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Unless it's changed, I think they said that an editor would be against the spirit of FM Touch, which I can kind of see the point of.  However, more cynically, it would also render a lot of their microtransactions even more worthless and pointless than they already are.  

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1. Are sliders still being used under the hood, just with WWfan's settings and the "roles" as overlays? 

2. Can the current ME be significantly changed between versions or  is it just too sensitive (i.e. will significant changes cause the thing to bug out)? 

3. Will you remove restrictions on player instructions in FM19? 

4. Have you looked into intelligent pressing styles, or will that break the ME? 

5. Are you going to prioritise work on the ME for FM19 and going forward or is more money going towards developing peripherals (graphics, conversations, dynamics, media etc etc etc)?

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Does the game generates random officials/journalists/agents? If so how often? I like to delete my whole people database so the game gets very unpredictable but found out that there's only 3 officials for the whole england on my first season.

 

Edit:

Oh and how often does the club changes board staffs?

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Does team shape override player roles in a way that, for instance, in a fluid shape if I choose a lot of specialist roles will it cause inefficiency? I read a guide from wwfan, tactics and ME moderator, in which he gives the amount of specific roles suitable for each team shape. However, how do we decide which specialist roles can be effective and which are not, and in which position, when choosing a fluid shape for example? I will make it more clear if the question seems vague. Let's say I've chosen a fluid shape and set 3 specialist roles. 1 BWM, 1 Trequarista and 1 DLP. Should I expect them to be specific in their roles? Or, since it's a fluid shape, the game chooses for me let's say 2 specific roles to be more specialist and let the other one contribute to phases of play in a fluid manner? If so, which ones will be specialist and which ones won't. This is something I really wonder because there are times I feel the need to use a fluid shape but still want some of my players to be more specialist in their roles to make use of their certain high attributes. 

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Why is FM17 match graphics and gameplay a lot better than FM18 . Also why does it take a Mod to make better skins , turfs , nets , and balls when this is what the game should already come with ? 

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On 3/24/2018 at 01:54, pauly15 said:

1. Are sliders still being used under the hood, just with WWfan's settings and the "roles" as overlays? 

2. Can the current ME be significantly changed between versions or  is it just too sensitive (i.e. will significant changes cause the thing to bug out)? 

3. Will you remove restrictions on player instructions in FM19? 

4. Have you looked into intelligent pressing styles, or will that break the ME? 

5. Are you going to prioritise work on the ME for FM19 and going forward or is more money going towards developing peripherals (graphics, conversations, dynamics, media etc etc etc)?

2 - It can be and has been, but requires vast amounts of testing and tweaking in order to address any knock-on issues that come up so we avoid any 'quick' changes e.g. for a hotfix.

3 - Unlikely to remove restrictions as a whole, but in certain circumstances if you feel that a restriction doesn't make sense for a specific role then raise it on the ME forum and we'll have a look.

4 - There's many different areas of improvement like this on our radar, we always go through all user requests on the forums and make sure that they're all considered as potential features, they're never ignored. 

5 - Separate devs work on different areas of the game so it's never really a case of focusing on one area over another. 

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8 minutes ago, Armistice said:

Is there any more patches/hotfixes coming up for FM18 regarding several issues some users experienced, including random long shots, weird default set-pieces routines and such?

If you or anyone else notices this you should post to the bugs forum - only with many reports of the same thing will be able to address these issues and if it warrants a  hotfix they will do it.

There are instructions in the bugs forum for uploading/detailing your report.

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2 minutes ago, Smurf said:

If you or anyone else notices this you should post to the bugs forum - only with many reports of the same thing will be able to address these issues and if it warrants a  hotfix they will do it.

There are instructions in the bugs forum for uploading/detailing your report.

I have uploaded a pkm in that specific thread and no answer.

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1 hour ago, forameuss said:

If you're holding your breath for any meaningful updates before FM19 runs around, you'll probably end up disappointed.  Or suffocating.  Depends how dedicated you are.

Yeah my guess too.

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3 hours ago, Carlos92 said:

How I do I stop the stats screen from constantly popping up and blocking the screen while I'm watching matches?

It only pops up when no highlight is playing. So if you select "Full match" in the highlights settings, then you will watch the full match and the stats will only show at half time and full time.

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1 hour ago, XaW said:

It only pops up when no highlight is playing. So if you select "Full match" in the highlights settings, then you will watch the full match and the stats will only show at half time and full time.

Do you mean full match, as in I'd have to watch the whole thing? It also seems to pop up in place of highlights as there are times you're sitting there just watching the stats rise. It reduces some tactical changes to guesswork

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Hi SI gentlemen,

Quick question: is there a way to create a highlight video of just the goals of a single player in a season? It seems I can only share hightlight video's of a match? 

I would love to see YouTube video's of the highlights of certain players like scoutnationhd has all sorts of video's of players in real life. Of course we could video edit highlights of players but that is really timeconsuming. It would be great if I could just go into the history of a player and choose to create a video of all goals of a certain player or all assist. I'd love to share all goals by Salah in my current and previous season because man I finally found a way to make him be a beast of an Inside forward with lots of beautiful goals :)

I think dedicated player video's would be a great addition to FM's social media scheme and a testament to FM (because some players do indeed do crazy fantastic stuff in FM) if player highlight video's would be made possible. Next to that it is also a great tool for us as players because often I forget in which match a fantastic goal was scored :) 

Cheers in advance for the answer!

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1 hour ago, Carlos92 said:

Do you mean full match, as in I'd have to watch the whole thing? It also seems to pop up in place of highlights as there are times you're sitting there just watching the stats rise. It reduces some tactical changes to guesswork

Well, yes. The stats are showing when there isn't a highlight playing, so if you want to watch the entire game then select the highlight that shows it. If you don't want to see the full match, then the stats will show in between highlights. That's how it is, unless I'm misunderstanding you?

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On 3/27/2018 at 04:11, Carlos92 said:

How I do I stop the stats screen from constantly popping up and blocking the screen while I'm watching matches?

If you mean the In-Between Highlights panel that appears between highlights you can turn this off in the match settings (the cog icon on the top right of the screen). If stuff is popping up whilst highlights are on then you likely have the widgets enabled - there should also be an option to minimise these during highlights or you can turn them off by clicking the X in the widget to close them.

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I have a Q. Why not erase the previous bugs in any new release instead of trying to sell more copies of it with new "brilliant" features just created to sell the game? Yeah, you will attract some new players, but the hardcore players will soon had enough of this series and will stop buying it, i am one of them ;)

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7 minutes ago, Fortune66 said:

I have a Q. Why not erase the previous bugs in any new release instead of trying to sell more copies of it with new "brilliant" features just created to sell the game? Yeah, you will attract some new players, but the hardcore players will soon had enough of this series and will stop buying it, i am one of them ;)

What kinds of bugs have been continued through several versions? There might be, but I can't think of any. I'm talking about bugs, not things like repetitive media questions and those things.

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Heck, they invent new bugs for every new version haha! So continued bugs i cant say right off the bat or whatever you say. Bu hey! I am not only complaining about the series, there´s a bunch of great coding in there as well, if not to say nothing short of brilliance. :) But that would make my eyes go "whooaa!" if i knew that old flaws are being worked on. No fancy bells and whistles. It´s all good and nice, but a working product with annoying little problems stomped out that would sell the next release of FM for me. Set pieces takers being removed for one, but usually the best takers do them so why bother with it. And also there´s a lot of junk settings when searching for staff for your team, the useful settings are just not there and loooots of meaningless stats to search for. and a hassle with contracts with them as well, they usually demand a none compensation for the team clause if offered a job as a manager but at the same time rarely any other teams staff have it, so you lose them easily to other teams for no dough at all and it´s a hassle finding good staff for your team again. And if you do, you sure have to pay for em´. A lot of hassle in areas where you dont want it, you want to focus on the footy :)

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See, the thing is, creating a good game is really hard. And pretty much no game, or other software for that matter, are bug free, it's just about trying to find as many as possible before releasing it to the public. That's why there are patches, hotfixes, and more hotfixes as they are discovered and fixed by the coders. That's why I tell each and everyone I see in here to post bugs in the bugs section, it's the only way SI can possibly fix it. Unless someone tells SI they have a bug, they won't know it. And they can't fix what they don't know about.

For me, I've had my say in this thread earlier about what I think should be improved upon, but I still think FM18 is a great game and I enjoy it alot! :)

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14 hours ago, Fortune66 said:

I have a Q. Why not erase the previous bugs in any new release instead of trying to sell more copies of it with new "brilliant" features just created to sell the game? Yeah, you will attract some new players, but the hardcore players will soon had enough of this series and will stop buying it, i am one of them ;)

Because

1) Such a thing would be impossible
2) It's not particularly good marketing to answer "sweet f all" when people ask you what new features the game has.  People already complain that the game is just a squad update at times, so how do you think sales will go when they're proved not just to be moon-howlers for saying that?  Especially since removing all bugs would be impossible, which brings us back to point 1.

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4 hours ago, forameuss said:

Because

1) Such a thing would be impossible
2) It's not particularly good marketing to answer "sweet f all" when people ask you what new features the game has.  People already complain that the game is just a squad update at times, so how do you think sales will go when they're proved not just to be moon-howlers for saying that?  Especially since removing all bugs would be impossible, which brings us back to point 1.

Fair enough. But i would like to report some other issues that i have with FM17 wich i think otherwise is the best release so far. It´s the promises you make to players upon contract negotiations with them. Most of those promises are buggy, the game cant calculate them correctly and misintreprets what´s going on. Players still are waiting for me to reinforce the defence though i´ve taken in up to 4 new defenders in the team. And it´s etc. etc. with that, mostly i dont give almost any promises at all to any new players i want to sign, the risk that they´ll go sour and think that you´re a deal breaker is to big and you´ll have to get rid of them after that since they´re not the same players when they get grumpy.

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17 hours ago, XaW said:

See, the thing is, creating a good game is really hard. And pretty much no game, or other software for that matter, are bug free, it's just about trying to find as many as possible before releasing it to the public. That's why there are patches, hotfixes, and more hotfixes as they are discovered and fixed by the coders. That's why I tell each and everyone I see in here to post bugs in the bugs section, it's the only way SI can possibly fix it. Unless someone tells SI they have a bug, they won't know it. And they can't fix what they don't know about.

For me, I've had my say in this thread earlier about what I think should be improved upon, but I still think FM18 is a great game and I enjoy it alot! :)

Well sir, i havent seen so many patches released for the latest releases of FM. I have my doubts that the SI team cares about stomping out the bugs for the customers. That´s my view of it. I hope it improves because i love the series.

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13 minutes ago, Fortune66 said:

Fair enough. But i would like to report some other issues that i have with FM17 wich i think otherwise is the best release so far. It´s the promises you make to players upon contract negotiations with them. Most of those promises are buggy, the game cant calculate them correctly and misintreprets what´s going on. Players still are waiting for me to reinforce the defence though i´ve taken in up to 4 new defenders in the team. And it´s etc. etc. with that, mostly i dont give almost any promises at all to any new players i want to sign, the risk that they´ll go sour and think that you´re a deal breaker is to big and you´ll have to get rid of them after that since they´re not the same players when they get grumpy.

If you want to report issues, please use the Bugs Forum.  Or if you just want to give feedback use either a feedback thread or start a new topic :thup:

(Bug reports with examples and ideally a saved game will be ideal though).

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Just now, herne79 said:

If you want to report issues, please use the Bugs Forum.  Or if you just want to give feedback use either a feedback thread or start a new topic :thup:

(Bug reports with examples and ideally a saved game will be ideal though).

Sorry. My bad.

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2 hours ago, Fortune66 said:

Well sir, i havent seen so many patches released for the latest releases of FM. I have my doubts that the SI team cares about stomping out the bugs for the customers. That´s my view of it. I hope it improves because i love the series.

But aren't you just confirming your own doubt? You state that they release a lot of fixes, but don't care about fixing bugs? They are releasing fixed BECAUSE they fixed bugs. If they didn't care then they wouldn't have fixed and released the fixes. The entire reason they release hotfixes and patches is to fix bugs that are reported and discovered in-house. Or am I missing something from your post?

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XaW, i havent said that SI releases a lot of fixes, i havent mentioned the amount of patches they make at all huh? I can remember some, but not for FM 17 though. But i guess i am off topic here, i just wanted to explain myself now.

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They release pretty much the same number of updates for every single game.  Always 3 major ones, then a smattering of minor ones within that.  I don't get why people are so surprised by this schedule given it happens every single release.

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1 hour ago, Carlos92 said:

Why was the ability to rewind highlights taken away?

It's still there, but not obvious. In game, there's a small down-arrow next to the Play/Pause button that pops up video control bar.

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Just now, Patrick23213 said:

I meant the clubs in the leagues that I set as playable at the start of the game.

So put a filter on the editor for the leagues you intend to choose.  Reputation is translated into a far more general string representation in-game, as the number is just back-end.  Think you can look at clubs in-game based on that, but it isn't limited to playable leagues

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15 minutes ago, Lucas Weatherby said:

Go to the World Screen, Clubs tab.

 

That doesn't work. Choosing "Major & Minor" doesn't list any clubs below 3 stars and choosing "All" shows every club there is in the database. Edit: maybe because I set everything that's not playable as view-only.

 

10 minutes ago, forameuss said:

So put a filter on the editor for the leagues you intend to choose.  Reputation is translated into a far more general string representation in-game, as the number is just back-end.  Think you can look at clubs in-game based on that, but it isn't limited to playable leagues

 

The problem is previously unplayable clubs can get promoted to a playable league (becoming playable). Though I suppose that's better than nothing at all.

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Just now, Patrick23213 said:

The problem is previously unplayable clubs can get promoted to a playable league (becoming playable). Though I suppose that's better than nothing at all.

If you filter by nation, they'll be included anyway.  Does it really matter if you're including them if you're excluding the ~95% of clubs from other nations muddying the waters?  Guess it depends what you want it for.  

Short answer is that I don't think there is a way to do exactly what you're wanting, but I'd imagine using the editor would be closest, sacrificing the changes in reputation/playable and unplayable.

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3 minutes ago, forameuss said:

If you filter by nation, they'll be included anyway.  Does it really matter if you're including them if you're excluding the ~95% of clubs from other nations muddying the waters?  Guess it depends what you want it for. 

Well not really but it helps. I want to try giving the bottom 5 clubs "in-game editor enhancement" and see how the AI will do with the bonuses lol.

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1 hour ago, Patrick23213 said:

Anyone knows where I can find the list all "playable" clubs sorted by reputation?

The closest you'd get is doing it nation by nation - Go to the Nation screen for a playable league, then under clubs turn on the filter and select only the playable leagues and then sort by rep.

As said you can do it from the World screen and filter by nation, but that screen doesn't allow you to filter by league so you'd need to manually scroll down and past the teams from the lower leagues. (you can also filter out nations that don't have any low rated teams to narrow the list).

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2 hours ago, Patrick23213 said:

Oh I think I just find a way to do it with no hassle by using the job security screen (can't believe I never noticed that). That should list all playable clubs, right?

Yes looks like it does, and also includes filters for by nation and division which aren't both present on the other screens for some reason.

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  • 2 weeks later...
1 hour ago, Patrick23213 said:

Is there any way I can see the min/max/average wage for players in division other than looking at the entire players list?

I think you can see your team vs the division in the "comparison" screen under team report if I'm not mistaken (I'm not home at the moment, so I can't check).

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I have question for SI.

Last year, when FM18/FMT18 was released, it was said that a FMT editor would only be released if it was available in both Desktop and tablet/ipad version.

With the release of FMT on the Nintendo Switch (i think is brilliant idea). Do you keep that same vision? I mean you would only release a FMT Editor, if it is  available for all three platforms: desktop, tablet/ipad and the switch?

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13 minutes ago, grade said:

With the release of FMT on the Nintendo Switch (i think is brilliant idea). Do you keep that same vision? I mean you would only release a FMT Editor, if it is  available for all three platforms: desktop, tablet/ipad and the switch?

We'll see how things go re: Switch, we haven't made any announcements about that (it's only just come out). Further, the Switch version is its own title, without the micro-transactions of the Tablet or PC games. 

So yes, the vision is still the same, but as Switch is already different for technical reasons, its not necessarily a barrier to future ideas or features for FMT. 

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