Henrik4

Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

8,019 posts in this topic

Obviously a bit mad to say certain things now as release is close by but a couple of things I'd like to see

Similar to the news items a chance to decide what leagues we want active - I love playing in front of one man and his dog but to get to step 10 you need a super pc! Would be nice to select leagues above/below/parallel to be active and others in the backround (then depending on promotion / relegation change them)

A chance to discuss long term goals when negotiating a new contract, eg this season survive but in 5 years we will be in Premier League

Players asking for trials / to join you. Example in one save I found a player had been on a free transfer for 3 seasons - in reality that same player contacted and signed a short term deal for a non-league club to keep himself fit and put himself in the 'shop window'

But very much looking forward to the new game and the millions of posts re how hard it has been made etc etc etc

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Hello everyone!!

I think the stadiums should have de inicials write on the crowd (like, in the Camp Nou, shoul we read FCB in red because is that the 2nd colour)

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MOoe specific cup clauses in loan deals as the current all or noting system is not ideal, if I loan a player from a higher division or overseas I would like the option to play him in cup competitions that the parent club cannot enter & for any cups that we can both enter if the parent clubs is knocked out but my side bny some miracle are still in I'd also like the option to request that the player is then allowed to play in that competiton.

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A very simple suggestion. In the team stats for a game - can total passes be added please. As i many recent football games - the past couple of years - the total passes for each side is often displayed on the screen. I feel it is very important and should be added.

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After intensively playing FM 2010 I realised I still have a lot of ideas for future possibilities. But seeing as those ideas are never really fully functional when you`ve just received a new game and playing for merely a month, I only voice them once I have thought about it thoroughly. And hey, when`s the best time? When the next game is coming and the people at SI can start thinking about what they want to focus on for the next game - as Miles called it, the brainstorm sessions with the lottery of the 1500 ideas in the database :)

So here are a few of my suggestions to add to that database (more coming up, but I`m posting them step by step in order not to overflow the board, or the ones inputting it into the database, or even worse, me - for I do need time to read/revise and post them all :p).

Backroom Staff Reports

1. More extensive reports on how good a player is in comparison to other players in your team.

Right now the coaches and scouts tell us how good a player is and how good he is in comparison to our best alternative or best youth alternative.

A 4th best central midfielder is fine and all, but we never get told who the two above him are. It makes a squad rotation team hard, because you don`t know which players to select, or worse – to buy. Especially if the 2nd and 3rd best player are players who you have positioned on other positions of the field due to them playing better there and them being volatile. The fact that they play better than my possible signing on midfield might not even be anywhere interesting, since they are being played in a different position.

Also, the fact that they are ‘competent’ in the position of midfielder shouldn`t be the reason why they are being listed as ‘better’ in that position. It should be whether I want to position them there. Considering the game can`t read my mind and interpret that and I can`t imagine any ways to get around that except for a very complex way of combinations (how many times did the player play in that position; am I re-training him in that position; is he the automatic replacement if the first choice is being away/injured) I would say that a list of players the Assistant Manager considers best for that position would be a lot easier. Then we can look for ourselves what we deem appropriate.

So, more extensive reports in this region would be really appreciated. Perhaps an overview of all players capable of playing in that position, sorted by ability would be handy (perhaps even separated into CA and PA stars, like in the Assistant Manager view – dropdown option in the squad screen ). I believe the assistant manager should be able to tell me that in one of his team report screens. There is plenty of room in that screen, even on the 1024 x 768 resolution I use.

2. More extensive recommendations on player roles

We get reports how a player is the 4th best midfielder in your team, on which I elaborated in point 1. But what I also would like to know is how that particular player (and the other 3 in my squad) play in the particular role I had in mind.

I don`t really need to know how good of a midfielder he is; if I am looking for a good box-to-box midfielder rather than an advanced playmaker, then I don`t have a need for another good advanced playmaker. I do need a good box-to-box midfielder and I don`t really care about how I have 3 players who are better midfielders, which are mostly suitable as advanced playmakers and completely not suitable as a box-to-box midfielder.

This suggestion could be integrated in the player report in the current ability part. Pointing out a particular role could be added to the strengths/weaknesses as well, as a good advanced playmaker could play badly in a role he isn`t suitable for. But then again, it could also be listed in the position part or the recommendation part. There is something to say for all of them, but nevertheless it would feel like an addition to me if it was added somewhere.

3 Back room advice on player roles

As an addition to point 2, it would be nice if there could be actual recommendations on which role (limited defender, deep lying playmaker) a player would excel in. I already noticed that assistant managers give recommendations for target men and playmakers, so this is one step further down that road.

Further down this road, I can see advice being given on how a player should be capable of becoming a ball-playing defender, but seeing his current ability, he should be playing the role of a limited defender right now.

4. Specific technical staff advice

Why is the coach with a high tactical attribute giving me tactical suggestions? Why not the coach with the highest tactical knowledge attribute? Perhaps I misunderstand, but I believe that tactical knowledge is more looking at players and saying: “He should be doing more shooting from distance because he has the power to be a danger from distance.”, whereas a trainer with a high tactical attribute is more focused on whether he is carrying out his role as a ball-winning-midfielder properly, standing in the proper places and doing the things he is supposed to do from a tactical aspect, regardless of whether the player himself is capable of properly executing that role (a technical, low-strength player with no talent for tackling will never be a succesful ball-winning-midfielder, no matter how much or how good you train him in those aspects). But that aside …

What bothers me most is that there are coaches with low scores giving me advice.

Or even worse, why exactly is the coach with both the lowest tactical coaching attribute and lowest tactical knowledge attribute giving me a second opinion? I obviously don`t believe that second opinion because I don`t ever consider his tactical advice useful and if anything, I would prefer getting my second opinion from someone I do trust. Is it possible to separate those in a future version, so that you can pick a coach/AM to give you tactical analysis and suggestions, with a second opinion from the coach/AM who has the most knowledge to actually have a proper opinion?

And as such I get an advice You score the most goals between the 15th and de 30th minute. Why would another coach actually disagree with that? That doesn`t make sense.

This is one way to solve this problem. Another one would be the following idea:

5. Backroom advice team meeting

As an alternative to the specific advice, you can also have a team meeting.

Right now you get advice from one coach or assistant manager concerning a particular (opponent) player with a second opinion from another staff member. Isn`t it possible to see it as a staff meeting, where one will raise an issue with a solution (for instance: mark midfielder X because he is far too dangerous. You should break up your central midfield when not having the ball in order to let one of your MCs stay with him at all times) and others will comment on that.

Perhaps a list of Yes/No decisions from your coaches would be enough already, but it can probably be nicely worded as well, knowing SI. This way you either have to look at which coaches you trust most on this aspect, or you need to have staff which are all at least good enough to consider this issue, so you only need to care about the majority votes.

6. Send to specialist

I would prefer a financial indication how much each would cost, but perhaps it is possible to have at least some indication? I`m thinking of something like a comparison (sending to specialist would cost about 8 times more than leaving it to the physio) or perhaps an even more basic version (sending him to a specialist would cost more, but when leaving it to the physio the injury will be more likely to be recurring later in the season).

Nevertheless, the decision whether you will send a player to a specialist or leave him to the care of the physio leaves the manager fairly clueless as to what impact either one has on the player and the budget and only gives an indication of how quickly the player will return. Perhaps telling the manager where these costs go in the financial screen might also be useful for a few of us, so we can have a better feeling where our vague expenses are being used for.

Perhaps the cost can be told upon the player`s return? That way you have your player back and you politely receive the bill what it took to get him back this early.

Another option might be to split it up into more options. For instance:

- Leave to physio (no cost, ease training, chance the injury might spontaneously recur later in the season)

- Leave to doctor (cheap, longer time to assess the problem and player will take longer recuperating, no chance of injury recurring this season but might reappear next season, chance that doctor tells you a specialist is needed)

- Leave to specialist (fairly expensive, short time to assess, better judgement of recuperation time, but takes a very long time to recuperate, no chance of injury recurring in at least one season – although very hard tackles can still initiate the same injury)

- Hire temporary specialist (very, very expensive, long time of recuperation, no chance of injury recurring in at least one season – although very hard tackles can still initiate the same injury, might teach club physio what to do in these situations to speed up the return of the player)

7. Physio specialisation

The above options made me realise that the physio is one underdeveloped member of the staff. So how about giving a physio a specialisation, or making him able to learn from a specialist? That can range from:

- Allround physio

- Small strains specialist

- Torn muscles specialist

- Broken bones specialist

Or whatever a physio can do more. I can imagine he can learn this from a specialist (chance to learn though), but he can also follow specialised courses to get more knowledge in order how to deal with specific injuries. It can take a few years before he graduates for the course, but I expect that in time most physios will actually become better at what they do due to better technology or information on particular injuries. Perhaps this progress will be dependant on their determination attribute or discipline, but I think it might be worth a shot to make the physio more than a guy who hangs around your team and tells you that someone is injured.

This way it makes also more sense to have more physios, since everyone has his own part to play. You might even consider a small strains specialist more of a masseur, since he generally knows better how to deal with strained muscles. A Broken bones specialist might therefore be more of a doctor too, but this way you don`t need to introduce new staff roles while still being able to give them a particular specialty.

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1. A stadium-builder in the editor. In that way people can make stadiums look like the real thing if they want to. I can imagine that SI hasn't got the time to make thousants of stadiums look like the real deal, so let enthousiasts do so, like is done now with kits etc. Stadium packs to be downloaded, but not just pictures. I would really like it. And as I often play at lower league clubs I think standless sides would make the expierience at that level more realistic. Most clubs only have a small main stand and nothing else.

2. Stadium improvement in stead of just expansion. Roofs where there were none, seats where stands used to be. No space issues, far less cost, and more revenue as a result due to more expensive tickets. In FM10 I get the feeling only expansions are possible, and at great cost. It takes ages to get the club to expand the stadium, if at all.

3. Not really important, but maybe a possibility to have a background-picture of the FM-stadium of whaterver club page you visit. Like background pictures, but then the stadium as it is shown in the 3d match, maybe from a distance or something.

4. A better evaluation/judgement at the end of a season. Let's say you take on a challenge of stepping in 15 matches before the end of the season at a club in dire straits, cash strapped and 9 points clear of safety. Comments like "Brave manager X couldn't make evident relegation go away, but who could?" or "Manager X makes miracle happen! Club X stays in!". In that light an evaluation of your carreer at a club as you leave it would be nice. "Club X sad to see manager X leave. Manager X came to the club in xxxx saving them from eminent relegation. The following season he missed out on promotion in the playoffs after finishing Xth. He brought glory to the club in the xx-xx season winning division X and since then finished Xth, Xth and Xth. The cup run of xx-xx was memorable getting to the semis to be knocked out on penalty's to, having beaten PL side X on the way to the semi. Manager X has brought some great players to the club, player x being the most memorable. Manager X now joins higher reputation club X, saying he is sad to leave club X behind, but wants a new challenge and will think back fondly of club X". Something like that.

5. Unrealistic signing-on fees (in lower league) must go. I just signed a player who demanded a signing on fee of € 4,-. Thats laughable off course.

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It's only a small wish:

I would like to rename new generated players. The names of Newgens are sometimes just unrealistic and the name pool is too small (At least for germany). If I could rename players it would be a better atmosphere.

In my safegame, there are 4 good players with the name "Karl-Heinz" in the german league. Only people at the age of 70 ore even older are called Karl-Heinz :D

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Here is the second batch of ideas:

Youths

8. Youth reports

I have never fully understood the reason why we have youth trainers. Surely they can do more than merely training a particular part of the team, being focused on the youngsters. The same goes for the Assistant Manager/coach coaching them during matches.

What I expect of them is that they will tell me that a youngster has been making progress so well that he won`t progress any further unless he is called up to gain experience in the first team squad. Or that he is good enough already to play a part in your first team. That is what I expect from a youth coach, or a coach/assistant manager who is managing the youth teams.

Instead, I get reports that player X played remarkably well in the past match. Well, that`s nice, but everyone can have a good day, or a bad opponent. And usually when I go visit the player report, it tells me that the player isn`t good enough for my first team, which is usually pretty obvious considering he is a youth player and not a first team player. Most youths don`t get to your first team anyway, so the only times I need to be pointed out that a youth player is doing well, is when he is actually doing well enough that even the (youth) coach believes that I should take a look at him.

Perhaps a news item about how a youth coach has informed you that he decided to rewrite his report about a youngster, because the youngster is showing more potential than initially thought would be a nice touch. Or perhaps a youth coach has informed you about a young defender who shouldn`t be good enough for the first team, but is currently in such a good shape that he has an average of 8.3 in 4 games, scoring 2 goals. This performance led the youth coach to believe he might be a good addition to be a backup to the first team, should you need one.

Two additions are needed here: the fact that a youth player is getting good enough to be considered first team play, or that the player needs first team play to advance further. The latter can also be interpreted as needing a loan move in order to progress further, perhaps even with a league recommendation where a player of his ability should be going to in order to get a first team position.

9. Tutoring: The student and the tutor

It would be great if we could have more (or at least more distinctive) options in the tutoring program. The three options we have available (role model; approach to the game; learning from have been disclosed as pretty much similar in effect. First of all I don`t see the real meaning of having three options doing all the same, but I cannot imagine this was meant to be. So let`s evaluate it to see how we can make things more effective.

I`m thinking of a few particular options:

- to only learn the personal moves from a particular player

- to adjust his personality

- to increase his mental attributes through experience from training with his tutor

- and perhaps one which merely focuses on tutoring his practical skills like dribbling.

I can imagine how a young player could see how his tutor makes a particular dribble and tries to copy that, for instance, always making a fake movement to the right in order to move to the left. We all know Robben has such a particular move which is pretty succesful, so why won`t there be players who can exploit that same movement if they have the skills to learn it?

Of course there is always a factor which determines whether or not it will succeed. Whether it depends on a player`s personality, his technical prowess, volatility or his PA – it can all be linked, but I`m not sure what should work. I do believe that personality should be the most successive factor for breaking off a tutoring. A very ambitious youngster being tutored by an unambitious tutor probably ignites a bad relationship and the other way around probably results in a very disappointed tutor.

Nevertheless I believe that it is sometimes not possible to pick up only one part, since you work with someone for a longer time; if you match your personality there is always a chance that you also pick up one or two other aspects, albeit not that easily. For instance, a player you try to adjust his personality from, might inadvertantly also pick up a personal move, or becomes more (or less) determined as a side-effect. I do, however, feel that there should still be a chance factor of whether or not he picks up more than what he is asked to pick up. So sometimes you`re lucky that he picked up something extra, sometimes you`re unlucky that he picked up something extra.

On the other hand it would also be beneficial for the tutor himself, seeing how his influence might go up if he`s doing the tutoring well and if he ever becomes a coach, the number of successful tutorsessions might improve his working with youngsters attribute in some way. Next to that I believe a few (hidden?) stats would also be useful to determine whether tutoring will succeed or not. Right now it feels like the tutor acceptation is far too random, when a player was happily learning from tutor X on his first tutoring session, only to find himself unable to work with a player with such a different personality with that same tutor X on a second tutoring session.

10. Youth coaches and youth generation

Right now it is based on reputation, luck and facilities how many and how good your youth players are who are promoted to your U18s. It would be nice if youth coaches could also have a factor in that, seeing how they are able to develop youngsters even before they are good enough for your U18s.

If you want to narrow it down, you could get to the following (note that all of the below still has a chance factor):

- Better CA with better youth coaches.

- Better mentality with determined/disciplinary youth coaches

- Better PA with better reputation

- Better CA due to youth facilities.

- More attribute growth with better/more youth coaches

I would also like to see youth reports from the youth coaches. While now we get one report at the start of the season about which players are promoted, but I feel that`s fairly limited. How about a report from a youth coach who delivers you a list of 20 players where you can pick whoever you want to promote to the U18s? Or else a report about how young talent (10-12 years old) seems to have improved, so you can expect more talented youngsters coming to your U18s in about 3-5 years time? Now that`s what I call future planning ;)

11. Experience should count

Right now it feels like experience doesn`t really add much to a team, or a player. Perhaps he makes a few less costly mistakes (perhaps more consistent?), but generally it doesn`t feel like you have a real advantage when signing older players. It rather feels like a disadvantage, considering the high wages and the more injury prone players.

Is it possible to have a few particular additions to more experienced players? Say, a carrying ability, to rally the other players into playing better if they`re doing badly? Or perhaps having an influence in attribute progression towards younger players in the first team?

He might have a calming influence in the squad, which expresses itself by nervous players feeling much more at ease, or perhaps he can influence a squad to be more professional – rather than having to tutor a specific player to gain this treat. Seeing how they are also often named captain, they generally seem to benefit a young team, if only by reputation. I can easily imagine a young team being much more enthusiastic due to an ex-international joining their team and therefore trying harder.

On the other hand you also have players who feel better than others, becoming an effectively disruptor in the dressing room, but that might be due to a personality trait. After all, some young players tend to have this as well.

Scouting

12. Multiple Scout reports

If two scouts have scouted a player, it would be nice to see both of their opinions in the same screen. I recall having seen something in earlier FMs where you could see that ‘scout X believes he`s a good player for most Eredivisie sides, but scout Y believes he`s a leading star for most Eredivisie sides’, which was far more interesting considering you want a player to be scouted thoroughly if he`s expensive. And then one scout is not always convincing enough.

There is also a limitation to having a player being scouted by one scout. Is it possible to remove that limitation so that you can send a scout to check out the player and being able to send another scout to go along with him so that you can get 2 different opinions on a potential signing? Right now you have to wait until scout 1 has finished his scouting of that player before you can get another scout to go see him and that doesn`t make much sense. Oftentimes there are cases where you want to send over several scouts to make sure that it doesn`t depend on just one opinion, especially if there`s a hefty transfer sum involved. It would at least make the interview comment we have done everything we can in our power to ensure that this is a good signing more true.

13. Scout reports for natural position

If a player can play in 4 positions, the scout only tells you where he`s playing best. He doesn`t tell you how well he`s playing in the other 3 positions, only in the next best one. I would like to know how well he plays as a left midfielder, because I don`t have one. I couldn`t care less about how good he is as a central and right midfielder. It might be he`s a better player there, but I am looking for someone who plays left midfielder. So, how good is he on the left? But the scout never tells me that.

When I have a coach, I can use the dropdown box to see how well he plays in those positions. I would like to see that in a scout report as well, if possible. It would be even better if a scout could tell me in which role (limited defender, ball playing defender) he plays at his current team, or in which roles he believes the player should be playing. The tactical or tactical knowledge attribute in a scout would then make the scout a whole lot more interesting.

14. Scouting / Role Profile

When a player is scouted, it would be nice if there is a dropdownbox available to select roles the player can adopt. That way you can see which attributes are important if you want to sign a new deep lying playmaker. Now I have to go to my own tactics screen, write down which are the main attributes and then compare them to the scouted player. That`s very inconvenient and in my opinion you want to sign a player you need, not a clone of a player you already have.

In the tactics-screen you can see the important attributes being highlighted. It would be greatly appreciated if that would also be available for the report-screens.

15. Scouting Achievements

When I have to renew the contract of a scout, I generally like to know how well he has performed. Sure I have plenty of his recommendations on my shortlist, but what really determines the quality of a scout is how many players he has found which ended up as first team players in either my or similar teams, or what my coaches believe to be a real gem. Is it possible to have a list of players who he has found and which I have signed, or more importantly, have actually debuted in my team?

On the other hand, it would be nice if a scout can have a sort of achievement list. That way you can determine which major signings/transfers a player has made based on the recommendations of a particular scout. Player relationships with scouts could also be a nice thing, if a player is playing in a team without much coverage has been scouted and because of that gains popularity and gets to play for a big team or the national team eventually. I can imagine a player being pretty thankful for the scout who found him back in the 15th division reserves ;)

This can also be part of a player history. For instance, a youth player who has been playing in the Blue Square South has been spotted by some scout in League One. There he debuts and leaves a huge impression, which gets him a transfer to, say, Liverpool, from where eventually he will be called up for the national team. It would be nice if the two scouts from League One and Liverpool would be on the list of ‘Been scouted by’.

After all, the same happens with players who are called up to the national team; oftentimes (in-game) they have the manager of the national team as favorite personnel.

16. Scout report for players on loan at another team / included in national team

It`s all nice and good that you have a scout tracking players on loan at another club (or the national team), but what reports do you get back?

He did well, setting up a goal before being substituted.

or

He was doing fairly well and won several headers to continue the momentum of his team.

Now, that`s nice. But except for a short summary of how he contributed to the game it still doesn`t tell me anything about my player and how he played. In fact, I still need to request the game report to actually see his final rating. Isn`t it possible to expand these reports so it tells me more about my player? For instance:

- What were his ratings at half time and full time?

- How well did he perform in comparison to other players in his team on the pitch playing in a similar position?

- How well did the player perform he was supposedly marking?

- What`s his form? If you`re sending him away for not being fit, how fit is he now and can you use him?

- Did he create chances, or did he need others to create them for him? And did he apply them? What kind of chances does he create?

- Could he handle the pressure of being in the first team, or did he suffer from other players/fans expecting too much from him?

- How far away is he from being capable of playing in my first team, based on his performances in the loan team/national team?

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Manager Interaction (International)

The manager should be able to convince a player to change his allegiance (when has dual passport), to return from retirement or apply for a passport for the country they are playing at.

This would be in my head a set of options and the following questions

1) I the manager would like you to come into/come back to the international fold as you would be

a) An important first team player

b) A good influence to younger players

c) A back-up player

2) I see you in my international squad for

a) A long time

b) At least the rest of this campaign

c) Until the player who normally plays is back.

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Board and Club personality

17. Expectation Management

Instead of getting a list of things the board wants you to achieve, I believe it should be allowed to converse with them. Just because you managed to finish 9th this time doesn`t mean you can do the same when your three key players leave while you don`t get more money for wages or an increase in your transfer budget. So there is absolutely no reason why you should be only able to choose between ‘Top half finish’, ‘European qualification’, ‘Top 3’ and ‘Winner’. You should also be able to say:

- ‘Hell no, I`ll finish 12th because my best players have left the team’.

- ‘Without any wage budget increases, I won`t be able to attract players who can help us finish in the top half’.

- ‘This is a fluke! Last year you finished 17th and barely avoided relegation with these lot. I can only promise a 14th place’.

- ‘I will need more transfer money so I can buy a player who can inforce the team if you want me to finish 9th’.

Something along these lines should be allowed, especially if you`re overachieving because of luck or other teams having bad luck.

Another way of expectation management would be long term planning. If you say that you want to make the club from a regular 10-12 spot to a 7-8 spot in 3 years time, you do need a wage budget increase.

Or you can promise to cut costs by promoting more youngsters in order to get a more healthy balance, but in order to achieve that, you want them to improve the youth training facilities first, because otherwise there won`t be any quality coming through the ranks and you can`t use them in the first team.

So a few examples:

- ‘I think we should be focusing on youth. That means less wages, less expenses and more money for key players’.

- ‘We have a lot of debt. I feel it would be better to get rid of the debt and underachieve a year or two. I think a 14th place would still be possible if we cut our costs’.

- ‘We have a lot of talent in our youth team, so how about we let a few of them play and finish 12th instead of 10th’.

- ‘If I spend none of my transfer budget, we can try to buy the stadium after a few years’.

This can be improved anyway, since the expectations from the board are often unreasonable. If you are promoted from the Blue Square South, it doesn`t make sense that the board expects you to gain promotion from the Blue Square Premier in the next year as well. The same goes for qualifying for a European competition, despite it not even being listed in your expectations. However, the next year they will ask you to qualify for a European competition again and possibly even require you to get a round further as well. That`s pretty tough if you`re regular mid-table achiever and only managed to climb this high because the other teams were doing worse than usual.

Another part of expectation management is that when the local newspaper team plays against Arsenal and lose with 8-1, the fans of the newspaper team aren`t devastated – like it is in FM 2010. In fact, they are happy that they kept Arsenal from winning with double digits instead. So perhaps you can make it a bit more flexible; next to the bookies, fans can also voice their expectations (albeit colored) and in interviews you can give a guess how the score will be at the end of the match rather than ‘We`re not going to win this’. It would certainly lower the expectations if you tell the media that you expect to swallow 6 goals and not scoring any, rather than simply saying you`re not going to win.

18. Chairman / Club Policy

After understanding Chairman attributes are out of the picture, I would like to see at least a sort of a club policy. For instance, the board are a huge fan of youngsters, so they are more eager to allow you to improve your youth facilities if you would actually play them. They will, however, be much more defensive in expensive transfers.

A board might also have a tendency to look towards, say, Brazilian players because they believe they do well in your club and try to find you a promising feeder club by helping them financially with training facilities or coaching courses to improve their training effectiveness. They will be a lot less eager to find you a feeder club in Argentina instead, because they believe for the expensive feeder club costs they should only focus on Brazil. They will, however, allow you to have a feeder club in neighbouring countries, but only for regular loan/first option deals.

A club policy can also be that they prefer buying good players instead of focusing on youth squads. A 23 year old can already be a good player and if he shows enough promise, he can be slotted into the first team right away and produce results. These kind of clubs are often less patient with results and can be found either at the top of a competition or at the bottom, in order to avoid relegation. They will also try to sign older out of contract players who are still good enough and are able to lead the team.

Another example of club policy is that they scout for talent and quickly try to sell them to high profile teams in the league. They might therefore insist on having a clause in the contract where they will earn a 20% profit from the next fee, or might settle for a higher initial fee instead.

Another one is that the club wants to have a reputation of having local players in order to get fans to identify with the team, rather than having an all-star team from all over the world and playing in a higher competition. I can imagine a board asking you to try to find players from your own country instead of filling it with foreigners.

There are also other aspects than ‘merely’ transfers. What about the fans who prefer the team playing 4-3-3 since that has always been successfull (think: Ajax), or teams which are proud to be nearly unbeatable when playing at home, even despite their away-form being pathetic most of the time. Or what to think of a board who would love the team to become professional rather than amateur or semi-pro? They will help you out in all kind of ways in order to get that status.

In a more Policy vs Expectation Management theme, one can also imagine that the board is ambitious and since you`re somewhere in the Blue Square South, they want you to get them to the Blue Square Premier and you get three years to do so. If you achieve promotion, they will shower you with love and happiness, but they will also want to see results to see that you can maintain your stature. Of course, they still need to be realistic and not expect you to steam up to League 2 as well within a few years; I mean, how often does that happen?

I also had the suggestion for being capable of requesting more coaches/scouts, but as far as I have read it is already in FM 2011.

19. Fans` favorite

There are always players playing in a team which are real legends, favorites or whatever. Fans will therefore always demand that a particular player (for instance, the one listed on the legends or icons) will play. If he doesn`t play for unknown reasons the fans will ask questions to the manager, which can be reflected in interviews or in a face-to-face conversation with the spokesperson.

If you are not doing well with the particular player, fans might stick up for the player instead and demand your head instead.

20. Rivals

It would be nice if you could ‘create’ rivals. I understand that ‘real’ (fierce) rivals are hard to define, but ‘sportive rivals’ are more easy to determine. If you are in a league where you always lose to a particular team despite them not being better than you, you get to feel a little anxious when you face them and you will try to finally win someday. Or when you aim for promotion and you always get kicked out by the same team.

Perhaps it will be a good idea to keep track of statistics and during interviews you can get the question whether you feel the other team is a sort of rival due to all the important games you lost to them, or when the team has prevented your promotion or championship title for the third time. I don`t think these kind of rivalries will happen overnight, but when you`re in the game for a few years then you should be able to see some results; a few nasty comments here and there, the manager being more eager to play mind-games than a few years ago, interviewers asking you about the upcoming match giving off a tense feeling and so on.

The same goes for managers; if time passes, other managers will not hold a grudge against you if you don`t play against them, but the opposite should be true. A manager who dislikes another manager will keep feeling that way even if they both switch teams and don`t play each other for years.

21. Staff signings

Why is there no huge media coverage when a major ex-international signs for your team as a staff member? I can`t imagine that there are no headlines or even fan expectations when I sign Wayne Rooney or Sol Campbell as a coach for my Blue Square Premier team.

I would also expect that it would up my Club Stature by signing several well known ex-players, even despite my results – simply because my staff would consist of people with a continental or worldwide reputation. The board should be praising me for getting a high profile name to the team. And fans would love me for getting their favorite international player to be a coach at their favorite team.

I can also imagine how youngsters who are not yet ready for my U18 team would suddenly get them as favorite personnel due to them being trained face to face by a legendary football player and when they get promoted to the U18s, this will be reflected by their favorite personnel.

Also, the fact that a player is being coached/tutored by a well known player could have a boost in their progression. After all, you are more motivated to train well if you get praised by Lionel Messi than any random John Smith who had a decent reputation in the Blue Square Premier.

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The option to introduce & make public a self imposed salary cap, whenever I play FM I will decide at the start of the season teh maximux that I'm willing to play for a player & in the current game this can work against me if I sell a player who wants a wage above that limit as I cannot articulate the reason to the media & fans.

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Just to put both researched ideas in the same thread. The difference with these ideas is they have been put out to the populous and have been heavily supported by votes from the community. Unlike most posts which are just other single people's wishes etc. These two are heavily supported by in both cases at least 3/4 of the voters.

http://community.sigames.com/showthread.php/224164-Player-price.

http://community.sigames.com/showthread.php/227934-Seperate-Positions-Ratings...

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Match Experience

22. Injuries

During the game it would be nice if we can get updates concerning injured players, or players with a knock. What kind of injury they have (if to be determined without looking further into) and whether it would be wise to keep him on the field. After all, keeping an injured player on the field might worsen the injury. But also people with a pulled hamstring, why are they still capable of playing? After the match I see them being diagnosticed with that injury while I still see them sprint and outrunning defenders in order to score. That shouldn`t happen much.

Getting a report during half-time would be a great improvement, or while the player is being treated outside the field. I`m thinking like a pop-up-window (kind of like how the assistant manager-window or the morale-window in the match is being treated, although this one needs to pop up without you needing it to be opened), or perhaps integrated into the match comments (different color perhaps?)

23. Team Talk (half-time / full-time)

I would like a few more options here. For instance:

- ‘Good job, but damn you for picking up that yellow card when we lead with 3 goals’.

- ‘Played well offensively, but you completely forgot about our defenses and now we got 2 goals against us and they evened the score’.

- ‘You`ve been sent off, you moron! How does that help us in winning the match?’

The current ‘delighted’, ‘good job’, ‘poor performance’, ‘angry’ is not always what you`re looking for. Perhaps it`s merely cosmetics and the effect being the same as the current options, but it would certainly add to the match experience.

Also, perhaps during this time, but also possible after the match it would be nice if you can have some interaction regarding substituting someone. I`m summing up a list of possible options here:

- ‘You have picked up a knock and I`m afraid it`ll worsen your ability’.

- ‘Good job, but I`m taking you off the pitch because I`ll need you fully fit in the upcoming match’.

- ‘You`ve picked up a yellow card and the referee looks like a hawk when you approach the ball. So before the ref sends you to the showers, I`ll take you off the field before that happens’.

24. Post Match

Other than the team talk, these kind of comments could also end up in the post-match.

For instance, you can give a player interaction with something like a ‘post match comment’, like you can give to a manager. An important player who picked up a yellow card in the 90th minute while the person being fouled wasn`t in any position to threaten the match result, resulting in a ban for the next match against the #1 rival; I`m sure that any manager would love to have a talk with him about that.

After the match it would also be nice if you could comment on the rough play of an opponent, perhaps based on the number of yellow and red cards the team picked up. Of course, you can receive the same comment as well, perhaps even resulting in you (and your team) building up a reputation for rough play.

We always have had the ability to comment on the referee, effectively doing either nothing or landing you a ban. Why is that? If it can only result in a negative result, why have it in the first place? If you insist in keeping it around, how about you building up a reputation for being a critic or your team being (not) favoured due to reputation.

25. Offsides

Building upon the decisions the referee makes, let`s focus a bit on the offside-trap.

It often happens that players complain about goals being made from an offside position. Currently you either have to swallow your comments or make a statement pretty much based on a hunch and possibly rewinding your live screen to see if you`re right. Is it possible to get the well known red line from tv analysis to show up in the match screen? That way you can see if the player really was offside and base your opinion on that. It also makes your statement more true if you can actually find evidence that the player was or wasn`t offside when the ball was played.

Edit: Already implemented in FM 2011, so apparently it was a good idea ;)

26. Ratings

What I realised was that pretty much every player on the pitch always has a good (6+) rating after the game. In reality, players who don`t play well are usually substituted and never get a rating above a 6 from newspapers and such. But even players who play only mediocre get much lower ratings which are by far not as high as in FM. With that I don`t mean that newspapers and magazines are doing such a fine job in rating players, I just mean to say that players who are playing averagely or even below average in FM are still getting relatively high ratings.

Is it possible to tune down the ratings a bit for players who play averagely?

Generally one starts off the match with a 6.3 to a 6.5, if I`m not mistaken, and as long as he doesn`t make any major errors but neither makes really good actions, he stays like that. If the team plays well, but a particular player still doesn`t play well, he sticks on a 6.9 as well.

Isn`t it more realistic to give him something between a 5.5 and a 6 instead, so we can see that he hasn`t made an impression at all? Errors are often used to drop his rating, but that shouldn`t be the only way to downgrade a player. Simply doing less than what we expect from a player is, in my opinion, also a reason for not giving him a good rating. And in my personal opinion a 6.5 is not ‘averagely’, but ‘better than average’. A 5.5 would be ‘average’, not a 6.5.

If a player doesn`t have anything to do but the most basic aspects, there is little to judge him by. If he doesn`t make any errors, good for him, but if you`re playing against an opponent you should be winning from, it would be fair to assume that he also have some actions which actually help you play better.

If you aim for a 0-0 stalemate, I can imagine that you want your defense to be immobile and just trying to keep anything away. If the defenders get three balls total which they have to scramble away, they will not have done well – they have done as expected. They also never managed to give a good pass to your midfielders though, which they can also be judged on. But if you face a team with 10 men behind the ball, it would make sense that your backs would take a bit more risks, overlapping your wingers, considering your 2 central defenders can cope with the only striker. If the striker never gets a good ball due to proper marking or positioning, or constantly strays offside, it means bonus points for the defenders for effectively cancelling out any attacks from the striker.

My goalkeeper was consistently giving me ratings between 6.5 and 6.9, but since I lost 6 matches in a row due to lousy defending and swapping defenders did nothing to improve that, I eventually decided to take out the goalkeeper and all of a sudden my team started to win again. When I criticised him, I got the reply that he was surprised that I wasn`t harsher with him considering he was in such a bad shape. How can I notice that if he`s consistently giving me above average ratings? And with him having to pick 3 to 5 balls out of the net in each match, I felt like a 6.9 meant he was doing a terrific job by keeping more balls out instead of a lousy one.

Defenders complaining about the keeper may also be helping to spot this, because players often become disgruntled if the communication fails and that causes clashes.

A highly regarded player who came trotting in for a large fee, but hardly playing, or only getting average ratings would also get criticised much more from the fans than what I see now. As long as a player gets those average marks, the fans are simply pleased, which is very unlikely. And he gets them regardless of how he plays, as long as the rest of the team plays fine.

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I'd like to see an option NOT to kick the ball out when a player is injured. I had a case the other day where a player was through on goal with only keeper to beat, but then turned and booted the ball into touch so that an opposition player could get treated! This happens for every injury whethere slight or serious.

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I'd like to see an option NOT to kick the ball out when a player is injured. I had a case the other day where a player was through on goal with only keeper to beat, but then turned and booted the ball into touch so that an opposition player could get treated! This happens for every injury whethere slight or serious.

No, this actually depends on the Sportsmanship attribute of the player with the ball. If you don't want them to do this, buy unsporting players.

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I'd pay at least £10 more when buying the game to have all the badges and photos included, to be honest.

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Hello to eveyone.

I don't know if these idea have been talk about, but here it goes:

the possibility to talk in the press about a player i think deserve a place in a national team. for examples...."I think Benfica's Carlos Martins deserve a first team place in Portugal National team". These kind of comments could lead to further comments with the national manager.And of course if Carlos Martins plays in the next national team game, he would be happy with you.

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I would like countries like Serbia, Montenegro etc to join the European Union after some time at like 2014 or in some games 2017 or in some games never as this is a more accurate reflection of real life.

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I'd pay at least £10 more when buying the game to have all the badges and photos included, to be honest.

I think that its the photos that take up space in the game, either have them all or dont have them, thats my thinking to be honest, and can we please get germany, im fed up of buying german players and then never seeing them in international duty, at least have their namesake in the german side collect caps and stuff for your player. we all know that the fake players have the same stats as the real player :)

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I think that its the photos that take up space in the game, either have them all or dont have them, thats my thinking to be honest, and can we please get germany, im fed up of buying german players and then never seeing them in international duty, at least have their namesake in the german side collect caps and stuff for your player. we all know that the fake players have the same stats as the real player :)

Use google and you can have a German national team!

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I think they should have more team talk options in there next patch !! or atleast in fm12, team talks am so boring its the one thing i'd like the most out of everything :)

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I would like to see more interest for my services from other clubs. Only when I'm top of a league I get an occasional job-offer, but it seems realistic that higher-reputation clubs see my achievements at a cash-strapped club and think "hmm, that guy knows what he's doing. He can probably do it at a higher level also", a club in relegation battle saw me lift a club out of that misery and would like to offer me that challenge, that kind of thing. Or maybe even een lower reputation club with ambition for higher things (eg after a takover) might want to tempt a higher rep manager (like myself) into taking charge there to achieve these ambitions. Let them take that chance with me, I would like offers from lower-rep or similar-rep clubs. Especially when my contract runs out, I would like to have offers come in for the next season. Seems realistic to me.

What I have seen from FM10 the job offers are sparse and only occur when you get a team promoted or do really well. This makes leaving a club for greener (or different-) pastures very hard as you have to apply for jobs in the knowledge that it makes your position at your current club insecure and you can't be sure the target-club wants you or not. Now a job always ends in a quarrel or as a jobless coach.

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Agreements with clubs - You choose not to pursue Galeano if the opposition chooses not to pursue Toloi (as an FM11 reference), if they then bid for Toloi, then all hell would break loose (you bid, you hate the manager etc)

Assistant valuations - your ass man could tell you if that 15m bid for a future regen with 2.5* potential is worth it, or merely someone trying to rip you off (helps with the regens, especially those that the AI are interested in at a young age)

The second team line-up (ass man reports) = WHY WAS THIS REMOVED!? - I want to see whether my assistant thinks that Wilshere is more than capable of stepping up, or whether i should go for a better prospect (this was in 05 and maybe 06, but was removed in later editions)

More variety in transfers - EVERY game, Man Utd sign Situ, Chelsea sign Miranda (and Neymar).... where's the variety? - If chelsea signed a DC in the game, then i wouldn't be shocked, but Miranda every single time (especially with Toloi, Galeano and others all cheaper)

Language barrier - When joining a new club in a new country (say i went to Brazil), then i should have the option of saying "Not an issue. I am taking [language here] classes until i can understand this language" - as well as the fact that we cannot set languages when we start... i know people that can speak Japanese, but has no background of Japanese within them, surely a language setting would be suffice (although a limit of about 3/4 would be enough)

Rivals - should be able to get them in the game.... you make a tasty challenge and continually degrade their manager, then eventually you should become rivals (Chelsea and Barcelona anyone... pre Mourinho - nothing)

Transfers (part 2) - AI teams should buy players on their form, rather than their reputation... too often i've seen a guy have an average rating over 7 to be ignored by teams just becasue his rep is low (Betis eventually took him for 3m)... whereas i've seen players go to other clubs for ratings of less than 6.5 (remembers some regen going from Barcelona-Inter-Real Madrid -Juventus - Barcelona all within about a 10 year period)

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More variety in transfers - EVERY game, Man Utd sign Situ, Chelsea sign Miranda (and Neymar).... where's the variety? - If chelsea signed a DC in the game, then i wouldn't be shocked, but Miranda every single time (especially with Toloi, Galeano and others all cheaper)

The reason for this is that the demo is a quickstart - essentially everyone is playing from the same starting savegame. That means that the manager shortlists, which are created when the game is first created, will be identical. This won't happen in the full game when you are actually starting the game from scratch.

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When I play on the desktop pc (1680x1050), I love to have a lot of gadgets open in the 3d view, as I like to know my players rating, motivation, the opponent formation, and sometimes, the live table. I put all the gadgets at the bottom of the screen, and they rarely block the match view.

The problem is that I can't do that when I play in the notebook (1366x768) because the resolution is too small. I have to keep pausing the game, opening the gadgets, and then closing them, and restarting the game.

It would be awesome, to auto show/hide the gadgets when you pause the game, or have a key combination to do that.

Also, it would be good, that when you minimize the gadgets, they would go to the bottom of the screen, and when maximized they would go back to it's position.

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A new turkish researcher thats all im asking for :D

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Add 'Minimum fee release clause' to the options for customised squad view. Hate to be going thru every single player just to see if they have a low fee that can be exploited by other clubs. Especially now that more agents will not back down on their MFRCs in contract demands.

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I've put this in the wishlist every year since the 'view only' option started. I want the ability to split a countries leagues with playable an view only.

Like having Championship and Premier League as playable, and League 1 and below view only.

I usually have the top 2 leagues of a few countries as playable and several surrounding countries as view only. It seems strange that I can see all these lower leagues of small countries but can't see the English, Italian and Spanish lower leagues because I only wanted the top 2 as playable. Plus we could follow loaned players and feeder clubs better.

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This has probably been mentioned before, but here goes. I wan't to be able to inject more backstory on my manager. Maybe even a fake history for where he played and how he is liked by team X and Y or something like that. I mean if i start my manager as a international footballer we still have no idea what position he played in and for what teams.

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I would like to see SI give us the ability to take training sessions just like our coaching staff, afterall this is Football Manager. Im sure many of you can name a dozen or more managers in real life that are down on the training pitch all over the world coaching there players week in week out, yet for whatever reasons once we create our " Manager " in the game we are still unable to assign our Manager to a training session. Which brings up the subject isn't it about time that our Manager that we have created have coaching stats, ie Fitness, Defending, Shooting etc just like all the staff in this game, but these stats should start at zero. I can hear some asking why zero, well, isn't about time also SI brought into the game the ability to take coaching badges for our created Manager to earn his or her coaching stats in the different coaching areas Ball Control, Tactics etc.

Each coaching area could have 4 badges, completing lvl would bring you to 5 in that area, lvl 2 would bring you to 10 in that area, lvl 3 would bring you to 15 in that area and lvl 4 would bring you to 20 in that area. Now these badges should have a cost for taking them ie lvl 1 badges £1,000.00 lvl 2 badges £2,500.00 lvl 3 badges £5,000.00 lvl 4 badges £10,000.00 which we could pay from the wages that we earn, isn't it time we made use of the money from our career earnings. Which brings me to my last proposal, give us the ability to donate money that we as a Manager have earned to the Football club we are the Manager of. Many real life Managers in the past have bought a player for there club due to the club being skint, this act from a few real life Managers were as a donation to there clubs it would be nice to have the same ability.

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filtersuggestion.png

Reason:

If I'm choosing which players are to be available for the reserves, I'd like to be able to filter out the injured players and those that aren't at the club, but still see the players that are suspended from the first team to allow me to make them available for the reserves.

Also an "Invert filter" checkbox wouldn't go amiss.

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A 'Ask manager' option when assigning player roles and duty and also an indicator and some statistics to tell us how effective the player is when playing the assigned role, how many goals he scored in that role, his average rating in that role, etc. Also, have specialized training for each player role.

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I think that this game is awesome and the new features are amazing too. But i have got idea, i wanted to buy a player from Hull city and loan him back to the team again but you can not do that on FM11 and i thought it would be a good idea to have it in the game has a new feature.

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I would like to see attribute masking to be taken one step further. I think that we shouldn't be able to fully see the attributes of players outside our team regardless of the reputation of the player. Perhaps we can add like a +/- to the attribute (reflecting that the real number is around there.) or a confidence factor on how certain your scouts are of the attributes. It's a hard thing to implement but I bring this up because I think most of us would agree that it's not that hard to find and buy great players in the game, and I think that something like what I just mentioned makes buying players more of a gamble, like IRL.

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My feature request of the day is loading a game during match play. Yes, I do want to abandon and replay a match! I'm trying all kind of stuff, but keep going under with a big score and I'm starting to wonder if tactics matter at all :D

Anyway, I guess it is left out for political reasons which is extremely childish.

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I know this has probably been suggested many a atime before but I think there is a need to have an option to have your assistant manager be in charge of a friendly for the first team but allow you to pick the squad to be available for that match.

I'm currently managing a team that does not have a reserve squad and it seems I am limited to picking the team and then holidaying to force him to do so.

I know people will say I can just run the match myself but I play on full detail and it takes me long enough to get through weeks as it is without regular friendlies.

It would just be nice iof there was an option, but I am willing to listen to good reasons why there shouldn't be. I do realise the realism implications of it.

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A shortlist for staff. I would like to be able to have a list of staff that I am interested in signing. For example I am interested in signing Paul Whisper as a fitness coach but would like to check other coaches first I would have to remember or write down each one by name other wise I have no record. If I tried to sign a member of staff and it fails the only place I can go to is staff search and remember their name or scroll down my list of news/messages until I find them again. A shortlist would make things a lot easier.

A staff compare facility for comparing a two members of staffs stats would be geart too in choosing which person to sign. Other wise I have to keep switching between them (which you have to keep finding them on search. Where as a shortlist would have them right next to each other.) to compare their stats, age etc

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al i can say is, steve harper, at newcastle for what, 13 seasons now, only just made his 125th appearance (if hes made that yet) never complaining about it in his life, hero? money grabber? or would he demand a request for transfer after not playing for 10 games in the season?? think about it?

In fairness, I had a player on FM10 who I'd even tried to sell a couple of times without success, played him in very few games a season, but he still stayed with me till he retired. Said he wanted to end his career there, after moving at 17 years old.

Also, add managers hometown.

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I would like to see pay as you play contracts like what Michael Owen has at Man Utd so that it can be given to older players or inj prone ones.

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I'd like a new financial board request: "Pay off loan". If your club is in a very healthy financial state and you've got a huge long term loan for a stadium or whatever, you should be able to pay it off early (even if this includes interest).

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I'd like them to re-release FM11 next year but without all the bugs... Just change the cover of the dvd/steam and that's good to go(with the adition of 4 extra new patches)... All the transfer bugs (that doesn't seem to be taken serious), the huge amount of yellow/red cards despite the team NOT playing with aggressive tackles, etc. Every year is the same thing because you're simply too rash on releasing a game that only becomes playable by the 3rd patch.

So, for the record, i have 2 ideas.

First idea, get a new team of developers to start making the new FM12 (so you can have the demo released by January and have it fully playable on November 2012), while the ones that "developed" (was going to mock them now but thought I shouldn't... lol) FM2011 should be punished by not sleeping until they solve all the serious problems that remain on this year's game (even though there are already 2 patches released :shock: ), which would mean they would be dead after 72 hours (apparently humans can't survive more than that without sleeping) and would make a good example for the developers team in charge of next year's game. Guess it would be the first one, close to being bugs free, being released lol

2nd idea, start hearing what the people that play FM have to say about things because the success won't last forever if you keep releasing unplayable games like this one. This must be the first year that I actually thought about returning the game as I'm not enjoying it at all and simply waiting for the next 2 patches to come out before installing it again. (Yeah, i have uninstalled it...)

PS: FM 2012 had everything to be considered the best FM released but due to the bugs I consider it to be one of the worst released so far (and i'm including the previous CM series...).

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I'd like to see a realistic career option at game setup of 30 years where you begin your management career at 35 years of age and it automatically finishes when you're 65. Your 30 year career can then be assessed by managerial points accrued over that time period before the game automatically retires you. The challenge for you next time would be then to try and better your best previous career total points. This is more realistic than being able to play on endlessly until you win everything.

Personaly it doesnt matter to me whether I win everything or not..I just like to do as well as I can. If Im struggling then thats part of the game. If the game was too easy I wouldnt be interested in playing the game anyway. The harder the challenge the more I enjoy the game.

SI could always leave in the option to play the game as it is for open-ended play for anyone that wants to play that way.

Just an idea...anybody any thoughts on this?

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Although I think this idea can't be put into effect this year or the next I think si should look toward integrating the game more online with live player and team updates and live syncing so the database is always up to date. They could charge monthly like they do for fml. They could also have integrated clans so you and your mates can play against each other it would take the strain off that one person who hosts the game and put the hosting on fm servers this would make the game faster for online play. It's good for the environment too since you won't have to use CDs anymore and will help against piracy.

im not connected to the net always and i have to get the game shipped

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I'd like to see:

1) Being able to start your manager career at a clubs under 18/youth team. then work your way up to reserves. This way you can form relationships with youth players who will then become 'in game friends' and want to move to your club when you take over first teams. I think this would be a good way of starting a career. Starting in the youth team then one day taking over the firsts.

2) Player testimonials. Friendly games organised in the summer for your players who have been at the club for 10+ years. Then old/ex players coming back to play in the game.

3) adding players/managers to your favourites when setting up a profile to start a game. Much like the favourite club setting. This would then be an easier way of interacting with people.

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