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Football Manager 2014 - Full Game Feedback/Tilbakemelding 14.1.3


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I've already reported this in the technical bugs forum, but looking at the time of day will probably not get a reply soon, so thought I'd just as well ask you guys in here if that's okay:

This evening I updated my Windows to 8.1. Not getting any sound out of FM ever since. The sound of every other app on Windows seems to work just fine. I've checked all the settings for FM and they seem to be in order. I find this to be quite frutrating, as in contrast to most FM players I actually like playing with the sound turned on. Hope you can help me.

When opening Windows' Audio Mixer, when I test the sound of different sources, the sound of 'Steam' is not responding. Seems to be a Steam problem then? Hope you can help me out. Cheers!

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LOL!!! made two little tweaks and the outcome is like night and day now, what a difference. i play with rangers. so far i had an easy path up to scott. prem. now as we finally arrived in the top league, my team struggled a bit. had wins followed by draws, two loses in a row (never experienced that in the lower leagues :D ) and i had my little rant here about the attributes and their lack of contribution to the game...... i guess it was my tactics... TADA!!! :brock: i used two attacking tactics: both with 4 man in the back 3 midfielders, 2 wingers/IF's and a striker with different roles, depending on the player i used. so we played mentality: attacking and fluidity: balanced in both. only difference was using AMC instead of DM in those formations, the other two midfielders were DLP on support. usually i played the formation with my AMC, shouts i was using were (don't laugh, it worked in lower leagues, i employed new players and thought guess what i will work for Scott. Prem. too... :D not really...) hassle opp. and push higher up. i thought maybe we could emulate barca-style with my new formed Rangers team, haha what a mess it was!!! we were scoring but conceding twice the number as before!!! now i had to go back to the lab and elaborate an new tactic without changing too much, in order to avoid losing tactic familarity... so what i did was rather simple but the impact was/is huge!!! before the season started i brought in two def. midfielders into my squad, one was a free agent: Jermaine Jones and the other one was Kwame Quansah from Heracles. my plan was to build a tactic with one def. midf. for away games. the natural positions for both of them is DM. first change was to let both of them play as DLP, one with D and the other with S duties. they're capable of doing so, cause both accomplished to play the CM position. the second big change was to get rid of the "hassle.." and "Push higher.." shouts. now i use only one for both formations... guess what... "be more disciplined". and WOW it works!!! since then im on a 6 game win streak, yeah!!! and the last change was to replace "Crouch the Slouch" with the young trequartista Will Keane. Crouch played like a diva, f... him :D

I've discovered this too. The more rigid and disciplined the system, the greater the chance of success. I guess you need really inspirational talented players to play a fluid system.

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I've discovered this too. The more rigid and disciplined the system, the greater the chance of success. I guess you need really inspirational talented players to play a fluid system.

In the tactics forum it's explained that playing fluid only works with default, general roles (like winger, central midfielder or defensive midfielder) . When you use a lot of specialist roles (like Inside Forward, False 9, Advanced Playmaker of Ball Playing Defender) it is recommended to use rigid fluidity, as playing fluid would contradict the specialist roles and therefore make your tactic less effective. It doesn't necessarily have to do with talent, it's purely a tactical issue.

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Wow..14 days since release and not a patch yet??I can imagine there are MAJOR problems with the ME that's why that delay...Very disappointed for another year..I played FM13 only for 100hours and was hoping for a better version this year..It is impossible to have a game since the day of the release and can't enjoy it beacuse of so many problems..For the first time in my CM/FM history I am thinking very seriously if I'll buy the next version of the game..I am really frustrated because I am a loyal customer since CM97 and the last two years are worst than ever(talking about ME)..

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I've discovered this too. The more rigid and disciplined the system, the greater the chance of success. I guess you need really inspirational talented players to play a fluid system.[/quote

the other thing i "discovered" is that you don't have to play your players in their natural positions, to me it seems now it's more about where can they be useful for my team. for example, i played Nicky Law as AP/S in my first two years. around the 5/6 week or so, i changed his position to AP/A on my left wing. he scores like no other of my man before in that position. guess both ppm'S cuts inside and gets forward... do help a lot!!!!! sometimes you have to think outside the box and be realistic!!! about the capabilities of your squad.

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Generally having a good time with FM14 after finally making some headway tactically. Anyway, last few games I've had some since in-game injury issues one which resulted in my team ending one game with 9 men on the field after sustaining 5 injuries :eek: I don't have exact numbers to hand but it's been higher than I'd say was reasonable. Is this a known issue or is there perhaps something about the way I'm making my team play that's leading to their injuries? Must be noted that not all have gone on to have injuries that have put them out for several games.

I was going to post earlier about injuries, only the other way around. My team haven't had a single injury since October, and I'm now at the middle of February in my save. I realise I've just jinxed it now, but it's unusual not to have a single injury. There's been a couple of games where players have had knocks and I've taken them off, but none of them have resulted in any sustained layoff.

I know SI have said in the past injuries are generally lower than in real life, not this low though! Not that I'm complaining of course, just saying.

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I've had that.

In another save where I made a direct high tempo tactic I've seen the press say I play a very patient possession game.

It's pointless introducing all these little things when they don't work properly.

Yeah, the press are praising me for my exciting attacking game, but we play Control/Counter and rack up possession.

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I was going to post earlier about injuries, only the other way around. My team haven't had a single injury since October, and I'm now at the middle of February in my save. I realise I've just jinxed it now

My very next game...

fEuCNaN.jpg

My best player missing for almost the rest of the season when we're in a real battle to reach the playoffs.

Unbelievable.

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Wow..14 days since release and not a patch yet??I can imagine there are MAJOR problems with the ME that's why that delay...Very disappointed for another year..I played FM13 only for 100hours and was hoping for a better version this year..It is impossible to have a game since the day of the release and can't enjoy it beacuse of so many problems..For the first time in my CM/FM history I am thinking very seriously if I'll buy the next version of the game..I am really frustrated because I am a loyal customer since CM97 and the last two years are worst than ever(talking about ME)..

There wasn't major problems to begin with.

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Wow..14 days since release and not a patch yet??I can imagine there are MAJOR problems with the ME that's why that delay...Very disappointed for another year..I played FM13 only for 100hours and was hoping for a better version this year..It is impossible to have a game since the day of the release and can't enjoy it beacuse of so many problems..For the first time in my CM/FM history I am thinking very seriously if I'll buy the next version of the game..I am really frustrated because I am a loyal customer since CM97 and the last two years are worst than ever(talking about ME)..

yes, that's why we're on 14.1.3 not 14.1.1 cause there's been no patches

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its no wonder so many goals come from wide areas...if you look in the distribution options for players there are a massive 7 (SEVEN) options relating to crossing which shows how much of a concentration there is on that compared with just 4 for passing...short/direct/risky/less risky...this shows there is not enough opportunity to focus passing particularly to enable more penetrative creative passing...should be more options such as pass to feet/pass into space/slide rule passing along the ground & in the air/more through balls in the box diagonally & straight on (supposedly the risky passes thing is to enable through balls but that so generic...should be options to be more specific as there are with crossing). this would help enormously

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well, just a goal dissalowed for offside, dispite the striker being behind the defender for a volley, then AI score from offside.

there is a silly amount of 4 week+ injures going around on my game as well.

you have to rememeber passing is just passing, you go long or shot.

crossing you go floated, drilled, mixed etc.

so of course there will be more options, and goals from crosses asnd corners on my united save are usualy from low, because they get cleared.

I am getting rather fed up of losing 2-0 leads because of my players missing, hitting woodwork, refusing to shoot when in the area, and also when through on goal, either at the keeper or misses. yet AI get goals because defenders dont tackle anyone on thier one passage of play and they score when through.

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well, just a goal dissalowed for offside, dispite the striker being behind the defender for a volley, then AI score from offside.

there is a silly amount of 4 week+ injures going around on my game as well.

you have to rememeber passing is just passing, you go long or shot.

crossing you go floated, drilled, mixed etc.

so of course there will be more options, and goals from crosses asnd corners on my united save are usualy from low, because they get cleared.

I am getting rather fed up of losing 2-0 leads because of my players missing, hitting woodwork, refusing to shoot when in the area, and also when through on goal, either at the keeper or misses. yet AI get goals because defenders dont tackle anyone on thier one passage of play and they score when through.

The forum search function is a bit lousy, but I couldn't find any posts by you in the Bugs Forum?

Rather than pop in here every few days to vent frustration, why not channel some energy into proactively logging examples? Just an idea.

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I have been buggered on a few things for the past week and had some issues with fbs defence and strikers shooting weak and taking silly attempts..as well far too many long shots. I had been working off of FM13s tactics since I had them memorized and flawless. However, seeing all the hoopla about check your tactics made me visit the tactics site to see what I might be missing. To my surprise many things. I have completely turned my season around with a brand new understanding of how the individual and team tactics work. I am not saying it has fixed all potential "bugs" but I will say im enjoying the game much more now that i have a much better understanding of how this years tactics work. I have been able to stop the 50% percent long shots every game and dropped it too 25-35% long shots and my FBs play...a little better. The strikers still shoot weakly and make some questionable decisions on shots, but maybe that will be improved. I have to say other than the ratings fix im happy with the game. I would suggest everyone spend some time on the tactics site and read through some of the posts and you will improve your game at least a little.

that will be all

I to have done this, this years game seems to be even more tactics orientated, before you had a decent tactic and off you went, now you have to think more about individual and also team tactics. The bugs are still there like defenders for no reason dropping from 7.1 to a 4.9 and then saying they had a good game when pulled up about it but with reviewing my tactics and making them more in depth, that doesn't happen as often. My main bug bare is the high amount of shots either hitting the woodwork or generally off target, ave between 20-30 every game with only 8-10 on target, far too unreal and also defenders just looking at opponents and allowing them to waltz by as if they weren't there, so annoying. Oh and the huge amounts of injuries occurring either in game or in practice.

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I've already reported this in the technical bugs forum, but looking at the time of day will probably not get a reply soon, so thought I'd just as well ask you guys in here if that's okay:

This evening I updated my Windows to 8.1. Not getting any sound out of FM ever since. The sound of every other app on Windows seems to work just fine. I've checked all the settings for FM and they seem to be in order. I find this to be quite frutrating, as in contrast to most FM players I actually like playing with the sound turned on. Hope you can help me.

When opening Windows' Audio Mixer, when I test the sound of different sources, the sound of 'Steam' is not responding. Seems to be a Steam problem then? Hope you can help me out. Cheers!

I'd say it's most certainly a Steam issue... Am running Windows 8.1 myself and had a load of updates installed yesterday (may've been day before, can't quite remember) and have had no issue with sound whatsoever... Not sure what to suggest as am hardly a whizzkid where Steam's involved but sure somebody will be able to help :)

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Anyone noticed that it is quite easy to get good players for free?

I am in my 4th season with ManUtd, and this far I've managed to bring Ahmed Musa, Lucas Romero, Mauro Icardi, Vitinho and now I can bring Maximillian Mayer. All of this players are superb and the best players in their previous clubs whose value now is beetwen 10 and 20 million.

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It's frustrating that, just like in all other FMs ever, any momentum you build up on a winning run is lost when you save it and close the game down. Went to bed last night after a 6-game winning run. Started this morning, lost my first game, and am currently 1-4 down at home at half time in the next one.

It's probably just perception, but it seems to happen all the freakin' time. :(

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The forum search function is a bit lousy, but I couldn't find any posts by you in the Bugs Forum?

Rather than pop in here every few days to vent frustration, why not channel some energy into proactively logging examples? Just an idea.

This is a feedback thread, is it not? Do you think scott MUFC's post does not constitute feedback? Or is there a prerequisite to post in the bugs forum as well? Just so we know.

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LOL!!! made two little tweaks and the outcome is like night and day now, what a difference. i play with rangers. so far i had an easy path up to scott. prem. now as we finally arrived in the top league, my team struggled a bit. had wins followed by draws, two loses in a row (never experienced that in the lower leagues :D ) and i had my little rant here about the attributes and their lack of contribution to the game...... i guess it was my tactics... TADA!!! :brock: i used two attacking tactics: both with 4 man in the back 3 midfielders, 2 wingers/IF's and a striker with different roles, depending on the player i used. so we played mentality: attacking and fluidity: balanced in both. only difference was using AMC instead of DM in those formations, the other two midfielders were DLP on support. usually i played the formation with my AMC, shouts i was using were (don't laugh, it worked in lower leagues, i employed new players and thought guess what i will work for Scott. Prem. too... :D not really...) hassle opp. and push higher up. i thought maybe we could emulate barca-style with my new formed Rangers team, haha what a mess it was!!! we were scoring but conceding twice the number as before!!! now i had to go back to the lab and elaborate an new tactic without changing too much, in order to avoid losing tactic familarity... so what i did was rather simple but the impact was/is huge!!! before the season started i brought in two def. midfielders into my squad, one was a free agent: Jermaine Jones and the other one was Kwame Quansah from Heracles. my plan was to build a tactic with one def. midf. for away games. the natural positions for both of them is DM. first change was to let both of them play as DLP, one with D and the other with S duties. they're capable of doing so, cause both accomplished to play the CM position. the second big change was to get rid of the "hassle.." and "Push higher.." shouts. now i use only one for both formations... guess what... "be more disciplined". and WOW it works!!! since then im on a 6 game win streak, yeah!!! and the last change was to replace "Crouch the Slouch" with the young trequartista Will Keane. Crouch played like a diva, f... him :D
I've discovered this too. The more rigid and disciplined the system, the greater the chance of success. I guess you need really inspirational talented players to play a fluid system.
In the tactics forum it's explained that playing fluid only works with default, general roles (like winger, central midfielder or defensive midfielder) . When you use a lot of specialist roles (like Inside Forward, False 9, Advanced Playmaker of Ball Playing Defender) it is recommended to use rigid fluidity, as playing fluid would contradict the specialist roles and therefore make your tactic less effective. It doesn't necessarily have to do with talent, it's purely a tactical issue.

I wish people would keep tactic discussions in the T&T section. I didn't want to know this before I've even tried the demo.

As I have seen it, it worries me a little. It sounds more like a "preset" clash than a tactical problem. I noticed somewhere around here that someone (wwfan I think) mentioned matching a players attributes to a role, so, if what the people above have said is true, we have to avoid matching roles deemed "specialist" - by someome (SI? wwfan? ....?) - when setting the team to fluid.

Have SI set certain roles in the TC as "specialist" and stated that these roles will clash with fluid teamplay or does this idea come from a user? Are these clashes evident on the relevant selection screens? Is there a sliding scale of awfulness depending on how many "specialist" roles are selected when playing fluid? If I only select an "Advanced Playmaker" will the play in his area of the field be compromised or is there a lesser, general effect across the whole pitch?

I really hope this isn't true as it feels like another step on the road to homogenised gameplay.

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Anyone noticed that it is quite easy to get good players for free?

I am in my 4th season with ManUtd, and this far I've managed to bring Ahmed Musa, Lucas Romero, Mauro Icardi, Vitinho and now I can bring Maximillian Mayer. All of this players are superb and the best players in their previous clubs whose value now is beetwen 10 and 20 million.

How free? free transfer? out of contract? etc. also what is the actual cost of signing them, agents fees etc?

Sounds worthy of a bug report if you can collate some data.

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This is a feedback thread, is it not? Do you think scott MUFC's post does not constitute feedback? Or is there a prerequisite to post in the bugs forum as well? Just so we know.

If he's going to repeat the same things parrot like (which he is) then a post in the bugs forum would get him an official response.

Before deciding how the forum should be moderated you need to go into user histories in the depth we do before doing your barrack room lawyer impression :)

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I wish people would keep tactic discussions in the T&T section. I didn't want to know this before I've even tried the demo.

I feel the same but when we direct people to the T & T/ Bugs forums we're accused of all sorts of dictatorship :)

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How free? free transfer? out of contract? etc. also what is the actual cost of signing them, agents fees etc?

Sounds worthy of a bug report if you can collate some data.

Like, their contracts expire in 6 months time, they keep turning down contract offers from their clubs and you just put up a contract offer in january. Also, there was no AI clubs offering them contracts which is strange considering they are really top players.

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If he's going to repeat the same things parrot like (which he is) then a post in the bugs forum would get him an official response.

Before deciding how the forum should be moderated you need to go into user histories in the depth we do before doing your barrack room lawyer impression :)

I don't need to do anything because 1) I'm not deciding how the forum should be moderated, unless you can point me to where I was? and 2) I'm not a moderator. On the other hand, you are, so if there is a limit on the amount of times someone is able to post related feedback (Or repeat things like a parrot, as you so diplomatically put it) it should be made clear that is the case.

In a way, I have a touch of sympathy for you moderators. On one hand, this is an official SI Forum, so a degree of trying to argue against the tide of opinion about the games flaws is to be expected, even if it does appear to border on the sycophantic; a Courtesan doesn’t get to where they do without some false platitudes. But that sympathy dissipates rather quickly when you see the ridiculous lengths some of you will go to argue black is white, and when someone, who has paid good money for a product, is decried as a parrot for providing feedback. The £30, or whatever he paid for the game, should entitle him to repeat it, if he so wishes.

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I don't need to do anything because 1) I'm not deciding how the forum should be moderated, unless you can point me to where I was? and 2) I'm not a moderator. On the other hand, you are, so if there is a limit on the amount of times someone is able to post related feedback (Or repeat things like a parrot, as you so diplomatically put it) it should be made clear that is the case.

In a way, I have a touch of sympathy for you moderators. On one hand, this is an official SI Forum, so a degree of trying to argue against the tide of opinion about the games flaws is to be expected, even if it does appear to border on the sycophantic; a Courtesan doesn’t get to where they do without some false platitudes. But that sympathy dissipates rather quickly when you see the ridiculous lengths some of you will go to argue black is white, and when someone, who has paid good money for a product, is decried as a parrot for providing feedback. The £30, or whatever he paid for the game, should entitle him to repeat it, if he so wishes.

I don't argue the finer points of FM as I long ago learnt that two sides very often never meet :) so don't classify me in any camp.

I moderate the forums, as per the house rules and as per SI (who own the forums) request.

Even people who pay "good money" are expected to abide by those rules and requests.

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Like, their contracts expire in 6 months time, they keep turning down contract offers from their clubs and you just put up a contract offer in january. Also, there was no AI clubs offering them contracts which is strange considering they are really top players.

Letting contracts expire is normal under Bosman, not having AI clubs offering them contracts isn't, so some examples in the bugs forum would be much appreciated.

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Indeed, and as far as I can see, Scott is doing just that, no?

Nope, he's repeating the same things over and over despite being advised/requested to report his findings in the bugs forum as well.

That's called spamming :)

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Ok, excuse me for seeming so down on the game, but the point of feedback is generally to whine about what you dislike in the hope it's changed.

So! The filters in team selection hovering over instead of nudging data fields across is so annoying, and the fact it constantly vanishes when you move to a profile or another page... Ugh. It's infuriating. What a stupid thing to screw with.

The tactic options are better and also worse. I do like having the ability to add some shouts, but getting rid of the other options was plain moronic. The formation layout is TINY, you have to focus to see what's what in terms of what a player's role is.

The contract offer page is terrible with the tiny tiny box for clauses.

Players are STILL demanding WAY too much in wages. Does ANYONE think a player on £8k a month would reject £30-50k a month at a higher rep club or that they'd have the audacity to ask for £250k? ORRRRR that they'd walk away when you offer them £150k a month? I'm sure SOME would be that idiotic, but most certainly wouldn't.

Then there's the fact we've only got ONE damned skin and it's WHITE. People play the game for long stretches and white is too bright.

There's still no slidy bars for training either, which i know some like, but others (like myself) would love to have back.

And why OH WHY do we STILL not have a search option for under 18/21/23 level coaches/managers or a search for national staff with unrealistic targets ruled out? This is such a bloody glaring omission, how can they not see this is a requirement? I'm so tired of spending weeks trying to get a bloody assistant manager or under 18's manager at national level just because i can't rule unrealistics out. I can't even post a bloody advertisement for a whole bunch of staff positions either.

I cannot fathom why they keep screwing with some things, it's like there's some idiot at the top saying "hey, we're constantly trashing the competition so lets change things."

I have to ask, who would be stupid enough to pay real money for extra in game money when they could either set higher budgets in editor or add a manager at somewhere like PSG and sell one player they don't want for something like £50mill. These bought cheats are an alarming sign that we're moving to this hellish world that mobile games are in. What next, pay them £69.99 and you get a big stadium, an invincible season, messi and ronaldo? Fans should be very worried about this trend, i'd hate to see it get to where you have to pay money to add another manager or have a game that starts with the big leagues and to have more you'd have to pay 69p per league.

There are a few good points, like 2 dropdowns when you're managing at club and national level.

Also, when the game updates, do saved games update too or do i have to start all over again? I know that squads and staff won't update, but will aspects of gameplay and so on update?

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Nope, he's repeating the same things over and over despite being advised/requested to report his findings in the bugs forum as well.

That's called spamming :)

he's spamming?! Yes, if you say so. You're the Moderator after all. Although I'd be interested how many times those that have spammed arguing that the game isn't flawed have been advised that they too are spamming when they churn out the same thing over and over defending the game. That's rhetorical, in case you were wondering.

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he's spamming?! Yes, if you say so. You're the Moderator after all. Although I'd be interested how many times those that have spammed arguing that the game isn't flawed have been advised that they too are spamming when they churn out the same thing over and over defending the game. That's rhetorical, in case you were wondering.

To put your mind at ease, i am reminded by the mods on occasions about defending the game too much, so it does happen.

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it sounds like im ranting but im really pissed off with this game. i was finally having a good run of form, having 12 games unbeaten. all of a sudden, i lost a few key players to injuries and it started going downhill. i was losing to teams at the bottom half of the table, getting totally dominated, my strikers cant score, morale went so low. i had several team meetings and they dont do ****. i went 5 games without a win and my first place buffer cut down from 9 points to 2 points.

middlesbrough and blackburn, both lying in the bottom half of the table are dominating my team. middlesbrough having 32 shots in total.

other club strikers are also having hell of a season with about more than 20 goals for them, while my striker has gone 10+ hours without a goal.

im literally hurling vulgarities over here cause my players cant play well for nuts and i cant do anything that can fix my team's morales. their player ratings suck, their passes get intercepted so easily, they cant close down opponents for nuts. and it is april, near the end of the season and the match practice is not even full yet.

and it seems that fullbacks and wingers like to go to the byline, THEN CUTBACK TO PLAYERS outside the box. WTF?!

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it sounds like im ranting but im really pissed off with this game. i was finally having a good run of form, having 12 games unbeaten. all of a sudden, i lost a few key players to injuries and it started going downhill. i was losing to teams at the bottom half of the table, getting totally dominated, my strikers cant score, morale went so low. i had several team meetings and they dont do ****. i went 5 games without a win and my first place buffer cut down from 9 points to 2 points.

middlesbrough and blackburn, both lying in the bottom half of the table are dominating my team. middlesbrough having 32 shots in total.

other club strikers are also having hell of a season with about more than 20 goals for them, while my striker has gone 10+ hours without a goal.

im literally hurling vulgarities over here cause my players cant play well for nuts and i cant do anything that can fix my team's morales. their player ratings suck, their passes get intercepted so easily, they cant close down opponents for nuts. and it is april, near the end of the season and the match practice is not even full yet.

and it seems that fullbacks and wingers like to go to the byline, THEN CUTBACK TO PLAYERS outside the box. WTF?!

Hope they fix this.

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