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Beardeye

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  1. I should mention that I have uninstalled steam (including deleting the folders from my Mac library) and reinstalled Steam (and rebooted several times) but i still get the same error message that I posted above.
  2. When trying to launch FM2015 I receive an error which says steam quit unexpectedly. I am working on a Mac (late 2008) OS X 10.7.5 which I know is outdated, but everything was working until a few days ago so the system is able to run FM2015. I raised the issue with Steam Support as I thought it was a Steam error (Steam wont launch in isolation, regardless if i am trying to launch FM or not) however they have referred me to you. Details of the error message are below:rocess: steam_osx [218]Path: /Applications/Steam.app/Contents/MacOS/steam_osxIdentifier: com.valvesoftware.steamVersion: ??? (1.5)Code Type: X86-64 (Native)Parent Process: launchd [124]Date/Time: 2018-08-31 22:23:54.804 +0100OS Version: Mac OS X 10.7.5 (11G63)Report Version: 9Sleep/Wake UUID: 9DF9FB2E-F1E9-4D7C-A260-7065DBC6A0BDInterval Since Last Report: 6350987 secCrashes Since Last Report: 7485Per-App Interval Since Last Report: 573795 secPer-App Crashes Since Last Report: 61Anonymous UUID: 0AEDA7A1-5FDF-4538-9C08-F5F624FE2B4ACrashed Thread: 0 MainThrd Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary objectForKeyedSubscript:]: unrecognized selector sent to instance 0x7ff093d07c10'*** First throw call stack:(0 CoreFoundation 0x00007fff88ee2f56 __exceptionPreprocess + 1981 libobjc.A.dylib 0x00007fff862c1d5e objc_exception_throw + 432 CoreFoundation 0x00007fff88f6f1be -[NSObject doesNotRecognizeSelector:] + 1903 CoreFoundation 0x00007fff88ecfe23 ___forwarding___ + 3714 CoreFoundation 0x00007fff88ecfc38 _CF_forwarding_prep_0 + 2325 steam_osx 0x000000010474880f _ZN10OSXHelpers29GetFileSystemFreeSpaceForPathEPKc + 1986 steam_osx 0x00000001048f327b _Z19BGetFreeDiskSpaceExPKcPyS1_S1_ + 717 steam_osx 0x00000001047541a9 main + 11668 steam_osx 0x0000000104748734 start + 52)objc[218]: garbage collection is OFFabort() calledterminate called throwing an exceptionThread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread0 libsystem_kernel.dylib 0x00007fff86fc0ce2 __pthread_kill + 101 libsystem_c.dylib 0x00007fff8701b7d2 pthread_kill + 952 libsystem_c.dylib 0x00007fff8700cb4a __abort + 1593 libsystem_c.dylib 0x00007fff8700caab abort + 1924 libc++abi.dylib 0x00007fff898f57bc abort_message + 2145 libc++abi.dylib 0x00007fff898f2fcf default_terminate() + 286 libobjc.A.dylib 0x00007fff862c21b9 _objc_terminate + 947 libc++abi.dylib 0x00007fff898f3001 safe_handler_caller(void (*)()) + 118 libc++abi.dylib 0x00007fff898f305c std::terminate() + 169 libc++abi.dylib 0x00007fff898f4152 __cxa_throw + 11410 libobjc.A.dylib 0x00007fff862c1e7a objc_exception_throw + 32711 com.apple.CoreFoundation 0x00007fff88f6f1be -[NSObject doesNotRecognizeSelector:] + 19012 com.apple.CoreFoundation 0x00007fff88ecfe23 ___forwarding___ + 37113 com.apple.CoreFoundation 0x00007fff88ecfc38 _CF_forwarding_prep_0 + 23214 com.valvesoftware.steam 0x000000010474880f OSXHelpers::GetFileSystemFreeSpaceForPath(char const*) + 19815 com.valvesoftware.steam 0x00000001048f327b BGetFreeDiskSpaceEx(char const*, unsigned long long*, unsigned long long*, unsigned long long*) + 7116 com.valvesoftware.steam 0x00000001047541a9 main + 116617 com.valvesoftware.steam 0x0000000104748734 start + 52Thread 1:: Dispatch queue: com.apple.libdispatch-manager0 libsystem_kernel.dylib 0x00007fff86fc17e6 kevent + 101 libdispatch.dylib 0x00007fff84597786 _dispatch_mgr_invoke + 9232 libdispatch.dylib 0x00007fff84596316 _dispatch_mgr_thread + 54Thread 2:0 libsystem_kernel.dylib 0x00007fff86fc1192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff8701b594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff8701cb85 start_wqthread + 13Thread 3:0 libsystem_kernel.dylib 0x00007fff86fc1192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff8701b594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff8701cb85 start_wqthread + 13Thread 4:0 libsystem_kernel.dylib 0x00007fff86fbf67a mach_msg_trap + 101 libsystem_kernel.dylib 0x00007fff86fbed71 mach_msg + 732 com.googlecode.google-breakpad 0x0000000104e07aa0 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 1543 libsystem_c.dylib 0x00007fff870198bf _pthread_start + 3354 libsystem_c.dylib 0x00007fff8701cb75 thread_start + 13Thread 0 crashed with X86 Thread State (64-bit):rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff64343ee8 rdx: 0x0000000000000000rdi: 0x0000000000004b13 rsi: 0x0000000000000006 rbp: 0x00007fff64343f10 rsp: 0x00007fff64343ee8r8: 0x00007fff72caefb8 r9: 0x0000000000989680 r10: 0x00007fff86fc0d0a r11: 0xffffff80002dad60r12: 0x00007fff87c8488c r13: 0x00007fff862b4e80 r14: 0x00007fff72cb1960 r15: 0x00007fff64344090rip: 0x00007fff86fc0ce2 rfl: 0x0000000000000246 cr2: 0xffffff806ceff004Logical CPU: 0Binary Images:0x104747000 - 0x104a73b3f +com.valvesoftware.steam (??? 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  3. here is a pkm of the match away to bournemouth. I felt i was the stronger team, which is why i am analysing the loss! From memory I played on fluid, counter with no shouts/ TI to start. The set up was the cautious one I have posted above. I think later in the game I shouted close down more and exploit the flanks. http://www.mediafire.com/download/g3d5p8cbhxtteg4/Bournemouth+v+Norwich.pkm
  4. The game I lost was against a 352 variant as well (3-3-2-1-1 i think). Interesting take, the issue I am having is that they play wide but slow with the ball and narrow and deep in defence. If I sit deep they score from long shots, and If i push up and press they get in behind. The first goal i conceded recently was due to my two DMs getting pulled out to the flanks (possibly because i shouted close down more, which was a mistake when playing with DMs) leaving a gap in the centre resulting in a long shot. Id be interested to know what approach you take to winning the ball back when you are playing away from home as slight underdog or slight favourite with the opposition playing as i have described. Ill try and upload a pkm when i get the chance.
  5. How is the 4231 going for the OP? I am playing 4231 with Norwich and into the Premier League as an established top 10 side but not a top 5 side yet. The problem I am having is away games against similar teams where I am slight underdog or slight favourite. These teams tend to play a fairly conservative (deep), low tempo game, committing only 1, 2 or 3 players to an attack duty from what I can see. I have tried pushing up and pressing more and get caught out. I have also tried dropping the CMs into the DM slot on a counter mentality to protect the middle more, but still no joy. On doing this once with more closing down my DMs got pulled out of position and i conceded a long shot from a central area (not the first time). I expect the options are to either sit deeper and protect, or push up and win the ball high up the pitch- its just neither are working for these games. Home games tend to be fine, and away games where I am heavy underdog and I play cautiously the team plays well (although wont always get a result against the top sides). Its the away games mentioned above that cause the issue. Here is my set up: Cautious: GK, WB(A), CD, CD, FB(s), DMCL (DM(d)), DMCR- (DLP(d)), IF (s), AM(s), W(a), AF(a): Fluid, counter. Will look for overlap if looking for a goal. More aggressive: GK, WB(A), CD, CD, WB(s), CM(d), DLP(d), IF (s), AM(s), W(a), AF(a): Fluid, standard or control. Push higher, close down more. Will sometimes look for overlap if looking for a goal. Any help guidance on how to approach these games would be much appreciated- can upload pkms but not for a few days I expect due to work.
  6. I am playing very similar to the tactic set out in your OP, so will be keeping an eye on this to see how you go. One thing to note is that wwfan's 12 step guide recommends at least one attack duty in defence. I play a WB(a) behind an IF(s) to put this into practice. Something to consider as you are playing two FB(s) and this can cause a lack of movement between the lines. Also re: Herne's post above (I am also not criticising)- I have not developed a particular identity or style- rather I play using the defaults and make adjustments via mentality and shouts, keeping them as minimalist as possible. Often I win games making no adjustments or shouts at all. I suppose "keeping it simple" would be my current style.
  7. does anyone have a link for this skin they can upload- all the links seem to have expired? I am playing FMC and a novice at skinning so any help appreciated!
  8. Thanks- I have gone on a good run of results since using the "default" approach (with mentality and roles changing depending on the oppo) so its working for me so far.
  9. This has been a really useful guide/ thread for me in creating a tactic using the TC. However I would like to know how important is it to develop and save a favoured playing style (per the above), as opposed to just using the default TC settings? I have experimented with direct and short passing tactics and neither suit my squad or playing conditions that crop up during a season. I have played a few games using simply the default TC settings and roles/duties in line with this thread and the pairs & combos guide (which I think are coherent). I will make adjustments to mentality depending on the opposition (i.e control at home, counter away etc), and shouts as I see fit (i.e pass into space if the oppo has a high line), but on the whole would be quite happy to use the default TC settings without any favoured playing style at all. Am I missing out on any advantage here, or is "use the defaults" a perfectly sound way to overachieve (assuming squad quality is sufficient)? I am guessing the answer will be "its fine, this is a guide and not hard and fast rules", but would value a second opinion from those with deeper knowledge on the game.
  10. My guess is SI will state that "the conditions applied to the AI are identical to those applied to the human user". In practice I have noticed the same issue as the OP as well. I completely rotate my starting 11 for cup matches and easy european matches to rest them. however i still pick up injuries, esp on international duty. Two AI teams with much smaller squads in a title chase with me played their star strikers in cup, european and league matches, with the "in need of a rest" icon popping up after every match (yes i checked). Despite this they played every game (over 50 games in total if i recall, esp with international games) without picking up an injury. I hard tackled these players in every match against them but still no joy in getting them injured!!
  11. One thing I missed in here, which seems more prominent looking at the FMC teaser video, is your assistant managers man management and motivating stats. The existence of these suggests that the AM has some influence, be it team talks or otherwise, to prevent complacency or nervousness. I would love to know how this works behind the scenes, as I think its an important part of the game when you are in a title/promotion chase. My guess is that your ass man's stats do influence motivation to some extent, whether he is actually holding team talks or not I cannot say. Would be interested if anyone can shed any light [Lucas??]?
  12. like the broadening of scouting and being able to choose database size. Also more training info/ positional training is good. As tactics sliders are removed I would like to see some opposition instructions or ability to specifically man mark certain players, otherwise its difficult to adapt to different AI's formations. here's hoping. also hoping to be able to train specific areas and tutor young players.
  13. can you shed any light on what a user playing FMC can do during squeaky bum time? As there are no team talks or press conferences, or a motivation widget telling you who is nervous/complacent, the only thing I can think of doing is buying players with right personality, but given the fact that the pressure attribute is hidden, this is trial and error?
  14. Just want to share my observations on motivation in FMC and see if anyone can add anything that I can learn from... 1) Player Personalities Given the absence of team talks, player interaction and regular press conferences, I think player personalities have more of a say in FMC. A scout report will normally tell you if a player is inconsistent/ consistent and responds well or not to important matches. Combine this with determination and you have some idea of your player personality. However given there are numerous hidden traits including pressure, injury proneness and professionalism- you never get the whole story. I have a team of players full of determination and important matches attributes (according to my Ass Man), but who routinely get complacent and fail to beat weak teams, or overawed and destroyed by big teams in big matches. Sometimes, however, they turn up for the big games and we win handsomely, normally when on a winning a streak, but there is no clear feedback in the game to clarify why it happens sometimes but not others. I am sure complacency, consistency, pressure and important matches all have a role to play in FMC, but the motivation widget wont tell you if your player is 'fired up', 'looking motivated', nervous or complacent. At times you have to grope in the dark. I would love a way to stop complacency or rollock the players at half time, but its not available in FMC. thats why i think its down to personalities, tactics and substitutions alone that you have to deal with this. I am not saying bring back full fat team talks/ conferences etc, but some control over a complacent performance would be helpful. If it doesnt come, we have to work out a way to manage this side of our players in FMC. Thoughts welcome! 2) Press conferences You do get the odd one before big matches. However I havent quite worked it out. My guess is you use the answers to try and increase the pressure or take it off your players depending on their personality before the match. 8 out of 10 ten times i get the wrong reaction so i tend not to answer now, and taking this option i think has the 'neutral' effect of not adding or taking off the pressure. You also get the odd chance to praise or criticise a player in the media. get it horribly right or wrong and you will get the "PR" notification that they are pleased, or not so. but again in match you dont know if they are motivated by it other than by the rating/ performance on the day (bring back player notes for FMC!!). 3) Observing your players As there is no tutoring (bring it back!) you cant alter a players personality or determination. This leaves you (slight increases aside) with only one option in my experience- play the guy for a couple of seasons and see how he reacts to big matches and how consistent he is. I manage a small team and build them up, so have the time to do this. Managers of high rep clubs might find it different or that they can attract the right type of player more easily. For me, observe the player and if he continues to fail on the big days, sell him or make him a back up player. Its a longer route for me, but over the course of 5 or so seasons you can normally build a squad who you know will turn up for you when it matters. Those are my observations so far, if you have any comments or points to add please fire away...
  15. I'm currently sitting top of the championship in my first season after promotion using the OP version so wont be making thewe tweaks until next season!
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