Scamp Posted August 15, 2013 Share Posted August 15, 2013 "Football Manager Classic evolved: Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables." Good news that we can now select more than three playable nations - although I would be interested to know if there is a limit set? Also no detail as yet on whether we can de-select leagues within a nation. Not bothered with the unlockables; and I think it is good to have a bit more around transfer deadline days. Link to post Share on other sites More sharing options...
chob Posted August 15, 2013 Share Posted August 15, 2013 Im hoping there will be basic team talks in fmc, like the ones we had up untill fm 11 as these can help motivate your players to do better. Link to post Share on other sites More sharing options...
robertcornell68 Posted August 15, 2013 Share Posted August 15, 2013 Lots of people been demanding more than three nations since the beta release, so that's a no-brainer. Hope we can exclude irrelevant lower leagues, too. Never really been into transfer deadline day or unlockables. I'd like to know which changes in full fat FM will be included in FMC, like the new tactical system. Link to post Share on other sites More sharing options...
20leGend99 Posted August 15, 2013 Share Posted August 15, 2013 I was hoping club finances was going to be a major development for this years FMC. Last years finance page was disappointing in its lack of detail. Still plenty of time for it to be announced yet though. If we can get 5 nations so I can do England, France, Spain, Germany and Italy then that would be great. I did use some of the unlockables last season but they certainly weren't a core part of FMC so it's a shame they've got pride of place over other important changes (such as finances, hard to follow player development etc). The match plan wizard will just have been borrowed from Football Manager Live but its still a useful addition. Link to post Share on other sites More sharing options...
Colorado Posted August 16, 2013 Share Posted August 16, 2013 Increasing the number of playable leagues is the big one - wonder how they'll limit it. I think five would be ideal. Link to post Share on other sites More sharing options...
tracdoor Posted August 18, 2013 Share Posted August 18, 2013 The only reason I play FMC is to get away from team talks. If they're introduced it's back to FM2005 for me. Link to post Share on other sites More sharing options...
Nobby_McDonald Posted August 18, 2013 Share Posted August 18, 2013 Because real managers don't do team talks? Link to post Share on other sites More sharing options...
saiful_wan Posted August 19, 2013 Share Posted August 19, 2013 i really hope we can de-select leagues within a nation, especially when you can choose more than 3 nations in FM2014. England itself has 7 leagues. Surely it will slow down the speed of the game, as more fixtures to be processed. Link to post Share on other sites More sharing options...
KingEric07 Posted August 20, 2013 Share Posted August 20, 2013 The only reason I play FMC is to get away from team talks. If they're introduced it's back to FM2005 for me. Yes any return of team talks will be a deal breaker for me too. i really hope we can de-select leagues within a nation, especially when you can choose more than 3 nations in FM2014. England itself has 7 leagues. Surely it will slow down the speed of the game, as more fixtures to be processed. Deselecting leagues within a nation will be the only feature that would make me want to quit FMC13 and buy FM14. Link to post Share on other sites More sharing options...
jcafcwbb Posted August 20, 2013 Share Posted August 20, 2013 FMC will be on the PS Vita as well and it has cross-save so you play the same save on your PC at home and the Vita on your travels/at work. Link to post Share on other sites More sharing options...
gr6810 Posted August 20, 2013 Share Posted August 20, 2013 Team-talks and other things that stop FMC from being the fast paced game it is today isn't a way to expand the concept of it, it's just a way of making it more like the original FM. Link to post Share on other sites More sharing options...
Spikey Posted August 20, 2013 Share Posted August 20, 2013 I'm hoping for the addition of some of the tactical analysis screens but not overly optimistic. Sort of thing which can be used if required but ignored if not so hopefully not too intrusive on the fmc experience..No to team talks for me personally. I'd have to stick with 13 if they rear their ugly head in 14. Link to post Share on other sites More sharing options...
tracdoor Posted August 25, 2013 Share Posted August 25, 2013 Looks like FMC isn't much of a focus this year. Miles announced an official real time editor for the full version but it's not coming to FMC - I'm guessing the same goes for the official editor. That was probably the most requested feature for FMC. Thoroughly underwhelmed so far. Link to post Share on other sites More sharing options...
drmanley Posted August 29, 2013 Share Posted August 29, 2013 I'm hoping for the addition of some of the tactical analysis screens but not overly optimistic. Sort of thing which can be used if required but ignored if not so hopefully not too intrusive on the fmc experience..No to team talks for me personally. I'd have to stick with 13 if they rear their ugly head in 14.Agree with this in it's entirety. More analysis screens would be great. Link to post Share on other sites More sharing options...
20leGend99 Posted August 30, 2013 Share Posted August 30, 2013 Looks like FMC isn't much of a focus this year. Miles announced an official real time editor for the full version but it's not coming to FMC - I'm guessing the same goes for the official editor. That was probably the most requested feature for FMC. Thoroughly underwhelmed so far. This shouldn't come as a surprise because if you had an editor there would be almost no need for the unlockables and the in-game store. I doubt we would have ever seen FMC if it didn't have the micro transactions inbuilt into it. Link to post Share on other sites More sharing options...
Methos Posted August 30, 2013 Share Posted August 30, 2013 Because real managers don't do team talks? Real managers don't take a bankrupted club from amateur football to win the champions league. Yet that challenge within a GAME is what motivates people to PLAY it. Big keywords here are "Game" and "Play". Many many players of this game have found that team talks irritate them and add to their frustration. Perhaps the basic reason is that you are expecting to code within a computer game something as complicate as human interaction. And while experience might be the key of handling a real life interaction, when that interaction goes wrong because the digital player didn't react as you hoped it would it gets annoying. If it was easy to predict the digital players reaction then what is the need to add a tedious predictable and repeatable task? Finally if SI can simulate coach - digital player interaction in a "realistic", fun, intriguitive way - then they should stop FM immediately and start developing AI robotic prototypes. Link to post Share on other sites More sharing options...
higgins Posted August 31, 2013 Share Posted August 31, 2013 Real managers don't take a bankrupted club from amateur football to win the champions league. Yet that challenge within a GAME is what motivates people to PLAY it. Big keywords here are "Game" and "Play". Many many players of this game have found that team talks irritate them and add to their frustration. Perhaps the basic reason is that you are expecting to code within a computer game something as complicate as human interaction. And while experience might be the key of handling a real life interaction, when that interaction goes wrong because the digital player didn't react as you hoped it would it gets annoying. If it was easy to predict the digital players reaction then what is the need to add a tedious predictable and repeatable task? Finally if SI can simulate coach - digital player interaction in a "realistic", fun, intriguitive way - then they should stop FM immediately and start developing AI robotic prototypes. Far point, you explained well the major problem with team talks and media interaction, at the moment AI (at least in a computer game) can't reproduce human behavior in a way that is not repetitive and boring. This is the main reason why I'm looking forward to FMC 14 this year, with more leagues available (and more players) it could be a nice option and could rival with the full game if you prefer focus your attention on tactics and transfers mainly. After a promising first installment, with FMC 13, I hope SI could have tweaked an already solid game. Link to post Share on other sites More sharing options...
Nobby_McDonald Posted September 2, 2013 Share Posted September 2, 2013 Real managers don't take a bankrupted club from amateur football to win the champions league. No and neither have I. I like doing team talks. And player interaction. It adds a human element and a higher level of realism to the game. Link to post Share on other sites More sharing options...
Scamp Posted September 3, 2013 Author Share Posted September 3, 2013 I like doing team talks. And player interaction. It adds a human element and a higher level of realism to the game. And fortunately for you this is offered in the full version of FM14. For those of us that find it adds nothing to the game experience, we have FMC. Link to post Share on other sites More sharing options...
kccircle Posted September 6, 2013 Share Posted September 6, 2013 Real managers don't take a bankrupted club from amateur football to win the champions league. Yet that challenge within a GAME is what motivates people to PLAY it. Big keywords here are "Game" and "Play". Many many players of this game have found that team talks irritate them and add to their frustration. Perhaps the basic reason is that you are expecting to code within a computer game something as complicate as human interaction. And while experience might be the key of handling a real life interaction, when that interaction goes wrong because the digital player didn't react as you hoped it would it gets annoying. If it was easy to predict the digital players reaction then what is the need to add a tedious predictable and repeatable task? Finally if SI can simulate coach - digital player interaction in a "realistic", fun, intriguitive way - then they should stop FM immediately and start developing AI robotic prototypes. Hi - I'm 6 years old - thanks for that Apologies for spamming the thread for both me and the quoted Link to post Share on other sites More sharing options...
Kriss Posted September 7, 2013 Share Posted September 7, 2013 Calm down folks I know of no game which has interaction developed to a level which won't annoy and bore the pants off some of us very quickly, and even if it was perfect I for one would rather not have it. FMC is for us, the full game is for those who want it. Link to post Share on other sites More sharing options...
phillip5150 Posted September 8, 2013 Share Posted September 8, 2013 There should be basic pre match, half time and full time team talks. Just basic ones. Deselecting leagues within country's as well. I'd like basic access to the editor. Just allowing us to move players. Surely that can be done? The finances can be locked if it interferes with the unlockables. Link to post Share on other sites More sharing options...
Ruskij1 Posted September 12, 2013 Share Posted September 12, 2013 I'd be glad for an advanced finance report. You can neither state anything from the one that is implemented now nor can you plan anything for the future. And yes, it yould be great to have more than one coach in a team. Link to post Share on other sites More sharing options...
Fevs Posted September 12, 2013 Share Posted September 12, 2013 I haven't played FM since 2010 due to having a young family. I did give the FMC13 demo a quick blast last year and liked it, but not enough to buy the game. I am however going to give it a go this year. Link to post Share on other sites More sharing options...
flere-imsaho Posted September 13, 2013 Share Posted September 13, 2013 I haven't played FM since 2010 due to having a young family. I did give the FMC13 demo a quick blast last year and liked it, but not enough to buy the game.I am however going to give it a go this year. Do it! I'm in the same boat and have found FMC to be great, especially in the limited time I have available. Link to post Share on other sites More sharing options...
Linie Posted September 13, 2013 Share Posted September 13, 2013 i just hope the available information that's there will be displayed in FMC this year, glad to hear about the finance screen, but a bunch of other information i missed as well. Link to post Share on other sites More sharing options...
Spikey Posted September 14, 2013 Share Posted September 14, 2013 Do it! I'm in the same boat and have found FMC to be great, especially in the limited time I have available. Seconded. Exactly the same for me. Best career game I've had since fm2007. Link to post Share on other sites More sharing options...
magpiemadman Posted September 15, 2013 Share Posted September 15, 2013 I can not wait for this let's hope it is as good as the PC version Link to post Share on other sites More sharing options...
Tastudark Posted September 16, 2013 Share Posted September 16, 2013 Was a huge fan of all of CM/FM until FM2007 (by no means perfect but the best game in the series IMO) but since then havn't been able to get into a save until FMC came along.... all the (IMO of course) repetitive time consuming new features that came along in the subsequent games made me feel like managing my team was a second job. What i would like to improve FMC in 2014 is an FMC editor and basic team talks but havn't heard anything so far Eventually i think FMC should evolve so that you can add or remove modules that you want / dont want in the game, not sure how easy that would be to implement though... Link to post Share on other sites More sharing options...
ANUBUS Posted September 17, 2013 Share Posted September 17, 2013 I would Like FMC 14 to have the reserve and U20 or 19 Teams they have the reserve one already but not the youth teams its frustrating but manageable. also would be nice to be able to use classic tactics in FMC instead of just the Wizard ones. Link to post Share on other sites More sharing options...
RTHerringbone Posted September 19, 2013 Share Posted September 19, 2013 also would be nice to be able to use classic tactics in FMC instead of just the Wizard ones. I think this is highly unlikely. It is clear that sliders will be gone from the Simulation mode, and as FMC is a more accessible version of the game, it would be somewhat contradictory to leave the most ambiguous element of the game in that accessible version. Link to post Share on other sites More sharing options...
higgins Posted September 19, 2013 Share Posted September 19, 2013 I think this is highly unlikely. It is clear that sliders will be gone from the Simulation mode, and as FMC is a more accessible version of the game, it would be somewhat contradictory to leave the most ambiguous element of the game in that accessible version. True, only ambiguous roles will stay Link to post Share on other sites More sharing options...
Colorado Posted September 25, 2013 Share Posted September 25, 2013 Any idea how many nations FMC 14 will be able to run? Link to post Share on other sites More sharing options...
Kriss Posted September 25, 2013 Share Posted September 25, 2013 I'm assuming it'll be set up like the main game, in which case only your PC will limit it. However if you intend cross saving to a Vita it'll have to be limited to what a Vita can cope with in some way? Link to post Share on other sites More sharing options...
JB1979 Posted October 1, 2013 Share Posted October 1, 2013 Is there going to be an update on what features will be in FMC2014? I see a lot happening on FM2014 but unsure what will make it through into classic. A dedicated update would be appreciated. Link to post Share on other sites More sharing options...
sunwater Posted October 2, 2013 Share Posted October 2, 2013 Does anyone know when the pre-order for the PS Vita version Classic is gonna be available? Just bought myself a Vita and CANNOT WAIT TO PLAY! Cheers. Link to post Share on other sites More sharing options...
Linie Posted October 2, 2013 Share Posted October 2, 2013 Is there going to be an update on what features will be in FMC2014? I see a lot happening on FM2014 but unsure what will make it through into classic. A dedicated update would be appreciated Yes please. Link to post Share on other sites More sharing options...
Administrators Lucas Posted October 4, 2013 Administrators Share Posted October 4, 2013 Video for FMC is up: Interested to know what you think of this year's edition Link to post Share on other sites More sharing options...
Colorado Posted October 4, 2013 Share Posted October 4, 2013 Looks much better, improved scouting and league set up. Quick question, are the managerial betting odds included in FMC? I really like that new feature from the full version. Link to post Share on other sites More sharing options...
Toothless Gibbon Posted October 4, 2013 Share Posted October 4, 2013 Video for FMC is up: Interested to know what you think of this year's edition Correct to assume that no data editing in this version? Link to post Share on other sites More sharing options...
Administrators Lucas Posted October 4, 2013 Administrators Share Posted October 4, 2013 Looks much better, improved scouting and league set up.Quick question, are the managerial betting odds included in FMC? I really like that new feature from the full version. Many changes (and features) in FM are carried over to, and shared with FMC. The fun though, is finding out these things out for yourself Link to post Share on other sites More sharing options...
Steve10s Posted October 4, 2013 Share Posted October 4, 2013 Nothing about finances was mentioned? Any chance of a hint about what changes are coming there? I found in FMC13 that the monthly reports were really too ambiguous and I was hoping we'd get a little more this time round. Link to post Share on other sites More sharing options...
dnashifter Posted October 4, 2013 Share Posted October 4, 2013 Video for FMC is up: Interested to know what you think of this year's edition I stopped the video halfway through and pre-ordered the game. Link to post Share on other sites More sharing options...
Kriss Posted October 4, 2013 Share Posted October 4, 2013 And you ain't seen half of it yet Link to post Share on other sites More sharing options...
Linie Posted October 4, 2013 Share Posted October 4, 2013 Many changes (and features) in FM are carried over to, and shared with FMC - really important that one. And hopefully more informational feedback, aka finances, league standing etc. On top of that my personal favourite,having editor options available (the obsucre transfer values under nation in the editor) to succesfully run a small nation on FMC, for me sort of the point: FMC makes longterm, bring up a small league/country games more feasible! Link to post Share on other sites More sharing options...
higgins Posted October 4, 2013 Share Posted October 4, 2013 Video for FMC is up: Interested to know what you think of this year's edition As posted on twitter some minutes ago FM Classic looks really interesting this year Link to post Share on other sites More sharing options...
tigerhgrrrrrr Posted October 4, 2013 Share Posted October 4, 2013 "Attribute Masking" now turnONable. A victory for common sense, a year too late!, ....horse...stable...bolted. Does look good though. Link to post Share on other sites More sharing options...
LincolnCanary Posted October 4, 2013 Share Posted October 4, 2013 Superb stuff in that video. More leagues, better scouting and transfer deadline day was pretty much what I wanted to see. Link to post Share on other sites More sharing options...
KingEric07 Posted October 5, 2013 Share Posted October 5, 2013 SOLD! The ability to remove divisions within the nations is all I wanted tbh Link to post Share on other sites More sharing options...
Beardeye Posted October 5, 2013 Share Posted October 5, 2013 like the broadening of scouting and being able to choose database size. Also more training info/ positional training is good. As tactics sliders are removed I would like to see some opposition instructions or ability to specifically man mark certain players, otherwise its difficult to adapt to different AI's formations. here's hoping. also hoping to be able to train specific areas and tutor young players. Link to post Share on other sites More sharing options...
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