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RBKalle

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About RBKalle

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    Third Team

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    Rosenborg BK - Odds BK

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    Undrið FF

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  1. Any news about that? "Remove from position" still doesn't help, especially when the squad is on the thin side and there simply aren't enough players for some positions...
  2. Tall defender as TM in a desperation move is fine. Not particularly tall, right-footed CB moved to the AML makes little sense. Much less if he then procedes to score a volley goal befitting a great left-footed forward... Emergency additional strikers play right in the middle of the attack, trying to flick balls through or to create some chaos with their size/presence. They're most definitely not playing as Wide Forwards pulling off top-shelf plays
  3. For starters, becuase I've PAID MONEY for it and I'm trying to get as much value/fun out of it as I can. Unfortunately, when a supposedly fun game makes you wanna punch the monitor and throw it out of the window, it's not a good sign. Then because despite the godawful and inconsistent ME, the rest of the game is actually fun and feels more organic than ever. And it makes the ME ****show even more frustrating and annoying...
  4. To an extent I wouldn't care too either, but then again you slaughter PSG 4-0 in a CL match and then you go on to concede 2 in 15mins to Brighton in the league and suddenly your players can't seem to be able to string two passes together or to hit a hangar door... And no matter what you ask them to do, they just keep on doing their thing, which a) doesn't work for some reason b) is NOT what you asked them c) is most definitely NOT what the basic tactical setup/instructions would suggest Basically, as long as you click "Play Match", casually watches Key Highlights while multitasking, make some subs and give the right teamtalks, and you WIN, it's fine. The moment things start to unravel, completely at random, you're indeed at the ME's mercy. We are not playing against the AI team, we're playing along with/against the ME's specific quirks and issues. Which is way less fun.
  5. I am winning, but I'm not fine. I'd rather lose a lot more because the AI is just better or because my tactical plan isn't good enough than winning because the AI is either spectacularly incompetent (and I can build up a top team by brute force) or because I'm playing the specific iteration's "Overpowered Tactics". Or, like last year, becuase I've stumbled across an exploit in a very basic formation. FM20 is IMO among the WORST ME ever. Some tactics simply don't work the way they should, if at all. AT DEFAULT SETTINGS! (so it's a problem the AI faces too, and you can't just chalk it up to "it's your tactics" cop-out excuse, because if a TC-wizard formation is flawed and inconsistent, it's all downhill from there, no matter how competent/incompetent the human manager is in his tweaks). Gegenpress 4-3-3 is supposed to be narrow, yet both RF and LF end up very wide, with the respective FBs overlapping or crossing themselves... Central play? What's that? FM has always had a couple of "preferred" formations and more effective setups, while others were tougher to get to work or even to replicate properly. In FM20 it's just pointless trying. So no, I don't care if I'm winning and having undefeated seasons if my top-level strikers still miss sitters from 3 yards out, if my world-class AMC is basically useless because he's playing in black hole as far as the ME is concerned, if my world-class defenders get caught napping by 50m hoofballs that wouldn't have worked in 1980s Third Division... I want to LOSE if my narrow 4-1-2-1-2 gets torn apart by the opposition's 4-2-3-1 wide. Or the other way around. But because of tactics being well- or ill-suited to my players and to the opponnets. Not becuase "sorry, FM20 doesn't handle that".
  6. Isn't it great how one-off outlandish situations and scenarios in real life, so rare that indeed fans remember happening many years later, are "just another league game" in FM, year in year out, patch after patch? It's the Long Shots debate all over again... Sure, Acerbi scored a screamer from his own living room, but that doesn't explain or excuse the fact in FMxx such statistical oddity is much more common. Ditto for top-level strikers hitting the post instead of scoring on an open goal (after the GK had miskicked the ball while pulling off a Higuita outside the penalty area). Sure there are 10 clips of amateur strikers fluffing absolute sitters from 3 yards out, and there are iconic misses at top-level. But, again, they are so memorable fans remember them and if asked "open goal miss" it's always the same few incidents being brought up... In FM20 you can't really keep track because they happen on a regular basis. And there's no tactical setup that can justify all the oddities and the absurdity taking place in this year's sorry excuse for a ME. BTW, the OP may have been "unlucky" and Bonifazi may not ever score a goal like that in the OP's gameworld, or in any other gameworld. But I still find hard to accept that a barely average Serie A CB, deployed on the LW in a desperation move that makes no sense anyway (was he the lest horrible option Torino had?) can score a goal on par with this
  7. Unfortunately not, because it happened right at the end of the 2019/20 season, it briefly disapperared during the 2020/21 pre-season and then it has been back ALL THE TIME ever since. When does the board's happiness/unhappiness reset? There must be a day when they start over and that silly "concern" goes away, even if just for one day?
  8. It's both senior (but backup) players, younger U23/U20 players and, most egregiously, players who can't be registered at all (ie. no WP in England or nEU in Italy). I'll try to replicate the issue with a couple of new signings on an older save, as I've already moved past the transfer window
  9. My board keeps on pestering me because we apparently "were some way short of reaching the CL Quarter Finals in the expected timeframe". Too bad we've reached the FINAL in every single season, winning 3 and losing 1. The "notable criticism" showed up at the end of the opening season (we won the CL) and it has NEVER disappeared since...
  10. As it sometimes happens, I've signed way more players than I actually need, so I'm trying to send some of them on loan. They're all Top-flight level players (CA >140), but despite that, no offers come in and the news item says "Player has only just signed a new contract"... How does this make sense? A potential Star Player should attract offers left, right and center, regardless of how recently he joined the new club. Also, it's quite common for players to go on loan shortly after having changed club. Some don't even turn up for their new employers and just join the loaning side. I can see how SELLING a new signing may sound weird and wrong, but a loan move for a backup/youth player is a very logical course of action... How come it doesn't work in the game?
  11. But isn't Counterpress the most powerful tactical tool available? I know it's annoying to see world-class defenders unable to cope with 80s-Third Division hoofballs, but with 1-on-1s being stil broken, it's maybe still worth the risk to play Gegenpress, as effective as it is?
  12. Ronaldo is an exception because in the starting db he's still among the Top5 players, with top-notch physical attributes and high CA. Of course his decline will be slower, not because of NatFit or other mental traits, but simply because he's falling from a higher place. A countdown from 20 will take longer than one from 12... as easy as that. Anyway, based on ancedotal evidence in my current save, older Top-Level players do seem to get a bit more mileage off their careers compared to FM19, but only just. And physically they're all breaking down starting at 32 anyway. Reputation helps them to find a club once their time at a Top Club is over but once they hit single-digits in Acc/Pac, you know they're done for. Going by my test save, at least the game still retains more players than it used to be, with a decrease of around 30% in the over 35 population. (a stellar improvement from the depressing -68% of FM19). It's yet to be seen how many of those older gentlemen are still useful in the gameworld and how many are simply sticking around despite needing a scooter to move around the pitch. At first glance, the amount of >36 players with Acc/Pac <5 is huge... so we're maybe the problem has been only partially solved... And, I daresay, from the wrong end of the matter... A 38yo shouldn't still be around "just because" if his attributes would have justify calling it quits one or two years ago. A 38yo should still be around IF he's still a valuable player at a decent level.
  13. Other gameplay section? Or Transfers and Contracts, as it's also partially related to Top Clubs binning declining players too easily...
  14. This should be a sticky quote... Or a banner on the top of the GD page... FFS, if your side is at CL level, it means your average starter will be in the 150-170CA bracket, with a few backups/youngsters a bit lower and the odd World Class player a bit higher. If your youth intake has 2.5*/3* PA players, it means their PA is something >140... How many future starters at ELITE LEVEL do you expect your academy to churn out? And, for reference, how many Elite players do top-level academies produce IRL? Even the best and most expensive youth setups don't produce more than a handful of decent (ie. rotation/backup) players per year, with a top talent every few years. For reference, look at Man Utd's "Jimmy Murphy" winners... For every Giggs, they got a Ronnie Wallwork, for every Scholes a Bojan Djordjic, for every Rashford a plethora of Macheda, Tunnicliffe or Will Keane. And those are the BEST of the lot... I guess the teammates of those "flops" (who still have gone on to have respectable professional careers) are long lost into the mists of LL football and amateur leagues...
  15. That's a fair point, but then we'd have to open a different can of worms regarding Reputation. I've seen too how declining players get released by Top Clubs around age 32-33, move to a smaller league (Turkey, Portugal etc) where they get immediately benched and after two seasons, by age 34-35, their physical stats have collapsed and they decide to retire. In truth, they'd still have been more useful to their final club, but it's a bad combo of free-falling attributes and sinking reputation earlier on. Basically they're doing at 32 what they'd do at 35. I did in FM19, alongside Professionalism and Ambition. They play a marginal role, but in the end the only truly meaningful figure was that after only five seasons, there were NO active players over 37 except Cristiano Ronaldo (and two randos in lower divisions). A drop of 68% of the >35 population can't be chalked up to poor NatFit or to any other single attribute. It's a systemic problem. Take a look at the graphs in the opening post and in the one further down... There's no way around it, FM19 simply "killed" players at age 35, following two-three years of sharp and universal physical decline, with zero regard for players' physical or mental resiliency. Injury-prone slacker or super-healthy model professional, Acc/Pac fell off a cliff from age 32-33 anyway. It's not a game-breaker because the game churns out great newgens at the usual impressive rate (despite what the "I only got 2 3.5*PA players in my Bolton intake, the game sucks!" brigade will tell). So if you play at a reasonably good level, newgens and free agents (AI still doesn't seem to handle contract renewals and Bosman-players that well) will allow you to improve your team massively without needing to resort to aging stars and "he'd been a coup 3 years ago" deals. But it's a problem if you manage in second/third-tier nations. IRL landing a 36yo former Top Name for your side in a smaller nation or down the pyramid would be great business for experience, visibility and added value. Also, no matter how slow, a technically and mentally superior player can still make a difference among banana-footed folks. In FM though, you'll be better off playing an average dude whose highest attribute is 12 but is physically passable than a former Top Player with >14 Mental and Technical skills but with lethargic physical ones. Could it be improved? Yes Easily? Hmmmmm, nothing in FM is "easy" by definition... The decline model isn't probably as easy as we think, and it ties in with reputation and CA.
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