There is a role for the slider approach, just not in the tactics screen.

One of the great things about the laws governing football is that they offer a huge leeway for things to be done differently and for different ways of playing to evolve. For example, the amount of pressing and tracking back that is done in the modern game would not have been remotely possible for the smoking, drinking, poor diet eating footballers of bygone eras and tactics have changed accordingly.

To me this is reflected in roles - the place for the slider approach is in the training module which should allow managers to design their own roles - a role being descriptive; a name to describe a combination of pitch position and behaviours for a player.

The game evolves through new roles, combinations of roles and hence formations. As long as the game constrains the manager to a fixed set of roles, we can't fully experiment in this way.

From SI's point of view the mechanics of the game need to better handle condition and players physical state, so that if a stupid role is created you will end up with an over-tired or injured player. This was always the real problem with the sliders or arrows. As a game mechanism there was nothing wrong with them; it is a clearer control mechanism for the player than the current roles which don't allow the fine grain tuning that a manager would have by explaining in detail what he requires of a player.

As another suggestion:

There's a problem at the moment of seeing how a formation is going to work in-game before you play it - this could be addressed by adding a control on the tactics screen that allowed you to morph the formation from defensive to attacking - so that you could see how the player's relative positions change.

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Like I said that's enough of a review of Ferni's requests, next one gets into trouble. :brock:

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Like I that's enough of a review of Ferni's requests, next one gets into trouble. :brock:

He was actually responding to a response ​to ferni's requests and not to Ferni.

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Point still stands, SI can decide what's a good idea & there's nothing new in the original post so no need for a deeper discussion to continue.

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An easy and quick access should be provided to users in which they are able to see a list of injured players at the club and for players that are on loan. This list could be available in three potential areas (See Arrows). Appropriately naming and displaying them should be very easy. Please provide extremely detailed information in regards to the injuries if you decide to include this. You could link this to the medical department. The physios will have more of a personality and a perceived importance by some users.

sy2At0Y.png

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I would like an alternative option for players when it comes to reserves fixtures. Instead of choosing between "until fit" and "ongoing", I would like to be able to make the player available for this one match only. This would be useful for players who usually are a part of the first team, but for whatever reason won't be featuring in our next game.

Also, it would be nice if the media comments wouldn't address me as "he" when I play as a female manager, as in "X is one of football's nice guys, it's always a pleasure coming up against him". And why are "father" and "brother" the only relational options? Why can't my son play for my team?

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An easy and quick access should be provided to users in which they are able to see a list of injured players at the club and for players that are on loan. This list could be available in three potential areas (See Arrows). Appropriately naming and displaying them should be very easy. Please provide extremely detailed information in regards to the injuries if you decide to include this. You could link this to the medical department. The physios will have more of a personality and a perceived importance by some users.

sy2At0Y.png

There is a "Player on Loan" button right where you are suggesting it???

P17Isi0.png

Also if you press the "Home" button you can see your injuries there:

0A83JlO.jpg

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Players and (more importantly) staff should be more open to jobs/roles that they don't have on their 'interested' list. At very least I should be able to try to talk them into changing. Especially when a staff member has great stats for a role he doesn't want, or bad stats for a role he does. For instance, Raul in my game has great stats for a Director of Football, but he insists that he be a Head of Youth. But Raul, you're only rated a 4 at Working with Youngsters? Wouldn't you be more useful trying to sign me some star-struck strikers? I'll even pay you a little bit more! And you, Johnny, my club legend. We'd love to keep you around, but you're never going to be a manger. Your tactical knowledge is 2, and your motivating is 3. Wouldn't you like to try being a scout for a while?

With regard to the Sport Psychologist etc request up there, I think that should probably be part of the 'training facilities' (called it system or 'set-up' instead). But I do wish my great coaches and assistant manager would be a bit more proactive in keeping my players focused and happy. My goalkeeping coach doesn't need my permission to tell my keeper to stop getting complacent toward the end of games.

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For example, the amount of pressing and tracking back that is done in the modern game would not have been remotely possible for the smoking, drinking, poor diet eating footballers of bygone eras and tactics have changed accordingly.

Plenty of footballers still drink regularly, even during the season (especially in England). Those that don't touch alcohol at all are still rare enough that it becomes noteworthy (Boring James Milner, Gylfi Sigurdsson etc.). A lot of photos out there of players with cigarettes in hand, too.

Look for good Professionalism and "Natural" Fitness ratings in game.

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Players and (more importantly) staff should be more open to jobs/roles that they don't have on their 'interested' list. At very least I should be able to try to talk them into changing. Especially when a staff member has great stats for a role he doesn't want, or bad stats for a role he does. For instance, Raul in my game has great stats for a Director of Football, but he insists that he be a Head of Youth. But Raul, you're only rated a 4 at Working with Youngsters? Wouldn't you be more useful trying to sign me some star-struck strikers? I'll even pay you a little bit more! And you, Johnny, my club legend. We'd love to keep you around, but you're never going to be a manger. Your tactical knowledge is 2, and your motivating is 3. Wouldn't you like to try being a scout for a while?

With regard to the Sport Psychologist etc request up there, I think that should probably be part of the 'training facilities' (called it system or 'set-up' instead). But I do wish my great coaches and assistant manager would be a bit more proactive in keeping my players focused and happy. My goalkeeping coach doesn't need my permission to tell my keeper to stop getting complacent toward the end of games.

Selecting a few staff to sit on the bench with you and freely pitch in with advice would be a cool feature. The was a lot of fuss at Swansea when Garry Monk dropped Alan Curtis from the bench to make room for his preferred assistants (James Beattie and Kristian O'Leary), and some blame for the drop in performances were attributed to that loss of experience.

Giggs sits with Van Gaal but for much of the season didn't seem allowed to stand up and say anything. Mourinho at Chelsea had a few guys who would get so involved they'd be sent to the stands.

Now that Managers are visible presences at pitch-side constructing a posse would be fun.

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There is a "Player on Loan" button right where you are suggesting it???

P17Isi0.png

Also if you press the "Home" button you can see your injuries there:

0A83JlO.jpg

Apologies. Perhaps I should have been more clear with my request.

There is indeed a “players on loan” section which allows users to check on the progress of players which does provide a very limited amount of information about the players on loan at other respective clubs. I am talking about injured players on loan.

Also, there is indeed a way for users to check team injuries by displaying the panel on the “Home” button. Having said that, this particular list that is available on the “home” section is not particularly detailed nor does it provide physios within the game to have a personality.

Within this thread someone suggested to remove the physios for some reason whereas others have commented regarding the limited purpose the physios have in the game. Physios have a very important role in football and it is my opinion that Sports Interactive should aim to portray that importance within Football Manager.

For example: (see arrow pointing north) Sports Interactive could include a completely separate module/section/button called “injuries” or something more appropriate which when clicked would provide users with a list of injured players at the club, a list of injured players on loan and a list of all the remaining players highlighting their match fitness, condition, previous injuries, injury prone, comments from physios etc. Furthermore, users should be able to interact with the club doctors who could be categorised to deal with different type of injuries depending on the seriousness of the injury. For example: club doctors who are experts can deal with injuries the game currently designates as specialists. Users should be able to interact with the varying doctors on a weekly or monthly basis getting feedback from them.

This module would probably be more suited to the training section but that does not change my opinion in that it should be made available for “quick access” for users within the squad section. The quick access part on the squad section could be a little bit more limited in information and interactivity but it should be there.

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One big wish for me as an 1860 Munich fan. Well you might all know that there is a huge rivalry with Bayern and we ground-share the Allianz Arena.

IRL the stadium debate is always present for us, it being overdimensional not our spiritual home etc.

I so wish for the board request "stop groundsharing with rival"... I already gave the reasoning: spiritual home, embarrassment, financial feeding for the rival,

overdimensional (eg if stadium just half-full on average). Whenever I start 1860 I need to change grounds to Grünwalder Stadion in the pre-game editor, change the capacity reduction (back to original 30,000 with tons of standing), in game eventually buy it from council in game and then

later on will build a new ground. But I'd like to start in the AA without the hassle / change. Right now the board somewhat logically refuses it, because how can you want to go bigger than Allianz Arena (yet, except you play a dozen of seasons maybe, until the 2005 build is overriden and your potential has bursted through constant silverware)

I think the same would apply to fans from Lazio/Roma, Milan/Inter, with a difference that those are council-owned stadia, it's even worse for us Lions.

It's a small minimal change that would make the game so much more enjoyable for fans of those clubs, and I know it's a continental issue, hence it's been probably overlooked is my guess.

Another easy feature to implement would be the exact number of vario-seats (safe standing) that could determine the all-seater capacity for international games.

Also I think it would be great to determine the amount of club / prime seats and boxes, and that would have a direct impact on matchday income, there are so many complicated factors in the game that I feel the stadium is somewhat underrepresented by one factor that says "corporate facilities". In addition to it, I would love the opportunity to request them being upgraded as well.

Same goes with stadium condition. No-one is asking for whimsy EA sports here, but just a weeny bit more. Cheers.

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I like the idea, being able to break away from a ground share or large but dilapidated council owned ground would be a welcome addition. Currently all that matters is capacity which means that in FM world Juventus would never have built their current stadium. :thup:

Safe-standing is part of existing stadium data & again having that be part of new stadium builds gets a :thup: from me.

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This game needs more personality, in all areas. Personality goes a long way! We need to see how the different 'skills' of different players, roles, staff members, board members etc impact the game in different ways, on and off the pitch. A couple of ideas:

Staff:

New roles: Team Doctor, with different tasks and attributes than physios. Depending on attributes or SPM's (staff preferred moves, why not...) they could have an impact on reducing/aggravating recovery time from injuries. Director of Marketing or Chief Financial Officer: should impact ability to gain more/better sponsorships, promotions, financial partnerships with foreign clubs (Asia, USA, Middle-east). Press Agent: helps improving relationships with media and journalists.

Existing roles: good physios should have more impact on reducing chances of injuries. Head of youth development should have MUCH more ways of influencing quality/style of youth intake, not only with his Personality. We should be able to hire a HoYD looking for specific skills and attributes that can really have an impact on regens, creating a sort of football brand for the academy (maybe concentrating on particular roles, or sets of PPM's, or a particular trait - physical, mental or technical).

Roles:

Personally I'd be ready to give up some control in exchange for seeing more 'personality' in the roles. Right now the only role that really persuades me I'm using a specific role is the half-back. That's because HB is hardcoded to have that specific behavior. Other roles? Meh. I can't really tell the difference between a DLP or a BWM atm. I say: more hardcoding for every role! I want to see the F9 really coming deep. I want the Regista making himself available at every time. I want to tell the difference between all the 13 different roles for AMC (enganche where art thou). A role, together with the 'Player DNA' (see below) should have more impact on player behavior on the pitch and how a tactic actually plays.

Players:

With that said, player roles should still be 'balanced' or even override by what I call 'Player DNA'. The player DNA would be the total package of player attributes, playing tendencies, PPM's (btw, we need more PPM's for every role) and skillset of a single player. Every player should have one, and it should be something that has great influence on roles and tactics. Right now I can't really tell the difference if I'm playing Roberto Carlos or Phil Neville at left back (they'd both look like Roberto Carlos in current ME, but that's another story...). It's not enough for me to see that Dybala is 'better' than Mandzukic as a trequartista, I need to see the different movements and style of play between them regardless of roles and tactics. The (difficult) balance between new 'hardcoded roles' and 'player DNA' would then be a key factor for a successful tactic.

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I wouldn't mind being able to hire an assistant/agent with the manager wage. The assistant/agent could apply for jobs within parameters like 'apply for all international jobs', 'apply for all top league jobs' etc. I have a bad habit of missing international jobs because I don't see them advertised.

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How about different zoom levels for different parts of the game? like foe example 125% always except during the match?

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I'd like to see the opportunity to manage more reserve/B teams as the sole job. I really enjoyed the challenge of managing Sevilla's B side in the Segunda B division and would like to see the possibility of being hired as a premier league reserve manager/U18 manager etc.

I also tend to flit around quite a lot during my saves - I like to manage in many different countries and in my current save I started in Scotland then Wales, Spain and Switzerland before coming to France. As a result of this flitting I tend to spend a fair amount of time unemployed during which I holiday whilst auto applying for my next job. I'd really like to see more specific options regarding which jobs I apply for. At the moment you can only click for example "Top Divisions Only" which is great but I'd like the chance to maybe tick that box as well as another one i.e "National Teams Only". It'd also be good, if the tick-list approach was introduced to tick specific divisions to apply for/disregard. For example in a Pentagon challenge save I knew that my next step was South America but there was no way to specify this to the game which meant turning down lots of European/Asian jobs thus increasing the amount of time it takes to get that "right" job! So under a new tick list system I could go on holiday and apply for all jobs under these specific parameters:

Top Division Clubs (Argentina, Brazil)

International Jobs (Europe)

Just a thought, apologies if it's been mentioned before!

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Would it be greedy to request more lower leagues in the main footballing nations?

Apologies if this question has been asked before.

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Yeah. Being able to manager an under 21 squad would be fantastic. But not sure it's on the priority list. And it shouldn't, for now. Other areas to work on.

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The managing under 19's / under 21's always comes up but I'm sure SI and Miles have said many times they won't be implementing this. It will be good but no matter how much people ask I don't think it will be done.

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Sports Scientists, Psychologists, Nutritionists and other areas to be added to the list of clubs medical staff??

Psychos would help get boost the player moral and take care of some personalities, for example that players that don't like derby matches, it could be solved with a professional help.

Nutritionist would help with moral and control the weight, improving the physical abilities of player.

Stadiums with athletics tracks please!!

Play in San Paolo, Olimpic of Rome, Olympiastadion ... without this kills the experience.

Thanks!

Maracanã too. +1

Allow: Different training categories for each day.. not for whole week. Did you seen clubs train 1 week only Attack ? Or 1 whole week only Defence or what other else... Come on get the real logic in-game.
This game needs more personality, in all areas. Personality goes a long way! We need to see how the different 'skills' of different players, roles, staff members, board members etc impact the game in different ways, on and off the pitch. A couple of ideas:

Staff:

New roles: Team Doctor, with different tasks and attributes than physios. Depending on attributes or SPM's (staff preferred moves, why not...) they could have an impact on reducing/aggravating recovery time from injuries. Director of Marketing or Chief Financial Officer: should impact ability to gain more/better sponsorships, promotions, financial partnerships with foreign clubs (Asia, USA, Middle-east). Press Agent: helps improving relationships with media and journalists.

Existing roles: good physios should have more impact on reducing chances of injuries. Head of youth development should have MUCH more ways of influencing quality/style of youth intake, not only with his Personality. We should be able to hire a HoYD looking for specific skills and attributes that can really have an impact on regens, creating a sort of football brand for the academy (maybe concentrating on particular roles, or sets of PPM's, or a particular trait - physical, mental or technical).

Roles:

Personally I'd be ready to give up some control in exchange for seeing more 'personality' in the roles. Right now the only role that really persuades me I'm using a specific role is the half-back. That's because HB is hardcoded to have that specific behavior. Other roles? Meh. I can't really tell the difference between a DLP or a BWM atm. I say: more hardcoding for every role! I want to see the F9 really coming deep. I want the Regista making himself available at every time. I want to tell the difference between all the 13 different roles for AMC (enganche where art thou). A role, together with the 'Player DNA' (see below) should have more impact on player behavior on the pitch and how a tactic actually plays.

Players:

With that said, player roles should still be 'balanced' or even override by what I call 'Player DNA'. The player DNA would be the total package of player attributes, playing tendencies, PPM's (btw, we need more PPM's for every role) and skillset of a single player. Every player should have one, and it should be something that has great influence on roles and tactics. Right now I can't really tell the difference if I'm playing Roberto Carlos or Phil Neville at left back (they'd both look like Roberto Carlos in current ME, but that's another story...). It's not enough for me to see that Dybala is 'better' than Mandzukic as a trequartista, I need to see the different movements and style of play between them regardless of roles and tactics. The (difficult) balance between new 'hardcoded roles' and 'player DNA' would then be a key factor for a successful tactic.

I'd like to see the opportunity to manage more reserve/B teams as the sole job. I really enjoyed the challenge of managing Sevilla's B side in the Segunda B division and would like to see the possibility of being hired as a premier league reserve manager/U18 manager etc.

I also tend to flit around quite a lot during my saves - I like to manage in many different countries and in my current save I started in Scotland then Wales, Spain and Switzerland before coming to France. As a result of this flitting I tend to spend a fair amount of time unemployed during which I holiday whilst auto applying for my next job. I'd really like to see more specific options regarding which jobs I apply for. At the moment you can only click for example "Top Divisions Only" which is great but I'd like the chance to maybe tick that box as well as another one i.e "National Teams Only". It'd also be good, if the tick-list approach was introduced to tick specific divisions to apply for/disregard. For example in a Pentagon challenge save I knew that my next step was South America but there was no way to specify this to the game which meant turning down lots of European/Asian jobs thus increasing the amount of time it takes to get that "right" job! So under a new tick list system I could go on holiday and apply for all jobs under these specific parameters:

Top Division Clubs (Argentina, Brazil)

International Jobs (Europe)

Just a thought, apologies if it's been mentioned before!

Your idea about the staff and mainly the Player DNA is amazing. +1

Would it be greedy to request more lower leagues in the main footballing nations?

Apologies if this question has been asked before.

It would be great but unfortunately they said won't add leagues anymore.

The managing under 19's / under 21's always comes up but I'm sure SI and Miles have said many times they won't be implementing this. It will be good but no matter how much people ask I don't think it will be done.

It's pity, together other things, this SI decision.

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I'd like to see some improvements in the dribbles.

In FM16 every player dribbles in the same way.

You should create various dribbling styles and assign them to the players.

Furthermore I'd like to see some dribbling skills in game, like elasticos, step overs, body faints, ecc... that would make the game more realistic when managing a team with very technical players.

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With FM being around for so long time there is really very little obvious things that you can make better and that at the same time are "easy" to implement to the existing structure. I think the game is at a point where the risk for introducing a new feature is higher than the potential benefit that might arise.

With the faster loading that came with FM 14 or 15 (dont remember which) the game was kind of "complete" for me and the new introductions arent of the kind that I "must have". So today I see it more as buying data updates and since the Chilean league is kind of abandoned and my personal playstyle is loooong saves where everyone finally are regens, I dont have any reason to buy a new game.

Yet, there is one area where I think something could be made. Its mainly with around the atmosphere and fan interactions. I watch my games in 3D and it would really like to get more emotions when playing big games as derbies or finals which I today notice but I dont feel they generate the extra emotions that those matches normally have. What am I looking for then?

Type of matches - Derby/Clasico/Rivals, Finals, "historical matches" (kind of team never been there before stuff).

- Build up in the media

Before these games I would like there to be a lot more of "news articles". Interviews with current players that respond according to their personalities (helping to get to know them and see how they handle pressure), interview with club legends, interview with fans or fan-leader. Im not talking about anything fancy but using some ingame mechanics like "fan confidence/expectations", "board expectations", "player personality" and serve it in a clever way, like an article with one or two questions.

- 3D matchday: Preview

Before a game starts I would like there to be a short animation (a couple of seconds) in which the players get out on the pitch and stand prepared before the match. This is of course inspired both of real-life like the Champions League entrances as from popular games like FIFA 16 where you have a short intro before a game. In big matches it would be cool if we could get an animation that shows the players entering but also the crowd. You should of course be able to skip this part because otherwise youll get complaints :)

- FANS!!!

Im a spoiled human being! I live in Sweden and at the same time Im chilean which gives me the privilege of participating or watching really awesome supporter-displays, no matter if it is a crazy South american Barra brava jumping all match and throwing paper onto the pitch or extremely well coordinated TIFOs, flares and songs from the swedes on big matches, its all top class and something that generates strong emotions. This I want to see on the game as well and once again I dont think its as complicated as some might think.

What do we have today? Banners, I played a save with a small swedish team and when I finally was big enough even I had big banners on the stadium. I would want there to be more of them around the stadium and more alternatives in the texts

* Name of the team + words like "fans" eg "Nacka Fans",

* Logo of the team, the generic one which changes if you install a logo pack (so connected to that)

* Names of players, manager that the fans have great affection for

* On the Editor I would want to have the possibility of "naming" the official supportergroup, Eg. I could give Universidad de Chiles supporter group the name "Los de Abajo" and the game then could use that entered namefield to create banners containing those words.

TIFO! I would want to see TIFO and since I know that each TIFO is unique in its own way, I know its imposible for SI to create TIFOs that look exactly the same as in real-life but we work with what I know already exists in the game. As you might have noticed, the fanbanners and the team shirts have patterns that are part of the game. My suggestion is to use the same patterns already in the game and apply it to the the stadiums. That way the fans would be able to create mosaic-tifos on the stands with the patterns already in the game and the team colors. I dont know how difficult it would be to add the logo for that purpose. The same patterns can then be used on flags that could randomly start moving (as works with flares on FM 15).

I also remember that when I once won a tournament, all my players started to run to the middle and suddenly I got an "confetti-effect" on my screen. An animation like this one could also be used for the fans representing them throwing paper pieces on the pitch for a nice entrance.

Well, those are my suggestions that could make this game more "alive" for me and that I believe are posible to make (I have been trying to use elements already seen ingame). I have no clue if anyone reads this but Im sure someone can probably take this and make improvents and if we have a lot of luck, something like this can be implemented in the future.

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The one thing that you should take from FIFA Manager. And that is the way to spend money. Building all kind of facilities all over the world, so you can be more popular and make even more money. But, that should not be to complicated, we don't want FM Sims. :-)

And also, we want to open youth academies all over the world...what's the big deal with that?

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Football politics.

If you play total war series, say Rome 2 or Attila, there is a religious influence towards the stability of province. For instance, Christianity, paganism influences, etc... depending on your faction stance, the influence strength determine the happy of a ruled province. You may either embrace certain religion by building churchE's, or against religions like Attila did

Back to football manager, and bring that total war religious faction idea to simulate club politics. take real Madrid for example, you have President Perez trying to stamp him mark, interfering manager decision; Sergio Ramos rallying his allies when he feels the manager incompetence, poor benitez was sacked probably because he didn't support the faction; Cristiano Ronaldo faction wanting to do things the way of his own. By then, if you are a ancheloti type manager, things can be calmed dowm by rubbing shoulder of all mentioned factions, otherwise a fiery mourinho style management might then do a scorch earth approach, not giving a damn to all faction.

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I would love to be able to set a minimum acceptable playing role for loan listed players, or at least to be able to batch-reject all of the "cover for the first team" offers.

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I'd like a quick note at squad registration at season start to let me know how many possible games my team could play this season. IE. With 4 completions to go for the xxxx squad could face xx games this season if they get to all finals, but xx games minimum.

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A start/end of season message informing you which players still don't speak the language so you can send them on courses would be helpful. The option comes up for new signings, but players that joined previously can slip through the cracks.

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I would love to be able to set a minimum acceptable playing role for loan listed players, or at least to be able to batch-reject all of the "cover for the first team" offers.

you can already do this = Offer the player out as "First Team" and then press the lock so it turns red, this means it is non-negotiable (you can do this whenever you see the lock, I do this alot when offering contract to avoid paying to much signon fee to players and agents). And even if you just offer the player out and lets say you get 3 offers at first team, you just accept those 3 and then in the bottom right corner you can "reply to all non responded offers" or something like that.

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International teams when you apply or get offered the job theirs no interview like you do when applying for club teams so would like interviews for international teams and also an 2nd interviews for club teams if they don't know who's the right manager to take the club forward.

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- Why there is no faults on GK anymore? For a game that wanna get close the reality, it's strange, mainly when there were that kind of situation before in old FM versions.

- In "Analyzis" in player profile, should have included Reserve/Youth matches too

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Smarter AI media and questions pre and post match need to be made much more specific based on pin point details

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Pardon if these have been noted before, these are just a few that I have been either wanting to see or been researching the available stats in my games to find.

1. A bit more story and feeling

I remember there use to be birthday messages in older versions, which I thought was a nice touch and the milestones that appear are great to show little bits of info and personal accomplishments. Something a bit similar to this to show relationships or trends would be good, i.e.

The match against Fiorentina marks the 300th game Leonavich and Ceccetti have played together

Leonavich and co. score 1.2 goals a game in the first 20 minutes while Vicenza concede 2.2. The first 20 minutes will likely be full of action, as today's TV coverage match

Leonavich and Rival manager Guardiola have faced each other 16 times in their careers with Leon winning 6, 5 draws and Guardiola winning 5. San Marino are 3-1 favourites in this close encounter.

Leicester are 10 goals away from breaking the Premier League record of 86 goals in a season. They need 1.2 goals per game over the final 8 games to reach the milestone.

I understand this could be quite dynamic and difficult, so perhaps a set of say 100 coded responses could be used where the stat is pulled out of the back end and used where appropriate thresholds are met (as there are some for currently), or randomly when it is two team close on the table, or there is a lul in news such as mid season, out of the transfer windows.

2. I would like to see more options in contracts and discussions to sway people, or at least attempt to, i.e.:

Dual nationality players who refuse to play for your country due to their reputation being so low. At least being able to entertain in a conversation instead of always getting their voicemail.

The ability to offer incentives, such as if you choose England over Spain as your international choice, I will play you in X position, or guarantee you a place in X qualifier.

In a contract, the ability to slate a contract length or 3-5 year plan with players, such as signing a 17 year old with a high PA as a first team player and stating they will be on loan / rotation / learning for 4 seasons, rather than signing them and having them complain about lack of game time after 1 season in the youth side. This varies to a role of key, first team, etc, as it also lets the player know what your intentions are short term and long term when signing them.

3. More dynamic reputation changes based on the game world (international) and better AI in player expectations

I do the San Marino challenge and after some 20-30 seasons, the international team is quite competitive on the international stage. Despite this, and us being ranked higher than Italy for a number of years, players that are not going to be in contention for the Italian team still refuse a call up until the age of 24 at which time they will eventually play for us. I understand football history, previous years reputation etc come into play, however after some 10 years of being ranked similarly or better than Italy and with a much smaller player pool, I would expect some of the lesser players to accept our call ups. To this point I also feel like player expectations are also skewed, where classically better nations always take preference over smaller nations, even though a player is not going to ever be selected for that nation due to the available options.

i.e. French / Algerian, English / Jamaican, Sammarinese / Italian, Angola / Portugal are a few examples where much smaller nations may pick up DN players of lower quality but fail to do so, even later on if these nations become stronger.

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Number 3 is an excellent point, has this been raised as a bug? Essentially it sounds like a knock-on or oversight following the introduction of dynamic rep.

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I'd love to see better decision-making in the match engine re:

- Checking if a player is standing offside before trying to pass to him.

- Checking if a player is running the opposite direction before playing a ball over the top he'll never reach.

- Checking if the ball is going out of play harmlessly (e.g. for a goal kick) before heading it back into my own penalty area.

Tactical familiarity should be less arduous to build. It might be "realistic" but it discourages tinkering and actually playing the tactical side of the game.

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I'm sure we'd love to see players not make poor decisions in real life too. The stopping a ball going out in their favour is annoying & happens too often to be realistic.

If you're not a fan of tactical familiarity give FMT a go, it's set to 100% at all times.

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Pardon if these have been noted before, these are just a few that I have been either wanting to see or been researching the available stats in my games to find.

1. A bit more story and feeling

I remember there use to be birthday messages in older versions, which I thought was a nice touch and the milestones that appear are great to show little bits of info and personal accomplishments. Something a bit similar to this to show relationships or trends would be good, i.e.

The match against Fiorentina marks the 300th game Leonavich and Ceccetti have played together

Leonavich and co. score 1.2 goals a game in the first 20 minutes while Vicenza concede 2.2. The first 20 minutes will likely be full of action, as today's TV coverage match

Leonavich and Rival manager Guardiola have faced each other 16 times in their careers with Leon winning 6, 5 draws and Guardiola winning 5. San Marino are 3-1 favourites in this close encounter.

Leicester are 10 goals away from breaking the Premier League record of 86 goals in a season. They need 1.2 goals per game over the final 8 games to reach the milestone.

I understand this could be quite dynamic and difficult, so perhaps a set of say 100 coded responses could be used where the stat is pulled out of the back end and used where appropriate thresholds are met (as there are some for currently), or randomly when it is two team close on the table, or there is a lul in news such as mid season, out of the transfer windows.

2. I would like to see more options in contracts and discussions to sway people, or at least attempt to, i.e.:

Dual nationality players who refuse to play for your country due to their reputation being so low. At least being able to entertain in a conversation instead of always getting their voicemail.

The ability to offer incentives, such as if you choose England over Spain as your international choice, I will play you in X position, or guarantee you a place in X qualifier.

In a contract, the ability to slate a contract length or 3-5 year plan with players, such as signing a 17 year old with a high PA as a first team player and stating they will be on loan / rotation / learning for 4 seasons, rather than signing them and having them complain about lack of game time after 1 season in the youth side. This varies to a role of key, first team, etc, as it also lets the player know what your intentions are short term and long term when signing them.

3. More dynamic reputation changes based on the game world (international) and better AI in player expectations

I do the San Marino challenge and after some 20-30 seasons, the international team is quite competitive on the international stage. Despite this, and us being ranked higher than Italy for a number of years, players that are not going to be in contention for the Italian team still refuse a call up until the age of 24 at which time they will eventually play for us. I understand football history, previous years reputation etc come into play, however after some 10 years of being ranked similarly or better than Italy and with a much smaller player pool, I would expect some of the lesser players to accept our call ups. To this point I also feel like player expectations are also skewed, where classically better nations always take preference over smaller nations, even though a player is not going to ever be selected for that nation due to the available options.

i.e. French / Algerian, English / Jamaican, Sammarinese / Italian, Angola / Portugal are a few examples where much smaller nations may pick up DN players of lower quality but fail to do so, even later on if these nations become stronger.

In FM12 after I won European championship with San marino (2024) and reached top spot in world ranking all the dual nationality players would 'want to wait their chance with San Marino before committing to Italy' or 'Doesn't want to play for italy'. It takes that kind of turnaround, but then it's better than winning the World Cup :)

I do like your No.2 especially if you're manager of both club and country of those players and possibly their favorite staff. Something like 'Play for our NT and I'll make you first choice for the club/raise your wages/make you captain'... of course if you break your promise the players could retire from international football... would be a nice feat to have for us fans of club & country challenges

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I'm sure we'd love to see players not make poor decisions in real life too. The stopping a ball going out in their favour is annoying & happens too often to be realistic.

If you're not a fan of tactical familiarity give FMT a go, it's set to 100% at all times.

Unfortunately it also removes elements of the game I do enjoy. Can you use edited databases in that mode yet?

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Nope, I know SI always monitor the issue & assessing if the current technical limitations can be overcome. Maybe one day custom league files will be compatible with FMT.

At the moment you just have to decide what's more important to your enjoyment.

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