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michaeltmurrayuk

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About michaeltmurrayuk

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    Met Police
  1. Why is squad building so easy?

    Just loaded up a new game in Finland and looks like they are stronger than I thought (I thought they were mainly semi-pro sides but only the bottom three are and they are both limited to scouting Finland only) and the Pro sides can scout the whole of Europe as well as being able to scout the USA, Brazil and Nigeria. Having had a quick look through the default squads most teams do have a couple of African players, there are even a couple of British players so it doesn't seem all that unreasonable to sign those kind of players - what should limit the signing of foreign players are league rules which for an EU nation are rather strict - you need to have four club grown players in your starting 11, nine of your match day squad must also be club grown and you are only allowed three non-EU players (though the rules also seem to state that most of the World are treated as EU Nationals?). Though it is possible that your custom database might have messed around with some of the under the hood values, whilst your database size and active leagues could also play apart - as you have only loaded the major leagues and Finland there is likely a gap between those leagues and your league meaning players that aren't good enough for those leagues are left with your league as the teams that would go after the players you are after just aren't active in the transfer market, so players get desperate and will either sign for you or retire as there is no where else for them to go. Turning on the second or third leagues in the big countries or the other Scandinavian leagues should see you get some competition for players (or if your computer cannot handle that try dropping down to a small or medium database and use the advanced options to retain players in continental comps for example).
  2. 1. The colours are based on a colour standard, you can view what each of the colours looks like on this website: https://www.materialui.co/colors Whilst the game takes the RGB values from the 'colour palette' xml file found in the palettes folder. (However you cannot edit these values as the game won't read this file from the skins folder, nor can you add them to settings file and change them that way,) 2. This option disables the moving of the icons with the role: <boolean id="allow_y_score_adjustment_for_roles" value="false"/> however you cannot adjust the movement as far as I am aware. To disable it you need to add that code to the pitch with tactics widget for the screen you want it removed from, for example on the tactics screen it would be controlled by the 'tactics overview panel' xml file found in the tactics folder locate this bit of code: <!--pitch--> <widget class="pitch_with_tactics" id="pitc" icon_flags="show_name,use_overview_icons,show_extra_details,drop_initial_if_possible,show_position_role_duty_suitability,show_selection_image,show_number,show_role_duty_labels,show_familiarity" priority="1" default_height="-2" minimum_height="570"> <integer id="pitch_vertical_padding" value="0" /> <boolean id="vertical" value="true" /> <integer id="pitch_player_radius" value="4" /> <integer id="pitch_player_icon_text_size" value="5" /> <real id="pitch_length_multiplier" value="1.15" /> <integer id="pitch_player_icon_text_size" value="5" /> <flags id="pitch_alignment" value="can_scale" /> And add the above bit so it looks like: <!--pitch--> <widget class="pitch_with_tactics" id="pitc" icon_flags="show_name,use_overview_icons,show_extra_details,drop_initial_if_possible,show_position_role_duty_suitability,show_selection_image,show_number,show_role_duty_labels,show_familiarity" priority="1" default_height="-2" minimum_height="570"> <integer id="pitch_vertical_padding" value="0" /> <boolean id="vertical" value="true" /> <integer id="pitch_player_radius" value="4" /> <integer id="pitch_player_icon_text_size" value="5" /> <real id="pitch_length_multiplier" value="1.15" /> <integer id="pitch_player_icon_text_size" value="5" /> <flags id="pitch_alignment" value="can_scale" /> <boolean id="allow_y_score_adjustment_for_roles" value="false"/> You'd then need to repeat that for every bit of the game you wanted it disabled on.
  3. Why is squad building so easy?

    I would have thought if you are playing in Finland the game would restrict your scouting regions to Finland or at best the rest of Scandinavia?
  4. So with FM18 announced now is a good time to see if anyone has any suggestions or feedback on the skinning forum. Is there any kind of content you'd like to see, any areas you'd like more content for, do you struggle to find stuff in the forum or struggle to follow some of the guides, do you want more graphical based guides (or even video guides - though they'd be without audio) or are largely text based guides preferred. Any posting guidelines you find confusing or outdated etc... (I know the board upgrade scrambled some of the old threads but I'll be updating and fixing them for FM18). Obviously there are a few caveats; - None of us have seen FM18 so depending on how much it's changed determines how long it takes me to update the existing guides, mods and base skins. - The point of the forum is to be a skinning knowledge base and a help forum, whilst allowing skinners to show off their work, it's not a resource to download third party graphics from, so don't suggest a downloads subforum or threads indexing logo/kit packs. - The bigger one is time, I only have so much of it which limits what I can do. Also if anyone has any suggestions for the game then put it in the Feature Request subforum rather than in here.
  5. Football Manager 2018 Announcement

    At the moment there is no way of knowing why the requirements have changed, the most likely reason is they are basing the FM18 install size from the current size of an FM17 install which on my computer is using ~7.5GB (with ~1GB off that coming from old patched files and the other database), though FM16 is ~5.5GB, I cannot remember what size FM17 was on release but 3GB seems a bit on the low size though looking back that seems to have been FM16's requirement as well so it's likely FM17 just reused the FM16 requirements. However judging from the steam description FMTouch is a separate version again so that shouldn't be factored into the FM18 requirements.
  6. [FM17] Scoreboard selector

    Just had a look and it's working fine here, is the game crashing or is the xml program you are running trying to load the dtd file? If it's the program you are using try using a different program Notepad++ is generally recommended or you can just use notepad.
  7. where are the AI tactics saved

    I don't think the AI tactics are user accessible any longer, they are now contained within the game code instead of being found in xml files.
  8. Information for Previous Versions

    Football Manager 2017 Information Football Manager 2017 - Skinning/Graphics Information Skinning, Modding and Graphics Bible: Football Manager 2017 Version [FM17][GUIDE] Skinning Guide Part 1 - How to Extract Default Files & Understanding File Structure [FM17][GUIDE] How To Locate or Move Your User Data Location [FM17] [GUIDE]Football Manager 2017 Patch 17.3.1 - How To Add a Manager Picture [FM17][GUIDE] How To Stop the Blurring Effect [FM17] List of Available Skins & Mods [FM17][SKIN] Football Manager 2017 Base Skins [FM17][MOD] Match Screen Kits Mod [FM17][MOD] Match In-Between Highlights Mod [FM17][MOD] Match Titlebar Team Names Mod [FM17][MOD] Scoreboard Logos Mod
  9. [FM17] Modify the Mentality bar in the Player Instruction screen

    Download and switch to the dark base skin and then add the files to that skin and it should work.
  10. Window Shopping Achievement

    If you haven't loaded a save game then click the 'Downloads' option on the main menu screen, should be listed under the New Game options in the default skins. If you are in a save game then the Downloads option is the last option in the FM menu found in the header. If it's not working then you might need to check that the steam overlay is enabled in steam of FM, and also that steam isn't in offline mode.
  11. Questions on promotion to PL

    The other thing to consider is that the TV money isn't a lump sum payment it is paid each month, with prize money paid at the end of the season so it won't be until the end of the first season in the Prem that you'll start seeing the money - so it depends on your board and whether they are happy to front you the money. To make your money go further you can try and purchase players in monthly instalments as anything past the first year will come out of future budgets.
  12. How can i get older FM Steam keys?

    For older versions there isn't even any key to enter - you just need to have the DVD in your disk drive (though playing these on modern Windows might be a problem as Microsoft stopped some of the copy protection systems from working). FM09 was the only one where you needed (or could) deactivate the game after installing, however this could be done by whoever had the key, though with Uniloc gone I think SI removed the protection in one of the patches. However for any versions that included a steam key once that key has been activated it cannot be deactivated, though FM10 and FM11 (not sure about FM12?) steam was optional so those versions can still use the disk if the steam key has been used, but any after that I'd stay clear of second hand copies as they are useless unless they clearly state the steam key is unused.
  13. [FM15 - Best XI Screen] Couple of issues.

    If the id's not working then it will be one of the screens that only takes certain ids, the only thing you'd be able to do is see if you can find another id that works.
  14. How can i get older FM Steam keys?

    About the only way you'd be able to get old copies is to buy the boxed versions, though if buying a pre-owned copy you'll need to make sure in the description that the steam key is unused. However I don't think there is anyway to get FM08 onto steam as the boxed copies from back them didn't activate on steam, I think FM10 was the first one after the activation day mess on FM09's release.
  15. Match engine

    Without more information their is no way to know - change of tactics, team talks, determination of players to stay up, other teams switching off with nothing to play for, fluke goals, lucky goals, lucky exploit of AI's tactics etc... Fluke results and runs happen.
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