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Everything posted by 20leGend99

  1. We've paid for a finished product. It should never be the responsibility of the consumer to test something so the manufacturer knows what's wrong it. Games companies need to stop hiding behind patching and do their jobs properly to begin with.
  2. I would agree that player conversations aren't working as intended. I've just had Arjen Robben ask to leave Bayern. I initially tried to persuade him to stay but he still wanted to go, so I agreed to sell him. The next mail I got was bid from Chelsea, which I negotiated and then accepted. It gets to deadline day and Robben decides he's not joining Chelsea due to Wage, signing on fee and appearance bonus. I then get mass hysteria from my whole squad blaming me for not selling Robben to Chelsea, when it's Robben himself who has stopped the transfer. I hold a team meeting to discuss the issue, where the only options are to justify why I won't sell him! I agreed to sell him, it's not my fault he can't agree terms! Thankfully I've got the editor so just edited out the player unhappiness, but that's a really poor mans work around.
  3. In my 5 matches since the full game went live I've scored 6 from crosses and conceded 1, whilst have only scored 1 from passing. Whereas over the entire season so far I've scored 32 from passes and 20 from crosses. This new ME suits my formation so can't complain too much! Defending from set pieces seems to be quite dodgy now. I've both scored and conceded more in my last 5 matches matches, than over the rest of the season.
  4. What is interesting is that I have the maximum number of staff at Manchester United (13) yet have heavy workloads in all of the general areas of coaching (tactics, ball control, defending... etc) whilst I now have fitness coaches down to an average workload along with goalkeeping. I've only just signed the additional fitness coaches so am yet to see what affect that as. I think the problem that Manchester United have is that they only have 2 coaches for the first team, Giggs as the assistant and the manager to do all of the general coaching. However, if you need to sign extra fitness coaches to keep everyone happy how are you supposed to reduce the workload for the general coaches? It makes me wonder if the issue is that Man Utd do not have specific first team fitness coaches and U21 fitness coaches. Would this mean that the fitness coaches are expected to coach the entire roster of players from first team to U18's (which is very large at clubs like Man Utd)? Would the issue be the same with general coaches as well whereby they are coaching everyone thus having a heavy workload, rather than just focusing on the first team? It makes me wonder if it would not be better to have separate training screens for each squad as they do not all train together in real life. That way it would be easier to see which staff are actually training which groups of players. At the moment it's hard to say whether my coaches are coaching every player on the books or just the first team.
  5. I've got the same issue. The advice that was giving from a member of staff on the game was to sign another fitness coach, so I went and hired another 2. However, I've not continued far enough in game yet to see whether this has fixed the problem or not.
  6. On the tactics page before a match how do you name your substitutes? I've got the first 11 selected but can't for the life of me figure out how to pick my substitutes on this page.
  7. I suspect that nobody will have the answer to this question yet but have United been given that 60m transfer budget to ensure that they buy Falcao? If I spend that 60m on other players will I have enough budget at the start of season 2 to sign Falcao outright for the 46.5m release clause in his loan deal? I guess only time will tell.
  8. Just went to make Falcao a permanent signing at United to be greeted with: "my client isn't that interested in joining your club..." and "my client feels playing continental football at a high level is important, and has no interest in joining a club not involved in such". I'm pretty sure he wouldn't have bothered signing on loan at United if he wasn't particularly interested, especially when he could have played in the Champions League at some of the other teams who were interested in him. I'm not sure from the first few weeks that Manchester United's reputation has been suitably replicated in the game. If you can pay the big wages the big players will still come. Yet not a single world class player is interested in joining in game. Whilst players like David De Gea are eager to leave to join PSG, because they are in the Champions League. In my opinion the club should still be a 5 star reputation team. If United fail this season to get into the Champions League (quite likely based on the start they've made) then I would agree with you entirely, but for now I think it needs looking at.
  9. First Impression: I don't like the new Premier League club badges. Why do Man Utd have 4 stars, and why is it the same as Sunderland and Arsenal? Why do Liverpool have a crown? The ones from last year were miles better. These ones do not make any sense, especially when half of them are the same! Obviously this is one of the first things you see when you pick a Premier League team. I appreciate you don't have the license for the official badges, but I never had an issue with the shields that were used previously. I will have to download some badges this year if these default monstrosities remain. However, looking at the rest of the skin the side bar is a good addition. Everything seems to be nicely set out and easy enough to find. It did take me a few clicks to realise the player search was now in the scouting tab, but that's a perfectly understandable place to put it. So far so good.
  10. I don't think that it being launched in December equates to the same thing as it being successful. It will be a few years before anything similar comes to the UK/Europe, because they will need to see if the game falls off the cliff again in terms of playing nubmers. Although I did notice that SI were recruiting people in London to work on the possible global expansion of the Online game. Regardlessly, SI are far too conservative with re-launching FML. If they brought in micro transactions in the correct way, with a hybrid free-to-play with cash top up model alongside a subscription model they could create a successful game. Sadly FML launched about 5 years ahead of its time and they appear to have little appetite to go again, and are just happy milking standard Football Manager sales.
  11. I wish there wouldn't be constant patches. These constant swings in what works and doesn't work is ruining my experience. By the time I've figured out what works on a patch the next patch comes and destroys everything. I'd gone 3 in game months unbeaten on whatever patch we were on 6 weeks ago. I play today for the first time in 6 weeks and lose 5 in 9. It's lack of any consistency that turns more casual players off playing.
  12. I've found a minor issue with player career plans and in particular "would prefer not to play in county x". In this instance I was trying to sign Mario Goetze for Manchester United. Basically Bayern had a dismal first season and finished outside of the European places in the German league (and lost the Champions League final). During that time Goetze hardly played (4 league starts!) so come the end of the season he had requested a transfer on the grounds of lack of first team football and no European football for the coming season. However, where he doesn't want to play in England/France/Spain/Italy he's essentially limited himself to staying at Bayern (or maybe going back to Dortmund). In future version it would be better if player career plans are more dynamic. For instance, Goetze has been at 2 of the biggest German clubs so might decide actually that moving to Spain or England isn't quite such a hardship, if he couldn't get a move back to Dortmund (which he couldn't). Once he's been in the English/Spanish/wherever league for a season his career plans could change back to would prefer to move back to the German league depending on the players experience in the new league/country. Incidently I did sign him but it probably cost me more in wages than it should've done for a player so desperate to leave his current club.
  13. If memory serves Chelsea have won back to back Premier League titles, a Champions League, a Europa League, a shed load of FA Cups and have a multi billionaire owner yet still play in a stadium of 41,000. I'm not sure the game is that unrealistic in relation to stadiums. It really isn't just that simple to move to a brand new stadium especially in the space of 5 to 10 years.
  14. The picture for the Undercover Agent achievement made me laugh. Is it deliberately meant to look like that?
  15. Tom's clinging to his Man Utd future on my game. He's got these two lads in direct competition:
  16. I just lost a penalty shoot out because Neuer was 2 yards off his line before the ball had even been kicked and ends up saving the penalty a good 4 yards off his line. I could be wrong but I thought GK's weren't allowed to move forwards until the ball has been kicked?
  17. I've been playing Rooney as a deep lying forward (support) and he was averaging a 7.5 with 7 goals in 11 appearances (until he got a fractured skull which put him out for 2-3 months). It's Hernandez who doesn't seem to fit into any of tactics very well unfortunately.
  18. Player fitness is definitely alot different on this game compared to previous. If you're playing twice a week then squad rotation is essential (unless you have a team of players with high natural fitness). The number of minor knocks that players take (although realistic) doesn't help the impression that your team is fit. What I don't understand is when a player gets under 75% they are suddenly "looking exhausted". Are they the walking dead when they get under 50% fitness? In previous versions you could sub your 3 most tired players and still have 8 players with good fitness on the pitch. This year it's really a case of picking and choosing where you most need fresh legs as everyone is knackered. In future additions I think the percentages need to go, in favour of things like "looking energetic, looks very fresh, looks fresh, looks in reasonable condition, starting to tire, looking tired, looking very tired, flagging behind." I'm pretty sure most football managers don't have access to the information on precisely what percentage their players are fit after 75 mins of a match.
  19. I'm enjoying FM14 more than any other FM since FM10 so far. Not having the sliders anymore seems to have transformed my tactics for the better. Not only are my teams winning they are now playing more to the style that I want them to play to (last few years I could win but without the style of play I wanted). The only 2 minor things that irritate me at the moment are referee's in all pink kits in the Premier league and I don't know how to address the problem of "player is unhappy at the low level of training". Other than that everything is looking rosy so far from my perspective.
  20. The only signings I've made are Ross Barkley and James Ward-Prowse (although he's now on loan to Swansea). I sold Anderson to AC Milan and Buttner to PSV. I couldn't give Ashley Young away so he's stayed unfortunately. I've kept everyone else in the first team including Nani (although he's been injured for ages) Valencia and Cleverley. Ross Barkley has done better than I thought he would as an advanced playmaker centre midfield so far. I had thought initially he would only play against bottom half of the table teams but he's playing himself into bigger and bigger matches. I'm using Januzaj per-dominantly from the bench. So far so good playing a mix of 4-4-2 and 4-2-3-1. I haven't needed to resort to my more defensive tactic third tactic yet. So far I've played 4 won 4 in the Premier League including beating City 2-1 and Hull 6-0. Just comfortably beat Real Sociedad in the first game of the Champions League as well.
  21. Football Manager Live came out about 5 years too early. If they were to launch it in today's market under a different pay structure (some how incorporating a free-to-play at entry level alongside a subscription and cash shop model) I have no doubts that it would be successful. Additional add support to tablet devices and they would be on to a winner. However, I am almost certain they will ever attempt to resuscitate the project through the fear caused by them already failing twice to deliver a successful project. Whilst Miles is involved in the company it will never ever happen.
  22. This shouldn't come as a surprise because if you had an editor there would be almost no need for the unlockables and the in-game store. I doubt we would have ever seen FMC if it didn't have the micro transactions inbuilt into it.
  23. I wouldn't be against FMC being released as a standalone game, although I wouldn't buy it as a standalone game. Hopefully, if it was released separately it would also still be bundled with the full fat version as well (which I would prefer to buy). I think it should retail at £15-£20 given the full version is now the best part of £30.
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