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Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.


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On my current FM save, I have just got to the FA Cup 3rd Round with a Blue Square South side (for the first time in my whole FM playing career, I might add). I got drawn against Everton away.

Now, surely, this is something akin to winning a trophy? I mean, the glory, putting the club on the map, the money!

I wanted to feel the media interest, sense the buzz around the city of St. Albans and hear all about how my players are being sponsored by some sleazy tabloid. :D

I wanted to have a report on how our supporters enjoyed (or didn't enjoy) the occasion after the game.

In short, I wanted a bit of build up and reaction. :thup:

I guess this is just as relevant for top sides when their club does something out of the ordinary, whether that be in the FA Cup or the Champions League.

I think it would be great if the spotlight fell on you a little more. Perhaps add a bit more of a context to such a special occasion. :)

C.

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One thing I think would be good would be better interaction with the Chairman/Director. I watched the Barcelona documentary last night on Joan Laporta and was surprised how much time he spent with Frank Riijkaard (03/04 season). It was a good insight into the background of a club and wonder if it could be incorporated into the game.

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Revamp the finances, set wage limits more accuratly for exanple appearance fees should have a realsitc limit to the point where you cant go into debt because of add on clauses. Also projected earnings for the year and cost of travelling and sending players to specialists should be more prevelant?

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Another thing that might help is if a player is unhappy with training then when viewing the squad screen an icon should appear next to his name like it does when he is concerned about something, then you can click that and the slight concern box can say unhappy with high trainign load etc, this would make things alot easier to monitor. thanks

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I don't know if this has been said but i'd like to be able to vote for the world player of the year awards. I know it's not like we watch the players week in week out on the game but it would be nice to be included instead of the usual message stating how each manager gets 3 votes etc.

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I don't know if this has been said but i'd like to be able to vote for the world player of the year awards. I know it's not like we watch the players week in week out on the game but it would be nice to be included instead of the usual message stating how each manager gets 3 votes etc.

you can if you manage an international side

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Would like to see a real time editor included with the next version...along the lines of f.m.r.t.e. in fact as the guy does such a good job why dont si ask if they can use it.....might not be for everybody but it would be nice...yes i know we have the standard editor but this would be a nice extra...thank you....

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i would like to see a training update. instead of just "aerobic, shooting" catergories perhaps you could see a timetable of the week with timeslots and then you could choose activites for that day and the timeslot with a dropdown menu.

activities like weightlifting to build strength, running/sprinting to build pace, 5-a-side to build off the ball movement and positioning.

simple way for a training regime and much more easily in control.

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i would like to see a training update. instead of just "aerobic, shooting" catergories perhaps you could see a timetable of the week with timeslots and then you could choose activites for that day and the timeslot with a dropdown menu.

activities like weightlifting to build strength, running/sprinting to build pace, 5-a-side to build off the ball movement and positioning.

simple way for a training regime and much more easily in control.

i am sure that was done in an early version of pm manager when gremlin use to publish it....never liked it in that.....

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A small thought, sometimes between matches i go on holiday to speed the game up and on this version if i set to return for next match my ass man does the press conference for me and messes it up causing a bad performance on some occasions therefore is there anyway of having an option to return before press conference, maybe if the best way to do this is to change return for next match to return the day before next match, incase there is a press conference, thanks.

I used to do this but had same problem, I figured out that if you set "continue game timeout" to instant in preferences, then the game will skip through until your next 'red' inbox message, which will either be match or press conference - hope that helps

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I don`t know if this has been mentioned in this monstrous thread but here is my suggestion...How about having an option to have a director position available similar to the position that Dennis Wise has at Newcastle Utd. It would be a challenge to manage a side with players that you don`t have a choice of who comes in :)....just my 2 bob.

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I used to do this but had same problem, I figured out that if you set "continue game timeout" to instant in preferences, then the game will skip through until your next 'red' inbox message, which will either be match or press conference - hope that helps

ok thanks alot

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I would also like to see the board not more or less threatening you for making suggestions i have pulled my team from nowhere to the championship and they say theyre sick of me making request they should appreciate what i have done for them more, and if the A.I is to stupid to not automatically upgrade facilities often enough then we shoud be allowed to suggest it as much as we want.

Thanks

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I have been playing FM09 for quite a while now and am becoming more and more frustrated with the tactics and the lack of information in the game not having been developed enough whereas the press conferences which were developed in my opinion haven't added anything to the game....

i would like to see more options within the tactics especially as whatever i do with my goalkeepers options he cant seem to get a passing percentage over 40 per cent ever which means his rating is poor unless he makes numerous saves, also there is not enough options to control stuff as all seem to be on a slider rather then having overall methods of playing etc.

also i think that more parts of prozone should be included as this would help more and more with the improvement of the game experience and help improve the team/tactic more.

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My wish (and apologies if this has already been mentioned):

During a match, when a player has a small injury (Green cross displayed), I would LOVE to know what kind of injury he has!

eg: It's 20 minutes in and my guy has the injury but his fitness still says '91'. Is it a dead leg?, a bruised thigh? a gash on the arm? Shall I sub him or leave him on?

IRL a manager would know immediately what was wrong with the player (which kinda makes it easier to choose whether to sub him or not, don't ya think?) :)

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I have here a suggestion,to make arranging friendlies easier.So you see,clubs IRL,go on tours of countries for their pre season.Now I know,we can do it in FM,but often,clubs reject etc.How about trelling the ass man to set up a tour of Sweden,which he automatically does ?

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I would like the option to tell my reserve and U18 squad to play with the same formation as my first team (not the same overall tactic as it is now).

I currently have a very attacking 4-4-2 diamond set up for my first team. I would like the reserves and youth to also play with a 4-4-2 diamond so the players get experience in the same positions as the first team. However, an attacking setup might not be so good for them due to their status in their respective leagues.

I would like to be able to tell my assistant, 'yes play with the 4-4-2 diamond but alter the mentality etc. on a game by game basis'.

Anyone else agree with this and know what I mean?

C.

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Sorry if this has been mentioned but there are too many pages to check. I would like to see the option of making a player train with the youth team if they miss behave or play really badly. Sometimes fining them just doesn't satisfy the rage or frustration that some players can cause.

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Negotiating contracts

As it is now when you are negotiating contracts the player will let you know how much he wants and the contract offer is automatically set to the players wishes.

You give a counter offer and wait for a few days for the player to make up his mind. If the player rejects the offer he will give you the reason(s) for doing so and you can make a new offer.

Now the bad part that i want changed is that when you do offer the second contract, the values of salary etc. are back to what the player wants. This makes it really difficult to remember what your first contract offer was set to. Especially when you have multiple negotiations going at the same time.

What i want added is that the values of the contract don't revert back to what the player wants but instead to my last offer. I can still see what the player wants at the top and don't need to remember that. That way i don't have to remember the details and i can increase the relevant parts of the contract until we reach an agreement.

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My wish (and apologies if this has already been mentioned):

During a match, when a player has a small injury (Green cross displayed), I would LOVE to know what kind of injury he has!

eg: It's 20 minutes in and my guy has the injury but his fitness still says '91'. Is it a dead leg?, a bruised thigh? a gash on the arm? Shall I sub him or leave him on?

IRL a manager would know immediately what was wrong with the player (which kinda makes it easier to choose whether to sub him or not, don't ya think?) :)

Definitely something that would be good.

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Something for lower league management:

Being able to deal in hundreds of pounds.

For non-league clubs there's a big difference between £0 and £1,000

I remember when St Albans bought Gary Elphick for £150!!!

It would also give me some kind of transfer budget to deal with.

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I just thought of something, when you are advertising for coach, scout, etc. you should be able to specify target ranges for some of their skills, so you don't have to look at all the applicants.

I was looking for a new scout just now and had to look at about 20 useless (c. 8 ability c. 8 potential) to get one decent (13,13) and one v. good (16,15) scout.

I don't mind the time frame but looking at a mass of people who are just chancing their arms should be my secretary's job.

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My bad, I posted this into a different thread before I saw this wishlist one...

Is it just me or should there be an option you can select where you could play through a game and never get sacked? Don't get me wrong, I'm very competitive and I play like it, but having to start over with a new team every time you get sacked sort of sucks for those managers out there who just want to have a go at one particular team. My suggestion is to include such a 'Can't Be Sacked' option so that you can play feeling assured that you don't have to start over if you make a huge error or your team goes awry in the table. Sometimes people (or again, is it just me?) want to play for the fun of it, doing what they want to and trying to live a fantasy life of being a manager without all the pressure of having to start over. Sort of a sandbox mode if you will.

I'll give you an example: In last year's version I was playing Bognor Regis. In two seasons I had them promoted into the Conference Premier and not only gotten them out of the red, but also made them a few hundred grand. I got great players and received no complaints from the players or the Board. During those two seasons I wasn't expected by the Board to do anything other than mid-table mediocraty in the league farther down (can't remember if it was North or South). BUT...instead of getting a new contract they decided to go with someone else. I absolutely did not get that. I poured a lot into just those two seasons and I felt extremely jipped that with all the positive headway I made, I still had to start over. Incredibly lame. I was so mad that I abandoned the 2008 version for the last 6 months before purchasing 2009.

I would think it not very difficult to include a No-Sacking option in the game. All you'd have to do select a checkbox to disable the board from sacking you and instead offering you a new contract every spring. That's it, that's all, no harm no foul. Everything else could remain the same. Suggestions/comments?

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Something for lower league management:

Being able to deal in hundreds of pounds.

For non-league clubs there's a big difference between £0 and £1,000

I remember when St Albans bought Gary Elphick for £150!!!

It would also give me some kind of transfer budget to deal with.

Yes this would be a good idea as well!

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I would also like to see the board not more or less threatening you for making suggestions i have pulled my team from nowhere to the championship and they say theyre sick of me making request they should appreciate what i have done for them more, and if the A.I is to stupid to not automatically upgrade facilities often enough then we shoud be allowed to suggest it as much as we want.

Thanks

You made an excellent point here. Please SI, take note of this point!!

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The main thing i would like to see on the next version is chairmen stats pages. This could include things like estimated wealth, relationship with you, buisness accumen, financial stability, expected involvement in running the club, commitment, patience with you. The chairmen could also take economic downturns and no longer be able to fun the club and even encourage mass sellings; as seen at portsmouth currently. this would make the game more realistic.

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Simple request. Add an option to have the player names of your entire team showing in the 3d mode.

Yes, you somewhat know where your players are/supposed to be and you can sometimes recognise them say if someone is bold or red-haired, but this just makes things a bit easier.

In 2d mode you had jersey numbers to go from.

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My wish (and apologies if this has already been mentioned):

During a match, when a player has a small injury (Green cross displayed), I would LOVE to know what kind of injury he has!

eg: It's 20 minutes in and my guy has the injury but his fitness still says '91'. Is it a dead leg?, a bruised thigh? a gash on the arm? Shall I sub him or leave him on?

IRL a manager would know immediately what was wrong with the player (which kinda makes it easier to choose whether to sub him or not, don't ya think?) :)

It's kind of already in the game. If you click a player's name during a match you can see what type of injury it is, "potential foot injury", "potential groin injury" etc. But I agree, it would be nice to have a bit more info about these knocks during matches..

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i think it would be intresting if they started a 2 player mode where you and your friend can be a management team so one of you is the manger and your mate is assistant manager this also opens up a mode where you can begin your career path on the game as an assistant manager and work your way up i kno you can do this now as an international manger you cna give a friend the u21 job but i would be good to do it at club level because then you can give him the option to run your reserves and u18 teams and maek him run pre season and contracts or press confrences stuff u make make the computer do now and not happy with what they do

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1. (I think I may have already mentioned this somewhere in this thread before)... The ability to ask/order a player to work on his weaker foot. In my current game, I have signed a DR/L whose natural position was DR but his foot was 'left only'. I think I should be able to ask him to work on his right foot if he's going to be playing at right-back!

2. A 'knock-on' effect with new position training. If I sign a player who can play MR and AMR, and I want to train him to play on the left, then I shouldn't have to choose between training him as ML or AML. I can understand if he could only play MR that it would make sense for him to only be able to train as ML, but since he can play both MR and AMR, I should be able to train him as ML and AML (I hope that all makes sense). I think I'm right in saying that currently if I trained him as ML and then once he was 'Accomplished' trained him as AML, his ML ability would deteriorate.

3. A certain degree of transferability between positions, particularly the wide positions. This is vaguely linked to point 2. Given the way wingers switch sides these days, it would make sense to me that a right winger would have skills that he could transfer to playing on the left and vice versa. Obviously, there is a debate to be had over whether a player like David Beckham would adapt as well to playing wide on the left as Cristiano Ronaldo does, and so this won't apply to all wingers. However, I would like to see it in full-backs as well, since again, I am asking my player to fulfill the same role, just on the opposite side of the pitch. I don't think it's reasonable that my right-back should have a shocker simply because he's being asked to play left-back. It might make sense to link this ability to switch sides to the player's ability to use either foot, i.e. if he is 'Right only' then he won't be as effective at left-back as a right back who can use either foot equally well.

4. The ability to ask for a specific amount of money to be added to my transfer fund. For example:I am a Championship club. I have £500,000 left in my transfer budget, and I want to sign a player for £650,000. If I ask the board for more transfer money, they do one of two things: (a) refuse, or (b) agree and give me something like £2m. I only want another £150,000! I don't want the board to put the club in financial jeopardy by giving me £1.85m more than I need.

5. I want to be able to ask a player to work on a specific aspect of his game. I have a regen in my current game who can play DC, DM, MC. His defensive stats are pretty good, but other than that his technical stats are mostly single-figures. I want to play him as a DC, but his heading is only 10. I want to be able to ask him to concentrate on improving his heading since I am satisfied with the rest of his stats. I also have a very promising goalkeeper who would be my first choice if it weren't for the fact that he has 8 for positioning, and this has cost me several goals when I have played him. If I could ask him to work on his positioning then it would save me having to sell him and find another keeper as good and as cheap. I'm not expecting him to get 20 for positioning within a year, but it would be nice to be able to get it up to 13-ish within a couple of seasons.

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- Don't try to emulate real life football. Most football matches are not very interesting to watch, and watching 60 games that emulate real life football will never be a success. Especially if you do manage down the road to make it 100% realistic, which it luckily isn't right now.

- Less emphasize on tactics. This is a footy game, not a tactic simulator.

- Make the big teams better at buying players(this has been improved though, but needs more).

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From another thread, but I thought that might as well go in in here.

Sorry if these things have been mentioned before (I'm quite sure they have), but I can't be bothered to read ~a billion posts in this thread ;)

Here we go..

- Transfer negotiations: What I'd like to see is maybe a new screen called "negotiation table" where both parties canstart off with their initial offers/demands and adjust them in round robin fashin.. that means, the bidder improves his bid, the seller then has a chance to lower his demands. It would be brilliant if the AI tema swould tell you things like "we're not willing to discuss the matter any longer, take it or leave it" or something similar. The Anstoss Series had something like that ages ago, and whilst it wasn't perfect, it was really excellent.

- player contract negotiations: see above

- multiple bids for a single player/contract of that player: it would be a nice feature if a player that has offers from multiple teams would, before making his decision, put some demands on the table that would make him join your team rather than another. You can then accept these demands or let him go. If then again multiple teams accept the new demands he could come back once more until only one team is left. -- of course you'd need the exception if a player does have strong team preferences and does either not want to join a particular club or wants to move to a certian club anyways.

- Feeder clubs... - When the board asks me for a specific feeder club I'd like to have feedback from the club I'm about to target if they are actually willing to form an affliation with my club. That would make it easier to choose from a number of clubs the player may want to have an affliation with. For example, I'm despertely trying to get a second work permit feeder club rom an active league. AFAIK that leaves Belgium, Poland, and, for South Americans, Spain. However, I just can't get any of the teams, even without existing feeder club, to become my feeder club. The only feedback you get is that no link could be formed and you have to wait a couple of months before trying again... maybe this one is not really a negotiation but I feel it is linked.

In my opinion these areas lack interaction between the involved parties. It is just pure trial and error and does not feel linked.

IRL, if you don't just say "I won't sell" or come back with ridiculous demands (say, 4 times the offer), clubs would not just pull out of negotiations, especially when 2 days later they come back with the same or a slightly higher bid.

When you're trying to buy, certainly you wouldn't offer, say, 2 million, being asked for 4, then offer 3 and being asked for 5, but that's what happens in the game (occasionally, but hey). At times, it is/feels random.

Imho, negotiations are one of 3 areas that can and need to be vastly improved in order to move this game forward. The others are tactics (well, the slider system) and training (which currently does not seem to have any real effect on player development rates..), but that'S a different story.

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Trophy Cabinet

As SI already have the licence to run the competitions, apart from the premiership, majority of EU competitions are there and national ones. Do SI need a seperate licence for the actual image of the trophy? I would have thought this was a package, if it is already licenced then we should certainly have a trophy cabinet, somewhere to see whats outstanding, what we haven't won that we possibly could.

Real World Ticker

JimmyIOCS thought this was a bad idea, and i can't understand why, FIFA 09 has a virtual ticker and its quite handy to keep up to date on your current team. The amount of time spent in FM you might miss something. Seems like a good way to keep up to date with whats happening in a league or team of your choice.

Football Manager Profile

I want the world to see every intricate detail of my game, what i've spent, the trophies i've won, my preferred tactics, all of this could be exported via the web and hosted up on SI. It would create a social network element to support the game. FM boasts one of the, if not the, most loyal community ever, get it interacting.

Career Earnings

These should be able to be invested in the club through stocks/shares or setting up a foundation at the club that you fund yourself once you have earned enough, this could then increase your chance of developing some really really good home grown talent, as your spending a little more than most in youth development.

Set "Short Term Plans"

As a manager you should be able to set a Short Term Plan, instead of it always being blank, whats the point in having it there? You could choose from a list of options such as "Go on a winning streak" or "Concentrate on winning home games" these could see an increase in player morale or confidence in you for addressing the current issues the squad face.

Sending Players to Specialist

Send to Specialist is already in the game, but i think it should be expanded, there should be a choice of who to send him too, and different recovery times, give you the option to chose, you may want him to travel to america and be out for longer, but that particular specialist is "World Class" and trade a longer recovery period for a higher chance of that injury not recurring.

Communicate with Fans

Maybe have an option to chose a prescripted comment to post in the matchday program, may inspire fan confidence a bit more, i've noticed there is no way to directly interact with fans, and i think it has a huge effect on how the board judge you.

Opinion Shows / Phone In Shows

These are a huge part of the football world, and could provide enhanced feedback on how the fans think your doing. Basically would be an extension to the Media module, but would certainly provide something fresh.

League Tablss show more Data

League tables should show recent form, for example the last 5 games, if you look at Sky Sports football league tables, they have 5 blocks that are the results of the last 5 games. green for win, red for loss and grey for draw. You should also be able to drill down in the league, and be given a graph of your current years progress similar to the sky sports system its really good.

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Real World Ticker

JimmyIOCS thought this was a bad idea, and i can't understand why, FIFA 09 has a virtual ticker and its quite handy to keep up to date on your current team. The amount of time spent in FM you might miss something. Seems like a good way to keep up to date with whats happening in a league or team of your choice.

It would be far too confusing though having items relating to both the real world and your game world. FIFA 09 may have a virtual ticker but it doesn't bring you transfer news relating to the game in the same way, if at all (have only tried out the Be A Pro mode)

League Tablss show more Data

League tables should show recent form, for example the last 5 games, if you look at Sky Sports football league tables, they have 5 blocks that are the results of the last 5 games. green for win, red for loss and grey for draw. You should also be able to drill down in the league, and be given a graph of your current years progress similar to the sky sports system its really good.

I'm a big supporter of being able to show more data and present it in a different way. It might not appeal to the mainstream but for stattos like me it would be useful.

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I'm a big supporter of being able to show more data and present it in a different way. It might not appeal to the mainstream but for stattos like me it would be useful.

Yeah i have to agree there Ter.

The way that date is presented provides so much more context and promotes understanding, you can really see where the team are falling short or where you need to improve, by displaying a few nice graphs and some more detailed stats.

I would love to see the same system that sky sports use put into FM. Im not saying copy, im saying take their idea of displaying data and make it your own.

Just look at how much detail is available within one click from being on the league table screen.

zwja0i.jpg

So theres Sunderland sitting in 12th place, i can see the form from their last 5 games instantly just from the colors. Now if i actually click the "Form" (those 5 colors) watch what happens ...

23lco6v.jpg

^ how cool would that be in FM!

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These may have already been posted but here's what I'd like to see in future FM's

Stadium/Training:

How about potentially having more say in the matter when it comes to your board expanding your stadium or upgrading your training facilities. On a few other games, you can decide yourself how big to build your stadium, I'm not saying that it has to be that dramatic, but it would give you a say in the club as you are the manager. To be able to visually monitor the progress using computer generated stadia (like those in LMA Manager?) would be a great addition to the game, if possible.

Interaction:

Although it has been improved in the years, the interaction is actually pretty poor. e.g. I would like the odd occassion when my player is in trouble away from the game, as a manager i can publicly react to this which will effect my relationship with the player.

Media: When I attend a press conference, I don't want to be repeatidly answering the same questions every week with only five possible mindless answers (that also seem to have answers on a scale of 1-5) I dont think the questions asked are realistic. A real life journo would not ask a manager "Relegation rivals Blackpool are away to QPR this afternoon, what do you make of thier chances?" first of all i'm sick of answering this question when i'm 30 games into my season and sitting comfortably in 6th place therefore i am not in danger of relegation, also, when your following question is the same but referring to Plymouth's match then you just want to storm out!

Board: I've mentioned it more below, but the ability to have a relationship with your chairman i think is needed.

Players: Just more options, freshen it up a touch. Maybe more of an insight into how what you say to them will actually affect the game, some times it can be hit/miss.

Fans: Again, more mentioned below, but this is probably the most important relationship in football. Without them onside, a manager is struggling. You should be able to interact towards the fans in order to form a bond, the manager of my football team is adored by the fans, not only for his managerial performances, but about how he talks to, and about, the fans.

Contracts:

First of all the board are too slow in renewing your deal, regardless of how well you are doing. For players, and managers/staff there needs to be more options e.g. a player can leave for £15m if there is an offer made by the "big four".

Also, when renewing contracts, any players doing well for me request ridiculous wages, or even, are just not interested in renewing their deals! Players should be more open to contract extensions, players playing well in real life don't all want to leave on a free!

A post was mentioned above saying about when players have multiple contract offers. When reading about real life transfers for my local team, alot of teams are attracted by the stadium and the fans for example. You should be able to sell your club to a player, rather than have to offer ridiculous wages.

Board requests:

When making board requests you should be able to justify to the board why your needs should be met. Also, when you have your monthly summary, you should be able to discuss the current state of the club and the future, rather than just being told. The chariman/manager relationship is very important and you should be able to build on it.

Better/More Feeder Club Options:

Yes you can select a specific type/club after a while at a club, but selcting a club never works. I've been looking for a team to send my talented youngsters out to with my Swansea team for 6 years, and I've only been given the option of mediocre clubs where my players will reject. Maybe the option of selecting a range of leagues to search for a suitable team from would be appropriate. And when you select a specific club, if a deal cannot be completed, then maybe a few suggestions of other similar teams who may be available to form a link with could be added, this will be more useful than the board pretty much saying "better luck in a few months time".

Training:

As much as I love, and am addicted, to FM, the training always disappoints me. The training, and your scheme's seem to have no relevance. They some how need to be vastly improved, otherwise, just disgarded.

Fan Trouble:

Again suggested above, and again this would create more interaction between the fans. Again, it doesn't have to be dramatic, but this happens in football and therefor is likely to happen in FM.

Board Confidence:

I mentioned it a little above, but this part of the game disappoints me so much I thought it deserved it's own section. I'm six years into my current game, and with my two teams (Swansea City, AFC Telford) I've had great success. After two impressive finishes in the Championship with Swansea, I won the league to get to the Premiership. There I finished 11th in my first season, before a very impressive 6th place finish in the next season to qualify for the UERO Cup. However, at the start of the season, my board are still satisfied with my performance. If I was the chairman of that football club in that situation, having exceeded all the expectations, I'd be more than satisfied. And with my Telford team, 4 promotions in 5 seasons, and a play-off finish in the Championship, again, SATISFIED! It should be easier (not easy!) to impress the board.

Also, when you sign some players just trying to build your squad, or signing a youngster, the fans confidence should be so low, as it is only a squad player. Granted if they are a big money signing then it is fully justified if he is not performing.

Tactical options:

I watch Swansea City every match in real life, and every match you watch you can appreciate how they are set up for the current match. However, on FM, you can have as many sliders as possible, but you don't get to feel how your team is set up to play in the current match, and what style of play they will try to carry out. Also, you have scout reports before a match, and although it suggests players you may wish to mark etc... it doesn't give you an insight on how to set your team up to play the current match.

One Last Thing:

Granted it isn't major, but please show away attendances, as many fans as you get at home, it's nice to see how many fans you take away. And if this is put into the game, it would be nice to see the allocation you were given.

Ridicule/Agree with my idea's as much as you like, but hopefully a few of these little points may be popping up in future FM's.

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