TheMafia Posted March 18, 2009 Share Posted March 18, 2009 Hope I've put this in the right place! To prepare me for potential employment with Opta (the sports statistics company), I'm currently looking at some analysis from Football Manager users in order to build up a better picture of what/who they are, what they like/dislike about the game and other facts about their game, etc. I am hoping to collate as many results as I can in a period of about a month and will publish my findings here for those that are interested. Player analysis Sex of gamer – male or female: Age of gamer: Nationality of gamer: Amount of hours spent playing Football Manager per week: Experience of playing football management simulations (in years): Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = Training – coaches, schedules, current and potential abilities, etc Score = Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = Player interaction – keeping players happy, different training regimes, tutoring, etc Score = Board interaction – finances, team performance, transfer policy, etc Score = Difficulty – ability to play game based on a casual, everyday user Score = Interface – navigation around the game screens, ability to find/alter options, etc Score = 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Nationality of teams managed in the past: Number of domestic league titles won in one career: Number of domestic cup titles won in one career: Number of European/world titles won in one career: Nation currently managed: Nations managed in the past: International titles won in one career: Match viewing preferred – none, 2D classic, 2D TV or 3D: Type of viewing preferred – none, highlight, full match: Game speed preferred – slowest, slow, normal, fast, fastest: Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
DanGLiverpool Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 14 Nationality of gamer: Gibraltarian Amount of hours spent playing Football Manager per week: >15 hours Experience of playing football management simulations (in years): 2 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 4 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English. Number of domestic league titles won in one career: 7 Number of domestic cup titles won in one career: 12 Number of European/world titles won in one career: 0 Nation currently managed: None Nations managed in the past: None International titles won in one career: None Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match:Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – Complex minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
feedthegoat Posted March 18, 2009 Share Posted March 18, 2009 OK I'm game, I'll do this for you. I'll base this around my experience of playing previous versions of FM and the FM09 demo. Player analysisSex of gamer – male or female: Male Age of gamer: 32 Nationality of gamer: British Amount of hours spent playing Football Manager per week: 20+ Experience of playing football management simulations (in years): 20+ Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Currently unemployed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 6 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 4 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Italian, Spanish, German, Dutch, Scottish, Welsh Number of domestic league titles won in one career: 3 Number of domestic cup titles won in one career: 5 Number of European/world titles won in one career: 2 Nation currently managed: Surinam (On full database) Nations managed in the past: England, Spain, Portugal, Norway, Egypt International titles won in one career: 2 Match viewing preferred – none, 2D classic, 2D TV or 3D: No preference Type of viewing preferred – none, highlight, full match: Highlights Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Normal Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other: Football Manager 2008 Hope it helps. Link to post Share on other sites More sharing options...
ahmufcwafc Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male Age of gamer: 16 Nationality of gamer: Irish Amount of hours spent playing Football Manager per week: 2-4 hours Experience of playing football management simulations (in years): 5 years Occupation – student Game analysis Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8.5 Training – coaches, schedules, current and potential abilities, etc Score = 9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 6 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Italian Nationality of teams managed in the past: Most top European nations Number of domestic league titles won in one career: 5 Number of domestic cup titles won in one career: 3 Number of European/world titles won in one career: 2 Nation currently managed: None Nations managed in the past: Ireland, Ivory Coast, Cameroon, Italy, Brazil International titles won in one career: European Championship, African Nations Cup Match viewing preferred – Commentary Type of viewing preferred – none Game speed preferred – fastest: Level of play – a little (different tactics, training schedules) Football simulation preferred: Football Manager Live Link to post Share on other sites More sharing options...
Nomis07 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – Male Age of gamer: 26 Nationality of gamer: Northern Irish Amount of hours spent playing Football Manager per week: 5ish Experience of playing football management simulations (in years): 12-14 Occupation – Employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 1 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 5 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 1 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 1 Difficulty – ability to play game based on a casual, everyday user Score = 1 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match REPRESENTATION– useful for displaying tactics during a match, scouting players, etc Score = 5 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Italian Nationality of teams managed in the past: Managed in every league. Number of domestic league titles won in one career: 9 Number of domestic cup titles won in one career: 9 Number of European/world titles won in one career: 2 Nation currently managed: N/A Nations managed in the past: N/A International titles won in one career: N/A Match viewing preferred: 2D TV Type of viewing preferred: Highlight Game speed preferred: Fast Level of play: A Little Football simulation preferred: Football Manager 2008 Link to post Share on other sites More sharing options...
arsenal_2111 Posted March 18, 2009 Share Posted March 18, 2009 Hope I've put this in the right place!To prepare me for potential employment with Opta (the sports statistics company), I'm currently looking at some analysis from Football Manager users in order to build up a better picture of what/who they are, what they like/dislike about the game and other facts about their game, etc. I am hoping to collate as many results as I can in a period of about a month and will publish my findings here for those that are interested. Player analysis Sex of gamer – male or female: Male Age of gamer: 15 Nationality of gamer: British/English Amount of hours spent playing Football Manager per week: About 18 Experience of playing football management simulations (in years): Three Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student and employed part time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 5 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 1 Difficulty – ability to play game based on a casual, everyday user Score = 2 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = N/A I don't use it because it is jumpy on my laptop Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Dutch, French, German, Italian, Spanish, Swedish Number of domestic league titles won in one career: 2 (In 5 seasons) Number of domestic cup titles won in one career: 5 (In 5 seasons) Number of European/world titles won in one career: 0 (In 5 seasons) Nation currently managed: Ivory Coast Nations managed in the past: Nigeria, Poland, Russia and Brazil International titles won in one career: 0 (In 0.5 seasons) Match viewing preferred – 2D classic: Type of viewing preferred – highlight: Game speed preferred – fast: Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) **THIS ONE** complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Football Manager 2008 Hope this helps:) Link to post Share on other sites More sharing options...
AmA Deo Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 22 Nationality of gamer: Danish Amount of hours spent playing Football Manager per week: 6 Experience of playing football management simulations (in years): 10 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student and working part time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 3 Interface – navigation around the game screens, ability to find/alter options, etc Score = 6 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: Danish Number of domestic league titles won in one career: 1 Number of domestic cup titles won in one career: 2 Number of European/world titles won in one career: 0 Nation currently managed: 0 Nations managed in the past: 0 International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: None / Key Game speed preferred – slowest, slow, normal, fast, fastest: Fastest Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Normal Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
dudge7 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 18 Nationality of gamer: Scottish Amount of hours spent playing Football Manager per week: 10-15 Experience of playing football management simulations (in years):8 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 6 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 2 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past:Scottish, Italian, Spanish, Austrian, Irish, Swedish, Chinese, Brazilian, Bulgarian Number of domestic league titles won in one career:2 Number of domestic cup titles won in one career:5 Number of European/world titles won in one career:1 Nation currently managed:None Nations managed in the past:Scotland, Brazil, San Marino, England, International titles won in one career:2 Match viewing preferred – none, 2D classic, 2D TV or 3D:3D Type of viewing preferred – none, highlight, full match:Highlight - Key Game speed preferred – slowest, slow, normal, fast, fastest:Fastest Level of play – Complex minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2007 Link to post Share on other sites More sharing options...
Bodis Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male Age of gamer: 27 Nationality of gamer: Norwegian Amount of hours spent playing Football Manager per week: 3 Experience of playing football management simulations (in years): 15 Occupation – employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 3 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 2 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 4 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Norwegian, Danish, Swedish, Dutch, Spanish, Portugese, USA, Brazilian, South African, French, Italian, Belgian, Scottish, Number of domestic league titles won in one career: 5 Number of domestic cup titles won in one career: 5 Number of European/world titles won in one career: 2 Nation currently managed: N/A Nations managed in the past: Norway, England, South Africa International titles won in one career: 2 Match viewing preferred – 3D Type of viewing preferred – highlight Game speed preferred – fast Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2007 Link to post Share on other sites More sharing options...
heathxxx Posted March 18, 2009 Share Posted March 18, 2009 Hope I've put this in the right place!To prepare me for potential employment with Opta (the sports statistics company), I'm currently looking at some analysis from Football Manager users in order to build up a better picture of what/who they are, what they like/dislike about the game and other facts about their game, etc. I am hoping to collate as many results as I can in a period of about a month and will publish my findings here for those that are interested. Player analysis Sex of gamer – male or female: Male Age of gamer: 34 Nationality of gamer: British (now living in Spain) Amount of hours spent playing Football Manager per week: 15+ Experience of playing football management simulations (in years): Approximately 25 years. Can't remember what year the original Football Manager by Kevin Toms came out... Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Self employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 9 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: All available in the game at one point or another. Number of domestic league titles won in one career: Erm, lots. Exact figure I can't say. Don't always keep past saves. Number of domestic cup titles won in one career: Erm, lots. Exact figure I can't say. Don't always keep past saves. Number of European/world titles won in one career: Erm, lots. Exact figure I can't say. Don't always keep past saves. Nation currently managed: None Nations managed in the past: England, Spain, Holland, Italy, USA, Jamaica, Trinidad & Tobago, Australia, Ivory Coast, South Africa, Egypt, Cameroon, South Korea. International titles won in one career: Number of: Don't know offhand in one career - Actual titles, World Cup, European Championship, Confederations Cup, Olympics, and all U21 & youth tournaments available playing as Holland. Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlights Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Quite a bit Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other = FM 2009, have played and enjoyed all the prior releases in their day. Link to post Share on other sites More sharing options...
Management Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 29 Nationality of gamer: New Zealander Amount of hours spent playing Football Manager per week: 20+ Experience of playing football management simulations (in years): 5 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Employed Full-Time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Serbia, England Nationality of teams managed in the past: Serbian, English, Australian, American, Swedish Number of domestic league titles won in one career: probably no more than 5 Number of domestic cup titles won in one career: between 5 & 10 Number of European/world titles won in one career: Nil Nation currently managed: N/A Nations managed in the past: Ivory Coast, Serbia International titles won in one career: Nil Match viewing preferred – none, 2D classic, 2D TV or 3D: Split View or 3D (depending on opponent) Type of viewing preferred – none, highlight, full match: Full match for 3D highlights for commentary Game speed preferred – slowest, slow, normal, fast, fastest: fastest/minimum respone Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2008 Football Manager 2009 (played LMA up until 2007 Link to post Share on other sites More sharing options...
Jops14 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 16 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 5-15 Experience of playing football management simulations (in years): 11 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 10 Training – coaches, schedules, current and potential abilities, etc Score = 9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 10 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 2 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: - Number of domestic league titles won in one career: 0 (in most recent one anyway) Number of domestic cup titles won in one career: 1 Number of European/world titles won in one career: 0 Nation currently managed: 1 Nations managed in the past: - International titles won in one career: - Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D TV Type of viewing preferred – none, highlight, full match: Highlight (key) Game speed preferred – slowest, slow, normal, fast, fastest: Fastest Level of play – complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Championship Manager 4 Football Manager 2007 Other None Althogh my "career" that i've put down is of the save ive played most recently, generally i use dutch italian and spanish leagues. Link to post Share on other sites More sharing options...
Nobby_McDonald Posted March 18, 2009 Share Posted March 18, 2009 Oh go on then... Player analysis Sex of gamer – Male Age of gamer: 31 Nationality of gamer: British Amount of hours spent playing Football Manager per week: 20 hours average Experience of playing football management simulations (in years): 25 years Occupation – Full time employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 4 (sliders suck arse) Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 9 (just needs a little tweaking) Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 4 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = For me 10, for casual... er... Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) My current save... Nationality of team currently managed: English Nationality of teams managed in the past: Welsh and English Number of domestic league titles won in one career: 2 Number of domestic cup titles won in one career: 1 Number of European/world titles won in one career: 0 Nation currently managed: None Nations managed in the past: None International titles won in one career: None Match viewing preferred – 3D Type of viewing preferred – Key highlights Game speed preferred – Fast Level of play – Using these definations, quite a bit. minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Mike7077 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer: Male Age of gamer: 24 Nationality of gamer: English Amount of hours spent playing Football Manager per week: Varies. On average... six. Experience of playing football management simulations (in years): 20 Occupation – employed full time: Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 6 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 3 Board interaction – finances, team performance, transfer policy, etc Score = 5 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Scottish Nationality of teams managed in the past: English, Scottish, Spanish, Portuguese, Italian, Russian, Australian, Greek, German, American Number of domestic league titles won in one career: 10 Number of domestic cup titles won in one career: 10 Number of European/world titles won in one career: 9 Nation currently managed: Nations managed in the past: England International titles won in one career: 2 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
slipknot67 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 33 Nationality of gamer: Scottish Amount of hours spent playing Football Manager per week: 15 ish Experience of playing football management simulations (in years): 10 Occupation – employed part time,: Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 5 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 10 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 5 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Scottish Nationality of teams managed in the past: Scottish, English, Italian, Spanish, German, Dutch, Argentinian Number of domestic league titles won in one career: 9 Number of domestic cup titles won in one career: can't remember the most off the top of my head, probably around 5-6 Number of European/world titles won in one career: 2 Nation currently managed: Poland Nations managed in the past: France, Brazil, Cameroon, Nigeria, Argentina International titles won in one career: 2 Match viewing preferred – none (overview) Type of viewing preferred – none Game speed preferred – fastest: Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: < Football Manager 2009 Link to post Share on other sites More sharing options...
rsk360 Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: male bruv Age of gamer: 16 Nationality of gamer: polish/born in england Amount of hours spent playing Football Manager per week:maybe 5 or 6ish? Experience of playing football management simulations (in years):since football manager 2007 came out Occupation – student, employed part time, employed full time, self employed, unemployed, retired: school tingz Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score =7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score =10 Training – coaches, schedules, current and potential abilities, etc Score =9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score =9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score =10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score =8 Board interaction – finances, team performance, transfer policy, etc Score =7 Difficulty – ability to play game based on a casual, everyday user Score =10 Interface – navigation around the game screens, ability to find/alter options, etc Score =10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score =9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: english Nationality of teams managed in the past: polish Number of domestic league titles won in one career:7 Number of domestic cup titles won in one career:10 Number of European/world titles won in one career:5 Nation currently managed: england Nations managed in the past: poland, ghana, usa International titles won in one career:3 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3d Type of viewing preferred – none, highlight, full match: highlight Game speed preferred – slowest, slow, normal, fast, fastest:fast Level of play –normal minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
muncherdave Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: male Age of gamer: 25 Nationality of gamer: Scottish Amount of hours spent playing Football Manager per week: 20 Experience of playing football management simulations (in years): 16 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 9 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 10 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 9 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: Scottish, Russian, American, Number of domestic league titles won in one career: 1 Number of domestic cup titles won in one career: 4 Number of European/world titles won in one career: 4 Nation currently managed: France Nations managed in the past: n/a International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D classic Type of viewing preferred – none, highlight, full match: highlights Game speed preferred – slowest, slow, normal, fast, fastest: fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): normal Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Football Manager 2009 Link to post Share on other sites More sharing options...
Campbells Posted March 18, 2009 Share Posted March 18, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 17 Nationality of gamer: Scottish Amount of hours spent playing Football Manager per week: 15 ~2 Experience of playing football management simulations (in years): 9 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) 9 Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 6 dont really understand how important 7* coaching was Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 good but sponsorship needs to increase as you progress up divisions Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 10 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: Italian, Irish, Spanish Swedish Number of domestic league titles won in one career: 7 Number of domestic cup titles won in one career: 27 Number of European/world titles won in one career: 5 Nation currently managed: Spain Nations managed in the past: France International titles won in one career: None yet Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D (classic tho, not tv) Type of viewing preferred – none, highlight, full match: key Game speed preferred – slowest, slow, normal, fast, fastest: two notches below the fastest Level of play – complex minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: FM2009 < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
xander Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male Age of gamer: 18 Nationality of gamer: british (scotland) Amount of hours spent playing Football Manager per week: 20 or so Experience of playing football management simulations (in years): about, 10? maybe? Occupation – student and employed part time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 5 Difficulty – ability to play game based on a casual, everyday user Score = 4 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Scottish, Spanish, Braizilian, Italian, French Number of domestic league titles won in one career: 6 or 7 Number of domestic cup titles won in one career: 15+ Number of European/world titles won in one career: 10 or so Nation currently managed: Scotland Nations managed in the past: Scotland, France, Brazil, Italy International titles won in one career: 4 or 5 Match viewing preferred – 2D TV Type of viewing preferred – highlights Game speed preferred – fast Level of play – complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 i like all of them really Link to post Share on other sites More sharing options...
dexta200 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 20 Nationality of gamer: English Amount of hours spent playing Football Manager per week: around 30 Experience of playing football management simulations (in years): 13 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 10 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, French, Spanish, Italian, Brazilian, Belgian, Dutch, German, Scottish, Welsh, Irish, Russian and German Number of domestic league titles won in one career: 12 Number of domestic cup titles won in one career: 24 Number of European/world titles won in one career: 12 Nation currently managed: England Nations managed in the past: England, France, Brazil, Russia, Argentina, Spain, Romania, Croatia, Scotland, Peru, Chile, Italy, Wales, Japan, South Africa, Ivory Coast. International titles won in one career: 7 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlights Game speed preferred – slowest, slow, normal, fast, fastest: Fastest Level of play – normal Football simulation preferred: < Championship Manager 2 (96/97) Championship manager 01/02 Football Manager 2009 Other Link to post Share on other sites More sharing options...
GB68 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 40 Nationality of gamer: Australian Amount of hours spent playing Football Manager per week: 8-10 hours Experience of playing football management simulations (in years): 20+ years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Self Employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Portuguese Nationality of teams managed in the past: Portuguese, Russian, Serbian, French, Spanish & Polish Number of domestic league titles won in one career: 3 Number of domestic cup titles won in one career: 2 Number of European/world titles won in one career:0 Nation currently managed: N/A Nations managed in the past: N/A International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlights usually, sometimes Full Match Game speed preferred – slowest, slow, normal, fast, fastest: Normal Level of play – Complex Football simulation preferred: Football Manager 2009 or FM2007 Link to post Share on other sites More sharing options...
SSGTroyer Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male Age of gamer: 48 Nationality of gamer: American Amount of hours spent playing Football Manager per week: 40 Experience of playing sports management simulations (in years): 15. Football/soccer, only 5 Occupation – employed full time: Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 9 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 3 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, French Number of domestic league titles won in one career: 8 Number of domestic cup titles won in one career: 10 Number of European/world titles won in one career: 4 Nation currently managed: none Nations managed in the past: Ivory Coast, Somalia, Russia, France International titles won in one career: 1 Match viewing preferred – 3D: Type of viewing preferred – key: Game speed preferred – fast: Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
hursty2 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 15 Nationality of gamer: English 1st, Australian 2nd Amount of hours spent playing Football Manager per week: 6 hours Experience of playing football management simulations (in years): 3 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student with casual employment Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 4 Board interaction – finances, team performance, transfer policy, etc Score = 4 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, French, Swedish, Australian, Polish Number of domestic league titles won in one career: 0 Number of domestic cup titles won in one career: 1 Number of European/world titles won in one career: 0 Nation currently managed: --- Nations managed in the past: --- International titles won in one career: --- Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: normal Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Bit Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
mkij Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male Age of gamer: Nationality of gamer: ENGLISH Amount of hours spent playing Football Manager per week: 20 Experience of playing football management simulations (in years): 5 Occupation – unemployed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 3 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 3 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: ENGLISH Nationality of teams managed in the past: ALL TOP EUROPEAN LEAGUES Number of domestic league titles won in one career: 7 Number of domestic cup titles won in one career: 8 Number of European/world titles won in one career: 5 Nation currently managed: ENGLAND Nations managed in the past: 5 International titles won in one career: 3 Match viewing preferred – none Type of viewing preferred – none Game speed preferred – fastest Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) [Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
anagain Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 34 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 15-20 Experience of playing football management simulations (in years): 8-9 Occupation: employed full-time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 10 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Scottish Nationality of teams managed in the past: English, Slovenian, Ukrainian, Norwegian Number of domestic league titles won in one career: 2 in Slovenia Number of domestic cup titles won in one career: 2 in Slovenia Number of European/world titles won in one career: Nil Nation currently managed: None Nations managed in the past: India, Madagascar, Central African Republic International titles won in one career: None Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Extended Highlights Game speed preferred – slowest, slow, normal, fast, fastest: Normal Level of play –: complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc) Football simulation preferred: Football Manager 2009 or whatever's current Link to post Share on other sites More sharing options...
hassebasse80 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 27 Nationality of gamer: Norwegian Amount of hours spent playing Football Manager per week: 15+ Experience of playing football management simulations (in years): 20 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 3. Not intuitive at all. Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 1 - rewrite did nothing for me . Clubs don't buy what they need, managers with wingless tactics buy 4 left wingers for £100 m. Training – coaches, schedules, current and potential abilities, etc Score = 6 - Need to be linked closer to ractics imho Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 - quite decent, need more interaction with players. Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 - this part works great Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 - needs to be more advanced with a bigger impact on the game, currently tactics plays a bit to big of a part for me Board interaction – finances, team performance, transfer policy, etc Score = 6 - needs a bit more depth, otherwise quite decent Difficulty – ability to play game based on a casual, everyday user Score = 1 or 10 - Need to invest a lot of time in this game, you get what you put in. Not exactly plug and play Interface – navigation around the game screens, ability to find/alter options, etc Score = 3 - The tools are great, but it's poorly presented. 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 1 - I have a great pc and no trouble running this, but still I hate it. Maybe next year. Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) My current Save: Nationality of team currently managed: Welsh, but plays in England (Merthyr) Nationality of teams managed in the past: English, Welsh Number of domestic league titles won in one career: nada Number of domestic cup titles won in one career: nada Number of European/world titles won in one career: nada Nation currently managed: nada Nations managed in the past: nada International titles won in one career: nada Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D classic Type of viewing preferred – none, highlight, full match: Extended highlights Game speed preferred – slowest, slow, normal, fast, fastest: Normal Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Quite a bit Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 This Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
viola29 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male Age of gamer: 17 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 14 Experience of playing football management simulations (in years): 6 Occupation – sixth form student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 10 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 9 Board interaction – finances, team performance, transfer policy, etc Score = 9 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: German (Hoffenheim)/Argentinian (Boca) Nationality of teams managed in the past: English, Spanish, Italian, Romanian Number of domestic league titles won in one career: 14 Number of domestic cup titles won in one career: 23 Number of European/world titles won in one career: 9 Nation currently managed: none Nations managed in the past: Argentina, Austria, England, Italy International titles won in one career: 2 Match viewing preferred – 3D: Type of viewing preferred – highlight Game speed preferred – fast Level of play – normal (different tactics, average scouting, training schedules, financial awareness) Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
jamboblue Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: male Age of gamer:17 Nationality of gamer:scottish Amount of hours spent playing Football Manager per week:10 Experience of playing football management simulations (in years):4 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 1 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed:scotland Nationality of teams managed in the past:scotland, england, rep ireland, france, spain, germany, italy, colombia, hungary, denmark, portugal, ukraine, brazil, argentina, N ireland, peru, chile, uruguay, hong kong, slovenia, czech ep, slovakia..... the list goes on Number of domestic league titles won in one career: 6 Number of domestic cup titles won in one career: 15 Number of European/world titles won in one career:5 Nation currently managed:scotland Nations managed in the past:holland, germany, argentina, colombia, hungary International titles won in one career:2 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match:highlight Game speed preferred – slowest, slow, normal, fast, fastest:fast Level of play – quite a bit Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Ruskij Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male Age of gamer: 28 Nationality of gamer: Austrian Amount of hours spent playing Football Manager per week: 3 Experience of playing football management simulations (in years): ~15 Occupation – employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 6 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 10 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 6 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 9 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 6 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 3 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: first club at this save Number of domestic league titles won in one career: 0 Number of domestic cup titles won in one career: 0 Number of European/world titles won in one career: 0 Nation currently managed: - Nations managed in the past: - International titles won in one career: 0 Match viewing preferred – 3D Type of viewing preferred – highlight Game speed preferred – fastest Level of play – normal (different tactics, average scouting, training schedules, financial awareness) Football Manager 2005 Football Manager 2009 Link to post Share on other sites More sharing options...
TheMafia Posted March 19, 2009 Author Share Posted March 19, 2009 Many thanks so far for your responses - I didn't envisage this many people would bother!!! As I said I'll keep this running for a month or so and publish the results soon after that. Please keep to the designated options that I have provided on the survey and if you feel that something should be included/excluded then please let me know. Thanks again Link to post Share on other sites More sharing options...
coldpost22 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 28 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 25-30 Experience of playing football management simulations (in years): 20ish Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Employed Full Time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) 8 Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 5 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 4 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 4 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: French (Paris St Germain) Nationality of teams managed in the past: Have managed all over the world in the past Number of domestic league titles won in one career: Had to Say really. My current Game I have 3 League titles from 4 seasons Number of domestic cup titles won in one career: My current Game I have 3 Cups Number of European/world titles won in one career: My current Game I have 2 (1 Uefa, 1 CL) Nation currently managed: None Nations managed in the past: England, Brazil, France, Italy, Holland, Ivory Coast, Portugal, Serbia and Nigeria. International titles won in one career: Errrrr........ Definitely Won the World Cup and Euro's before but with who I couldnt say. Sorry Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D Type of viewing preferred – none, highlight, full match: None Game speed preferred – slowest, slow, normal, fast, fastest: Fastest Level of play – Normal minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2007 was my favourite but I am now playing 09 all the time < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Link to post Share on other sites More sharing options...
aaron1606 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 18 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 5-6 Experience of playing football management simulations (in years): 9 Occupation – student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 6 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 5 Difficulty – ability to play game based on a casual, everyday user Score = 9 Interface – navigation around the game screens, ability to find/alter options, etc Score = 6 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Scottish, Welsh, Northern Irish, Spanish, German, Italian, French, Portugese, Russian, American, Brazilian, Argentinian. (and probably more too) Number of domestic league titles won in one career: 7 Number of domestic cup titles won in one career: 11 Number of European/world titles won in one career: 5 Nation currently managed: - Nations managed in the past: England, Scotland, Wales, Northern Ireland, Republic of Ireland, Brazil, Argentina, Singapore, San Marino. International titles won in one career: 4 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D or text commentary Type of viewing preferred – none, highlight, full match: key highlights Game speed preferred – slowest, slow, normal, fast, fastest: fastest Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other *couldnt choose between the two, sorry..!) Link to post Share on other sites More sharing options...
joshmay07 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 17 Nationality of gamer: White British Amount of hours spent playing Football Manager per week: 7 Experience of playing football management simulations (in years): 7 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Full Time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 3 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 10 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: Mainly European Number of domestic league titles won in one career: 2 Number of domestic cup titles won in one career: 7 Number of European/world titles won in one career: 3 Nation currently managed: N/A Nations managed in the past: England, Ghana International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: TV Type of viewing preferred – none, highlight, full match: Highlights Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Comp Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 - - -- Other Link to post Share on other sites More sharing options...
jayahr Posted March 19, 2009 Share Posted March 19, 2009 Frankly, I would be interested in of what use such data could be for Opta or how you could prove your ability to work with stats to them via any such review. Still, I'm happy to help Player analysis Sex of gamer – male Age of gamer: 31 Nationality of gamer: German Amount of hours spent playing Football Manager per week: 10-15 Experience of playing football management simulations (in years): 24 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: full-time employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 3 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 10 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 9 Board interaction – finances, team performance, transfer policy, etc Score = 8 Difficulty – ability to play game based on a casual, everyday user Score = 6 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: ENG, GER; ITA, ESP, SCO, NL Number of domestic league titles won in one career: 5 Number of domestic cup titles won in one career: dunno Number of European/world titles won in one career: 3 Nation currently managed: none Nations managed in the past: ENG, IRL International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: key Game speed preferred – slowest, slow, normal, fast, fastest: fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): quite a bit to complex Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other FM09 Link to post Share on other sites More sharing options...
roooonaldooo Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female:male Age of gamer:15 Nationality of gamer:English Amount of hours spent playing Football Manager per week:14 hours Experience of playing football management simulations (in years):3 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired:student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 5 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 5 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed:english Nationality of teams managed in the past:italian,spanish,scottish Number of domestic league titles won in one career:4 Number of domestic cup titles won in one career:3 Number of European/world titles won in one career:2 Nation currently managed:n/a Nations managed in the past:n/a International titles won in one career:n/a Match viewing preferred – none, 2D classic, 2D TV or 3D:3D Type of viewing preferred – none, highlight, full match:highlight Game speed preferred – slowest, slow, normal, fast, fastest:normal Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc):normal Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
sopops72 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer:14 Nationality of gamer: English Amount of hours spent playing Football Manager per week:11 Experience of playing football management simulations (in years):2 Occupation – student, employed part time, employed full time, self employed, unemployed, retired:student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score =5 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Italian Nationality of teams managed in the past: English, French, Portugese, Belarusian Number of domestic league titles won in one career: 4 Number of domestic cup titles won in one career: 5 Number of European/world titles won in one career: 1 Nation currently managed: n/a Nations managed in the past: England, Cameroon International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D classic Type of viewing preferred – none, highlight, full match: extended Game speed preferred – slowest, slow, normal, fast, fastest: fastest Level of play – normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2009 Other Link to post Share on other sites More sharing options...
greenwhitearmy Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: male Age of gamer: 13 Nationality of gamer: Northern Irish Amount of hours spent playing Football Manager per week: about 2-4 Experience of playing football management simulations (in years): 2 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: unemployed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 4 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 4 Difficulty – ability to play game based on a casual, everyday user Score = 10 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 3 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English/Welsh not really sure Nationality of teams managed in the past: lots Number of domestic league titles won in one career: 4 Number of domestic cup titles won in one career: around 10 Number of European/world titles won in one career: 0 Nation currently managed: none Nations managed in the past: New Zealand, Northern Ireland International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D classic Type of viewing preferred – none, highlight, full match: highlights Game speed preferred – slowest, slow, normal, fast, fastest: fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): normal Football simulation preferred: Football Manager 2008 < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
Dario_Capello Posted March 19, 2009 Share Posted March 19, 2009 Hope I've put this in the right place!To prepare me for potential employment with Opta (the sports statistics company), I'm currently looking at some analysis from Football Manager users in order to build up a better picture of what/who they are, what they like/dislike about the game and other facts about their game, etc. I am hoping to collate as many results as I can in a period of about a month and will publish my findings here for those that are interested. Player analysis Sex of gamer – male or female: MALE Age of gamer: 29 Nationality of gamer: NORTHERN IRISH Amount of hours spent playing Football Manager per week: 10 Experience of playing football management simulations (in years): since 1st CHAMPIONSHIP MANAGER? Occupation – student, employed part time, employed full time, self employed, unemployed, retired: self employed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 8 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 4 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Spanish Nationality of teams managed in the past: English, French, Brazilian, Italian, Spanish, Portuguese, Belgium, USA Number of domestic league titles won in one career: 2 Number of domestic cup titles won in one career: 6 Number of European/world titles won in one career: 1 Nation currently managed: none Nations managed in the past: Ivory Coast, Ireland International titles won in one career: 0 Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D CLASSIC Type of viewing preferred – none, highlight, full match: HIGHLIGHT Game speed preferred – slowest, slow, normal, fast, fastest: FAST Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): COMPLEX Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 (just shades current) Football Manager 2009 Other Hope this helps. Link to post Share on other sites More sharing options...
AnfieldRoad10 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 20 Nationality of gamer: English Amount of hours spent playing Football Manager per week: >10 hours + Experience of playing football management simulations (in years): 9 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Unemployed, soon to be uni student. Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, spanish, Italian Number of domestic league titles won in one career: 2 Number of domestic cup titles won in one career: 3 Number of European/world titles won in one career: 0 Nation currently managed: None Nations managed in the past: None International titles won in one career: None Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Non tv, Vertical scrolling or 2D Classic TV. Type of viewing preferred – none, highlight, full match:Highlight Game speed preferred – slowest, slow, normal, fast, fastest: normal Level of play – Complex minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Guest josh9393 Posted March 19, 2009 Share Posted March 19, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 16 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 10-12 Experience of playing football management simulations (in years): 4 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 5 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 3 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Italian, Spanish, German, Dutch, Scottish, American Number of domestic league titles won in one career: 5 Number of domestic cup titles won in one career: 10 Number of European/world titles won in one career: 14 Nation currently managed: None Nations managed in the past: England, Italy International titles won in one career: 8 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – Normal minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2008 Link to post Share on other sites More sharing options...
spurz123 Posted March 20, 2009 Share Posted March 20, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 14 Nationality of gamer: Irish Amount of hours spent playing Football Manager per week: 20-25+ Experience of playing football management simulations (in years): First picked up CM3 2001 (8 years ago), but as for actually playing it... I'd say 2004 (5 years ago) Occupation – student, employed part time, employed full time, self employed, unemployed, retired: School student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) 9 Tactics – all aspects of the tactical system including sliders, formations, etc Score = 3 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 10 Training – coaches, schedules, current and potential abilities, etc Score = 9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 10 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 8 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 10 Board interaction – finances, team performance, transfer policy, etc Score = 9 Difficulty – ability to play game based on a casual, everyday user Score = 3 Interface – navigation around the game screens, ability to find/alter options, etc Score = 7 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Scottish, Spanish, American, Walsh, Irish Number of domestic league titles won in one career: 3 Number of domestic cup titles won in one career: 7 Number of European/world titles won in one career: 1 Nation currently managed: N/A Nations managed in the past: England, Ireland, Scotland International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – Quite a bit minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
Geronimo360 Posted March 20, 2009 Share Posted March 20, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 15 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 4-6 hours Experience of playing football management simulations (in years): 7 years Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 7 Board interaction – finances, team performance, transfer policy, etc Score = 2 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 1 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Italian, Spanish, Dutch and Welsh Number of domestic league titles won in one career: 13 Number of domestic cup titles won in one career: 8 Number of European/world titles won in one career: 3 Nation currently managed: None Nations managed in the past: Holland International titles won in one career: None Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – Complex minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Deadbloke Posted March 20, 2009 Share Posted March 20, 2009 Player analysis Sex of gamer – male Age of gamer: 17 Nationality of gamer: English Amount of hours spent playing Football Manager per week: Roughly 10 - 15 Experience of playing football management simulations (in years): 5 Years Occupation – student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 6 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 6 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 4 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 1 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past: English, Spainish, American, Brazilian Number of domestic league titles won in one career: 4 Number of domestic cup titles won in one career:6 Number of European/world titles won in one career:3 Nation currently managed:Brazil Nations managed in the past:English, Sweden, Norway, Spain International titles won in one career:2 Match viewing preferred – 2D classic Type of viewing preferred – highlight Game speed preferred – fast Level of play – normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Scott1990 Posted March 20, 2009 Share Posted March 20, 2009 Player analysis Sex of gamer – Male Age of gamer: 18 Nationality of gamer: American Amount of hours spent playing Football Manager per week: I rarely play during the school week. I play a lot during vacations. Call it 5 hours. Experience of playing football management simulations (in years): 3 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 3 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 9 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 10 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 5 Board interaction – finances, team performance, transfer policy, etc Score = 5 Difficulty – ability to play game based on a casual, everyday user Score = 2 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 5 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: German Nationality of teams managed in the past: English, Soanish, Italian Number of domestic league titles won in one career: i don't know, maybe 5 Number of domestic cup titles won in one career: 5 maybe Number of European/world titles won in one career: 3 Nation currently managed: N/A Nations managed in the past: Portugal, Ireland, Democratic Republic of the Congo, Montenegro International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: highlight Game speed preferred – slowest, slow, normal, fast, fastest: fast Level of play – A little tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: probably WSM2008 Link to post Share on other sites More sharing options...
milco35 Posted March 21, 2009 Share Posted March 21, 2009 Player analysis Sex of gamer – Male Age of gamer: 36 Nationality of gamer: Dutch, living in America Amount of hours spent playing Football Manager per week: about 10-15 hours/week Experience of playing football management simulations (in years): 15 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Employed full time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 9 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 9 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 99 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 10 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Swedish Nationality of teams managed in the past: English, Swedish, Dutch Number of domestic league titles won in one career: 3 Number of domestic cup titles won in one career: 4 Number of European/world titles won in one career: 1 Nation currently managed: N/A Nations managed in the past: England, netherlands International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: highlight Game speed preferred – slowest, slow, normal, fast, fastest: Normal Level of play – Normal Football simulation preferred: WSM2009 Link to post Share on other sites More sharing options...
Dale Gribble Posted March 21, 2009 Share Posted March 21, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 21 Nationality of gamer: English Amount of hours spent playing Football Manager per week: 20+ Experience of playing football management simulations (in years): 10 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Student Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 7 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score =8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 6 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 7 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 8 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Italy Nationality of teams managed in the past: England/Spain Number of domestic league titles won in one career: 6 Number of domestic cup titles won in one career:5 Number of European/world titles won in one career:3 Nation currently managed: n/a Nations managed in the past: England/Spain International titles won in one career: 1 Match viewing preferred – none, 2D classic, 2D TV or 3D: 3D Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fast Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Link to post Share on other sites More sharing options...
Clemoza Posted March 21, 2009 Share Posted March 21, 2009 Player analysis Sex of gamer – male or female: Male Age of gamer: 19 Nationality of gamer: Welsh Amount of hours spent playing Football Manager per week: 12ish Experience of playing football management simulations (in years): Constantly since I was 11 Occupation – Employed Full Time Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 8 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 7 Training – coaches, schedules, current and potential abilities, etc Score = 5 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 7 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 9 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 8 Interface – navigation around the game screens, ability to find/alter options, etc Score = 9 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 9 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: Welsh Nationality of teams managed in the past: Welsh, Spanish, Italian, Portugese, Scottish, Swedish, Russian, Hong Kong, Australia, Brazillian, Argentinian, Infact pretty much most of them! Number of domestic league titles won in one career: 8-Lazio FM 2008 Number of domestic cup titles won in one career: 4 - Lazio FM 2008 Number of European/world titles won in one career: 3-Lazio FM 2008 Nation currently managed: None Nations managed in the past: Wales, Ireland, Brazil, Argentina, Peru, Australia, Portugal, Holland, Vatuanu, Jamaica, USA, Sweden, San Marino and many more International titles won in one career: 2 Copa Americas, 1 World Cup, 1 Gold Cup, 1 Confederations Cup - Brazil CM4 Match viewing preferred – none, 2D classic, 2D TV or 3D: 2D Classic May I add that 3D looks amazingly crap. Type of viewing preferred – none, highlight, full match: Highlight Game speed preferred – slowest, slow, normal, fast, fastest: Fastest Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): NORMAL Football simulation preferred: Football Manager 2007 or CM4 (Dispite it being Bug ridden) Link to post Share on other sites More sharing options...
gazzamcg Posted March 21, 2009 Share Posted March 21, 2009 Player analysis Sex of gamer – Male Age of gamer:29 Nationality of gamer: Scottish-British .. Amount of hours spent playing Football Manager per week: 1 hour at the moment Experience of playing football management simulations (in years): 10 Occupation – student, employed part time, employed full time, self employed, unemployed, retired: Employed full time, unfortunately Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) Tactics – all aspects of the tactical system including sliders, formations, etc Score = 5 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 6 Training – coaches, schedules, current and potential abilities, etc Score = 2 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 6 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 6 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 6 Board interaction – finances, team performance, transfer policy, etc Score = 6 Difficulty – ability to play game based on a casual, everyday user Score = 3 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 6 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed:Spanish Nationality of teams managed in the past:Scottish,Italian,English,French and Spanish Number of domestic league titles won in one career: 2 Number of domestic cup titles won in one career:3 Number of European/world titles won in one career:2 Nation currently managed:None Nations managed in the past:None International titles won in one career:None Match viewing preferred – none, 2D classic, 2D TV or 3D:3D Type of viewing preferred – none, highlight, full match:Extended highlights Game speed preferred – slowest, slow, normal, fast, fastest:Normal Level of play – minimal (default settings, “pick up and pay”) a little (different tactics, training schedules) normal (different tactics, average scouting, training schedules, financial awareness) quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) complex( complex tactical tweaking, scouting analysis, complex training schedules, team talks, press conferences, budget analysis, control of reserve/under 18 teams, etc): Complex Football simulation preferred: < Championship Manager 3 Championship Manager 3 Championship Manager 4 Football Manager 2005 Football Manager 2006 Football Manager 2007 Football Manager 2008 Football Manager 2009 Other Fm '09 Link to post Share on other sites More sharing options...
TheMafia Posted March 23, 2009 Author Share Posted March 23, 2009 Thanks for all of the responses so far - please keep them coming! Link to post Share on other sites More sharing options...
BigRedMart Posted March 23, 2009 Share Posted March 23, 2009 Player analysis Sex of gamer – male Age of gamer: 35 Nationality of gamer: British Amount of hours spent playing Football Manager per week: 15 Experience of playing football management simulations (in years): 1 Occupation – Unemployed Game analysis Score = 1 – 10 (1 = awful, 5 = average and 10 = excellent) 9 Tactics – all aspects of the tactical system including sliders, formations, etc Score = 9 Transfer system – buying and selling, loaning, co-ownership, contracts, clauses, etc Score = 8 Training – coaches, schedules, current and potential abilities, etc Score = 7 Squad harmony – squad rotation, team performance, player’s status, morale, etc Score = 8 Finances – stadium expansion, player’s wages, prize money, stadium/training facilities/youth system upgrading Score = 7 Player interaction – keeping players happy, different training regimes, tutoring, etc Score = 8 Board interaction – finances, team performance, transfer policy, etc Score = 7 Difficulty – ability to play game based on a casual, everyday user Score = 5 Interface – navigation around the game screens, ability to find/alter options, etc Score = 8 3D match engine – useful for displaying tactics during a match, scouting players, etc Score = 7 Preferences analysis (Note: one career can be defined as one game save, managing one/multiple clubs/nations) Nationality of team currently managed: English Nationality of teams managed in the past:English Number of domestic league titles won in one career:1 Number of domestic cup titles won in one career:2 Number of European/world titles won in one career:0 Nation currently managed:none Nations managed in the past:none International titles won in one career:na Match viewing preferred – 3D Type of viewing preferred –highlight Game speed preferred – normal Level of play – quite a bit (tactical tweaking, complex training schedules, comprehensive scouting, team talks, budget analysis) Football simulation preferred: Football Manager 2009 Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.