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Football Manager 2015 Features Video Official Feedback Thread


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The minority (15%) are running a 32bit OS (operating system), that's why this should be the last year. I predict it will be 9% next year.

You should really go way back or very niche to find 32bit only processors.

Take in account that a large part is running a 32bit OS on a 64bit capable processor. So just installing a new OS would be sufficient.

How does this all work? Are games created with a 32bit OS in mind only? What effort is involved in building something specifically for 64bit? I have no idea!

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I was more worried simulation wise, AI squad building for example could be hindered by catering to the lowest spec.

As a software developer, I can say that a lot of improvements or features are just impossible due to this problem.

http://en.wikipedia.org/wiki/Pentium_4

"introduced by Intel on November 20, 2000"

Ah, okay, I get your point. I still don't have an issue with it though. At minimum spec, you'd only be able to load 1 or 2 leagues in full detail, that really drain resources when it comes to AI decisions. On the better PCs, we load many more leagues, so we get a better simulation.
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The minority (15%) are running a 32bit OS (operating system), that's why this should be the last year. I predict it will be 9% next year.

You should really go way back or very niche to find 32bit only processors.

Take in account that a large part is running a 32bit OS on a 64bit capable processor. So just installing a new OS would be sufficient.

The minority of what? Steam users? Hardly fair using Steam statistics when most of its users are gamers. FM players are a much more varied group and a rather significant portion of that 15% I would imagine.

Installing a new OS is hardly a minor inconvenience for a lot of people as well. There's no way FM will be 64 bit only any time soon.

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The minority (15%) are running a 32bit OS (operating system), that's why this should be the last year. I predict it will be 9% next year.

You should really go way back or very niche to find 32bit only processors.

Take in account that a large part is running a 32bit OS on a 64bit capable processor. So just installing a new OS would be sufficient.

10% of however many millions of copies are sold is a lot of people! Bear in mind that a number of them won't be tech savvy so upgrading their system is too much for them. They also won't want to fork out more money for a 64-bit OS.
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Going from 32 bit to 64 bit will not cost them anything, they would of course need to check that their PC can use 64 bit OS though.

it will cost them if you've only got a 32 bit OEM OS

but if you've got that, then why didn't you go 64 is anyone's guess

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Going from 32 bit to 64 bit will not cost them anything, they would of course need to check that their PC can use 64 bit OS though.

They would also have to actually go through the process of installing it. Majority of FM user base aren't software specialists and a lot of them aren't all that tech savvy. Installing a new OS seems easy for those of us who do it more regularly but that doesn't mean it's the same for everyone.

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10% of however many millions of copies are sold is a lot of people! Bear in mind that a number of them won't be tech savvy so upgrading their system is too much for them. They also won't want to fork out more money for a 64-bit OS.

The possibilities improvements and new features would attract many customers that are underwhelmed by the features this year. A lot of people are also waiting for a reason to upgrade.

It would be a massive game changing step.

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The minority of what? Steam users? Hardly fair using Steam statistics when most of its users are gamers. FM players are a much more varied group and a rather significant portion of that 15% I would imagine.

Installing a new OS is hardly a minor inconvenience for a lot of people as well. There's no way FM will be 64 bit only any time soon.

FM is Steam only, I'm sure that the average FM players is quite on par with steam statistics. Because there are a lot of indie games and free to play games that work on these low spec machines. These games are played by people who are less fortunate and would not have the means to buy FM.

FM on a non 64bit compatible processor runs like a nightmare, because the game is very CPU bound. The low graphic specs are more understandable, because there are a lot of people with a crappy onboard graphics card.

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Bottom line is that FM is a niche game. It's not like Battlefield or Watch Dogs in that it can't just abandon a portion of their user base knowing that there will be plenty of people with shiny new hardware to replace them. They're also PC only which means that games like FIFA or Watch Dogs are not a good comparison. FM can't rely on new generation console marketing like the former two.

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FM is Steam only, I'm sure that the average FM players is quite on par with steam statistics. Because there are a lot of indie games and free to play games that work on these low spec machines.

I'm 100% sure FM user base is nowhere near those statistics. In any case, SI will know it much better because of their access to similar statistics that concern FM only. They won't be abandoning 32 bit any time soon that's for sure.

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I'm 100% sure FM user base is nowhere near those statistics. In any case, SI will know it much better because of their access to similar statistics that concern FM only. They won't be abandoning 32 bit any time soon that's for sure.

+1 agree

I remember a thread talking about how 64-bit should be incorporated back for FM10 (okay a little rarer then), and now it's 4 years later

not going away (unfortunately) for the forseeable future

think it'd revolutionise FM, with more graphical detail (or heck, even more players loaded, rather than the "system may be unstable with more than 125k players" - even though I've suffered 1 crash dump running 240k)

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National team management is a tough one in regards to having ideas that people want to come into the game. What do you think would improve international management for example? Would be intrigued to hear your opinion.

In regards to wage requirements, this, along with a large amount of AI/transfer logic has been looked at as it is every year. Some players will be stupidly stubborn (as has happened in real life) but yeah, I wouldn't expect a free agent to still be picked in a top national team (if you still consider England one!) if he remains without a club for a fair period of time.

If I may, one of the biggest problems with international games for me is the lack of quality players coming through from nations apart from the usual suspects. African teams regularly reach quarter finals, so their teams should have decent Premiership level players, or at least a starting XI, but this never happens and the same applies for unloaded European nations too.

I realize an easy way around this would be loading up a European nation midgame, but African and Asian nations get hindered on this route as well. My suggestion would be – Dynamic Youth Rating.

Just as dynamic league ratings, you could have a range within which the youth rating of a nation fluctuates, depending upon how well their clubs are doing and how well their national team has been doing. For eg, if Ghana reach the semis of 2022’s WC, then their youth rating gets a boost, and stays that way for say, 8 years, enough to rear through a good crop of players. Essentially, these ratings would change every only 8 years and not constantly every season, possibly saving some bugs and issues.

Of course, how well they develop depends on how good the youth academies of clubs in these nations are, and that’s where club success in their continent, plus league ratings come into play. This isn’t too unrealistic, since the Bundesliga enjoyed a boost in rep since around 08 and the strong young national team. Same applies for the La Liga and on the other end of the scale, the Eredivisie, which is suffering from a bit of a downturn due to the lack of good Dutch young players. Only the Premiership is the exception to this, but in other cases, what I said is realistic. The Premiership is alpha in any case, because of international money, which other leagues lack, and that explains why they’re the exception while the rest of the leagues aren’t.

So, a high league and club rating for a nation would lead to better youth and training facilities, thus actually helping the higher youth rating in actually yielding substantial returns ie players. This could also be a more effective system than the current one, where you go from, say, 7 190+ PA players current date, to 18 190+ PA players 20 years later, but with only 7 actually fulfilling their potential. The extra 18 players just clog up the game and it just seems unrealistic you know. You wouldn’t need these bulk newgens if youth academies were effective and this goes some way towards that.

Finally, I’d add that depending on how strong our rep is as a manager, we could coax the FA to implement new youth facilities/programs which would boost the youth facilities of clubs in the nation. The success and spread of this depends on how successful we have been. Heck, with the new FM15 feature of whether Im a tactical or technical manager, being a strong technical manager would contravene with a lack of rep and success relatively and allow the player’s youth plans to be more effective. I’ve just thought of this, so this needs proper refinement, but the rest of the stuff is something I’ve been thinking about for a long while.

Thanks

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+1 agree

I remember a thread talking about how 64-bit should be incorporated back for FM10 (okay a little rarer then), and now it's 4 years later

not going away (unfortunately) for the forseeable future

think it'd revolutionise FM, with more graphical detail (or heck, even more players loaded, rather than the "system may be unstable with more than 125k players" - even though I've suffered 1 crash dump running 240k)

Your problems would all be resolved by gradually upping the minimum spec, a Pentium 4 is a single core CPU (approx 3% marketshare). I can't even imagine the implications that this is having on the code.

I love FM and I am a great fan, Football Manager was an inspiration for me to start programming. But I feel very sorry for the development team that they need to work with such limitations.

Due to this discussion I'm really curious how FM runs on a Pentium 4 CPU, I have one laying around here somewhere. If I find some time I will build a minimum spec pc with some old parts and post some benchmarks.

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I'm not tech savvy, but if SI build a game solely for a 64 bit platform, then surely they marginalise the majority of their customers who aren't on that platform? Unless 64 bit stuff automatically is backwards compatible with 32 bit (these statements probably reveal my technical level :D )

By having a superior system, you will still benefit as you'll be able to run at a higher level of graphical detail, you will be able to load more leagues and process fixtures faster.

It is not backwards compatible. You can run a 32 bit program on 64 bit computer, but not the way around.

10% of however many millions of copies are sold is a lot of people! Bear in mind that a number of them won't be tech savvy so upgrading their system is too much for them. They also won't want to fork out more money for a 64-bit OS.

Nowadays you can buy a laptop or desktop for 200 to 500 pounds, that is 64 bits. I mean all Macs you buy today is 64 bit only OS.

So 64 bit is the future I prefer for SI to do this sooner rather then later.

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Hello SI,

Will be FM any good with touch screen? I've asked a few times and no reply, I'm just debating buying a Dell venue pro(i5, 4GB, SSD) tablet to play FM and wonder if it will be a poor experience due to not using a KB/trackpad the majority of the time (the optional one is £120!).

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The game looks awesome, but I really miss the old tactic and more detailed training. And would also like to add what I mentioned in other thread

" Sad to see that still cant decide if we played in a specific club or not when making your manager , for example. When making your manager and choose a club as your favourite, you should also be able to choose that you played for that club aswell. Or maybe a other club :C "

But also, wouldnt it be nice to have some youth tournaments in game aswell? Like Gothia Cup.

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Looks promising. I love the RPG-element of manager attributes and improved scouting. Every year I wonder should I skip the newest FM and start buying it once in 2/3 years, but still, every year I have bought the new version. And that is what I just did.

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My thoughts:

Tracksuit/tactical manager

Pro: In general I like the concept, especially the ability to be involved in the training. I always wondered what the heck I was doing during training - just standing around looking important I suppose?

Con: The game is a little cryptic as to what some of the coaching attributes actually do, and that's a bigger issue if we're going to assign them to ourselves.

New roles

Pro: Love the Roaming Playmaker role. I have a dream of recreating Red Star Belgrade's tactics from their 1991 European Cup winning season, and one thing holding me back was getting Robert Prosinecki's role right. Roaming Playmaker nails it. (The other thing holding me back is my own tactical ineptitude, but I can't expect SI to fix that.)

Con: Was sort of hoping that with so much discussion in the tactics forum this year about how to use 4-5 PIs to make wide midfielders play like inside forwards, we could just streamline the process with an Inverted Winger role. We even got the Inverted Wingback, but not that. Oh well. Pile on the PIs again.

User interface

Pro: It looks nice, seems logical.

Con: Only problem I've ever had with the GUI is it changing from year-to-year and me having to relearn where stuff is. So I get to do that again.

Match Engine

Pro: Looks awesome and I like the emphasis on improved physics and appearance.

Con: None... yet. We'll see once the game comes out.

Media

Pro: I think the media interaction has gotten better over the years and this looks like it will continue that.

Con: It will never be a part of the game I care deeply about and it just got more complicated.

Overall I'm encouraged. Was leaning toward not buying FM15 (at least not right away) and the new features might be enough to change my mind.

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Dear Sigames, have you fixed the "The assistant manager can now offer advice before a game, aswell as during it"

Will the ass manager give pre match advice about player who are nervous, or over confidence etc`?? So i can use that info to my pre match teamtalks? Last year you told me: "Unfortunately this was planned for FM 14 but had to be pulled out as it was causing issues. We're hoping to include this next year" Dom Coleman Sigames: "We will endevour to make sure this is in FM15".

Please tell me this will be included! :)

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Just to be sure I understood it correctly' date=' I have a question about the Scouting aspect: it seems hidden attributes are now replaced by something more of a indefinite going from X to X+Y in Determination, or Pace, pr whatever attribute you want. In the previous FMs, you could choose between having hidden attributes for players you are not supposed to know well, or have directly every attributes for every player, even that Vietnamese 2nd tier guy you only sign for your PL side because he has a funny name.

In this Fm, will it still be possible to choose to have every attributes at the creating of the game, or do we have a more realistic (but for some, not as enjoyable) look and only have vague ideas and the obligation to scout the players to know if the 11-14 is more of a 11 or more of a 14 ? To be honest, I'm not sure I would still be as enthusiastic as I am now if I can't sign young players from Lesotho just because the chairman said Lesotho was too far to send a scout, and I can't decide if the guy deserve my attention because his attributes needs to be clarified by the said scout.

Sorry if I'm not clear, english is not my mother tongue, and I'm on a 28-hour run without sleep so it can be even worse to write in an understandable way :D[/quote']

Fog of war can still be disabled at game start, yes.

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A bit of criticism, here.

Is the tactical screen design on final stages or a work in progress? The way it looks so clutter and confusing I hope it is a work in progress.

Pretty much everything in the video is subject to change before release.

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Can somebody clarify to me the difference between tracksuit and tactical manager? Like what is the actual difference while playing the game? I didn't really understand that from the video. And how will manager attributes determine what happens in the game? Is this just cosmetic or what?

Also..roaming playmaker? Is that different from advanced or depplying playmaker with the more roaming instruction?

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Will the colour-blind option be put back into the game?

There is an option in the preferences (as there was last year) to replace colours with other colours in game. Preferences -> Interface -> Skin colours.

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Exactly this.

One of the things that stood out for me in the Q&A (it might have been the FV) was Miles saying that he see's FM as an escape for the players. Well, I am now in a job in which i have to work 50 hour weeks and my wife and I have our first bambino on the way so unless this wiki/external tactical guide becomes a reality, then the only escaping i'll be doing is to these forums in frustration.

Why not pay the guys on the tactical forum to make this guide? This will probably make it more likely to happen.

It's such a big part of the game that is missing and one that i hope will be fixed this year.

Yes as I've said earlier in this thread we could remove some of the ambiguity, but at the same time there's no 'one role suits all' and different players are always going to succeed and suffer in certain roles in certain formations. The last thing we want to do really is give a guide that basically says: "Play this formation and you'll win" but as a community it's great we have such a knowledgeable base on these forums to help those who do struggle.

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Well, pretty much all of those changes I have read as suggestions on these forums, and pretty much all of them look excellent.

I am particularly happy to see ranges appear for attributes instead of blanks, and with the improvement to scouting I think this will make the game an awful lot better, and realistic, for squad building.

Player interaction also looks a million times better than before. Being able to talk to groups of players, and being able to properly interact with the team should make a manager feel more like he is part of a club. It should be much more challenging to do get a very happy squad! This is excellent.

The job interviews look much nicer too. In FM14 you could just click the correct place and check the finances of a club and be pretty much sure you will be considered. The way it is presented here feels like a real interview; your answers will genuinely have an influence on whether you get the job.

Any information available on the pre-game editor?

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Fog of war can still be disabled at game start, yes.

Does the attribute range system replace fog of war or have the two features been combined? If it's the former, will completely obscure players be 1-20 in every attribute as they should? Does scouting players actually take longer now to reveal all info?

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As much as I appreciate the discussion for 32-bit and 64-bit OS, we're supporting 32-bit and although we can understand some of the benefits of being 64-bit there are no plans to do so at this stage. If we can keep this thread more in line with feedback from the video and what has been announced so far it'd be appreciated. Thanks.

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Does the attribute range system replace fog of war or have the two features been combined? If it's the former, will completely obscure players be 1-20 in every attribute as they should? Does scouting players actually take longer now to reveal all info?

It's been combined. If you have no knowledge of a player, it'll be exactly how it was in previous versions (ie no attribute shows up). And yes, as Miles said in his video there are more options for scouting players longer so don't expect doing a very quick 'report card' to give you all the information any more.

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essentially what it comes down to for managers is the ability to select yourself for training (but star rating is capped because of a low DDM)

or you can have a high DDM, but low other stats (which means that your team talks will be more effective) and maybe that air-of-authority

think Fergie (tactical) vs Redknapp (tracksuit) in styles

the difference:

a deeplying playmaker is a creative DM, but doesn't track forward to score, Pirlo comes to mind here (rarely goes forward, helps out in defence)

whereas a roaming playmaker essentially combines a B2B and DLP, Schweinsteiger and a young Gerrard come to mind here

and a ramdeuter looks like Robben does IRL, doing very little but drifting when not in possession, but looks to cause choas and get involved when in possession

an inverted wingback generally drifts inside, so can see Marcelo doing this quite well (I'd be amazed if it's not his best position)

wide playmaker is just there for defensive duties, but looks to create out on the touchline (think Mata? Di Maria? Beckham?)

edit: or that's how I see it, based on what's available by the FM description in the video

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It's been combined. If you have no knowledge of a player, it'll be exactly how it was in previous versions (ie no attribute shows up). And yes, as Miles said in his video there are more options for scouting players longer so don't expect doing a very quick 'report card' to give you all the information any more.

Very good, thank you.

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Yes as I've said earlier in this thread we could remove some of the ambiguity, but at the same time there's no 'one role suits all' and different players are always going to succeed and suffer in certain roles in certain formations. The last thing we want to do really is give a guide that basically says: "Play this formation and you'll win" but as a community it's great we have such a knowledgeable base on these forums to help those who do struggle.

Yeah fair enough, you already replied in sufficient detail.

Apologies for bringing it up again.

Ta

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It's been combined. If you have no knowledge of a player, it'll be exactly how it was in previous versions (ie no attribute shows up). And yes, as Miles said in his video there are more options for scouting players longer so don't expect doing a very quick 'report card' to give you all the information any more.

Does taking a player on trial reveal all their attributes instantly or will they need to train with my team for a while before they are revealed?

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All the wasted black space on the sidebar really annoys me. I know work in progress and everything, just surely hope it won't be released with wasted space like that, which could be used on the other screen. Every pixel count. ;)

http://i.imgur.com/TViYzPi.png

I hope we can edit that quite easily, even shorten the words to make the sidebar as small as possible.

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All the wasted black space on the sidebar really annoys me.

Does this make a difference? :

Worth noting (have seen a few people with the same concerns possibly miss this) that around a minute into the video it shows the sidebar collapses to just icons rather than text when in a reduced display mode.
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Does this make a difference? :

Suppose it depends on whether you can activate the reduced sidebar separately or only as a part of whatever that mode is.

Personally I still can't see what the advantages of that type of sidebar are. The old school tree style sidebar was much more logical and ergonomic. SI have always had it backwards - there was a sidebar when all screens were 4:3, yet when widescreen displays took over they went big header and tabs. Now it's a mix of the two that makes the least sense out of all three.

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Does taking a player on trial reveal all their attributes instantly or will they need to train with my team for a while before they are revealed?

I'm in danger of giving too much away, so you'll have to see when you play the game yourself!

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As much as I appreciate the discussion for 32-bit and 64-bit OS, we're supporting 32-bit and although we can understand some of the benefits of being 64-bit there are no plans to do so at this stage.

From a 32 bit user that is good to hear.

I quite like what I saw from the video.

Training Manager looks a good edition for those who want that little more from their manager. The scouting looks really good as well. Like the way the attributes start with approximate values and then get more exact as the scouting continues. The search bar facility looked a good addition making it easier to find what you want as opposed to mega clicking through different screens.

Not too fussed about the problems others have mentioned regarding the 3D engine as I still play on 2D only.

My only gripe is the sidebar. Looks a bit CM01/02 to me. Am I right in saying that the icons on the sidebar shrink when inactive?

Still very much looking forward to the release of FM15 though and seeing what peoples views are.

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I think that signs for the sidebar is dependent on your resolution, rather than something that the user could customise (but if they could, then it'd be great)

edit: @RTHerringbone - we've already been given a glimpse of the description of the role (which I've given my thoughts on in 186) in the video, so it's not completely new to us

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It's been combined. If you have no knowledge of a player, it'll be exactly how it was in previous versions (ie no attribute shows up). And yes, as Miles said in his video there are more options for scouting players longer so don't expect doing a very quick 'report card' to give you all the information any more.

Fantastic. For me, this is the single biggest step forward in the franchise history. No more one day report card reveals 100% of attributes, even if they player was on holiday that day. I really hope it takes months or years to get a perfect picture, although I doubt we will be there yet.

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The day when this FM series can truly be 'realistic' and revolutionary is when it moves onto 64-bits. fm15 is like fm14 patch 14.5.

until then like fabiokes mentioned, SI are still severly handicapped by having to cater for the most minimum spec a pentium 4.

either way, i hope AI squad building and ME has gone through plenty of overhaul. will wait for reviews after launch then think of purchasing.

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