Everything posted by asdpoo
Difficulty levels are very easy - boost or reduce the opposition's player attributes by a number while the ME keeps working as it is. Game designers just don't like the idea, but sadly, as big business interests take over and selling to a wider audience becomes priority, we get to what OP wrote. Or I just hate SEGA, I don't know.
Other than tutoring, you can increase Determination and Work Rate by justifiably warning/fining the player (that is when he doesn't get upset). Follow his games for bad performances and you can do wonders in 2 years.
This is the first time I see SI acknowledging the topic of multithreading so I'll dare to ask - Have there been made any progress in FM19 with the day-to-day player processing or does it still run on a single core?