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Football Manager 2024 Official Feedback Thread


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5 minutes ago, RDF Tactics said:

I see and think similar. Admittedly, I thought me mentioning that would come across a bit conspiracy theory'ish :lol:

You do the same 10 teams having to facing the higher rep teams in the screenshots. But I just haven't looked at it as far as seeing if there is a mixture (like Arsenal - Brentford - Sheff Utd - Man City) pattern that appears.

That would be one of the more mild conspiracy theories about this game lol. I'm currently playing 21 and I don't have this issue and I'm seven season in now. I've not come across it at all until 24.

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8 hours ago, RDF Tactics said:

In Brazil. Fluminense and Athlético Paranaense. We both have AMG, GOI, FLA, ATM, GRE, CEC, INT, VDG, SEP and SPO

That's the same TEN teams back-to-back in the exact same order.

There's likely to be other teams with the same fixtures but I'm not spending any more time on this. I spoke about this stuff being time-consuming before. It's clearly an issue for years. Little to no point in spending any more time on this if there's no intention of doing anything.

It is what it is. Football Manager.

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My god. I hadn’t even noticed this at first, but now I’ve seen it I can’t unsee it… Having the exact same issue where all teams play the exact order of teams back to back in their schedule. 

Never noticed this because I manage in Holland where you play with the IRL match fixture list in 1st season. 
 

Don’t want to start a new save again and untick the box of using real life fixture lists, so I hope this is just something that only occurs during the 1st season and hopefully vanishes when starting the 2nd one…

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1 hour ago, wazzaflow10 said:

That would be one of the more mild conspiracy theories about this game lol. I'm currently playing 21 and I don't have this issue and I'm seven season in now. I've not come across it at all until 24.

Actually, maybe a stretch but I wonder if that’s useful for SI. You don’t see it in FM21 and I first reported it in FM22.

and also not the last few editions as I suggested. Maybe just first noticeable from FM22

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On 22/03/2024 at 16:51, Zachary Whyte said:

Training & Development works different for AI/non-user clubs, there is no 'advantage' over AI teams in this regard.

Does this also apply when a human player delegates training? I.e. assistant manager and youth coaches?

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No,.....no matter how many times you make an offer!!! I will not sell my five star PA 16 year old winger for £87k (or less on refusal.....) please stop this. 

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6 hours ago, RDF Tactics said:

Actually, maybe a stretch but I wonder if that’s useful for SI. You don’t see it in FM21 and I first reported it in FM22.

and also not the last few editions as I suggested. Maybe just first noticeable from FM22

Could be. I didn't play 22 very much so I have no idea if it was an issue there for me. I sent them a version of the game pre and post schedule issue in the bug report I opened for this year. I would think it'd be an "easy" fix for them but who knows.

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I'm getting so bored of this kind of crap, maybe it's on me for stockpiling young players to then sell or loan out, but regularly getting these loan offers with a mandatory buy out clause for less than £1m when the value is 4x that at least, but this is a new low it must be said, years left on the contract, he's not transfer listed or unhappy and just a mandatory buy out of £0, every window getting so many of these stupid offers, yet if I'm a lesser team and try to loan anyone it's always clubs looking for full wages and stupid loan fees as well

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You know I respect the devs being busy with the game. I don’t even want to know how time consuming it is to work on these projects. 

But we got promised a number of things, and the way I was brought up is that you if you make promises, you have to keep them. 

Where is our roadmap for example? Amongst other things ofcourse…

Yesterday I’ve read in here about the fixture scheduling issue, which I hadn’t even noticed myself but can’t unsee it now as it happens everywhere. (Doesn’t seem like a hard thing to fix but then again i don’t know the slightest about game development).

The only thing I know is that we got promised things which weren’t delivered. And guys like RDF and others spending a hell of a lot of time to give detailed explanations and examples… but for what really?

Would love for SI to come up with a clear communication message as to what’s to come, and what isn’t to come anymore for this iteration.
At least we then know if we can still hope for improvements, or that we just have to suck it all up for now and play this dodgy version of the game until the end of the year, and all efforts people make for reporting bugs is wasted for this version 😅

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7 minutes ago, Kevinho7 said:

Where is our roadmap for example?

SI have, to my knowledge, never promised any kind of roadmap for what updates to give.

And for what it's worth, I agree that SI should be more open and forthcoming with info, but if you claim they have promised it, then please show where they did so.

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3 minutes ago, Kevinho7 said:

Another thing that we did during the launch phase this year was a roadmap for when we were going to do feature announcements, and that worked well. So, we’ve decided to do the same for game updates too

You know, I’m not one who doesn’t acknowledge my own mistakes, so i’m coming out and say that maybe i’ve gone overboard on using the heavy word ‘promised’. Maybe this was just the general feeling i got out of stating it this way.

But if I state something and after almost everything i state i use ‘albeit’ or ‘caveat’, I could also just say nothing at all. 

Maybe this is my emotional talk while being very disappointed now after playing this game since the early champman days. Allways loved this game to bits and the way the interaction with the community took place.

But delivering this while talking about a true loveletter to the series and the most complete version ever beforehand, and the kind of radio silence happening more often, causes to lose credibility. 
 

My sincerest apologies for my reply

Oh, I don't disagree that SI should be more informative, but it's important to portray things fairly. Thanks for the clarification.

For what it's worth I think the game needs more polish too, as I posted a few pages back. While I am excited for the move to Unity in FM25, I hope the main "features" of the new game is, well, none. If they just move to Unity and spend the rest of the time fixing older issues and give the game a more polished look and feel, I'd be very happy. That's just my opinion though, and I have no inside info or anything. I'm just expressing my personal view and hopes.

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58 minutes ago, XaW said:

Oh, I don't disagree that SI should be more informative, but it's important to portray things fairly. Thanks for the clarification.

For what it's worth I think the game needs more polish too, as I posted a few pages back. While I am excited for the move to Unity in FM25, I hope the main "features" of the new game is, well, none. If they just move to Unity and spend the rest of the time fixing older issues and give the game a more polished look and feel, I'd be very happy. That's just my opinion though, and I have no inside info or anything. I'm just expressing my personal view and hopes.

My thoughts exactly. There don’t have to be a bunch of new features everytime which make it susceptible to flaws and bugs. The game is the best out there for years already anyway. Perfecting the craft is also a major accomplishment when done well. Just try and make this game as perfect as it can get as it’s already very extensive

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1 hour ago, XaW said:

For what it's worth I think the game needs more polish too, as I posted a few pages back. While I am excited for the move to Unity in FM25, I hope the main "features" of the new game is, well, none. If they just move to Unity and spend the rest of the time fixing older issues and give the game a more polished look and feel, I'd be very happy. That's just my opinion though, and I have no inside info or anything. I'm just expressing my personal view and hopes.

Thank you for saying this-This whole thread just wants fm24 to be FM24 as promised-Seems a lot of people this is their main gripe when you boil all the noise  down and just want FM25 to be just be a Football sim with better GE...,i know you say you have no info etc and your "just a MOD" but maybe a mods opinion would get more attention than us mere folk around here;)

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10 minutes ago, dannyo666 said:

Thank you for saying this-This whole thread just wants fm24 to be FM24 as promised-Seems a lot of people this is their main gripe when you boil all the noise  down and just want FM25 to be just be a Football sim with better GE...,i know you say you have no info etc and your "just a MOD" but maybe a mods opinion would get more attention than us mere folk around here;)

Heh, well, I am just a mod though, so I don't have any insight, nor any more impact on what SI does. As much as I would like to be the sole voice of the community, I doubt neither SI nor the community would like all my proposed changes! :D

I will say what I mean though, mod or not. And I will both praise and criticize SI on things I experience in the game. I've done so in this thread many times, and I suspect I will many times more. FM for me is a very good game and I enjoy it a lot, but it has its flaws. And for me, pointing out what I both like and dislike about features or gameplay is the only way I can affect where the game headed, even if I don't think I have much more impact than anyone else who writes well thought out (as I hope mine come across as) comments with their views.

I just wish I could get this "mods shill for SI" nonsense gone. As another mod said earlier, we are quite possibly the most critical of all the users on this forum, we just do it in the right places and always doing with respect and some form of constructive manner. I mean, we are mods because we care a lot about the game and the community around it, why else would we spend our free time upholding and enforcing the rules of this forum? I'm too old to get a power trip from telling off randoms on the internet if they break rules! :D 

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5 minutes ago, XaW said:

Heh, well, I am just a mod though, so I don't have any insight, nor any more impact on what SI does. As much as I would like to be the sole voice of the community, I doubt neither SI nor the community would like all my proposed changes! :D

I will say what I mean though, mod or not. And I will both praise and criticize SI on things I experience in the game. I've done so in this thread many times, and I suspect I will many times more. FM for me is a very good game and I enjoy it a lot, but it has its flaws. And for me, pointing out what I both like and dislike about features or gameplay is the only way I can affect where the game headed, even if I don't think I have much more impact than anyone else who writes well thought out (as I hope mine come across as) comments with their views.

I just wish I could get this "mods shill for SI" nonsense gone. As another mod said earlier, we are quite possibly the most critical of all the users on this forum, we just do it in the right places and always doing with respect and some form of constructive manner. I mean, we are mods because we care a lot about the game and the community around it, why else would we spend our free time upholding and enforcing the rules of this forum? I'm too old to get a power trip from telling off randoms on the internet if they break rules! :D 

I certainly did not mean "mods shill for SI" in my post whatsoever and apologies if you thought that....Its just nice to know we are not all banging our heads  off the wall going a round in circles with the same problem's just different instances etc...Its nice to interreact with a MOD(i know you say you have no influence)like in other gaming franchise forums that's all i meant...and i feel ya about the age thing:D

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3 minutes ago, dannyo666 said:

I certainly did not mean "mods shill for SI" in my post whatsoever and apologies if you thought that....Its just nice to know we are not all banging our heads  off the wall going a round in circles with the same problem's just different instances etc...Its nice to interreact with a MOD(i know you say you have no influence)like in other gaming franchise forums that's all i meant...and i feel ya about the age thing:D

That wasn't aimed at you, just in general. Pardon me if that didn't come across right.

Happy to interact with anyone on this forum, about most things, but 95% of my time here is just being an ordinary user chatting about the game and stuff, nothing more than that. The rest is banning spammers and occasionally reacting to breaking of the rules, nothing more fancy than that! :D And to be fair, I did just about mostly the same before I became a mod some years ago, so it's not that big a deal, really! :) 

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2 hours ago, XaW said:

While I am excited for the move to Unity in FM25, I hope the main "features" of the new game is, well, none. If they just move to Unity and spend the rest of the time fixing older issues and give the game a more polished look and feel, I'd be very happy. 

You’ve used the phrase ‘technical debt’ a few times in this context. That will be familiar to anyone who works in software or possibly project management, but perhaps not to a wider audience. It’s a really interesting concept which IMO explains many of the frustrations expressed here. I’m happy to expand on it, but as it was your phrase and clearly something you have a professional understanding of, you should go first if you wish to :).

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2 minutes ago, NineCloudNine said:

You’ve used the phrase ‘technical debt’ a few times in this context. That will be familiar to anyone who works in software or possibly project management, but perhaps not to a wider audience. It’s a really interesting concept which IMO explains many of the frustrations expressed here. I’m happy to expand on it, but as it was your phrase and clearly something you have a professional understanding of, you should go first if you wish to :).

Guess that's what one gets when one works in software development, sometimes I use terms I forget are not that common to everyone. While I'm sure there are more technically correct ways of describing it, I use it in the sense of "fix underlying code to either fix issues that are visible to users, or to enable other code to be done". I tend to mix both known bugs and underlying mechanics into the same term, but I know others will keep these as separate things.

An example outside software development would be strengthening the foundation of a building or redo the drainage. While it doesn't give any real value in itself to the users of the building, doing so will allow other things to be done in the future, like adding another floor, or avoiding the whole thing collapsing in a rain storm. In FM terms that would be to improve older systems to allow for either bug fixes to be done better or faster in the future, or allow new features to be added easier when needed.

Feel free to clarify more if you like to, but essentially I would like to see more older bugs be fixed and the current systems be tweaked and tuned to be "better". Mainly because I can't really see any completely new features added to the game that would give me a better experience. SI have surprised me with new features I didn't know I wanted before though, so I am not completely locking the door for any features in the coming years, Unity and Women's football aside.

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18 minutes ago, NineCloudNine said:

Thanks! I’ll add a bit if I may.

Very specifically, technical debt is the extra work that will have to be done in the future as a result of a time-saving shortcut now.

So under time pressure an SI developer working on a new feature will bolt on a new module and use workarounds to connect it to the existing code. At some point in the future another developer will be tasked with making changes to that module and discovers the workaround used by the original developer, who has now left.

The extra time that the new developer has to spend understanding the workaround is technical debt, which now has to be paid off. Of course, this extra time was not factored in to the their project schedule so either the changes are delivered late, extra resource has to be found, the work canned or a new workaround has to be found, adding more techical debt for some poor future developer to discover.

Do that across a dozen or more game systems for an annual release of a game whose original code may now be decades old. You end up with code that literally no-one fully understands and where changes are far more difficult than they should be and may have unpredictable and unexpected knock-on effects on what should be unrelated modules.

Given enough time the accumulated technical debt (the time/money it would take to fix the problems) is less than the cost of building it all again from scratch. That seems to be the point SI has reached with the ME, hence Unity.

What isn’t clear - because SI aren’t saying - is whether this is also true of modules like player interaction, AI squad building, transfers, 101 other elements and the interface in general, all of which have clearly accumulated so much technical debt that it is questionable whether SI can ever fix them while being committed to an annual release cycle in which new features are considered mandatory.

In layman's terms its "spaghetti code".

I've been pretty critical of FM24 but have probably sunk more hours into it at this point than any other version.

I love the ME I think it's by far the best we've had but find saves die via a thousand small cuts rather than any big failings the game has.

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3 hours ago, NineCloudNine said:

What isn’t clear - because SI aren’t saying - is whether this is also true of modules like player interaction, AI squad building, transfers, 101 other elements and the interface in general, all of which have clearly accumulated so much technical debt that it is questionable whether SI can ever fix them while being committed to an annual release cycle in which new features are considered mandatory.

Given they've gone down the new engine route it seems like they don't think they can fix the existing bugs without completely rewriting the core modules anyway. The main benefit to the Unity change I think is they'll widen the pool of prospective applicants and reduce ramp-up time for newly hired developers. Equally, losing a senior developer either via promotion or exit won't be as devastating to the team since the code should be more standardized.

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4 hours ago, NineCloudNine said:

Thanks! I’ll add a bit if I may.

Very specifically, technical debt is the extra work that will have to be done in the future as a result of a time-saving shortcut now.

So under time pressure an SI developer working on a new feature will bolt on a new module and use workarounds to connect it to the existing code. At some point in the future another developer will be tasked with making changes to that module and discovers the workaround used by the original developer, who has now left.

The extra time that the new developer has to spend understanding the workaround is technical debt, which now has to be paid off. Of course, this extra time was not factored in to the their project schedule so either the changes are delivered late, extra resource has to be found, the work canned or a new workaround has to be found, adding more techical debt for some poor future developer to discover.

Do that across a dozen or more game systems for an annual release of a game whose original code may now be decades old. You end up with code that literally no-one fully understands and where changes are far more difficult than they should be and may have unpredictable and unexpected knock-on effects on what should be unrelated modules.

Given enough time the accumulated technical debt (the time/money it would take to fix the problems) is less than the cost of building it all again from scratch. That seems to be the point SI has reached with the ME, hence Unity.

What isn’t clear - because SI aren’t saying - is whether this is also true of modules like player interaction, AI squad building, transfers, 101 other elements and the interface in general, all of which have clearly accumulated so much technical debt that it is questionable whether SI can ever fix them while being committed to an annual release cycle in which new features are considered mandatory.

I think it's important to add that this is just conjecture and guesswork from both of us, if it's not clear. As neither of us have any deeper knowledge of how SI does software development, unless you have other sources than me. We are simply using this as examples of what we _think_ is needed based on experience. You can correct me if I'm wrong.

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53 minutes ago, XaW said:

I think it's important to add that this is just conjecture and guesswork from both of us, if it's not clear. As neither of us have any deeper knowledge of how SI does software development, unless you have other sources than me. We are simply using this as examples of what we _think_ is needed based on experience. You can correct me if I'm wrong.

Yes agreed - this is why you are a mod and I am just a bloke on the internet.

I have no knowledge of or insight into SI's developer process or team. It would have been better had I illustrated my post with a more generic example rather than specificlly using SI/FM.

That said, I am old and grizzled enough to have seen what I described above far too many times to count. I believe I can reliably spot a bloated Frankenstein's monster of module tagged onto workaround onto module onto tinkering onto workaround onto module. So while you are correct that I don't know first-hand that this is what FM has become, I'd be willing to bet multiples of Real Madrid's transfer budget on it being the case.

Edited by NineCloudNine
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20 minutes ago, Johnleegriffin said:

Any ideas on when the final update is out? 

Been waiting for the final update too. I was pretty sure it would be out this week, but now I lost my hope. Friday is bank holiday so I guess no chance to release it tomorrow, and today unlikely too.

First week of April I believe.

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10 minutes ago, Johnleegriffin said:

was hoping today, all the previous updates came before easter. 

I want to start a new save. 

Me too, but what can we do. Just keep waiting.

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I'm sick of complaining about this, but I'll continue to, sorry.

This game makes me want to vomit sometimes... So even with a 4-1-4-1 tactic, i still see scores like that. Its actually very annoying.

This game made me hate attacking football. Because i see GKs being ghosts or i see highlights every 2 minutes.

(From our online save with my friends) 

And i wonder what would happen if "too many goals" thing was not nerfed in previous "updates"... And i still see so many scores like that despite the "nerf"... So what should we do? Play 6-4-0 to prevent further goals and then concede? I literally hate scoring in this game.

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Edited by isoche
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7 hours ago, isoche said:

I'm sick of complaining about this, but I'll continue to, sorry.

This game makes me want to vomit sometimes... So even with a 4-1-4-1 tactic, i still see scores like that. Its actually very annoying.

This game made me hate attacking football. Because i see GKs being ghosts or i see highlights every 2 minutes.

(From our online save with my friends) 

And i wonder what would happen if "too many goals" thing was not nerfed in previous "updates"... And i still see so many scores like that despite the "nerf"... So what should we do? Play 6-4-0 to prevent further goals and then concede? I literally hate scoring in this game.

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Could you post your tactic? I know the memeworthy "it's your tactics", but it can actually be something there. Seeing as this is my season, and I have one crazy match, a 5-4 win in the cup, but oyher than that, nothing like that.

image.png.1551263a119c8d94d4ccdbd164795706.png

And yes, I know I'm not scoring much either, but I am recently promoted to this league and I just try to survive! :D 

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4 hours ago, XaW said:

Could you post your tactic? I know the memeworthy "it's your tactics", but it can actually be something there. Seeing as this is my season, and I have one crazy match, a 5-4 win in the cup, but oyher than that, nothing like that.

image.png.1551263a119c8d94d4ccdbd164795706.png

And yes, I know I'm not scoring much either, but I am recently promoted to this league and I just try to survive! :D 

Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

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im in my first season and strange thing i noticed man city are performing really bad 7th in premier league with Haaland only scoring 9 goals

scoring 6 in the champions league overall 21 goals towards end of season

 

its nice to see that happen but a bit more realism would be nice 

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11 minutos atrás, chris72 disse:

im in my first season and strange thing i noticed man city are performing really bad 7th in premier league with Haaland only scoring 9 goals

scoring 6 in the champions league overall 21 goals towards end of season

 

its nice to see that happen but a bit more realism would be nice 

 

It happens frequently. City performing bad, Guardiola getting sacked... Simply because City is not a pacey team and FM is all about pace. All slow teams in FM tend to underperform, City, Juventus, Fluminense...

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17 minutes ago, Rodrigogc said:

 

It happens frequently. City performing bad, Guardiola getting sacked... Simply because City is not a pacey team and FM is all about pace. All slow teams in FM tend to underperform, City, Juventus, Fluminense...

Indeed, and also Pep's tactical style will be weak in the match engine in comparison to, well all know what style  ;)

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3 minutes ago, g1nh0 said:

Indeed, and also Pep's tactical style will be weak in the match engine in comparison to, well all know what style  ;)

i hate city but they are the best team in the world right now lol

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It is kinda funny that the whole positional play marketing for FM24 was promoted with Man City used as the best example, yet AI Guardiola usually can't seem to figure out how to utilize it well in the game. Man City almost always underperform in these games, though I do think Rodrigogc is correct and that it's an attribute-weighting problem more than AI Guardiola being poor. My current save saw them win the Premier League in the first season, finally, so Davincid's mods have probably helped there.

They were always really poor in FM23 under Guardiola too. Honestly, the best and most consistently performing teams in the PL in my experience from the first season on are always Liverpool and Man Utd. Without Haaland, City would be completely lost in the vanilla versions of these games (well, until a Gengenpressing-focused manager is hired anyway).

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6 hours ago, Jonthedon26 said:

Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

Oh, I agree, but then again, I'm a newly promoted team in a league where most other teams have a much higher level of players than my team. Also, I can't create a defensive tactic to save my life, so I am way too attacking for the level, and thus ship a fair few more goals than I should. So I don't disagree that there are a few too many goals in my matches, but not nearly as many as the one I linked, yet I know why I ship too many goals.

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6 hours ago, Jonthedon26 said:

Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

14 of the 24 are two goals or fewer. What's the obsession with 1-0 for every match? What a boring game that would be. Might as well go home after one team scores.

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9 hours ago, Jonthedon26 said:

Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

Just to add some statistical context here, in 31 completed English Premier League seasons the average goals per game has only three times dropped below 2.5 and 2022-23 had the most goals ever (1,084) at the highest average (2.853): https://www.premierleague.com/news/3490140. The games in the screenshot @XaW shared average 2.73 goals per game.

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19 hours ago, XaW said:

Could you post your tactic? I know the memeworthy "it's your tactics", but it can actually be something there. Seeing as this is my season, and I have one crazy match, a 5-4 win in the cup, but oyher than that, nothing like that.

image.png.1551263a119c8d94d4ccdbd164795706.png

And yes, I know I'm not scoring much either, but I am recently promoted to this league and I just try to survive! :D 

I'm in the 2.Bundesliga right now with 1860 Munchen and my schedule at the end of last season looked very similar to that......:lol: It's an arm wrestle, I get decent players they get taken from me.....it's the most I've enjoyed a save in a long time. 

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17 hours ago, Jonthedon26 said:

Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

Get with the times George Graham was at Arsenal in the early to mid 90's which is 30 years ago now. 

There have been so many changes in modern football tactics wise, fitness wise, quality wise (IMO the direction of travel is arguably for the worse) and fairly importantly the amount of substitutes allowed.

Hell even the Italians have largely abandoned cattenacio and Serie A is one the highest scoring leagues in Europe.

The Prem this season is averaging 3.24 goals per season which is about 1 goal per game more than the mid-90's.

I don't think FM would be far off this season overall.

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Il 16/3/2024 in 11:07 , Polando ha scritto:

FM 24 is very easy, despite playing in hard mode, which means giving up killer tactics. I focused on my old 4-3-3 proven in previus versions, with three central midfielders and three strikers and playing in the middle of the field - i think i broke all the recommendations from the forum ;) People write here that the central midfielders have been nerfed, but i dont see it, and im writing about my Casertana, with whom I entered Serie A in third season, and, as my schedule shows, i'm doing quite well 

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In three seasons you reached Serie A with Casertana (that probably will remain in Serie C for ages irl) and you're currently 7-8-3......this says it all, but here some people still discussing about tactics, players movements, strategies instead....sorry, but i find it absolutely ridiculous 

It's so clear that this game is ridiculously easy, clearly made for teenagers to win all with whatsover team they manage....but we cannot say this, it seems prohibited by someone who has to defend it, maybe employed or payed to do so.

I cannot find any other explanation in defending a such stupid engine completely out of what happens in real life.

Edited by steve.bs69
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49 minutes ago, Johnleegriffin said:

Today please if that is ok, lol

It's Good Friday today which is a public holiday in the UK...as is Monday. So I'm not saying there's zero chance it's tofay what I'm actually saying is there's less than zero chance it's today.

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1 hour ago, kiwityke1983 said:

It's Good Friday today which is a public holiday in the UK...as is Monday. So I'm not saying there's zero chance it's tofay what I'm actually saying is there's less than zero chance it's today.

 

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1 hour ago, kiwityke1983 said:

It's Good Friday today which is a public holiday in the UK...as is Monday. So I'm not saying there's zero chance it's tofay what I'm actually saying is there's less than zero chance it's today.

 

 

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Edited by Johnleegriffin
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