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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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Thanks for the reply, I think what I meant was am I able to meet the boards expectations and play direct attacking football using the tactic I currently use? or is my tactic illogical and not designed to be able to break sides down? Is my tactic one dimensional? Or maybe I need to give it time and get the right players in, build on their attributes and cohesion.

The board only take the stat into consideration, so for possession they expect over 50% possession. For attacking football they expect lots of shots, for direct football they just want fast attacks which boils down to not over doing it with possession.

As for the one dimensional stuff, what do you think when you watch games? Does it play out how you expect? Does play all come from the same player all the time? Only you can answer those types of questions :)

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Watching the Hammers this afternoon and seeing Andy Carroll manage a full 90 minutes without breaking a toenail I was wondering if it is at all possible to recreate in FM the move that got the three goals which was a cross to the far post?

Obvious first thoughts would be float crosses to the far post but I am sure it not that simple....

**Say if you generally wanted to play a possession game but wanted crosses to go in at the right moment how would you set it up?

**If you manage to get a consistent cross to the far post what role would benefit the striker because ok you can ask a winger to play a high cross to the far post but you can't ask a striker to stand at the far post to receive it.

**Aim at Target Man? Any benefits?

**One up front or two?

Generally would love to see how you would set this up because I have tried and miserably failed!!

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Obvious first thoughts would be float crosses to the far post but I am sure it not that simple....

The players movement you are aiming for is more important than the cross really because you need to be able to win the cross when it happens.

**Say if you generally wanted to play a possession game but wanted crosses to go in at the right moment how would you set it up?

Any type of crossing can work, whether it be from deep and whipped. Be sure to select the far post as the cross aim though.

**If you manage to get a consistent cross to the far post what role would benefit the striker because ok you can ask a winger to play a high cross to the far post but you can't ask a striker to stand at the far post to receive it.

Actually you kind of can make the striker more static and near the posts. You'd use a role that doesn't have moves into channels active, or if it does, remove it. Then he'll be more nearer the posts and a better target to aim for and be more dangerous. This is the key to it all here. Many want to create these type of things then use a striker role that roams about too much and takes the striker away from the areas he wants.

**Aim at Target Man? Any benefits?

Not at all unless you have a target man in the side..........

**One up front or two?

Preference really but both have pros and cons.

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Thanks Cleon. I know you dislike the TM role so if you had to use Andy Carroll how would you set him up? A DLF S/A with hold position ticked?

I'd use him different ways depending on what I wanted. If it was mainly getting on the end of crosses I'd use him as a DF/DLF A. If I wanted him to link play I'd use DLF S because he's a very good technical player and I think he offers more to the team than headed goals. His overall game is really strong. If I wanted a pure goalscorer I'd use him as a CF A or a Advanced forward. He suits almost anything really, so its a case of deciding what you want him to do then build the team around him so they provide him with the type of supply and support he needs.

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Hi all.

Does it make sense to use a structured shape in order to make the final third players have more space to play , mainly the dropping deeper striker?

That's complicating things severely imo. Just focus on the role and duty of the striker and surrounding players, that's more important than any team shape or setting for determining who has space etc.

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Is there anything in the Pairs and Combinations sticky that might stand out as not working so well in this version of FM. I was thinking of recreating the tactic template of the 41221 dm but it has 5 attack duties that I'm not sure might get murdered in this version of FM 16.

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Really? They change all the time for my players. I thought it was their form.

Hover your cursor over the wheel. You will get explanations for what it means.

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What does the green wheel next to a player on the tactics screen mean?
how good he is -according to his attributes-to the role that you have assigned
Really? They change all the time for my players. I thought it was their form.
Hover your cursor over the wheel. You will get explanations for what it means.

I should also add that it has a potential ability attached to some of the roles too and it isn't just about the attributes he currently has. That's why you might have a good forward for example who is capable of being a complete forward yet the wheel might be orange. It's more apparent when you play in a division outside of the top tier though, it was added because you don't see that many complete forwards, treq's etc outside of the top leagues apparently..............

Roaming playmaker, Treq, Complete Forward are the roles off the top of my head that come with a PA modifier for the wheel feature.

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I'd use him different ways depending on what I wanted. If it was mainly getting on the end of crosses I'd use him as a DF/DLF A. If I wanted him to link play I'd use DLF S because he's a very good technical player and I think he offers more to the team than headed goals. His overall game is really strong. If I wanted a pure goalscorer I'd use him as a CF A or a Advanced forward. He suits almost anything really, so its a case of deciding what you want him to do then build the team around him so they provide him with the type of supply and support he needs.

Thanks Cleon. Played about with various settings all day yesterday and couldn't really get anything close. The cross settings are really strange as I was scoring more headers on low crosses than anything else!!

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How can I stop my fullbacks from closing down opposition fullbacks at the edge of my half, so their wingers don't just stroll behind and receive the ball uncontested?

I'm playing normal defensive line and close down more, but I tried deep defensive line and close down much less to no avail.

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Floated crosses benefit tall players, low crosses benefit quick speedy players, so do whipped crosses offer something in between?

Packed penalty areas when your attackers are very much outnumbered, so that there's little time to make a move to defend the cross. It's less accurate though. Great for attackers with Off The Ball ability, as well as obviously Heading. You can throw Anticipation in there too.

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If a tactic contains a single playmaker then I imagine that wherever possible the rest of the team would try to get the ball to him.

Would additional playmakers in a tactic either

(a) offer alternative options as the "primary" players to give the ball to

Or

(b) confuse the rest of the team as they'd have to make a quick decision on who should get the ball i.e. The APM, the RPM or the DLP

Cheers

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If a tactic contains a single playmaker then I imagine that wherever possible the rest of the team would try to get the ball to him.

Would additional playmakers in a tactic either

(a) offer alternative options as the "primary" players to give the ball to

Or

(b) confuse the rest of the team as they'd have to make a quick decision on who should get the ball i.e. The APM, the RPM or the DLP

Cheers

This was answered very recently.

http://community.sigames.com/showthread.php/456151-Playmakers-hardcode

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How to make a world class inside forward with poor decisions work? I know this may be too stupid even for this thread, but I always overlooked attributes like that one and I'm looking to get some more in-depth knowledge about the game.

Tactics: http://i.imgur.com/gCCsXRE.png

Player: http://i.imgur.com/Q0LofPY.png

Maybe a more rigid team mentality so that his CF can be reduced but of course this will affect your whole team CF. You may want to use more specialised roles to solve the lesser CF issue.

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Hello everyone,

what attributes should i pay attention for, when choosing more fluid shape and therefor give my players more creative freedom? I know about Teamwork, decisions, flair. But what about off the ball and work rate, for good covering? Something else?

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Hello everyone,

what attributes should i pay attention for, when choosing more fluid shape and therefor give my players more creative freedom? I know about Teamwork, decisions, flair. But what about off the ball and work rate, for good covering? Something else?

Anticipation is important for reading the game. Work-rate is mostly related to pressing/closing down players (could be bad to have too much in a system with a lot of freedom). Off The Ball is movement while your team is in possession (frequency as much as quality of runs).

If you're expecting your forward players to cover/contribute defensively then good defensive attributes (Positioning, Marking, Tackling etc.) could be important. And defenders might need good ball-playing or attacking attributes. You might want to focus on all-rounders rather than players that are great at only one specific area of play, but there's lots of ways Fluid systems can be organised. There's not one right answer.

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swansongs,

thanks for the great answer.

Could you also qualify, why to have too much pressing and closing down players are bad in fluid system. I understand, that there should be balance, but why it especially bad in fluid system?

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It isn't necessarily bad in a Fluid system, but because Fluid allows players more freedom it could be more of an issue than in a Structured approach, where players are expected to follow their instructions closely.

If pressing is what you are aiming for it shouldn't be an issue, but more defensive tactics with a deep defensive line could get exposed when one player charges after the ball.

Equally, if a player's Workrate is too low he could fail to close down when expected, allowing the opposition to easily escape pressure from teammates.

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Hi,

Because this is the stupid questions thread, here goes one:

If you were playing with this tactic, what team shape would you choose?

DLF(s)



AP(s)________________________IF(a)

CM(a)____________RPM(s)

DM(d)

WB(a)____DC(d)____DC(d)____WB(s)

SK(d)

Mentality: Control

TI's: D-Line Slightly Higher, More Closing Down, Stay on Feet, Exploit Left Flank, Exploit Right Flank, Whipped Crosses

Players with PI's:

SK(d): tackle harder, roll it out

WB(a): stay wider

CD(d): Mark Tighter

WB(s): stay wider, cross more often

RMP(s): more risky passes

CM(a): shoot less often, roam from position, pass it shorter, move into channels

DLF(s): move into channels

The Team Shape i'm using is Flexible, mainly because i once read someone said "in case of doubt, go with flexible" :D

I'm just curious to know, if you were playing with this tactic, what team shape would you choose.

In my current save, i'm playing with Benfica, and things are going pretty well.

First season, won the league and cup, and reach the first knockout phase in Champions league (lost to Arsenal).

Second season, mid December, currently first in the league and already qualify for the first knockout phase, first in my group (with Real Madrid, Monaco and Lazio).

I'm very happy with my team, playing nice football and winning most games (78% win ratio), so the question is not related with poor results, or not being happy with the football i see in the matches.

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Hi,

Because this is the stupid questions thread, here goes one:

If you were playing with this tactic, what team shape would you choose?

DLF(s)



AP(s)________________________IF(a)

CM(a)____________RPM(s)

DM(d)

WB(a)____DC(d)____DC(d)____WB(s)

SK(d)

Mentality: Control

TI's: D-Line Slightly Higher, More Closing Down, Stay on Feet, Exploit Left Flank, Exploit Right Flank, Whipped Crosses

Players with PI's:

SK(d): tackle harder, roll it out

WB(a): stay wider

CD(d): Mark Tighter

WB(s): stay wider, cross more often

RMP(s): more risky passes

CM(a): shoot less often, roam from position, pass it shorter, move into channels

DLF(s): move into channels

The Team Shape i'm using is Flexible, mainly because i once read someone said "in case of doubt, go with flexible" :D

I'm just curious to know, if you were playing with this tactic, what team shape would you choose.

In my current save, i'm playing with Benfica, and things are going pretty well.

First season, won the league and cup, and reach the first knockout phase in Champions league (lost to Arsenal).

Second season, mid December, currently first in the league and already qualify for the first knockout phase, first in my group (with Real Madrid, Monaco and Lazio).

I'm very happy with my team, playing nice football and winning most games (78% win ratio), so the question is not related with poor results, or not being happy with the football i see in the matches.

not an answer but another question is it okay to have two people on roam from positon in midfield, i have a box 2 box nd next to him a AP but since i don't like the fact the AP has shoot less on i was gonna change it to RP but though two roamers would lead to problems.

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Here's my main question, i have Jordan Cousins who's good but now he's reached 24 this month nearly all his attributes went down 0.2? why is this surely he hasn't maxed out s early and if he has why the decrease?

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not an answer but another question is it okay to have two people on roam from positon in midfield, i have a box 2 box nd next to him a AP but since i don't like the fact the AP has shoot less on i was gonna change it to RP but though two roamers would lead to problems.

I guess it depends on your tactic and the roles of the others players.

In my case, i don't have any problem having the CM(a) and the RPM roaming from position, because i have the DM(d) to hold the midfield and also, and perhaps the more important, my AP(s) will drop deep and cut inside, so he will play almost like another central midfielder.

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Here's my main question, i have Jordan Cousins who's good but now he's reached 24 this month nearly all his attributes went down 0.2? why is this surely he hasn't maxed out s early and if he has why the decrease?

Nothing to worry about- that is normal and happens over the course of the season. You will see times that most will go up a .1 or .2 also. After another training month or so you should see it stabilize. It reflects the effects of a season- a minor injury, fatigue etc. If you see some small drops at the same time you see an increase elsewhere in attributes, it likely means that he has reached his full ability so that when one something goes up, something must come down.

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Hello everyone,

after scouting a player all his attribute are not precise. What a reason of that? Lack of determination of scout? Lack of time? Both? Something else?

And another question, how to spectate another game, say, game of next opponent.

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Hello everyone,

after scouting a player all his attribute are not precise. What a reason of that? Lack of determination of scout? Lack of time? Both? Something else?

You've not scouted him enough, do it again.

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Nothing to worry about- that is normal and happens over the course of the season. You will see times that most will go up a .1 or .2 also. After another training month or so you should see it stabilize. It reflects the effects of a season- a minor injury, fatigue etc. If you see some small drops at the same time you see an increase elsewhere in attributes, it likely means that he has reached his full ability so that when one something goes up, something must come down.

yea is the player who i've overplayed due to not really having cover in his position, so that's probably it.

Thanks

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Hi, is there a way to make sure a certain player get picked for my reserve and youth teams? for the youth team they seem to be factoring in (relative) experience or more likely age but basically playing players id' prefer not to be played. or i guess they are playing some player with a bit better current attributes when i know they aren't gonna' make it so i'd prefer them just to focus on high potential players.

part two relating to what i just asked i have a youth player who has good rating for his age but the coaches/scouts only rate him one and a half/ two for potential so not high enough in that regard but since he is young is there a chance of the potential star rating to increase significantly? or is it really just the high potential star player who have a chance of breakng through to the other side.

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Hi, is there a way to make sure a certain player get picked for my reserve and youth teams? for the youth team they seem to be factoring in (relative) experience or more likely age but basically playing players id' prefer not to be played. or i guess they are playing some player with a bit better current attributes when i know they aren't gonna' make it so i'd prefer them just to focus on high potential players.

Reduce the size of your Youth squad. Youth team managers can rotate players so that everyone gets game time, so the smaller your squad the more likely certain players are to play.

part two relating to what i just asked i have a youth player who has good rating for his age but the coaches/scouts only rate him one and a half/ two for potential so not high enough in that regard but since he is young is there a chance of the potential star rating to increase significantly? or is it really just the high potential star player who have a chance of breakng through to the other side.

That's the beauty of youth development - you're never quite sure what you're going to get. The only way to know for certain is to develop players, and if they don't achieve quite the heights you want, you sell them.

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2 questions:

1. everything else being equal, am I correct in thinking that a CM support theoretically guarantees a better defensive shape than a CM defend (whom has close down more by default), especially given a Fluid team shape?

2. can I get a lone striker (CFs) to consistently track back to form a 4-men cage with an AM and two CM without using man marking instructions?

For reference,

Tactics:

4-4-1-1 Asymmetric ST (CL)

Control

Fluid

Push Higher Up

Use Offside Trap

Lineup:

SKd (Roll it Out, Distribute to Centre Backs)

2 x CDd

2 x WBs (Stay Wider)

RPMs

CMs (Hold Position, Dribble Less)

2 x WMa (Sit Narrower)

SSa

CFs

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What's considered a 'key pass'? By the me? And what do they indicate in terms of relating to an effective tactic

Key Pass is "the final pass or pass-cum-shot leading to the recipient of the ball having an attempt at goal without scoring. On their own as an isolated stat they tell you nothing about your system really.

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1. everything else being equal, am I correct in thinking that a CM support theoretically guarantees a better defensive shape than a CM defend (whom has close down more by default), especially given a Fluid team shape?

Why does it guarantee a better defensive shape? It depends what the player has to do during the game that will determine if he keeps his shape or not, it will be different every game based on the formations you play and the players he is responsible for marking. Just because he closes down more doesn't mean he will lose his shape because it depends in what shape you use him and whom he has to pick up during the game that will determine that.

2. can I get a lone striker (CFs) to consistently track back to form a 4-men cage with an AM and two CM without using man marking instructions?

Not when you play a high mentality and use a high line no. As you're instructing them to play higher up the pitch. If you want them deeper then use a lower mentality structure or think about going strikerless.

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language courses, a strange thing happened one of my players just completed the course to basic English but then my assistant told me o could send him on another one right away to get it better, what i don't get on the same day another player completed the course to basic but the option to send him on another course is not there?

Any one know why this is?

Thanks

2 completely not related my first question but it seems to me that when i have it on slightly narrower rather than balanced or slightly wider i actually get alot more crosses in or atleast score from more, i'd guess it's due to more space opening up on the wings? So is this possible or does it sound unlikely?

Thanks

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Sometimes a basic one is enough but in other cases players might need to go on an extra course because they're struggling to adapt to the language and learn it.

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Why does it guarantee a better defensive shape? It depends what the player has to do during the game that will determine if he keeps his shape or not, it will be different every game based on the formations you play and the players he is responsible for marking. Just because he closes down more doesn't mean he will lose his shape because it depends in what shape you use him and whom he has to pick up during the game that will determine that.

First of all, thank you for taking the time to reply, it's greatly appreciated :)

See this video from 2:34 to 3:12:

EDIT: same video dubbed in English, from 14:50 to 15:30:

Ideally I want this kind of pressing, which has players forming an orderly line, keeping shape and taking turns to press in their zone rather than ganging up on the opponent ball carrier.

Now, I would play the asymmetric 4-4-1-1 described at the end of the previous post (or going strikerless as you suggested), unless up against an equal/better team using a trequartista (in which case I'd switch to 4-1-4-1 with the CMs withdrawn to HBd/AMd and the SSa to CMa).

Hence, *in theory*, the midfield pair would have to pick up another midfield pair (if up against a flat 3 midfield the SSa would have to man mark the third man), not someone between the lines. And, in this 2 vs 2, I don't want them to both close down on the same man, leaving the other one free. This is the defensive rationale (which might very well be flawed :p) for shunning the CMd and his "close down more", as I fear he'd do just that.

(I also find the CMd a bit too withdrawn when in possession, and that's why I originally switched to a CMs holding position, but that's beside the point here.)

I mean, from the friendlies I ran the tactic seems to work fine. But I'd love to understand if the theory behind it is solid too, or if it's just a fluke.

Not when you play a high mentality and use a high line no. As you're instructing them to play higher up the pitch. If you want them deeper then use a lower mentality structure or think about going strikerless.

Strikerless is a great call! Was thinking about it, but short on personnel. Do you reckon a TQa to be the best replacement for a CFs? Or an AMs modified to mimic the CFs role (sacrificing which one between "dribble more" and "hold up ball"?)?

Thanks again.

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Looking for some advice for my midfield trio in a 4-1-2-3 DM formation, I like to have the DMC sit in front of the DC to protect while the WB attack the wings, I also like to see an attacking threat from one of the MC the other I like to float around and offer himself as a passing option. Now the roles I am currently using are

AP(S) - CM(A)

----DM(D)

Would people say these are the optimum roles or can better suggestions be offered? Thanks.

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Sometimes a basic one is enough but in other cases players might need to go on an extra course because they're struggling to adapt to the language and learn it.

so if the an extra language course is offered, he's probably adapting less then the other player on basic English who a second course isn't offered to?

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does height have any in game relevance on it's own or does it just effect the potential of jumping reach?

and is there a max for certain heights to a certain attribute as the players often seem to complain that it's a waist of time when i train them at jumping reach, and it generally seems like a hard attribute to raise.

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