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  1. Hi @Experienced Defender, could you please explain, why AP on attack duty are not very suitable for possession-oriented tactic? I suppose it is because of two risky PI at the same time - take more risk and driblle more. Am i right? If no, hot to define what tactic type role is suitable for? Maybe you can give more example? Thanks in advance
  2. Hello everyone. And what if my team has poor decision attribute in comparing with other teams in league? How i can decrease effect of this issue?
  3. Hello everyone. Tell me please, are long balls (i'm not sure how it call in english. i mean a passes over heads) risky or not? Another words, when i set "more risky passes", increase it amount of long balls over defenders head?
  4. Hello everyone. Could someone explain, why it is recommend to increase a number of attacking duties after increasing strategy? I mean, is increasing of individual mentality, because of more attacking strategy, not enough?
  5. Thanks for the answer. But I though, that using of instruction with similar effect just multiples this effect. And balance is reached by counter instructions. For examples, if we have Very Fluid formation, it would be bad idea to add "Roam from position", because of too much roaming. So, if i want to have predictable risk, i should have instruction with high risk and instructions, that lowering this risk. In another words. Consider following. Mentalities, Standard is 0 risk. Attacking has risk + 2, Defensive has - 2. Shapes, Highly Strucutured has risk - 2, Flexible has risk 0. Very Fluid has risk + 2. So, from my point of view, it is looks more balanced to combine Atacking mentality and Structured shape, because risk remain 0. And if we will use Atacking with Very fluid risk will be equals to 4. And it is not looks like keeping risk an even keel:) Where am I wrong? Thanks in advance.
  6. Hello everyone, could someone explain, why defensive mentality and fluid shape work togehter bad? What is wrong, if my player will be shaped compact (because of Fluid shape) and don't take a risk (because of defensive mentality)? I just don't see a link between gaps and mentality.
  7. Hello everyone, how strong is effect of tactic familiarity? If it is strong, what issues it provide? I mean, i play bad, my tactic familiarity is not fluid. To what problem in game i could temporary close eyes, because it will fixed, when familiarity become fluid?
  8. Hello everyone, is it possible to return duties selector in highlighted place:
  9. Hello everyone. What tactical familiarity has opposition in friendly games in very first season?
  10. I thought having very fluid shape with be more expressive ti requires geniuses in squad.
  11. You are confusing me more and more:) Why sequence of clicking is important now? Consider that normal tempo is 5 second per decision. When i switch mentality from "standard" to "counter", tempo will the same: 5 seconds for decision? When i check "retain possession" tempo will the same: 5 seconds for decision? When i switch passing from "mixed" to "short", tempo will the same: 5 seconds for decision? Whatever i change, except tempo shout itself, the tempo will the same: 5 seconds for decision? And finally, when i switch tempo from normal to lower one, tempo will 7 seconds for decision?
  12. Thats what i mean:) If we play counter attack mentality we should just holding a shape, without too complicate for us closing down or possession. Another words, when you looking penetration possibilities or trying to provide intelligent closing down, you need good decision. Low mentality save you from this. What do you mean when talking about playing style if you don't mean mentality:) I red your Tactician's Handbook and think that fast transition in attack and containment in defense suit well, but i thought it is all about counter attacking mentality:) Where i am wrong?
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