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Kevinho7

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Everything posted by Kevinho7

  1. It isn’t only effective when you have very technically gifted players with high flair tho… When playing in the lower leagues, where players aren’t that good in general and they already have some difficulties in following your tactical instructions in a disciplined manner, you can use be more expressive to let them try things out and just play their game. Think of it like letting them think outside the box.
  2. Let’s check the roadmap for this. Oh wait…. 🤷🏻‍♂️😂
  3. My thoughts exactly. There don’t have to be a bunch of new features everytime which make it susceptible to flaws and bugs. The game is the best out there for years already anyway. Perfecting the craft is also a major accomplishment when done well. Just try and make this game as perfect as it can get as it’s already very extensive
  4. Another thing that we did during the launch phase this year was a roadmap for when we were going to do feature announcements, and that worked well. So, we’ve decided to do the same for game updates too You know, I’m not one who doesn’t acknowledge my own mistakes, so i’m coming out and say that maybe i’ve gone overboard on using the heavy word ‘promised’. Maybe this was just the general feeling i got out of stating it this way. But if I state something and after almost everything i state i use ‘albeit’ or ‘caveat’, I could also just say nothing at all. Maybe this is my emotional talk while being very disappointed now after playing this game since the early champman days. Allways loved this game to bits and the way the interaction with the community took place. But delivering this while talking about a true loveletter to the series and the most complete version ever beforehand, and the kind of radio silence happening more often, causes to lose credibility. My sincerest apologies for my reply
  5. You know I respect the devs being busy with the game. I don’t even want to know how time consuming it is to work on these projects. But we got promised a number of things, and the way I was brought up is that you if you make promises, you have to keep them. Where is our roadmap for example? Amongst other things ofcourse… Yesterday I’ve read in here about the fixture scheduling issue, which I hadn’t even noticed myself but can’t unsee it now as it happens everywhere. (Doesn’t seem like a hard thing to fix but then again i don’t know the slightest about game development). The only thing I know is that we got promised things which weren’t delivered. And guys like RDF and others spending a hell of a lot of time to give detailed explanations and examples… but for what really? Would love for SI to come up with a clear communication message as to what’s to come, and what isn’t to come anymore for this iteration. At least we then know if we can still hope for improvements, or that we just have to suck it all up for now and play this dodgy version of the game until the end of the year, and all efforts people make for reporting bugs is wasted for this version 😅
  6. My god. I hadn’t even noticed this at first, but now I’ve seen it I can’t unsee it… Having the exact same issue where all teams play the exact order of teams back to back in their schedule. Never noticed this because I manage in Holland where you play with the IRL match fixture list in 1st season. Don’t want to start a new save again and untick the box of using real life fixture lists, so I hope this is just something that only occurs during the 1st season and hopefully vanishes when starting the 2nd one…
  7. I don’t know if this is too far fetched or that it isn’t entirely possible, but personally i think it would be cool if there could be more transfer activity for view-only leagues. Not only for players, but for staff as well. I think not everyone has a very good rig with which they can play the game with a lot of leagues playable, so they set many leagues as view-only. And leagues that aren’t playable for example don’t get new coaches when the original manager is sacked. I’ve seen teams in my saves that went on for many many seasons without even having a manager present. Personally it feels like it breaks the immersion quite a bit. Then again, I don’t know if it’s even possible but it would be so nice to see this changed, especially the no manager present thing.
  8. Oh wauw that’s actually pretty cool that our dutch league is a favourite to you as a brazilian! Many great brazilians played over here as well ofcourse 🙏🏻
  9. On this part i’m actually very much in agreement tho. Used to be harder for newly promoted sides to do well in the Eredivisie, but this doesn’t seem to be the case anymore. Shows how the league is digressing in overall quality unfortunately
  10. Mate ADO won 2 eredivisietitles in the early 40’s when Holland was taken over by the germans during ww2. Ado, for the most part during history, has always been a club switching between relegations and promotions, with only just a couple of highlight seasons on top level. Last year they had the 4th biggest budget of the dutch 2nd division with only 2.7 million. But, nevertheless, i don’t want to go out explaining dutch footballing history over here. That wasn’t really the point of my reply to Rdf in the first place. It was more about how fm can create storylines by the game not always being a exact copy of irl, which personally, i like 🙂
  11. If the results in FM would always be a one on one copy of irl, it would make the game a bit boring to me 😅 I love the storylines that unfold within the game. Small clubs overperforming and big clubs falling down the ladder. It creates your own world. Funny anecdote… I remember back on fm10 i saw ADO Den Haag (which is a very small club in dutch football) finish in 5th or 6th place in the dutch Eredivisie in my save. I was like come on how unrealistic is this?! 🤷🏻‍♂️ Then one season later in real life, 2010/11, ADO ended up finishing in 7th place in the league qualifying for european playoffs 😂 Suddenly not so unrealistic anymore.. lool
  12. I don’t even play 3d 😂 Always have and still play with the 2d classic! Just GOAT 🙏🏻
  13. It’s actually true. No changes to the ME. This feels like the most polished kick in the sack ever 🤷🏻‍♂️
  14. If i’m 2-1 up late game.. Hell, i would even take my cm off when he has a 8.5 if he’s spent 😂 Cm is a vital position within my tactic so i can’t afford to have someone without any lungs running around and lose the midfield battle when protecting a narrow lead. But then again it’s totally dependant upon the match situation. If i’m 2-1 up and all i’m doing is camping in the opposition half, and my cm is getting a 8.5 while being spent i could also leave him on, because he doesn’t need as much fitness when we’re camping, but then his match rating might suggest he could be the one playing that key pass in the end because he’s doing well. So yeah, very much match dependant 🤷🏻‍♂️
  15. I was at 84% after first season with Ajax. Playing the game this way doesn’t have to mean you win all games ofcourse 😋 I just like this way of immersiveness
  16. Remember this? Didn’t seem all to difficult for them back then. Probably should’ve won by more than one even. I mean, these things can happen irl as well…
  17. Actually play all matches on comprehensive, always. But then again, i’m also someone who may take the game a bit too seriously and treat it like the irl job i could never get 😅 Setting up every training week manually, doing my own opponent analysis where i watch highlights and analytical data of my opponent’s previously played games or games they’ve played against teams of similar statue lik my own. Litterally micro managing about every facet the game has to offer. Also the reason why it takes me around 90-100 hours to finish just one season… It’s the way I get the most immersion out of playing fm
  18. Completely off topic here, but everytime i see your username passing by i just get a good feeling 😂 Jari Litmanen, my all time IDOL since i was a young kid going to the old Ajax stadium De Meer in our glory years! 🙏🏻
  19. So true. Told you, right? Nothing more to add to this and you’re bang on the money right here.
  20. I still feel that shorter passing coupled with a higher tempo should only be used effectively when you are a very high quality side. Not like in fm where it just works on about every team. If you take a look at almost all Team Sequence Style scattergraphs you’ll immediately notice how there are almost no teams in the upper right quadrant (meaning short+fast). Only Liverpool in England and PSV in holland somewhat jump out. Teams usually sit in either the upper left quadrant (direct+fast), and lower right quadrant (short+slow). This just goes hand in hand and seems very logical. So FM letting high tempo and shorter passing work together so easily and in such a effective way, just isn’t a good reflection of irl and irl data.
  21. It’s far from playing the control possession preset tho. Standard passing lenght, higher tempo, counter, counter press, high press, high line and more often pressing. These are all the ingredients to get almost any tactic working on this game unfortunately. Your tactic looks well distributed in terms of roles and duties. So yeah, coupled with those ti’s it’s almost always the winning formula. Particularly anoying how using a higher tempo always let’s you outperform, no matter your team’s quality. 😅 It defo shouldn’t be quite this easy… 🤷🏻‍♂️
  22. Oh mate, I know we’ve touched upon this many a times and it’s defo one of my biggest frustrations too because of the way I play. Like you said PPDA is meant as a measurement of a high press, but the way SI measures this doesn’t indicate a high press measurement at all and that’s also why there’s so little difference between high presses and a low block. The way it’s meant to be measured (and is measured by almost all providers online) is like you said; the first 60% of the pitch starting from the oppo’s goal, like this: But SI measures this with the first 60% of the pitch starting from your own goal, like this: It’s also why the PPDA numbers are lower in general. With the measurements starting from here is why mid- and low-blocks also have lower PPDA numbers. This measurement negates the area where a high press is taking place. Daljit touched upon this subject at the beginning of fm23 and made a vid about it after he talked to SI about how they measure this metric in-game. If you play a mid- or low-block you couldn’t be bothered i guess, but the people who want to play a high pressing game now can’t really measure if their high press is working properly. I am totally with you on this subject as you know already.
  23. Would be greatly appreciated if the team at least puts out some kind of transparent heads up on what they’re working on right now. Whether it’s just a winter transfers update, or changes to the game/ME as well. What can we all expect? Doesn’t have to be a long thread at all, just a plain and simple message to their community 🙂
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