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27 minutes ago, Mr U Rosler said:

A lot of talk here about dissapointing new 'Features', I for one don't want any new features, and the yearly clamour for them is probably not very helpful. 

Will new features still be added in FM2050 or will we be done by then? Is there a finite number of features that could be included in a football sim or is it infite, at what point does adding features yearly become detrimental to the gaming experience? 

Whilst I'm sure I'm in a small minority, I'd like SI to ring fence the game, THIS is our game, Tactics, Training, AI, Squad Building, a Transfer Market simulation, Graphical Representation, Me, UI etc, etc. Stating we're not adding new features, but by God, we are going to polish the hell out of what we already have. 

Instead, we seem to be in a yearly race to the bottom, marketing to the bottom feeders on YouTube, Reddit and Instagram in the hope that we can somehow please them. 

I long for the days, through rose tinted glasses no doubt, when FM was a niche product and they were not preoccupied with try to please the widest audience possible. 

Absolutely this.....  I didn't buy FM18 and only bought 19 back in May after a really enjoyable two years playing 17 which IMO was damned close ME wise.  Sure it had it's issues but at least crosses didn't hit the legs of defenders every time and strikers actually moved and scored!!  The UI was easy on the eyes and mouse and in general it was a very good game.  I play FMT by the way.  I bought FM19 because I was hopeful of a leap forward but have been really disappointed.  That's the frustration, I cannot see the point of constant "new features" if the heartbeat of the game takes two steps back from a version two years prior.  There should be a progression and upward line of progress each incarnation getting better and better and I haven't seen that in the leap from 17 too 19.  I can talk to my television these days and watch various apps via it without having to pfaff about with a USB stick or ethernet cable but if the picture wasn't as good as my 2007 Sony I wouldn't be happy!!

Edited by Sussex Hammer

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58 minutes ago, Sussex Hammer said:

Absolutely this.....  I didn't buy FM18 and only bought 19 back in May after a really enjoyable two years playing 17 which IMO was damned close ME wise.  Sure it had it's issues but at least crosses didn't hit the legs of defenders every time and strikers actually moved and scored!!  The UI was easy on the eyes and mouse and in general it was a very good game.  I play FMT by the way.  I bought FM19 because I was hopeful of a leap forward but have been really disappointed.  That's the frustration, I cannot see the point of constant "new features" if the heartbeat of the game takes two steps back from a version two years prior.  There should be a progression and upward line of progress each incarnation getting better and better and I haven't seen that in the leap from 17 too 19.  I can talk to my television these days and watch various apps via it without having to pfaff about with a USB stick or ethernet cable but if the picture wasn't as good as my 2007 Sony I wouldn't be happy!!

As far as I could see, there were no major issues with crosses or strikers on FM19 (in each of my ten seasons across my last two saves, I consistently had a striker as my top scorer, and my wingers and wing-backs were very effective). My main bugbear was the high number of suicidal defensive headers, which I'd like to think will be addressed in FM20.

A lot of people like to hail FM17 as the gold standard of FM's match engine, but it was by no means perfect. That game still had the long-standing "too many crosses flying into the net or hitting the woodwork" issue which was prevalent from FM13 onwards until about FM18. As far as I can remember, wingers didn't work properly either, making narrow tactics the way to go.

My point is that we all see FM's match engine differently, for better or worse. Don't assume that everyone has the same experience as you.

Edited by CFuller

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1 ora fa, Mr U Rosler ha scritto:

A lot of talk here about dissapointing new 'Features', I for one don't want any new features, and the yearly clamour for them is probably not very helpful. 

Will new features still be added in FM2050 or will we be done by then? Is there a finite number of features that could be included in a football sim or is it infite, at what point does adding features yearly become detrimental to the gaming experience? 

Whilst I'm sure I'm in a small minority, I'd like SI to ring fence the game, THIS is our game, Tactics, Training, AI, Squad Building, a Transfer Market simulation, Graphical Representation, Me, UI etc, etc. Stating we're not adding new features, but by God, we are going to polish the hell out of what we already have. 

Instead, we seem to be in a yearly race to the bottom, marketing to the bottom feeders on YouTube, Reddit and Instagram in the hope that we can somehow please them. 

I long for the days, through rose tinted glasses no doubt, when FM was a niche product and they were not preoccupied with try to please the widest audience possible. 

You're right. 

But i think all the new features we want are actually a better modelling of the same things you want to have polished. So we all want the same.

Imho the most important areas are:

Match Engine - we are at good level

Tactics - good level

Training - good level

Player development - poor level

Enviroment (recreating the football world at emotional level) - very poor level (at now there is no difference in played a World Cup match or an hungarian second Division match. We don't feel fan. We don't know legacy of legendary player. We don't feel the media/fan attention about star players. Etc....)

Details and stats - very good level

Transfer Market - normal level

AI - poor level

Graphical rappresentation (animation) - very poor level 

Longevity - very good level to infinity level.

 

 

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8 minuti fa, CFuller ha scritto:

As far as I could see, there were no major issues with crosses or strikers on FM19 (in each of my ten seasons across my last two saves, I consistently had a striker as my top scorer, and my wingers and wing-backs were very effective). My main bugbear was the high number of suicidal defensive headers, which I'd like to think will be addressed in FM20.

A lot of people like to hail FM17 as the gold standard of FM's match engine, but it was by no means perfect. That game still had the long-standing "too many crosses flying into the net or hitting the woodwork" issue which was prevalent from FM13 onwards until about FM18. As far as I can remember, wingers didn't work properly either, making narrow tactics the way to go.

My point is that we all see FM's match engine differently, for better or worse. Don't assume that everyone has the same experience as you.

I disagree. 

A real test for the ME is the AI's matches, nor only the human ones.

And about strikers, how many times did you see AI capable of keep the same goals numbers of real world?

I never see Messi or Ronaldo in game make half the goal the made in real. 

Oh, i like the fm19 match engine, but there are many steps to do regard strikers.

 

Edited by FlorianAlbert9

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33 minutes ago, FlorianAlbert9 said:

A real test for the ME is the AI's matches, nor only the human ones.

And about strikers, how many times did you see AI capable of keep the same goals numbers of real world?

I never see Messi or Ronaldo in game make half the goal the made in real. 

Oh, i like the fm19 match engine, but there are many steps to do regard strikers.

 

Was partially what I was on About. You cannot expect a "realistic" gameworld, yet at the same time don't "Limit" / Code the Managers to make realistic Management decisions. (Which may also make testing the ME for issues easier… oft there's an overlap, mind).

- How often do you see Teams rigidly parking the bus and shutting up shop completely against Real Madrid a) In-game, b) in actual Football? The AI's shut up shop tactics are arguably much more extreme than what a Team in Football faces from my end; plus applied far too readily. In actual football, Eibar may have a real go at Madrid, and be it for bursts of a match. In-game, they'd simply pray for the best. Therefore, it would be a bad sign as of the ME's Integrity if Teams would score the same amount of Goals as in real Football.

- How often does the AI ever make Messi/Ronaldo the focal Point of attacks, as in their respective Teams? Even Looking at simple data, which is the attempts they have per match (Messi 5, Ronaldo a whopping 7). That's Always been possible (numerous threads as to how to make Messi score Messi-like), however, it required match planning specifically build towards such. If Teams would just Need to put them on the field someplace, and they'd score the amounts they would in real Football, that too arguably were a bad sign as of the ME's Integrity. However, Managers would Need be given the Tools / match plans that may make them such focal Points of attacks… for better, and on the Occasion (in Terms of a slump), worse

 

Edited by Svenc

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1 hour ago, CFuller said:

As far as I could see, there were no major issues with crosses or strikers on FM19 (in each of my ten seasons across my last two saves, I consistently had a striker as my top scorer, and my wingers and wing-backs were very effective). My main bugbear was the high number of suicidal defensive headers, which I'd like to think will be addressed in FM20.

A lot of people like to hail FM17 as the gold standard of FM's match engine, but it was by no means perfect. That game still had the long-standing "too many crosses flying into the net or hitting the woodwork" issue which was prevalent from FM13 onwards until about FM18. As far as I can remember, wingers didn't work properly either, making narrow tactics the way to go.

My point is that we all see FM's match engine differently, for better or worse. Don't assume that everyone has the same experience as you.

Oh absolutely I'm not assuming that everyone has the same experience, I'm putting my opinion forward from several saves and various tactics and IMO I've struggled with striker movement or the lack of it and too many crosses being delayed and hitting defenders legs.  Which is why I said I would rather have crosses played in with defenders heading them out constantly rather than the issues I have seen.  Great that you haven't had those issues, I'd love to see and try your tactic which avoids these problems to see where I may be going wrong.  Interestingly I have tried varied crossing strategies and frankly don't see the difference between low, mixed or floated and when using a TM with crosses aimed at middle crosses still either hit the legs or fly over to the opposite wide player who interestingly are always my top scorers so there are some benefits!!  Of course that could be tactics, player quality or any number of things but they are the issues I have faced and I have read others have similar issues.

Of course 17 wasn't without it's issues and yes narrow formations were the way to go which is why I ended up with a 4132 which played very nicely but can't hit a cows arse with a banjo with it in this version and 442's and 4141's are the way to go for many although I play a 4411.  My point is that it's a shame that new features seem to be so important when a polishing of the ME should be at the top of the priorities.  It would be great if we could have an ME when wide, narrow, pressing, standing off, whatever could all be usable within the ME if they are logical rather than have to tailor your ideas to what works and what doesn't in each incarnation.   

Edited by Sussex Hammer

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My thoughts on the new features announcements -

Great stuff im sure they will be super useful , at this point i'm happy to have quality of life changes and  a bit more polish every year for the features that are there .

Im not super clever enough to see whats go gravely bad about the ME , when someone says the ME is terrible this year, i honestly don't see why! Yeah sure there are times ive been close to rage quitting a match as i think the game is 'FMing' me, but that's exactly the same as when i watch a real match and my team do something ridiculous - that's football - frustrating at times. 

Sure there are things id like to see in the game, and im sure they will be implemented over the course of the next few years or however long the series lasts when its possible but until then i'm happy to tick over year after year with improvements and not flying off the handle every year (cos a full back scored from the touch line twice in a season therefore its broke and rubbish and im not playing again wahh! wahh!)

For the price what £30-£35 at most for hundreds of hours is the most value for money entertainment (which is what it is mind) i can think of.

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48 minuti fa, Svenc ha scritto:

Was partially what I was on About. You cannot expect a "realistic" gameworld, yet at the same time don't "Limit" / Code the Managers to make realistic Management decisions. (Which may also make testing the ME for issues easier… oft there's an overlap, mind).

- How often do you see Teams rigidly parking the bus and shutting up shop completely against Real Madrid a) In-game, b) in actual Football? The AI's shut up shop tactics are arguably much more extreme than what a Team in Football faces from my end; plus applied far too readily. In actual football, Eibar may have a real go at Madrid, and be it for bursts of a match. In-game, they'd simply pray for the best. Therefore, it would be a bad sign as of the ME's Integrity if Teams would score the same amount of Goals as in real Football.

- How often does the AI ever make Messi/Ronaldo the focal Point of attacks, as in their respective Teams? Even Looking at simple data, which is the attempts they have per match (Messi 5, Ronaldo a whopping 7). That's Always been possible (numerous threads as to how to make Messi score Messi-like), however, it required match planning specifically build towards such. If Teams would just Need to put them on the field someplace, and they'd score the amounts they would in real Football, that too arguably were a bad sign as of the ME's Integrity. However, Managers would Need be given the Tools / match plans that may make them such focal Points of attacks… for better, and on the Occasion (in Terms of a slump), worse

 

But the AI managers of top club have to know how make Ronaldo scores. 

In Madrid Ronaldo have Mourinho, Ancelotti, Zidane and he always scores.

I would love see that the AI Zidane, Mourinho, Ancelotti etc ... Know as make Ronaldo scores.

But that is never happened for poor ai modelling (and some me issue)

Football Manager gave us the wrongly feeling that to be a top club manager is easy, 'cause in game we have a totally bad (Easy) level of difficulty (for human players)

Edited by FlorianAlbert9

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@Stewart1111 makes some really good points in his post to be fair. Can see why the mods don't like the manner of it in some places but some of his points are completely spot on and very frustrating. I'm not gonna sit here and say things are easy to sort out because when have I ever made a computer game ffs but the bids point he makes is probably the best one. How that continues to be overlooked each year is really baffling

Edited by Chris21

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5 ore fa, CFuller ha scritto:

As far as I could see, there were no major issues with crosses or strikers on FM19 (in each of my ten seasons across my last two saves, I consistently had a striker as my top scorer, and my wingers and wing-backs were very effective). My main bugbear was the high number of suicidal defensive headers, which I'd like to think will be addressed in FM20.

A lot of people like to hail FM17 as the gold standard of FM's match engine, but it was by no means perfect. That game still had the long-standing "too many crosses flying into the net or hitting the woodwork" issue which was prevalent from FM13 onwards until about FM18. As far as I can remember, wingers didn't work properly either, making narrow tactics the way to go.

My point is that we all see FM's match engine differently, for better or worse. Don't assume that everyone has the same experience as you.

Yep, misplaced defensive headers were a thing in FM19

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Em 06/10/2019 em 04:16, Stewart1111 disse:

Serious question, do the markers of this game actually even read requested features from these forums? I genuinely haven't seen a single idea on here be put on to the actual game. Pretty much every new feature that has been announced could have LITERALLY just been added to the game via an update. I'm tired of it, I've been loyal for years but I'm not spending money every year for a game that's pretty much the same as the previous year, except this year we can create a 'five-year plan'. Explain to me why half the features that have been announced, if not all of them, can't just be added to the game with an update? Is it greed? I keep hearing they like the game to realistic, then explain why many of the realistic aspects of the game have NEVER been fixed, improved or even added to the game? Instead they worry more about the background colour of the game, which groovy font they're going to use this year, adding even more questions to press conferences when in fact most players skip it altogether. 

You have such a collection of good ideas that it's a shame they are included in such a terribly constructed post. Just my opinion.

Edited by 99

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Ooh it's that time of year again. I thought I'd finally ended my CM bug with my '19 Brescia save but some of the new features seem interesting :cool:

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21 hours ago, FlorianAlbert9 said:

But the AI managers of top club have to know how make Ronaldo scores. 

In Madrid Ronaldo have Mourinho, Ancelotti, Zidane and he always scores.

I would love see that the AI Zidane, Mourinho, Ancelotti etc ... Know as make Ronaldo scores.

 

Me, too. In the Long-term, that would Need either a) more complicated AI Management routines. Or b) a streamlining of the tactical parts of the game. I'm in favor for b), as it would likely help not merely the AI, but the game's match day experience wholesale. I'm not suggesting it should be as "simple" as a Manager clicking a button that says "Make Ronaldo score a Goal per match". :D 

However, a tactical decision making process that makes Managers go through, for instance their prefered assist givers in their Team, as well as their prefered goalscorers, could help. If you'd enter but a single player on that goalscorer list, he would be set up in a system making him the main Focus point of attacks. Right now getting to the Point that every other attack Ends with a Ronaldo finish is a "Micro tweaking puzzle" of the Right combination of roles, duties, and instructions. It's no wonder that the AI may struggle here. Naturally, the AI Managers would also Need corresponding Attributes, e.g. Manager x "favors to channel most Play to a Primary Focus Point of attacks. 

This could actually be taken further, as the ME could be specifically balanced for such Play. As well as it may even be a factor in contract negotiations. Maybe a Player would DEMAND to be centre piece of the Team.... etc. etc.

Edited by Svenc

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Am 6.10.2019 um 05:16 schrieb Stewart1111:

Serious question, do the markers of this game actually even read requested features from these forums? I genuinely haven't seen a single idea on here be put on to the actual game. Pretty much every new feature that has been announced could have LITERALLY just been added to the game via an update. I'm tired of it, I've been loyal for years but I'm not spending money every year for a game that's pretty much the same as the previous year, except this year we can create a 'five-year plan'. Explain to me why half the features that have been announced, if not all of them, can't just be added to the game with an update? Is it greed? I keep hearing they like the game to realistic, then explain why many of the realistic aspects of the game have NEVER been fixed, improved or even added to the game? Instead they worry more about the background colour of the game, which groovy font they're going to use this year, adding even more questions to press conferences when in fact most players skip it altogether. 

~ WHY has transfer deadline day still not been revamped after so long? I'm sure there is a way to make it as exciting as it is in real life. Why not have a live 60 minute clock ticking down without the need to press continue? If you take part of the transfer deadline you should feel UNDER PRESSURE to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could even have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid. Agents sending you messages, players demanding loan moves, everything should feel HECTIC on deadline day. Don't tell me that's not possible because we had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' has been the same for years. It's dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. This literally happens in real life. FIX IT!!!!

~ WHY can't you just change the way Al managers bid on your players, because whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same on my player, for example, I'll try to sell a player and amazingly I'll receive about 11 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. A different variety of offers isn't too much to ask for and it's something that's easily fixable. FIX IT!!!!

~ WHY can't you add more details in international management because it literally hasn't changed since 2007. In fact, we've lost more features in international management if anything. WHY training doesn't exist in international management I'll never know. Players don't stop training when they go on international duty. I remember I had a World Cup save, but I couldn't reach past the quarter finals because all my players fitness were between 50-70% as I was unable to train them or rest them, but the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when something like that is again easily fixable. FIX IT!!!!

~ WHY do my back up players keep demanding game time? The player signed a contract as a back up player. So why is he demanding I play him? I'll play him when I want. If anything, back up players should be requesting loan moves to get game time, or be happy to play when picked, why sign a back up contract if they're going to demand game time every 2 months? FIX IT!!!!

~ WHY can you only 'shout' once every 15 minutes in match time? In real life managers can shout at their players whenever they want, not once every 15 minutes. FIX IT!!!!
~ WHY is there no real relationship between you and your coaches? 
~ WHY is there no pep-talk before a penalty shootout? Like REAL managers, I want to be able to tell my players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. Just what happens in real life, managers hyping up their players. FIX IT!!!!
~ WHY do players not put themselves forward for taking a penalty, or players deciding they don't want to take a penalty due to nervousness etc? Again, these things happen in real life. FIX IT!!!!

~ WHY can't I force my senior players to train with the Under 20's if I feel they have a bad attitude or not performing to their standards, or making countless mistakes during games, or disrupting team unity, not letting them back into the squad until they've apologised to the squad. Discipline in this game needs to be expanded. FIX IT!!!!

~ WHY hasn't a substitution icon on the proccessing tab during the match been added by now? There's already a little yellow/red card whenever a foul takes place, and a little football when a goal is scored, complete the set and just add a little red and green substitution icon, then we can hover it and it can show you which player has come on and which player has gone off, rather than having to go to player ratings to see when the other manager has made subs. FIX IT!!!!

~ WHY after so many years can you still not let us use our salary? What's the point in giving me a salary if I can't do anything with it? Why not let us use our salary for things that real life managers would actually have to pay for. I don't know, let me see, maybe, paying for your coaching badges from your salary? Paying to actually go on holiday (pay a small amount to go on holiday for a certain amount of days. If you go on holiday for even longer, weeks/months then you need to pay even more out of your salary) pay for language courses if you're working in another country, you could make personal assistants in the game actual functioning staff and managers could hire or fire their own personal assistants (PA) there's many things we could do with salary's. FIX IT!!!!

~ WHY are we allowed to hire/fire Directors of Football? What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of a football club? The board/chairmen decide this, not the manager. Managers DON'T run the whole club. Yes, I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with, period. Managers should only be allowed to suggest to the board that they fire a DoF or hire one, that's it. FIX IT!!!!

~ WHY are players that get their debut or those that are trying to break in to the first team still looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show off their skills. When do you ever see a player making his debut saying he felt 'complicated' and 'worried' they're always bursting with pride. FIX IT!!!!

~ WHY after so many years in a FOOTBALL MANAGER game can a club just pick up another manager as if that manager literally wasn't contracted to his previous club? If another club wants you as their manager but you're still under contract with your current club why isn't the board allowed to reject or accept the other clubs request for wanting you. We're missing a step in this process, the clubs need to start negotiating with each other. Clubs in real life can't just contact a manager from another club while he's under contract and the chairman/board of the original club get no say, they have to allow the manager permission to speak to the new club. Of course you can just resign if they reject another clubs approach for you, but these things happens in real life. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. Chairmen in this game need WAY more power, because right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. FIX IT!!!!



But never mind fixing all the realism aspects of the game, we have new recyclable packaging guys, yayyy! (even though the majority of customers purchase through stream thus making the packaging entirely pointless for those that buy it online.) Forget about concentrating on making the game incredible and a huge milestone for 2020, lets just SAVE THE FISHES with our new recyclable packaging, yayyy! Such a disappointment so far this year, absolute claptrap. It's just an updated Football Manager 2019, except unlike other updates, you have to pay £40 for this one.  

I get your frustration. You wrote a lot of good ideas there.

 

For me its a bit frustrating too. I love the FM in general, i buy it every year and play it a lot with friends. But after all those years i think every year that i hope for a bigger step. This ones seems to be even smaller then the last one.

Match Engine is a back and forward every year, last one was not that good. You cant say it has a good ME when the best players of this planet (Ronaldo & Messi) Scoring mostly not over 10-15 goals over a season. thats so far away from being realism.

5 Years plan is the biggest and best thing i see for the new fm. But the rest is nothing special and this is sad. My biggest hope for now is that they made big steps at the ME and at the AI in general but i doubt it.

Edited by KiLLu12258

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On 06/10/2019 at 04:16, Stewart1111 said:

Serious question, do the markers of this game actually even read requested features from these forums? I genuinely haven't seen a single idea on here be put on to the actual game. Pretty much every new feature that has been announced could have LITERALLY just been added to the game via an update. I'm tired of it, I've been loyal for years but I'm not spending money every year for a game that's pretty much the same as the previous year, except this year we can create a 'five-year plan'. Explain to me why half the features that have been announced, if not all of them, can't just be added to the game with an update? Is it greed? I keep hearing they like the game to realistic, then explain why many of the realistic aspects of the game have NEVER been fixed, improved or even added to the game? Instead they worry more about the background colour of the game, which groovy font they're going to use this year, adding even more questions to press conferences when in fact most players skip it altogether. 

~ WHY has transfer deadline day still not been revamped after so long? I'm sure there is a way to make it as exciting as it is in real life. Why not have a live 60 minute clock ticking down without the need to press continue? If you take part of the transfer deadline you should feel UNDER PRESSURE to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could even have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid. Agents sending you messages, players demanding loan moves, everything should feel HECTIC on deadline day. Don't tell me that's not possible because we had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' has been the same for years. It's dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. This literally happens in real life. FIX IT!!!!

~ WHY can't you just change the way Al managers bid on your players, because whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same on my player, for example, I'll try to sell a player and amazingly I'll receive about 11 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. A different variety of offers isn't too much to ask for and it's something that's easily fixable. FIX IT!!!!

~ WHY can't you add more details in international management because it literally hasn't changed since 2007. In fact, we've lost more features in international management if anything. WHY training doesn't exist in international management I'll never know. Players don't stop training when they go on international duty. I remember I had a World Cup save, but I couldn't reach past the quarter finals because all my players fitness were between 50-70% as I was unable to train them or rest them, but the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when something like that is again easily fixable. FIX IT!!!!

~ WHY do my back up players keep demanding game time? The player signed a contract as a back up player. So why is he demanding I play him? I'll play him when I want. If anything, back up players should be requesting loan moves to get game time, or be happy to play when picked, why sign a back up contract if they're going to demand game time every 2 months? FIX IT!!!!

~ WHY can you only 'shout' once every 15 minutes in match time? In real life managers can shout at their players whenever they want, not once every 15 minutes. FIX IT!!!!
~ WHY is there no real relationship between you and your coaches? 
~ WHY is there no pep-talk before a penalty shootout? Like REAL managers, I want to be able to tell my players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. Just what happens in real life, managers hyping up their players. FIX IT!!!!
~ WHY do players not put themselves forward for taking a penalty, or players deciding they don't want to take a penalty due to nervousness etc? Again, these things happen in real life. FIX IT!!!!

~ WHY can't I force my senior players to train with the Under 20's if I feel they have a bad attitude or not performing to their standards, or making countless mistakes during games, or disrupting team unity, not letting them back into the squad until they've apologised to the squad. Discipline in this game needs to be expanded. FIX IT!!!!

~ WHY hasn't a substitution icon on the proccessing tab during the match been added by now? There's already a little yellow/red card whenever a foul takes place, and a little football when a goal is scored, complete the set and just add a little red and green substitution icon, then we can hover it and it can show you which player has come on and which player has gone off, rather than having to go to player ratings to see when the other manager has made subs. FIX IT!!!!

~ WHY after so many years can you still not let us use our salary? What's the point in giving me a salary if I can't do anything with it? Why not let us use our salary for things that real life managers would actually have to pay for. I don't know, let me see, maybe, paying for your coaching badges from your salary? Paying to actually go on holiday (pay a small amount to go on holiday for a certain amount of days. If you go on holiday for even longer, weeks/months then you need to pay even more out of your salary) pay for language courses if you're working in another country, you could make personal assistants in the game actual functioning staff and managers could hire or fire their own personal assistants (PA) there's many things we could do with salary's. FIX IT!!!!

~ WHY are we allowed to hire/fire Directors of Football? What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of a football club? The board/chairmen decide this, not the manager. Managers DON'T run the whole club. Yes, I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with, period. Managers should only be allowed to suggest to the board that they fire a DoF or hire one, that's it. FIX IT!!!!

~ WHY are players that get their debut or those that are trying to break in to the first team still looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show off their skills. When do you ever see a player making his debut saying he felt 'complicated' and 'worried' they're always bursting with pride. FIX IT!!!!

~ WHY after so many years in a FOOTBALL MANAGER game can a club just pick up another manager as if that manager literally wasn't contracted to his previous club? If another club wants you as their manager but you're still under contract with your current club why isn't the board allowed to reject or accept the other clubs request for wanting you. We're missing a step in this process, the clubs need to start negotiating with each other. Clubs in real life can't just contact a manager from another club while he's under contract and the chairman/board of the original club get no say, they have to allow the manager permission to speak to the new club. Of course you can just resign if they reject another clubs approach for you, but these things happens in real life. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. Chairmen in this game need WAY more power, because right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. FIX IT!!!!



But never mind fixing all the realism aspects of the game, we have new recyclable packaging guys, yayyy! (even though the majority of customers purchase through stream thus making the packaging entirely pointless for those that buy it online.) Forget about concentrating on making the game incredible and a huge milestone for 2020, lets just SAVE THE FISHES with our new recyclable packaging, yayyy! Such a disappointment so far this year, absolute claptrap. It's just an updated Football Manager 2019, except unlike other updates, you have to pay £40 for this one.  

 

I suggested improvements to more general game play stuff like having more one-on-one with GK, player tussling, adherence to tactics, modern tactics, better player movement... but some of yours seem easier to fix. I was told that a collision system is taking them four years to implement. God knows how other realistic stuff like GK AI, realistic player movement, adherence to tactics will take. 

It increasingly looks like adding realism is something that SI should put a lot more focus on to. Especially when SI call themselves the best football manager simulation game. Well, they are not wrong in a way cos they are the only one around? 

Of course, if the next updates can cover a large part of what were suggested I be more than happy to put down money for it. 

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2 horas atrás, KiLLu12258 disse:

But after all those years i think every year that i hope for a bigger step. This ones seems to be even smaller then the last one.

If I'm not mistaken, I've read an interview with Miles some years ago where he said that new features for FM are discussed and then planned for cicles of 3 years. The idea that I got is that, let's say, they approve 15 ideas and then develop 5 per year in the next 3 years.

(Just to be clear I completely made up that number, it's an example).

Maybe SI staff can clarify if that's how it works or not.

I also have to say that I understand that you can't just develop everything you want, specially in such a complex game, in 12 months. On the other hand you would expect that a game that is selling record breaking number of copies could maybe increase their staff.

Edited by 99

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16 hours ago, 99 said:

If I'm not mistaken, I've read an interview with Miles some years ago where he said that new features for FM are discussed and then planned for cicles of 3 years. The idea that I got is that, let's say, they approve 15 ideas and then develop 5 per year in the next 3 years.

(Just to be clear I completely made up that number, it's an example).

Maybe SI staff can clarify if that's how it works or not.

I also have to say that I understand that you can't just develop everything you want, specially in such a complex game, in 12 months. On the other hand you would expect that a game that is selling record breaking number of copies could maybe increase their staff.

It's common sense for it to work that way.  And that's not to say that every feature they add is going to take 3 years to develop, but the stuff they planned out 2-3 years ago will be reaching maturity.  Problem is, a lot of people don't really understand how software development works.

The staffing argument doesn't work though, and ironically also shows a misunderstanding of software development.  It's not as simple as just throwing more people at a problem and it'll be done quicker.  In fact, the more people you involve, you could end up achieving exactly the opposite.  The projects I've recently been working on I've been doing largely myself, because it's gotten to the point where bringing someone else in would put the brakes on things massively while they get up to speed with what's happening, and potentially come in with new ideas etc.  Not to mention that for a small team - which I believe SI still are - record sales of a niche game still don't amount to a huge surplus in budget.  Top talent costs a lot of money, and even the toppermost of top talent will still likely have no idea of the systems they're going to be working on and will take some time to get up to speed.

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On 07/10/2019 at 07:26, sporadicsmiles said:

Because that is a terrible idea. You already have a time pressure on deadline day, that being there is only one day of game time to get signings done. That this is your number one problem also kinda says the game is in a good state. Transfer deadline day is one of the least important parts of the game. It is a media hype thing only.

That is an issue of coding, which is likely to keep things simple. Can you imagine how long processing would take (and how huge the game would be) if every single manager had his own specific modules for everything? I'm sure if you have ideas on how to implement that in a time and size effective way, everyone would be interested. Again, this is a pretty cosmetic problem.

This is a basic misunderstanding of squad management and a user issue. Not a bug. I rarely have an issue with this. Only have backup players you are actually willing to play. Give them games when you need them. Keep them on short contracts and sell any player you know you will never want to play. If players are complaining about game time, this is you mismanaging your side (as much as you will not enjoy hearing that).

What would be the point? Whatever a shout does is not going to stack. Yelling "demand more" every 5 seconds will do nothing in the game.

It is football manager, not life manager. Wage is there because you get a wage, and people would moan if it was not there. It also helps define how much your contract costs to buy out (and so how likely another team will come in for you is). There is absolutely zero need for a screen where I can buy a fancy house, or a car, or lose half my money in a divorce. If you want that, play a different game.

As you say, if you do not like this, you can turn it off. You seem to advocate for a bunch of new features but dislike ones that are there and can be used optionally. If you can already play the way you want (and you clearly do not want to hire/fire a DOF as a manager), then what is your problem? And why does that mean you want to take away the option for other people?

Bad player management. This is another user problem. Or if you are bringing a player on at 4-0 for a debut, then why would he not be complacent? I see that users blaming their own poor play style on bugs is very common here.

I actually think you make some decent points (which are the ones I do not talk about), but you spout a whole bunch of nonsense between so everything is going to get lost. Screaming FIX IT!!! at the end of every single point is going to make people simply ignore everything you say, because it is childish and extremely irritating. This is not a good way to give feedback (and I will assume that you will not take criticism of your points well either). And unfortunately the good things you do say - such as international management, which I rarely touch these days and manager moves being a bit more involved - are going to be completely lost. I do find that a shame. And for some reason the majority of the things you are apparently so angry about are cosmetic things or simply not necessary.

You seem to think that the list of features I posted are set to most to least important, they're not, so when you said "That this is your number one problem also kinda says the game is in a good state." you're wrong, it's not my 'number 1' problem. 

On the second feature you said "Can you imagine how long processing would take (and how huge the game would be) if every single manager had his own specific modules for everything?" Can you show me where I said I wanted every single AI manager to make their own specific bids and their own personalities and their own unique formations? What I ACTUALLY said was "A different variety of offers isn't too much to ask for and it's something that's easily fixable." and I can assure you, allowing even a small difference in variety of offers is doable.

Thirdly, maybe the back up player point is a squad management/user problem, I didn't suggest it was a bug as such. However, a back up player by definition is literally the following "A member of a team who is considered a bench player and resides on the bench, first team players play the majority of the time. The back up players will play sparingly or not at all. The headcoach decides if the back up player is to be used or not" Now if a first team player is demanding and complaining about game time, I understand, when a back up player who is not in my plans at all starts demanding every few months then that's when I have an issue. So your reply stating "only have back up players you're willing to play" makes no sense, they have no demands to play any game until a manager decides they're needed, that's precisely why they're on a contact as 'back up'

If the 'shouts' do nothing in the game, why are they there? Why do the markers of the game seem to want to replicate realistic ideas into the game, but when you look deeper into the game there's really not that much realism apart from the fact that all the teams have their real names, and all the players have their real names, but there's MANY things in Football Manager that don't happen in real life. Which brings me to your next point about the Director of Football, if they want to replicate real life, don't give ANYONE the option to hire or fire the DoF, because managers in real life don't hire or fire Directors of a football club. Also what do you mean by 'take the option away from people' do real life managers have the option to hire or fire a DoF? Why should players of a manager game get to decide if they can hire or fire a DoF?

"Bad player management. This is another user problem. Or if you are bringing a player on at 4-0 for a debut, then why would he not be complacent? I see that users blaming their own poor play style on bugs is very common here." Now you seem to think you can read minds. Never have I ever brought on a player making his debut if we were winning 4-0, so I don't know where you pulled that out of. Also what difference would it make if a team is 1-0 up or 7-0 up? If a player has never played a first team game before or played for the club before he'll be excited to get on that pitch no matter what the score, if anything he'll want to add to the scoreline. You say you see users on here blaming their own playing style on bugs, yeah because there's no bugs in Football Manager, they release about 3 updates per year to fix them. I also see a lot of users not being able to handel criticism of Football Manager and look to defend it at every possibility rather than just being honest, maybe that way the game would be even better.

I had to leave this one for last because it genuinely made me chuckle "It is football manager, not life manager. Wage is there because you get a wage, and people would moan if it was not there. It also helps define how much your contract costs to buy out (and so how likely another team will come in for you is). There is absolutely zero need for a screen where I can buy a fancy house, or a car, or lose half my money in a divorce. If you want that, play a different game." - AGAIN, who said I wanted managers to be able to buy a house, a car, get a divorce from your wife, buy a football club, etc etc, what are you talking about? Read the salary feature request again because you've completely just made up your own view on what you think I meant. "Wage is there because you get a wage" what does that even mean? Explain. And I'll think you'll realise that people wouldn't moan if it wasn't there, the complete opposite is happening, people are moaning because it IS there and you do nothing with it. The contracts buy out practically don't exist because the clubs don't even negotiate with each other whenever a club wants you as their manager, so you're wrong on that point as well.

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28 minutes ago, Stewart1111 said:

"A different variety of offers isn't too much to ask for and it's something that's easily fixable." and I can assure you, allowing even a small difference in variety of offers is doable.

And I can assure you that as you don't work for SI, you are making assumptions.  Note that this kind of rumour spreading is something specifically mentioned in the House Rules section of the forum:

"This form of criticism not only spreads false information about game development, but poisons the forum experience for all our users, including those employed by SI. These forums are intended to be a source of help and information to SI's consumer base, and this purpose is obscured when team members have to spend inordinate lengths of time defending themselves against snipes, insults, deliberate falsehoods, prejudiced misinterpretations and destructive attacks on their integrity and ability."

I strongly urge you to read the sections concerning Failure to read or follow house rules and Infractions, warnings and the banning system.

You have had enough warnings about your aggressive posting style, there will be no others.

@sporadicsmiles no need to reply thanks.

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Uhh there is long way to go making realistic transfer demands. These clauses some mentionede here are crazy. Some features from real life would be crazy to add in.

 

 

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So many people have different preferences for new "features/changes". What one might want another wouldn't care about. 

For example I know there seems to be some want for "stadiums" and better graphics... For me couldn't careless about this, I play in 2D as its easier to see tactical play. Even the Regen faces don't bother me I have them off. This isn't Fifa to me, its FM. 

I'd like the ME to be continuously improved each year for my preference.  

The other worry I have is  added features slows the game down.. more clicks to get through and continue to the game. 

I think the long term Vision and the contract  updates will be good. I do really worry about signing players and hopefully with the new update it won't make signing a player harder. Example a player who is  clearly a "back up" player won't sign on those terms but wants "first team" contract. 

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I get this idea of ring fencing and just improving the current game, but at the same time I have wonder why I’d bother buying a new version of the game if it wasn’t offering something different to last years.

I tend to get a little frustrated by the way yearly changes are portrayed as new features when quite often they are really just repackaging of old features with a shiny new interface. 
 

The training module they introduced last year was a really big and great change that I really enjoyed.

What I really want is for more imagination, big changes like that training module, entirely new ways of playing the game and rethinking how the game works. I know that’s asking a lot, with the way development works, but that is the sort of thing that will get me excited by a game. 
 

Not existing features moved about, or new team talk options etc

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1 hour ago, johnnyyakuza78 said:

... The training module they introduced last year was a really big and great change that I really enjoyed...

I’m puzzled by this. I think that the new training module seemed to promise a great deal but I’ve no idea how to implement it properly. If I come up with my own training schedule I can’t see any way in which to see how well or how badly it performs. So I just leave it to my Ass Man. I’d like some way in which to  judge the effectiveness of various training schedules.

 

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On 06/10/2019 at 15:37, Mr U Rosler said:

A lot of talk here about dissapointing new 'Features', I for one don't want any new features, and the yearly clamour for them is probably not very helpful. 

Will new features still be added in FM2050 or will we be done by then? Is there a finite number of features that could be included in a football sim or is it infite, at what point does adding features yearly become detrimental to the gaming experience? 

Whilst I'm sure I'm in a small minority, I'd like SI to ring fence the game, THIS is our game, Tactics, Training, AI, Squad Building, a Transfer Market simulation, Graphical Representation, Me, UI etc, etc. Stating we're not adding new features, but by God, we are going to polish the hell out of what we already have. 

Instead, we seem to be in a yearly race to the bottom, marketing to the bottom feeders on YouTube, Reddit and Instagram in the hope that we can somehow please them. 

I long for the days, through rose tinted glasses no doubt, when FM was a niche product and they were not preoccupied with try to please the widest audience possible. 

Ditto. I miss FM 2008 simplicity, even FM11 and FM15 were pretty much engaging and complex gameplay without extra "features". While FMT is good but it's still does not come close to FM08-like gameplay.

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