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About anagain

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    Semi Pro

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  • Favourite Team
    AFC Bournemouth

Currently Managing

  • Currently Managing
    Welling United

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  1. Accrington? Founder members of the league for whom it didn't work out for. Now back in Football league after a long time in non-league. Nice association with the afore-mentioned Ian Rush, too. I think any team who are listed as foudners of the English league have a rich history for that fact alone. Totally biased here, but Bournemouth have a rich history. We giant-killed ManU once! Joking, of course. But, nice club to have a challenge with, too. Can you play the way they do now and keep them in the Premier, or will you change the style and see what happens? Can you build them a rich history? Can you keep the club's ethos of a predominant backbone of English talent. The biggest fall from grace currently in the game as a team to start with would be, I think, Stockport. They were as high as the Championship at one point and now find themselves in the Conference North. Other than that, and at that level, Darlignton 1883 and Bradford Park Avenue are former league clubs that had financial problems. Gainsborough Trinity were in the Football League once, but not for long. Depends if you'd want to start that low. From your original post I'd figure not. But when it comes to non popular teams in the Premier league with a rich history (as per your original post), I think I'd have to go with Burnley or West Brom. Depends if you want to stick to your original outline of expand as per people's suggestions.
  2. @Ed Hewison Unfortunately no, sorry. I fast forwarded a long way through a couple of months of unemployed and it turns out I only have a 3-rolling save rather than my usual 5. Thought I'd changed that. I should have thought of that when I posted the bug, but I have a feeling I copied the only save applicable at the time. Hope you can still get what you need.
  3. Sorry for the late reply @Ed Hewison, I'm uploading anagain_strangesacking.fm right now. It should be just before the game that got me sacked, some time around the middle to end of pre-season.
  4. Questionable Results

    Freak results happen. Labelling it questionable is unfair.
  5. Not managing the Premier League, but perhaps FM is just tougher on managers this year. From my own perspective I just got sacked as Stirling Albion manager after my new board sacked me despite saying they wouldn't judge me on past performance. Apparently I failed to meet a points target that was set my the previous board...even though I did actually meet it. It's true that real life management is a precarious game. I'd like to see FM harder on managers.
  6. This seems a bit counter to what a new board told me. I have just been sacked after losing one game of a new season. Towards the end of the previous season I was told I had to get 10 points from the next five games. I am not positive how many games were left when I got that instruction, but regardless of whether it was the last four games or the last five, I hit that target. I won three of my last five and drew the other two. In the summer my board were replaced and the new chairman told me I would not be judged on past results. I lost my first game of a new season and instantly got the sack. The reason quoted was that I failed to meet a points total. To be truthful, I'm in two minds as to whether it should be called a bug or just reflective of real life. I'm also calmly relieved to have left a club where I never got the best from players, but to be sacked like that makes me wonder if the game bugged out on me a little. I don't have a save from back before I was asked to get ten points, but I probably have one from just before the match I lost. I can upload it it if there's anything you feel you might want to look at.
  7. The Olympics in FM17

    It is essentially because the FAs of Scotland, Wales and Northern Ireland believe they will lose their identity if there is a joint Great Britain team for the olympics. It's a political thing. The individual teams of the home nations can not compete alone because they are not a sovereign nation in their own right. The nation is the United Kingdom of Great Britain and Ireland. We have the home nations because there was not distinction of national competition when the respective FAs were formed, hence they continued their own way. It's unlikely to change any time soon. The reason we had a GB team at London 2012 was the result of a lot of political bargaining, as @steven gilbert said.
  8. So I just picked up this guy who can play in a nice variety of positions up the center of the park. I'm now a little unsure as to how best to train him. My coaches think his best position is striker, but I'm a little concerned about his finishing. I personally think he has fantastic potential as a tough tackling mid or a center back, but I'm very unsure how to get the best out of him in training. Right now I am training him as a DLF to get a good range of skills, but would there be a better plan? This is the first time I've ever been so divided in how to train a player to get the best out of him. He'll likely be a sub that will be available to fill a number of positions from the bench. Try him out and see how he goes? What would you do with him? Thanks, in advance.
  9. I don't necessarily mean to include sliders that fine tuned, but more options to say where and when to close down. I was thinking more options to expand options for how often players will get forward, such as to specifically tell a full back to stay back if the other flank is advanced. It was more an idea to use the variety of sliders to improve the options available in the current tactics manager. How that would be gone about is up for discussion.
  10. Hardest game ever

    Very true. Can't get any consistency from my Stirling team. It's also going to matter how realistically you play the game. Scouting is very different in FM17, and it is taking me ages to fully divulge the stats of players I am scouting. I am therefore having to gamble on players to bring in to my club. I got lucky with a central defender, but many of the trialists I have signed have been incredibly poor.
  11. I certainly think that is the most important factor to bear in mind here. More specifically I would point to AI as being the biggest concern. A frequent concern I have seen bought up on these forums is the easiness of FM, and the chief culprit for that has to be the ability of the AI to compete with the player. FM17 is, in my mind, the edition of the game that has featured the best AI managers to date. I have seen more tactical changes by the opposition in FM17 than in any previous edition. This is something that has obviously taken time for SI to achieve. The result of years of work, if you like. As much as I agree that there is a limit to how tactical you can be in FM, I am left to ponder how much effort it would take to enable to AI managers to compete with a player that has access to a much greater variety of tactical instructions. If we cast our minds back to previous editions of FM we will all remember the sliders system. It was either loved or loathed. I personally feel it could be considered a much deeper tactical engine, with a much greater ability for fine tuning than the current system. Would the average player like that though? We already have a huge amount of players complaining that the game has become too detailed in past years. I don't agree, and I'd love to see more detail. SI have to balance that player feedback with what they add in terms of tactical fine tuning and the progression of video game AI. It's not an easy balance. Speaking for me personally, I would like to see more fine tuning of tactics. I often feel I don't have the ability to ask certain things of players. I was watching a Canadian YouTuber play FM the other day. He's a footsoccerball (as he calls it) novice and it leads me to delving in to his tactics and trying to offer advice. It got me to considering advanced fullbacks and the pros and cons associated with them. In modern day football wingers will be expected to cover defensively for full backs, and there will often be a within team acknowledgement that one full back will stay back if his partner is advancing. Specifying that instruction with FM, I believe, only leaves you with an option to make one full back less attacking with the tactical options. Perhaps the game engine will make that happen as a given, but there is nothing in the tactical descriptions to suggest so. The player is left to guess essentially. On the other hand, I do feel a concern regarding the possibility that the game could be too easy if the player is offered a greater abundance of options to build their team. For starters, perhaps the depth of fine tuning available in the old slider system could be further built in to the current graphical tactical system, giving us more options within each category. Small steps are probably best here. Too big a leap and it will disadvantage the AI. It is a good topic though, and one that I certainly feel merits greater discussion. I'd be reluctant to compare to other games though. I felt the comparison with flight simulators was a little wild, and the comparison with Sim City incredibly far off the mark. FM is, in my mind, a whole different kettle of fish than so many games.
  12. I have all European nations fully simulated, plus China, Australia and USA, on the largest possible database with all players loaded from each continent. It was some-hundred thousand players...and not recommended by the game. It's a set up I did try before 64-bit, but it's running like a dream for now. Much faster than any save I've had previously on FM, with any edition of the game (exempted perhaps the odd attempt at Dafuge). Regarding any of the myths on page one, well I'm far from concerned. I'm unlikely to get more than ten seasons, playing at the pace I do, so I doubt I'll run in to any trouble. If someone manages to make an MMO that's in any way decent I might not get that far.
  13. I don't know, to be honest, because I do it all myself. I think the player is always going have an advantage over the AI, whatever the game, but maybe not so dramatic in FM. The AI managers really do appear to have improved considerably with FM17, at least from my experience, so that would suggest your assistant would be better. I do see many inconsistencies with advice, and a lot of suggestions that I feel are bad, but possibly that is because I am managing Stirling Albion. It's a situation you'd be best to experiment with. I doubt handing the press conferences over will have a huge effect, but I'd be reluctant to hand all control of buying and selling over to a DoF. Hope you find a mix that's right for you, but try the game with a lot of personal control. It really has improved speed-wise this year. I've gotten in seven matches in two sessions today, with much internet browsing and chatting. In FM16 I doubt I'd have played four matches in that time. I feel like I have the same control over the game as I like, but I'm getting through game time faster. In my humble opinion you can't beat a game of FM where you do everything a real life manager would do, but I appreciate those who want to speed through. To many seven matches in a day is a paltry number.