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About Mensell76

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    Home Theater Buff, Football, Tennis, Producing trance music

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    None until a better ME has arrived

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  1. I actually more or less agree, but it would be very helpful if SI in that case would point the people facing the known issues in the right direction since this year even for the hardcore fanatic testers the issues seem almost impossible to overcome.. Is central play very much possible? How can we achieve it? Can attackers move more freely, timely and intelligently off the ball based on on the ball action by f.e. the midfield consistently ? Again how? I have asked for direction and tips from SI in several threads because indeed there is always the possibility that we are doing something "wrong" in this year's ME. Unfortunately there has not been any documented direction to show us differently and that just leaves us with documented major issues (major in terms of making attacking play/players look very restricted).
  2. I must have understood your first statement wrong then, since it does seem to say that according to you SI won't release more info since we don't really understand what they do. I am playing by your rules. We don't get any insightful information, totally fine, seriously, but the result is of course that we solely base judgement and feedback on using our eyes which actually again should be all that SI can expect from its uneducated customers. It is within the perimeters that SI and you are making us play. Therefore I find it remarkable how much you scold on the critics on here.
  3. The technical/coding discussion behind it and SI of course being right about attributes working is irrelevant. We as gamers should not have to care. We as gamers are provided with a player profile with attributes, roles and personal instructions and an ME that should be capable of portraying those attributes and instructions. In many cases that is spot on. In named cases above, judged solely by watching the ME by us ignorant gamers there visually seems to be little correlation between attributes, instructions and ME. You have stated many times before that SI won't make time to explain difficult things to us dummies so please do not hold it against us too much now. We just stick to using our eyes when passing our own judgement and feedback on the ME. And whatever the underlying real issue is, it is up to SI to try to fix it and perhaps then our eyes will spot a correlation again.
  4. The numerous examples provided on poor turning and ball control , in comparison to fm18, led to an official BUG report by SI. The attributes of first touch, agility (visually) are not working as intended in this ME in comparison to FM18. The issue of lack of central forward passes- and play often restricts the creative passers to use their skills (passing, vision, Flair etc) in the best way possible in this ME. So let's then just rephrase Mitja's sentence to "It seems that these attributes have little to no effect" in this ME. Are you okay with that ?
  5. Neil, he has provided many examples related to poor ball control, passing, vision and decisions in the public beta. Are you aware of this ?
  6. Very well said and that is why the misused word "broken" actually makes sense. The correlation between attributes, roles, personal an team instructions and its portrayal in the ME seems to be off at the moment. And no you are not the only one. I am not starting a career game in fm19 and I am actually regretting to have spend EUR 45 on this year's iteration where I could /should have waited for march and spend just half and saved myself from getting into many arguments with people who for a long time seemed to have the knowledge of these persistent issues.
  7. FM18, Go strikerless with two IF's on attack duty sitting narrow and a shadowstriker in the middle and enjoy how lethal your IF's will become Have fun!
  8. Thanks. And I also still stand for what I positively said regarding the ME: it is close to being a work of art. And yes there are many corner goals, which is also because there are too many corners due to the overexaggerated wing play (due to the central play issues). It is not about wanting to see 10 through balls each match. It is wanting to see the logical attacking moves when the opportunities are very clearly there. The variation and dynamics to reach this are just not available in this ME. I love how wing play looks in this ME and I love many things. Overall though this ME I.m.o is not really balanced and does not provide enough attacking variety and wow/fun factor.
  9. Precisely. Next to that a bug report has been created by SI on the poor turning and ball control of players, in comparison to fm18, preventing them to turn fully open and give a central through ball more easily. All in all SI acknowledged issues in the public beta that combined together restrict attacking and creative play. SI nevertheless feels this ME is the best it has ever put out and that of course is its right. SI will attempt to correct issues but also said some of them were going to be for the long term. Many of the public betatesters think differently on the greatness of this ME based on countless hours of providing pkm's and analysis. And some of us advised against releasing this ME because we feared it would lead to more unhappy gamers. I am not about to go down the road of frustration again. I did want to provide the right context and information for the gamers who were not involved in the public beta. It might prove helpful in understanding some of the criticism on the ME here.
  10. Could you count the through balls that are given from a central position on the pitch preferably on half of your opponent ? Of course through balls are being played and counted. Your picture however is misleading because it doesn't show from where the through ball pass was played. Many of us betatesters have shown that most through balls are being given from the wings or from the back in a counter attack, over the top of the defense and hardly ever any from central positions. Lack of centerplay and attacking movement really is an issue in this and previous ME's and SI has confirmed this in mutiple BETA bug threads.
  11. It's bad in terms if your goal is to enjoy a dynamic long term career game and be amazed by goals even 5 seasons in. The extreme lack of central play leads to a very one dimensional portrayal of goals and most serious FM'ers will start to notice this and then lose their interest in the Me since there is hardly reward in spending time tweaking tactics, buying the right players and then enjoying their tactical intentions portrayed on the pitch. Now that doesn't say that there are no beautiful goals because there are. Up to the final third the ME is quite refined as well. But all ME's in FM19 have consistently lacked the attacking movement , central play dribbling and turning/ball control to really let your creative and attacking players shine. Now that also has another long term effect on a different huge part of the game: transfers. In my opinion there is no fun in trying to buy the new Messi or find that fantastic new playmaking AMC because you can't really get them to shine. The ME FM18 is still very much superior to FM19 in terms of attacking play and funfactor (which is quite important as well since this is a game).
  12. Good post and great examples. It indeed looks like wide over deep has been build in the ME. The first two of these examples show however that going for the through ball is actually less risky. There is one very similar thing in all of these situations: all players on the ball are in the space the central midfielders normally find themselves in when they also decide to not make the through ball. It seems to be a roleindependent issue. Therefore it would be good i.m.o to post these examples in the thread on lack of through balls with the most replies as well.
  13. And I have demonstrated how the solid and quick turning and first touch in fm18 resulted in easier center play through various examples. So the lack of this in fm19 might actually have a big influence on the lack of centerplay as well.
  14. Okay I am going to be a big boy here in front all of you and I am kindly asking the MODS to not delete this message this time, since I am merely aiming to provide context as to why things derailed a bit on my part. I will try to respectfully be reflective both on myself as the community around me and I really hope SI and @Neil Brock will find the time to read this post: 1. @Neil Brock: My sincere apologies for my poor choice of words regarding the "losing touch with reality". It goes without saying that those words were used only in a relation to football and nothing but football. Next to that, please know that when I speak in the "you" form I of course am not directing my words directly at you but at the company you so eloquently represent. Being in a support job myself I haven gotten used to people making things personal when they of course are unleashing at my company, but it is never fun to deal with. I do find it regretable to read that my words were being taken out of context later on in the discussion. But nevertheless I should have redacted myself better before eagerly punching the submit button. There were many ways of getting my point across and I choose a poor one. 2. @themadsheep2001 who infracted me yesterday: you were right in doing so because of my choice of words. It is not your job to provide the right context, I should have been more careful. I do hope you will also weigh your words more carefully when you are defending SI, because your words sometimes tend to provoke just as much action-reaction as mine; 3: A big part of the reason I reacted the way I did comes from the reaction to fellow testers and myself in a thread on the feature requests forum. Let me be clear, I am not saying this to stir things up, I am again only providing context. I know how hard some of us work in our spare time to help SI in their aim to deliver a fantastic FM19 ME, which we have always believed to be very much on the cards. The harsh and open truths that were laid out to us in said thread were a bit of a kick in the teeth. After just having put in some hard grinding work on the latest ME update, the reactions in that thread were demoralising and made me question why I decided to put in all the hours of work. And indeed it was the first time that I felt it would have been nice to at least been acknowledged by SI itself for the work we had put in. Every volunteer naturally wants to see validation of their work, instead of having to learn your input is quite insignificant in comparison to what the people behind the curtains have been doing and more importantly have already known for quite some time. 4. During my infraction I read the reactions of some vocal people who do not like the way SI has been treated and state this thread is meant for feedback on the game. Honestly I do find some of those reactions towards us to be just as unconstructive. I don't think for one second I am entitled (entitlement has become such a trending word when writing about us) to be criticising SI just because I have put in the hours of logging issues in the bugs forums. But at least I have done just that and by doing so, in a very cooperative and clear way might I add, I am precisely the sort of person SI targetted for this public beta. Can everyone who has been criticising us say the same thing (just a rhetorical question, not meant to start a new discussion)? 5. To end on a positive note, In the last few days we have been having productive and forthcoming feedback from several SI employees to the issues we have spotted and documented in the Public Beta ME forum. I am glad to see this sort of vice versa communication taking shape which is one of the key points I have been very vocal about. Debates on issues between SI and the testers is vital to create added value of the public beta for both parties involved. And hopefully by doing so we create the synergy that SI of course intended when opening the public beta. Cheers all!
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