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tezcatlipoca665

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287 "I mean, funny like I'm a clown? I amuse you?"

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    Juventus

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    Club Universitario de Deportes

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  1. I run a lot of leagues from each continent (probably too many for most people, and a lot more with added league mods now this past while), and I can confirm that this hasn't helped me with AI squad building and AI squad selection issues in the slightest.
  2. I took a job at Portsmouth in my first game of FM23 and they'd already been docked points for failing FFP. I think it was about five seasons in. Rooney was their manager until then and I inherited a complete mess with players constantly complaining about every little thing. The team was bought over by some tycoon sometime before that, and during a press conference, I answered a question about the club's finances without really thinking about it. The board reprimanded me for answering the question and said I should have refused to answer it, and that if I ever did again, I'd be fired. Sketchy as hell.
  3. Personally, I'd like press conferences and journalist questions to be removed altogether. Not revised or rethought - just completely removed. I don't feel like they do anything meaningful and I don't care what other managers have to say about anything. If we had the option to speak to some AI chatbot I'd answer 'How did you feel about ____ getting on the scoresheet for his country?' with 'don't ever call this number again' and hope it'd stick.
  4. Davincid's FM24 mods are the closest you'll get to forcing the AI managers to develop young players, and it's mostly because the mods increase both injuries and player fatigue across the board, which pushes AI managers into playing youth in more first-team games than the vanilla version of the game. Other than that, after having tested the vanilla game multiple times - no, the AI doesn't develop talents. There's a strange and somewhat regular occurrence of national teams prioritizing youth players with high potential by calling them up to their first-team squads, even if they haven't played any league games for their respective clubs, though. It's like they're programmed to call up one or two token players that way.
  5. Okay, I think I understand. The PCA/PPC is something we can't see and it's kind of randomly generated per-staff member, with a greater accuracy being dependent on their attributes and experience, basically. The only complaint I have is that my staff *never* seem to get anything right until it's, like, really obvious even to me - especially HOYD during the youth intakes. That's been my experience with both FM23 and 24, anyway. I wouldn't give Man Utd the benefit of the doubt by missing out on Haaland though, lol. Their recruitment is atrocious and was already in decline about 15 years ago. Not buying Haaland makes total sense.
  6. What do the AI staff and managers base their judgement of a player's potential on, then? Does anybody know? We have to trust the staff to make those judgements without the editor, and we should trust the staff based on their Judging Player Potential score.
  7. The transfer and squad-building decisions are pretty bad in general so I know my answer will be 'this is just how things work', but is there a chance that West Ham need the money or something? I feel like I already know the answer. He clearly hasn't asked to be transferred. Can you create a second manager profile, take over West Ham and have a look around the club? Just don't save the game and you should be fine. I've found a lot of odd quirks doing that.
  8. Premier League, Bundesliga, LaLiga, Serie A, Ligue 1, transfer deadline date = 1st of February. US Major League Roster Compliance Deadline (not transfer deadline, which falls on April 23rd which they'd had to release a patch in May for - which they won't) = 23rd of February. Chinese Super League transfer deadline date = 28th of February. I'm not disputing that they included updated rosters for the MLS in the last update. I'm saying that this is a continuation and finalization of the previous patch. Roy Hodgson left on the 19th of February, after the transfer deadline date on the 1st of February, which - if you think about it - is probably the real reason why he hasn't been removed in-game, because SI most likely finalize *everything* at the transfer date cut-off points of each nation. I'm not defending SI here, but what I'm saying sure makes a lot more sense than 'this is a political move and the Chinese are responsible for it somehow'.
  9. Another thing SI should do is make it clear when their cut-off dates for database changes are so people at least know what to expect with the patches. This was all completely avoidable and could've been solved with extremely basic communication. People holding off playing the game they bought for months, based on the assumption of what the patches would fix, is a really bad reflection of this.
  10. The reason why the current changes have been made and not others is because those are the database changes that didn't make it in the last patch. As far as SI was concerned, the other nations were updated and that was the end of that. Think of this as a part 2 of the last patch and it'll make more sense.
  11. Hopefully SI will think about outlining what they definitely are and definitely are no longer working on in the forum from now on, at the very least. They haven't touched the ME since the first patch four weeks after the official release and should have made it both clear and known that the match engine was finalized. A pinned post would've helped solve a lot of this.
  12. I think this is a good idea. Like, for everybody talking about positional play, managers aren't going to be like 'I want you to play as a Ball Winning Midfielder on support duty with the following individual instructions' when it'd just be easier to give the players what shape you expect them to take first of all and then tell individual players what you want them to do from there (if anything in particular). It's kinda annoying having to visualize in your head what positions the players will take up based on the Player Role and added instructions you've given them when you'd just show it on a whiteboard irl to see it and show everybody else.
  13. A lot of the managers in this game don't reflect how they are in real life, so why not make it easier and allow us (via the editor) to give managers their tactics the same way we set our own up in the game? People like RDF Tactics are great at recreating managers' styles as best as possible in the match engine, so with this kind of thing in mind, why not just let us use the editor and give the respective managers their tactics? Girona and Leverkusen are really underwhelming in this edition, with Girona in particular regularly struggling against relegation in the first season, but letting us modify and give the managers maybe up to three tactics (formations, player roles, optional player instructions maybe that the AI manager can decide to discard based on who plays the position). Obviously, the basic tactics should still be available regardless in case they need to make major changes during a match or something. Maybe more can be added to this idea, but I feel like this is probably a good start to increasing the realism.
  14. Fair. To be honest, I forgot this was even released since it was only about 3 weeks after the official release. Everything since this has been cosmetic. I just don't understand the 'it shouldn't have been a surprise' comment considering FM23 definitely did continue to update and tweak the ME. Did SI seriously make it clear in an announcement that they were finished updating and tweaking the ME?
  15. It's also just flat-out not true. FM23 had multiple match engine fixes in its February update. Changes to how players react, defend, attack - it's all there.
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