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saihtam

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About saihtam

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    Leeds United

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  1. I dont ask to switch and buy new stuff every year. You all got that part wrong, I am not telling that the specs should be as high like some top AAA games, the graphics should be in category of FIFA or PES. That all is irrelevant. We are looking into the basic of development. The minimum CPU they benchmark themself is 20 years old, it has not been in production for 12 years, it runs on single core. I am not expecting them to up it high but something please. Yes those graphics are irrelevant. The issue is that they are unable to bring features and stabilities to the game if they need to optimize so hard for running the game. I am not saying that I know how exactly game development works etc. But it should be clear that technology wise they are holding themselves back. It is no surprise that we wait for long time for patches and in the end those break other features. yes the simulation code is difficult to write and change, but there is also aspect of high optimization and cutting something back to fill the needs on specs.
  2. It is is evident that year after year that frustration rises in the forums. There is lack of understanding how some simple things go broken again that where fixed in previous iteration of FM. Countless of arguing if the game progress is up to standards anymore. Big let downs in AI - squad building, tactical usage, transfers, training etc. I have touched this topic other post, but feel it warrants a topic on its own. Really would love to hear maybe more tech savy people ideas and suggestions. Maybe even some truth could be told by FM developers. FM has always been used by lot of people and wide range of hardware users. In 10-15 years back we can agree that features and jumps that was made where pinnacles to series and brought us here. But the progress in the last 5 years is drying up . I agree that there have been added some create smaller immersive features, the UI at some point have gone faster and more simple. This is all create and good, but the core meat that is ME and AI is so volatilizing up and down like bitcoin. My own issue with the development of FM has been it specs. In 2020 we relay on CPU that has been discontinued since 2008. Yes these are just min specs but all of the game as bundel is built with these specs in mind. Here is some list how min specs have evolved during FM time: Football Manger 2009: CPU: 1.4GHz or Faster / Vista: 2.0GHz or Faster Supported Processors: Intel Pentium 4, Intel Core, AMD Athlon RAM 512MB RAM / Vista: 1.0GB RAM GPU 128MB *Supported Chipsets (see below) *Supported Chipsets – Nvidia FX 5900 Ultra or greater; ATI Radeon 9800 or greater; Intel 82915G/82910GL or greater. DX: Version 9.0c (included) Football Manager 2011: Processor: Intel Celeron E1200 Dual-Core 1.6GHz / AMD Athlon 64 X2 Dual Core QL-60 Graphics: AMD Radeon X800 XT or NVIDIA GeForce GT 230 System Memory: 1.5 GB RAM Storage: 2 GB Hard drive space DirectX 9 Compatible Graphics Card Football Manager 2015: OS: Win Xp 32 Processor: Intel Pentium 4 1.6GHz / AMD Athlon XP 2000+ Graphics: AMD Radeon 9800 Pro or NVIDIA GeForce FX 5900 Ultra System Memory: 1 GB RAM Storage: 3 GB Hard drive space DirectX 9 Compatible Graphics Card Football manager 2019: OS: Windows 7 (SP1), 8/8.1, 10 (1803/April 2018 Update) – 64-bit or 32-bit Processor: Intel Pentium 4, Intel Core or AMD Athlon – 2.2 GHz + Memory: 2 GB RAM Graphics: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM DirectX: Version 9.0c Storage: 7 GB available space Football Manager 2020: OS: Windows 7 (SP1), 8/8.1, 10 (Update 1803/April 2018 or later) – 64-bit Processor: Intel Pentium 4 (64-bit), Intel Core 2 or AMD Athlon 64 – 2.2 GHz + Memory: 2 GB RAM Graphics: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM DirectX: Version 11 Storage: 7 GB available space Looking above specs we have been using min specs of Intel Pentium 4 that is single core CPU for 10+ years. Yes these might be bare minimum to run the game but still the game is built using these specs in mind. Or SI just lying about these sepcs? The only update they have made that is making me somewhat hopefully is that they now demand 64bit CPU (Some read if interested https://www.digitaltrends.com/computing/32-bit-vs-64-bit-operating-systems/ ). We have bit pumped up for memory into 2gb and clock speed for the CPU that gives basically nothing. These look like specs that 200-300 euros phone could easily beat, even used phones that are under 100. CPU benchmark scores are rank are abysmal for this CPU. Going over to GPU there is not that much better situation, but bit of a pump compared to CPU. NVIDIA GeForce 9600M GT was released on 2008 and they are going with the tech world to have DX 11 support, that is necessary. Not sure if this card even supports 1080p monitor. Definitely not gaming, that can barely done in 720p. Lot of talk is that SI is good that they are able to bring to low end PC this game. But single core and these specs should been obsolete and making changes near maybe 2013-14 the latest. Really dont think anyone plays the game on these specs anyway so why take this as min mark. They are holding themselves so much back. They have to make sacrifices to accommodate lower specs and those are facts. Then we have another issue that is tablets. Have not dig into that but from some comments I have understand that ME is the same as PC versions. Dont you see a bad pattern here? Yeah they have some features cut down, but the meat of ME and AI is running on tablet same way as PC. Even tech savy persons should understand that the game is hold back. I understand lower specs and the leap cant maybe be so drastic, but there are ways to overcome this. There is no leap even to be honest. Make regular and lite versions, bring innovation to the platform. They have the money for it, being top of game sold on steam year after year. There should be innovation, excitement to use new technology that industry is offering. But I just dont see it sadly...
  3. Graphic mod is not possible. Some small details, but player movements is influenced heavily by simulation code that runs in the background. I have touched this topic briefly, not exactly from graphical stand point, but more from technical and how much SI is holding themselves back for optimizing on lower end PC. This must be set higher and maybe we will see lot smarter AI, squad building and more immersive ME.
  4. Good overall post! I have sometimes touched this topic, but it feels in my opinion like big blocking stone for the future of FM. I know low-end pc are big market and it is touchy subject We really want to see more evolution in ME etc, but there must be some sacrifices then. For so long SI has used very low end system requirements for FMs and i believe it hinders the results we see in FM. Processor: Intel Pentium 4 (64-bit), Intel Core 2 or AMD Athlon 64 – 2.2 GHz + and Memory: 2 GB RAM... (looking this up again makes me sad) It holds back natural growth of software production. Cant build up new ideas and mechanics top of each other if the specs are not there to support it. Might be reason why in march patch we have things more less fixed and in new version broken again. It is very small thing but damn happy to see this version we have 64bit version, so maybe they are getting ready for bigger update for next years fm. There must be some up in the specs, because if u see the same ones next version again, I highly sure that we end up in same discussions. Even if it works somewhat I would still be out as this shows lack of progress. The reason why I pointed out your FM Touch subject. If we continue to use the same ME for PC and Touch, then we cant progress anywhere as they limit hugely to please touch platforms... My understanding is that they are basically same ME, maybe someone can correct me here.
  5. You dont know that until u play. - Various other UI improvements across the game
  6. Dont hope for accurate work, but seeing full beefed up Liverpool in FM17 is joy. Pro0 wonderkids also, + changes made using in game editor. https://sortitoutsi.net/downloads/view/43285/nightstorm-fm-2017-database-season-18-19
  7. I went back to FM17. Found the latest data update what is basically 18/19 season. With ca, pa and transfers + added pr0 created wonderkids. Some are PA additions I made myself that I saw where wrong. Enjoying it right now a lot.
  8. And this is the communication we would love to see. How you work, what you test, analyses stats etc. Doing these dev blogs would really unite us as community a lot more and there might be back and foward feedback already coming in before the new release.
  9. Hmm a bit shame. I was hoping to quick edit of players in fm17 and hoped to just push some CA higher who deserve it and hoped that attributes will aligned to hit the CA.
  10. Lets take this situation: Player has CA 150 and PA 180. I use the editor and make it CA 170 and PA 190 without changing any attributes. Now when i load up new career with my edited DB, will the player be added correct amount of attributes to represent CA(maybe it takes a bit of time) or will CA come down to represent the attribute value it had previously?
  11. So has the FM20 updates made the game a tad better considering other games? Really thinking about hitting up FM17 or 18 and to find out if any of them have data updates for 18/19 or 19/20 season.
  12. It will also help if people who write good summaries of dissapointment and basically a review of the game in their opinion should do it also on steam. Afraid that in this topic it will just be a regular comment on another page... Write up there, like other similar minded reviews and hope for the best.
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