Jump to content

steviemay17

Members+
  • Posts

    97
  • Joined

  • Last visited

Reputation

224 "I mean, funny like I'm a clown? I amuse you?"

Recent Profile Visitors

349 profile views
  1. Apologies I meant that I often see it in my favour, I think as a more dominant team I will get more attacking set pieces, but I often have this advantage with a player wide open on the "ball" side of the box as everyone will congregate to the far away post for a potential cross, but I really don't recall any occasions where my players have had the "intelligence" to exploit it, I'm aware I can play shorter or some kind of short option but then a player will come short and have markers goalside so it's not productive, it's just time after time there's someone left wide open and we'll shoot. I could also get on to my seven seasons I've seen six total goals from direct free kicks (both for an against) and they've all been absolute pingers from distance, the whole direct set piece thing is just really poorly done for me, too rigid to the instructions and no fluidity at all. I also meant to add I don't think the bug comes with my instructions per say, but just the lack of fluidity, there's zero chance a high level team won't react to this and adapt depending on the situation, but there is no adaptability in this, just set instructions which the players will stick to no matter what.
  2. The set pieces have somehow been made worse in this version for me, defenders just some hard-coded into a certain situation and don't react in any kind of normal way. Lost a UCL semi on this moment here, my team stuck in "defensive free kick, shooting range" mode and they just waltzed through the middle with three unmarked players for an easy finish: My biggest gripe is I see this being open usually at least once a game and it's ignored, usually if the free kick is on one side there will be a mass of players in the box, my wall and then two attacking players behind the wall who could just step to the side and take an easy pass and be in on goal if the players were able to show any kind of real world intelligence. How this was somehow seen as an upgrade and got past testing is a genuine bewilderment to me
  3. I'm getting so bored of this kind of crap, maybe it's on me for stockpiling young players to then sell or loan out, but regularly getting these loan offers with a mandatory buy out clause for less than £1m when the value is 4x that at least, but this is a new low it must be said, years left on the contract, he's not transfer listed or unhappy and just a mandatory buy out of £0, every window getting so many of these stupid offers, yet if I'm a lesser team and try to loan anyone it's always clubs looking for full wages and stupid loan fees as well
  4. yes and no, the top and the bottom teams are similar, but there's quite a big leap from most off the other teams in the bottom half being in the 50's or low 60's girl to then being in the mid 70's in game, that's 5 teams conceding an extra 15-20 goals each, irl the numbers are inflated by taking a hiding off the old firm teams 2 or three times a season, in my game everyone seems to be scoring a lot more and that's why most games are having so many goals, it just feels way too much for me. Not sure if it's a league style thing though, also played a season in Portugal and the numbers outside of porto and benfica seemed much less so will need to play on a bit more and see I guess
  5. Havent played much since release so giving it a go now, is it normal to have an unholy amount of goals going on in the division?
  6. Some more awesome stuff, signing of the season indeed, 17 year old free transfer who bagged 27 in 34 sounds like an absolute dream... But ah, zero first team appearances in there, Premiership signing of the season for scoring tons in the 5th tier, magnificent
  7. Do any teams actually deploy the chode pitch in real life where it's wider than it is long or just in FM?
  8. Apologies for the absolute noob question here, but what do I do with the fmf file to install the skin?
  9. Is the mad behaviour of the players and squad depth somewhat tied to the questionable squad building that the AI uses as well? for instance do we know if the AI managers have to put up with similar revolts behind the scenes? I can understand how that may result in a lot of the problems where we see a "high-reputation" player signed for a lot of money but getting limited game time. The 4 CB's would be a good example of this if the AI then combats this by adding a 5th player with the reputation to quell the outburst from the squad, but as a likely 5th choice for 2 positions then it just looks nonsensical to anyone with logic because it shouldn't be a priority position. Extend this to all positions in the squad and it would explain the stockpiling and limited development for younger players because it feels like the only way to shut this kind of thing down is to keep signing players who won't get to play and aren't really needed?
  10. Thankyou for the explanation, it's interesting to know how it's figured under the hood so to speak Ithink part of me was starting to wonder if I wanted to watch this youth team that was just so talented but would make insane decisions all the time, it did sound somewhat enticing!
  11. thankyou, looking at my comment history it seems it was 3/4 years ago so apologies on that! I also wasn't sure if it's one of those attributes that perhaps levels out over time but even the first team squad seems a little low on it as well. Thanks again!
  12. I raised this previously but didn't get a response and noticed it again on the early access and just wanted to see if it's indeed seen as accurate or not?
  13. Something that has irritated me for years with Nordsjaelland, have asked about this in the past in the Danish data section but didn't get a response. There are over 30 players in their U19s team, majority have really good talent levels, but every single year they have dreadful decision making, the best rating here is 6 and plenty have 2/3 or I presume that's Sunday League levels of decision making from almost every single player in a well-established youth system at a very good level: Have tried looking at the youth sides for various teams to see if it's perhaps a data issue where young players are just automatically being given a bad mental rating for decisions specifically, but it's not, I just really fail to believe that Nordsjaelland every year have this super talented youth side who just make honking decisions every single time, and it has been this way with them for years: St Johnstone: Scottish Prem: Mansfield Town, League Two: AAB - Danish side in second tier for comparison, good but not world beating youth system, markedly better with decisions
  14. Going off a small sample size, but it appears that game management might be more important than ever. Played five games, and I've now blown a 3 goal lead and 3x 2 goal leads in the later stages, once they get one goal it's like it all just goes to hell and the equaliser is inevitable, but I'm also not really changing anything to see the game out so a lot of that is on me
×
×
  • Create New...