Jump to content
Sports Interactive Community

johnnyyakuza78

Members+
  • Content Count

    560
  • Joined

  • Last visited

About johnnyyakuza78

  • Rank
    Amateur

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I get this idea of ring fencing and just improving the current game, but at the same time I have wonder why I’d bother buying a new version of the game if it wasn’t offering something different to last years. I tend to get a little frustrated by the way yearly changes are portrayed as new features when quite often they are really just repackaging of old features with a shiny new interface. The training module they introduced last year was a really big and great change that I really enjoyed. What I really want is for more imagination, big changes like that training module, entirely new ways of playing the game and rethinking how the game works. I know that’s asking a lot, with the way development works, but that is the sort of thing that will get me excited by a game. Not existing features moved about, or new team talk options etc
  2. I’ve been playing since CM days and I hated the introduction of attribute masking, I dunno it just changes the speed at which I get to play the game. I like that I have trained my brain to figure out how good a player is at a glance and it’s harder to do that with masking on. I get the realism angle and I appreciate it, but it’s just not for me. I’ve tried doing realistic journeyman saves and used it a few times but I generally just got frustrated and quit.
  3. How do you deal with the large gap between midfield and attack, doesn’t this make your play very one dimensional if one players isn’t coming back to link up?
  4. Great posts, I’m excited to read more and for someone to take over Jose’s mantle now he himself seems to have lost his own powers
  5. I think a lot of shouts are completely situational and contextual. The same with team talks Demand more might work well in situations where your side is under performing and is expected to do well in a match. It might work badly if they are huge underdogs. Maybe. It also depends on the individual personality of players. Some are easily freaked out and get anxious and whereas others are professional and don’t mind being told what to do. What I like about shouts is it requires me to know my players personalities a lot better. Broad strokes works ok but for the best results I think tailoring your shouts at individuals works better
  6. If it was me I would make a basic defensive tactic. 451, remove almost all attacking roles from players, cautious mentality. Get some hard working players, congest the midfield. Wouldnt bother adding much more to the tactic than that. You might be able to keep a clean sheet, sneak a goal on the counter , maybe you a pacey striker or winger. I think sometimes you have to accept the limitations of your side. 99 times out of 100 you’ll get beaten by Barcelona but there is that one time you might scrape past them
  7. Results look ok. I'm guessing this is some sort of possession based tactic now? I'm still not sure why you are using a Target man with this system, seems quite counter intuitive.
  8. How much possession do the opposition tend to have. How deep are you defending. How many corners or free kicks are they getting in these games. I have also suffered from this in the past. Usually its because I am either defending too high or too deep, so my team is being caught out or just conceding possession the whole time and allowing them free reign to attack.
  9. I think your changes make mostly sense in terms of your shape. I think you should be aiming for attacking flexibility and variety against teams who are standing off you. With that in mind in terms of roles I’d prefer a DLF over a target man, so that your attacking becomes less predictable. Id also have your wide playmaker on support and possibly an attack mentality for your right wing back. Basically I think you need more attacks from deep and more things for the opposition to worry about. I often play around with attacking width and tempo as well to break sides down, though that is also when I risk conceding on the counter. Risk vs reward though
  10. I think your changes make mostly sense in terms of your shape. I think you should be aiming for attacking flexibility and variety against teams who are standing off you. With that in mind in terms of roles I’d prefer a DLF over a target man, so that your attacking becomes less predictable. Id also have your wide playmaker on support and possibly an attack mentality for your right wing back. Basically I think you need more attacks from deep and more things for the opposition to worry about. I often play around with attacking width and tempo as well to break sides down, though that is also when I risk conceding on the counter. Risk vs reward though
  11. Your formation and roles look a little static if you ask me. I'd suggest some roles which have a bit more roaming in them. I like to use a false 9, and possibly a B2B midfielder. But anything that gives you more horizontal and vertical movement between the lines will work better. So maybe a Mez. I'd also be wanting to use Wingbacks to really create more width too.
  12. I personally think its a lot harder to set up the opposite of a high press possession tactic, which is maybe why I find this type of play easier. With defensive counter tactics often I think it requires constant tweaking and adjustments to work out how to get it going, and it needs to be changed each game to counter what the other team is doing. Possession tactics I think quite often can be set up and mostly kept the same and will still do a decent job if you design them correctly. My current save I'm playing as Doncaster Rovers and have built a tactic based around Eddie Howe's Bournemouth, so essentially a 442 / 4411 that presses and keeps the ball. I almost never need to change anything except maybe replacing a Wingback for an Inverted Wingback. But I do think there are certain things about the match engine that might favour intense pressing. For instance I've noticed that players are pretty bad at playing under pressure and make a lot of mistakes when harassed. Especially true at the lower levels I tend to play at. The opposite is also true in that I've seen players who have a lot of time and space on the ball make amazing passes and shots that Ronaldo would be proud of. I will often get caught out from a long pass from defenders right over the top of my back line , no matter how deep I sit, because there is little pressure on their backline. Players can strike worldies from outside my box if I sit back and try and 'do a Burnley'. So I generally find i pretty simple to just go for a tactic that presses high and keeps possession and much of my problems disappear and I am immediately over achieving with a side that should be near the bottom of the table.
  13. A pretty simple question, and something I’ve wondered for a while.This is from someone who generally prefers to go for something more direct and ugly. But I’ve noticed over the past few years that I’ve found it much easier to do well with tactics that utilise high pressing and focus on keeping the ball. Not very controversial really, although I usually seem to be able to still do well with teams that shouldn’t be able to pull it off. I have mainly players who don’t have the greatest technical or intelligence attributes but still manage 60-70% possession easily. So I’m wondering if anyone else feels the same way? I will say that potentially it reflects real life if true as this style of football is what many teams are aiming for.
  14. Number of problems spring to mind: - Most importantly the centre of your midfield is a wide open gap for the opposition to exploit. Your Registra isn't great as a holding player, especially given how little protection there is in front of him. The Engache one of the laziest of the AMC roles and doesn't do much defensively as far as I remember. Same with the poacher. The Winger will stay wide and the IW might come inside when you have the ball. But when you lose the ball in the center you will get destroyed. - You're on Positive mentality with a VERY high defensive line, which is pretty suicidal and risky. This is confounded by the fact that you aren't pressing effectively with your roles, and the rather direct style of play due to role selection. So the ball is going to be coming straight back at you a lot! - Roles are set up for very direct play (TM , Poacher , No Nonsense defender etc) but with Work Ball into Box, which is just confused. I can only see this formation working with much more hard working midfield roles, with an AMC who tracks back, wingers who come inside to defend or fullbacks who invert. I probably wouldn't be playing so direct either. I've never been a fan of the wide diamond formation really, it feels like a 442 for maniacs
  15. This is a game changer for me. I had some interest in Stadia before, but FM2020 being there is BIG. I've been buying PCs for decades and using them almost exclusively to play games, quite often FM games. Knowing that I don't have to do that in the future makes a big difference. Plus these days I'm limited to Laptops, and FM doesn't work great on smaller screens. The idea that could play FM on my huge Samsung Smart TV any time I wanted and wouldn't have to keep buying new computers is very exciting.
×
×
  • Create New...