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RBKalle

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Everything posted by RBKalle

  1. Oh crap! There goes my great idea for a final save. The only workaround would be giving dual citizenship to the everyone from the original nation?
  2. I solved it with by adding a string to the name fix... However, there's a much more pressing issue now! The new club is based on the Faroe Islands but I added it to the Danish league system. And apparently the game recognizes it as a Faroese club (created players have Faroese names and nationality, Grey Players have Danish names but dual nationality). The thing is, while the Club Vision states "can only sign Faroese players", if I try to offer a contract to ANY Faroese player, I get an error message "you can only sign Faroese players". As if it wasn't recognizing those players as such! Is it because due to the club's dual location, now the game expects those players to be Faroese BUT based in Denmark?!
  3. Yes, but I checked and Bermuda Hogges isn't one of the clubs in the fixed files (not in the txt ones I opened).
  4. I revived and rebranded the club, but somehow the Bermuda Hogges name still pops up when the Long Name string is used, but not all the time. E.g. In the club selection screen, and in the "Presentation Picture" it's still Bermuda Hogges, while in the Reserve/U19 team screen it uses the new club's long name string. Any idea why?
  5. My DoF (and Chief Scout in other DoF-less setups) keeps on flooding my inbox with reports of ludicrously bad players who wouldn't make the bench, nevermind the starting XI, not now, not in 4 years. My Chievo is currently sitting 5th in Serie A in our first season after promotion, but my DoF still reports me of "leading Lega Pro players" (ie. third tier). Even the alleged prospects are quite awful and are already old enough not to have a lot of room for improvement. I can set criteria in individial scouting assignments, but where do I tell my DoF to stop recommending me players with 75 rating who actually are 2.5* at best? The "Filter" allows me to pick a higher threshold for the Rating, but as said, my DoF's idea of an "80" is not really what it should be.
  6. Because let's be honest, the difference between 14 Decisions, 13 Composure and 12 Decisions, 14 Composure isn't something you're ever gonna notice or appreciate. And that's not even going to take into account the discrepancies in I/O between TC and ME, meaning your top-level DLP will misplace passes or play backpasses as if he were a banana-footed Sunday League "kick anything that comes your way" DM, while a League One DM will have a Xavi-esque game in a FA Cup match, better if against your 150M midfielders. Just becuase "numbers" or because your tactics isn't what you think it is and has so many flaws any average side can cause problems. So yeah, there IS a valid reason to suggest streamlined VISIBLE attributes. All those we have can still exist under the hood, but I wouldn't oppose a more "generic" assessment with fewer macro-attributes.
  7. I've tried to copy the "ads" folder with the .xml file in Username\..\Football Manager 2021\graphics and the other "ads" folder (with all the pics) is in the \pictures subfolder. Still doesn't work. High
  8. Doesn't seem to work on my FM21... Dynamic adboards are black around the pitch and there are no banners on the stands. I suspect Step 2 is the problem... What's the user data folder? The one in Username/Sports Interactive/FM2021? Or the one in Username/AppData etc?
  9. How can I add the National flag in the Player Overview? The old code doesn't seem to work anymore (there's no true/false option, and adding it doesn't change a thing)
  10. Yeah that'd be raised as a bug! 10 clicks instead of 1 looks like the most counterintuitive thing ever. But to be honest, FM21 UI on matchday is a masterclass in cluttered counterintuitive design.
  11. I don't care one bit about overachieving! That can be done by simply setting up the Overpowered System of the Year. Or by downloading any of the 624512 versions of said system available here or on Steam. Or just by waiting AI teams to self-destruct and by scooping up top-level free-agents and winning by brute force from Season 3 onwards. I want to lose if necessary, but by playing whatever ill-conceived system I had in mind, whether it's playing 4-5-1 hoofball with Barça or getting a bunch of San Marino amateurs playing Eggen/Zeman's 4-3-3 and being exhausted by the hour mark. Instead the ME will almost inevitably gravitate toward its "favourite" set pieces almost ignoring whatever set of TI you have set up.
  12. And we have "wants a new challenge" Concern with "feels he has achieved everything he could at the club" as motivation. The game seems to fail to fully recognize the huge shift in the balance of power. So despite Max Rep and the #1 spot in every possible ranking, your all-conquering Stockport County will still be overshadowed by all kind of fallen giants. Or even by Europa League-level clubs for some reason. I'd be fine with players wanting to leave to get more playing time, to become the Big Fish in a smaller pond or for any other reason that "wants to move to a bigger club where there's NO bigger club than the one they want to leave. But that makes sense as long as Bernabeu is the stadium where a Top Club plays. If Real has become "CL knockout round filler" in FM gameworld, is it still worth considering playing at Bernabeu a career highlight? Like, from the late 80s til the early 2000s, AC Milan was a world-class club and players would have paid to play at a packed San Siro alongside Maldini, Van Basten, Kaká or Pirlo. And then the club fell from grace and they had to chase players like Destro and Borini, plus a plethora of aging free agents. But San Siro was still the same awesome stadium with a hot crowd.... the difference was there was little to play for, so it wasn't as attractive as it once was. FM fails to recreate that, meaning your Quadruple-winning striker will raise a fuss because he wants to join PSG or Barça and procede to have the domestic cup as the biggest goal of the season from now on. CR7 falls straight into the "wants a new challenge" category IMO. That's just Liverpool selling a (former) hot prospect (who's suffered a serious injury already) while keeping an eye on him should he reach his alleged potential. Actually that doesn't happen often enough in FM unless the player has a high PA and he'll be in high demand almost regardless of his attributes and performances, but that's another story for another time. That's the right strategy. Don't give in to their demands. They may be upset for a while but then the wins and the trophies will remind them why they'd stay put instead of leaving for a bigger worse club.
  13. Before we (and SI) even entertain the idea of more freedom in tactics creation, maybe we'd advocate for a more consistent and CLEAR I/O. All the fancy roles, the new ideas and the (long overdue) WB/WOB scenario are still kinda useless, or even counterproductive, if we still have narrow formations yielding a ridiculous amount of crosses and wide play, direct styles and instructions still generating way too much dwelling on the ball and backtracking, possession-based strategies still creating awful hoofball and so on. I'd rather have 2 roles per position and 5 general playing styles BUT those working a charm than having 350 options and thousands of combinations only to end up with most teams (human and AI) playing the same kind of football because the ME tends to gravitate toward it. Frankly the difference between completely different styles isn't as noticeable as it should and it greatly affect the game's variety, not to mention most human players will prioritize results over tedious and rather pointless experimenting. If 4-2-3-1 Gegenpress is the Tactics of the Year, why bother trying to make a 3-4-3 Direct work, when it won't look like anything you had in mind AND it'll take months of fruitless tinkering and poor results? We are thinking about putting some fancy tiles in our bathroom while we still have to figure out how the plumbing system works and sometimes when we open the tap, the toilet flushes instead...
  14. True, but not every kid in Bayern or BVB U18 is going to have what it takes to make it in the Bundesliga, or even in the Zweite... So CBs with positioning 3 will likely enjoy a nice career a couple of levels below that, always reminiscing fondly that magical year they got to train with a Top Club academy. So many FM'ers have this odd misconception that because they have top-notch recruitment, facilities and stats, their club will churn out Müllers or at least Badstubers year after year, while IRL the vast majority of academy prospects end up having unremarkable careers in the lower tiers of the professional pyramid, if not even among the amateurs.
  15. It is an edited db, but I've checked the edits and the club I'm using has been left untouched. Basically it's just an add-on expanding the playable leagues a couple of levels below the lowest playabe in the default db, but no edits to anything but league structures. Not even a real-time editor is changing things... I've tried to set the club as Professional, with a hefty wage budget and a healthy balance... Still nothing! Only those awful N/C with App fees and a few extra bonuses.
  16. Anyone?! I checked the database, and the "type of contracts" are all blank, just like any other semi-pro club at that level. But they can still offer P/T contracts to their players... It's getting annoying, as it's likely I'll have to bin a perfectly fine save.
  17. Got my amateur side promoted all the way to Italian Serie D (4th tier). At the end of the previous season, the board proposed me to go semi-pro and I accepted as the players do need more training time to stay fit/competitive. And I was tired of losing some decent prospects for free due to them only having Amateur contracts. So, the new seasons begins and I find out I can't offer Part-time contracts! Only stupid Non-contracts with Appearence fees and other minor bonuses. Plenty of players get lured away by lowly offers as low as £500 p/w in the same tier or even one level below. I've never seen this happen before... Actually the "bad" part of going semi-pro was that even the shittiest trialists, or long-shot prospects had to get offered an actual contract, even if it was only a few tenners p/w. Instead now I'm even unable to offer my Star player a contract, meaning my only way to keep any of them is loyalty and whatever "reputation" we may have as a club+manager combo. Which isn't much. Could it be because we are still quite poor? Like 60k wage budget and 90k in the bank?!
  18. All Amateur contracts, so no wages or bonuses... Actually the overall lack of pace is a huge liability and we've been conceding 1 or 2 goals way too often. But we can easily score 4 or 5, so it's all good. I don't think I'll try this trick again next year, as we're going semi-pro and then I won't be able to sign 50 players per season Reputation was around 6-700, then skyrocketed at 1200 with all those prestigious signings. There IS definitely something fishy going on, but it's not about the club...
  19. That's the squad I've put together in Italian 5th tier, Amatuer contracts (free). Yes, they're all retiring at the end of the season, but I still can't envision former international players moving to a smallish Italian city to see off their final months of career FOR FREE... (And no, I didn't sign Rooney... too slow even for that awful level)
  20. Tall defender as TM in a desperation move is fine. Not particularly tall, right-footed CB moved to the AML makes little sense. Much less if he then procedes to score a volley goal befitting a great left-footed forward... Emergency additional strikers play right in the middle of the attack, trying to flick balls through or to create some chaos with their size/presence. They're most definitely not playing as Wide Forwards pulling off top-shelf plays
  21. For starters, becuase I've PAID MONEY for it and I'm trying to get as much value/fun out of it as I can. Unfortunately, when a supposedly fun game makes you wanna punch the monitor and throw it out of the window, it's not a good sign. Then because despite the godawful and inconsistent ME, the rest of the game is actually fun and feels more organic than ever. And it makes the ME ****show even more frustrating and annoying...
  22. To an extent I wouldn't care too either, but then again you slaughter PSG 4-0 in a CL match and then you go on to concede 2 in 15mins to Brighton in the league and suddenly your players can't seem to be able to string two passes together or to hit a hangar door... And no matter what you ask them to do, they just keep on doing their thing, which a) doesn't work for some reason b) is NOT what you asked them c) is most definitely NOT what the basic tactical setup/instructions would suggest Basically, as long as you click "Play Match", casually watches Key Highlights while multitasking, make some subs and give the right teamtalks, and you WIN, it's fine. The moment things start to unravel, completely at random, you're indeed at the ME's mercy. We are not playing against the AI team, we're playing along with/against the ME's specific quirks and issues. Which is way less fun.
  23. I am winning, but I'm not fine. I'd rather lose a lot more because the AI is just better or because my tactical plan isn't good enough than winning because the AI is either spectacularly incompetent (and I can build up a top team by brute force) or because I'm playing the specific iteration's "Overpowered Tactics". Or, like last year, becuase I've stumbled across an exploit in a very basic formation. FM20 is IMO among the WORST ME ever. Some tactics simply don't work the way they should, if at all. AT DEFAULT SETTINGS! (so it's a problem the AI faces too, and you can't just chalk it up to "it's your tactics" cop-out excuse, because if a TC-wizard formation is flawed and inconsistent, it's all downhill from there, no matter how competent/incompetent the human manager is in his tweaks). Gegenpress 4-3-3 is supposed to be narrow, yet both RF and LF end up very wide, with the respective FBs overlapping or crossing themselves... Central play? What's that? FM has always had a couple of "preferred" formations and more effective setups, while others were tougher to get to work or even to replicate properly. In FM20 it's just pointless trying. So no, I don't care if I'm winning and having undefeated seasons if my top-level strikers still miss sitters from 3 yards out, if my world-class AMC is basically useless because he's playing in black hole as far as the ME is concerned, if my world-class defenders get caught napping by 50m hoofballs that wouldn't have worked in 1980s Third Division... I want to LOSE if my narrow 4-1-2-1-2 gets torn apart by the opposition's 4-2-3-1 wide. Or the other way around. But because of tactics being well- or ill-suited to my players and to the opponnets. Not becuase "sorry, FM20 doesn't handle that".
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