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FM22 "Increase Realism"-Megapack OCTOBER Update by Daveincid (1.10.22) - FINAL UPDATE


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I have very little resources at the moment, but it was important to me to make a small FM22-File available to you all immediately due to the current situation in the world. I've incorporated my personal stance into files in the past (if it can be realistically justified).
Soo....
The "Current Currency Values"-file has been updated. What this means should be clear 😉🇷🇺💸📉
For the installation:
1. Replace the existing currency-file with this one
2. A new savegame is needed. 2/2
#wearethecommunity #SayNoToWar 💙💛

https://www.mediafire.com/file/3iqc8d2ezhqfa37/Daveincid%27s_CURRENCY_EXCHANGE_VALUES.zip/file

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Sorry to hear about the unauthorized copying og files and such, that's really not ok. Love your mods, they've really revolutionized FM for me, and probably many others as well. Hope you're doing ok and that you eventually find the energy to complete your great work, but take your time to recover; the community can wait.

 

Cheers

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vor 3 Minuten schrieb Morgan Kane:

Sorry to hear about the unauthorized copying og files and such, that's really not ok. Love your mods, they've really revolutionized FM for me, and probably many others as well. Hope you're doing ok and that you eventually find the energy to complete your great work, but take your time to recover; the community can wait.

 

Cheers

Thank you Morgan! Means a lot :) I'm almost finished and the issue will be part of my youtube-video which explains the changes of the March-Update...maybe it helps to increase awarenessUpdate will be out today or tomorrow:thup:

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  • Daveincid changed the title to FM22 "Increase Realism"-Megapack MARCH Update by Daveincid (06.03.22)
On 01/12/2021 at 10:02, Daveincid said:

MANAGERS CLUB PREFERENCES (NEW)
This file was made due a complaint of a user that Jürgen Klopp "always" signs for ManC after Liverpool. This won't happen anymore;) I do see a lot of potential in further improve this file once SI made their final update and I know with what I can work with the next half year :D

 

cyfgn6ky5p841.jpg

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On 01/12/2021 at 19:02, Daveincid said:

MANAGERS CLUB PREFERENCES (NEW)
This file was made due a complaint of a user that Jürgen Klopp "always" signs for ManC after Liverpool. This won't happen anymore;) I do see a lot of potential in further improve this file once SI made their final update and I know with what I can work with the next half year :D

Do you think a file like that can be tuned in such a way that future (newgen) coaches also get certain preferences?

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vor 12 Minuten schrieb Wolf_pd:

Do you think a file like that can be tuned in such a way that future (newgen) coaches also get certain preferences?

I don't think so, because they are "Newgens" and not "Regens" anymore. But it would actually be worth doing a feature-request that newgen-managers could have a "antipathy" or "admiration" for a specific club based on their place of birth for example?

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vor 24 Minuten schrieb McBride:

Thanks for your work! Unfortunately, mine keeps crashing at startup. What am I doing wrong?

 

I guess you have loaded other files which aren't compatible with my work ;)

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vor 1 Minute schrieb McBride:

I had JUST your files in the editors data.

Then it might be an issue with your PC. Drivers, skins or whatever. My work has been tested extensively before they were published and I never had this issue myself, neither did the over 200 testers

I'm sorry!. 

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Currently tested for the APRIL Update:
- Major balancing-fixes for: Finances, Market Values and Salaries in connection with DaveTheEditor's AroundTheGlobe Megapack
- Major adjustments for Russia/Ukraine in several key-areas
- Financial adjustments for Chelsea
- National Team Reputation adjustments
- several smaller improvements &more

Cheers
Daveincid

Edited by Daveincid
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在 2022/3/11 在 PM10点30分, Daveincid说:

Currently tested for the APRIL Update:
- Major balancing-fixes for: Finances, Market Values and Salaries in connection with DaveTheEditor's AroundTheGlobe Megapack
- Major adjustments for Russia/Ukraine in several key-areas
- Financial adjustments for Chelsea
- National Team Reputation adjustments
- several smaller improvements &more

Cheers
Daveincid

Hello Daveincid!

l found my Patreon account has been f***ed up!

If we have any question and feedback please communicate on Wechat!

Thank you!

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vor 5 Minuten schrieb freddieos:

image.thumb.png.9687a8a0190246df573387644c5c6fe9.png

Hi Dave,

Thanks for sharing your amazing editor data files, I've used them for years and appreciate them a lot.

I might have come across a bug though in the sponsorship file. I'm playing as Malmo FF in the Swedish League and my sponsorship revenue went from 60m SEK to 3.7m SEK season before last and it has stayed that way for this year as well. Very strange as I am winning the league and progressing to the knockout stages of the EL and ECL. The league ranking has stayed about the same while my team has went from nr 80 to nr 50 in the European coefficient rankings. 

Also, I've noticed that the prize money is wrong for the the UEFA tournaments, in particular for the qualification stages. Not sure if that's from your mods or the vanilla game has them wrong to begin with? Maybe it's a fix you could include in the April update? 

6. If you have questions, critics or you found a bug, please send me a PRIVATE MESSAGE. Do not spam the comment section with those things, as it might confuse or upset other people. I probably won't answer every question, please respect that.

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  • Daveincid changed the title to FM22 "Increase Realism"-Megapack APRIL Update by Daveincid (01.04.22)
  • 2 weeks later...
Gerade eben schrieb Just4fun1101:

From playgm, thanks for your work, it's so amazing

Thank you! Means a lot! I'm in exchange with the person who translated everything to chinese. So every feedback will be taken into account for further updates:thup:

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vor 57 Minuten schrieb DaddyPig86:

These certainly look interesting, I might give them a try soon.

One question - do you fix the fact that Inter and AC Milan play at different stadia in game?

This is most likely not a bug.  To add only 1 stadium for those teams would probably cause issues with scheduling or other things (maybe licensing as the stadium is called differently depending on the team. If not, it might be worth to post it in the italian-research-thread:
https://community.sigames.com/forums/topic/557831-italy-data-issues/page/3/

 Cheers
Daveincid

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7 hours ago, DaddyPig86 said:

These certainly look interesting, I might give them a try soon.

One question - do you fix the fact that Inter and AC Milan play at different stadia in game?

it's due to licensing reasons, same as missing torino-juve rivalry (due to juve being not licensed).

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  • Daveincid changed the title to FM22 "Increase Realism"-Megapack MAY Update by Daveincid (06.05.22)
On 01/12/2021 at 18:02, Daveincid said:

Hello, everyone!

I'm very happy to announce my "Increase Realism"-Megapack MAY Update for Football Manager 22!
This Megapack improves several values for over 220 Nations in-game to increase realism in Football Manager 2022 to a whole new level!
All files are made with my own created database to ensure consistency in the changes.
 

! PLEASE READ CAREFULLY BEFORE INSTALLING MY MEGAPACK!
1. Delete all previous files of my megapack in the editor-data-folder
2. Ensure that you do not use other mods which may conflict with my megapack like:
Youth Ratings, Market Values, Transfer Preferences, Sponsorship, Finances,
Languages, League Reputations, Awards, Derbies, Injuries or Club Data
3. The whole megapack is almost always compatible with all league files (especially @DaveTheEditor Arround the Globe Megapack ) , transfer updates and all kind of graphic mods.
4. Due to my limited ressources I do not answer questions if my files are working with X or Y.
5. If you have questions, critics or you found a bug, please send me a PRIVATE MESSAGE. Do not spam the comment section with those things, as it might confuse or upset other people. I probably won't answer every question, please respect that.



FM22 "INCREASE REALISM"- MEGAPACK APRIL UPDATE EXPLANATION VIDEO:

CLUB TRANSFER PREFERENCES

TAXES FIX

CITIZENSHIP FIX

WORLDWIDE AWARD FIXES (UPDATED)

WORLDWIDE DERBY FIXES

CLUB DATA FIXES (UPDATED)

CLUB FINANCES FIXES

GEOGRAPHICS AND LANGUAGES

NATIONS AGREEMENTS

LEAGUE REPUTATION CHANGES (UPDATED)

TICKET PRICE ADJUSTMENTS (UPDATED)

CURRENT CURRENCY EXCHANGE VALUES

REALISTIC INJURIES

YOUTH AND TRAINING FACILITIES IMPROVEMENTS (UPDATED)

CLUB REPUTATION FIX (UPDATED)

MANAGER ATTRIBUTE ADJUSTMENTS

PLAYER ATTRIBUTE ADJUSTMENTS

CLUB MORALE ADJUSTMENTS

MANAGERS CLUB PREFERENCES

NATIONAL TEAM REPUTATION FIX

NATIONAL TEAM ATTENDANCES (NEW)

PLAYER SALARIES ADJUSTMENTS (NEW)

CHINA LEAGUE FILE (NEW)


 

ALTERNATIVE YOUTH RATING (UPDATED)

This file changes the National Youth Ratings, Game Importance and the State of Development of all Nations. The Development-System has changed completely in FM22 compared to FM21! So I had to re-calculate all values. In FM22, we finally get "Lost Wonderkids"! This is just awesome and adds a lot more realism by default already! Update: Further Improvements

You will get:
- Better worldwide diversification of talent
- Every Nations have been calculated with over 17 criterias such as, HDI (Human Development Index), Average attendances, population, financial ressources and many more!

SALARIES, VALUES & SPONSORS (UPDATED)

This file has massively improved compared to FM21!
Salaries:
Salaries are now more oriented towards real data in all Nations. A Player in Ghana no longer earns 500k a year, but maybe 30k. Worldclass Players will now earn more money. Default is too low in this area. Instead of around 20m€/y they now earn up to 40m€/y (Brutto of course).
Market-Values:
The market-values have been adjusted in such a way that they result in more realistic transfer fees.
Sponsor-Values:
The sponsor-values where calculated according to various criteria in order to show the existing situation as well as future increases down to a Nations financial power. They are also calculated to balance the financial situation of club finances in the long-term.
Clubs  usually struggle much more financially IRL as it is in FM. With these adjustments, this should be represented more accurate. Clubs can get rich and they can get into debt. but they need constantly be careful how they spend their money. With the latest update there is much more dynamic within the FM-World. Smaller Clubs can rise and bigger Clubs can fall. Update: Further improvements

TRANSFER PREFERENCES

Those changes are big...I am really excited about this one! There are Leagues which are known as «Development»-Leagues. The whole league in general buys young players and sell them to bigger ones. With «Club Transfer Preferences» this can be partly added to a specific Club but the effect might disappear once a new Chairman takes over. Now...I researched all Nations on transfermarkt.com and analyzed the average age of signings of the last 5 years for all Top-Division Clubs. If the average age is below 24, its added as a national preference. It works like a charm! This will now not only represent the transfer-flow in terms of nationality more accurate, its now also by age! Update: I’ve made significant changes regarding to the current real-world-situation.

The following Nations are affected:
- Denmark
- Slovakia
- Latvia
- Austria
- Ireland
- Estonia
- Albania
- Belgium
- Switzerland
- Croatia
- Slovenia
- Kirgystan
- Ghana
- Venezuela
- Canada

CLUB TRANSFER PREFERENCES

There are some Clubs, which have a specific preference for a nationality of players which doesn't affect all Clubs in it's Nation. I've researched over as they are only a preference and not a general club philosophy. This file is for Clubs where this preference has been held at a high level for years. This file has been massively expanded. Now it contains 58 (29 before) Clubs from 38 (18 before) Nations. The changes includes wheter specific Nations or age-preferences. (or both)

TAXES FIX

There are some missing taxes in Austria and Germany which are leading to a too good financial development of the Clubs.

CITIZENSHIP FIX

I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary and you can't add "received citizenship through good relations with local politicians". There are some interesting years included. Might be worth scrolling through the Nations to find out :)

WORLDWIDE AWARD FIXES (UPDATED)

This file fixes literally all missing and unlogical award-reputations in all Nations and in all international competitions aswell according to my own research-database.

This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more!

The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic!
Update: Further improvements in connection with the „alternative youth ratings“ to create a more realistic age-structure in clubs and national teams.
 

Most important awards created for over 200 Nations worldwide, like:
- Best Player of the Season
- Best Youngster of the Season
- Best XI of the Season
- Best Manager of the Season
- Best Topscorer of the Season

All these awards are of course in line with all existing reputation-values to fit perfectly into the whole system!

Please Note:
The league needs to be set as playable to see the awards! I highly recommend to load at least 1 Nation per continent, otherwise the continental awards will not work! Update: Further improvements

WORLDWIDE DERBY FIXES

This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations aswell as over 1000 reputation-adjustments to ensure a logical worlwide behaviour.

There are Derby's included like:
- "the Volga Derby" between Rubin Kazan and Krylia Sowjetow
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hearts of Oak SC and soo many more!

CLUB DATA FIXES (UPDATED)

This file has been further improved and adds a lot of missing data for over 1500 1st and 2nd-Division-Clubs in 150 Nations worldwide:

- Nicknames of Clubs
- City-Location
- Correct Stadium set
- 89 new Stadiums created
- Rivals
- Year founded
- Club Colours

CLUB FINANCES FIXES

This file now plays a crucial part for the «Sponsorship» part of my «Salaries, Values and Sponsors»-File.
This is big, really big!
Explanation:
In the editor, Sponsorship-deals of most clubs have ticked the option «renew income». This can be compared to an arcade-racing-game in the past, when you should lead 2 rounds ahead but suddenly the 2nd placed driver appears in your back-mirrow.
In other words, no matter how bad a club performs, sponsorship deals will be always similar to the one set in the editor. This keeps big teams big for like forever.
I have now deleted those «renew income» worldwide for all 1st and 2nd-Division-Teams. The result is a higher level of dynamic in long-term-saves. Update: Further improvements

GEOGRAPHICS & LANGUAGES

Don't ask me how much time this file cost me^^ Update: Further improvements

Geographics:

- Added missing Inhabitation-Ranges for over 5500+ Cities

- Added correct Number of Population for 1250+ Local Regions

- Added 500+ Cities to their Local Region

- Added missing Coordinates of over 1800 Cities

- Added missing Altitude-Values for 4200+ Cities

- Added City-Attraction-Values for all Cities worldwide

These changes affect:

- The distribution of place of birth's for Newgens

- More realistic travel-costs

- Sponsorship-deals

- Contract-Negotiations

- Injuries

and definetly other stuff too which I haven't found out yet;)

Languages:

- Added over 100+ new official languages worldwide

- Increased language-difficulty by 30% to avoid, players learning a language too easily

- 181 Nations edited

- 1800+ Local Regions edited

- a lot of single Cities edited

This will represent the diversity of Nations languages much better. Beside adding official languages to Nations there are also Non-Official Languages added to represent People who speak a 2nd or even a 3rd language without having it›s Nationality.

I for myself speak some spanish, but I have no relation to any spanish speaking Nation. All data is from official sources like wikipedia etc.

Please Note:
It could be that some data are already ingame by default compared to FM21. In this case those data will be overwritten, as it would be nonsense to check them all one by one. This isn't a problem at all:)

German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.

NATIONS AGREEMENTS

This file by DaveThe Editor is now again included. It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!

LEAGUE REPUTATION CHANGES (UPDATED)

This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should improve the balance in longterm-saves. Update: I have recalculated all youth leagues so that their importance and thus the reputation gain is shown more realistically. Update: Further improvements

TICKET PRICE ADJUSTMENTS (UPDATED)
I have adjusted Ticket-Prices in Nations, where they are getting calculated wrongly, which often leads to way too rich teams in certain Nations. This mainly affects South America (Bolivia, Colombia, Venezuela etc) but also other Nations like Iran, Iraq. It's still not possible to add the correct prices but at least it's much more realistic right-now and prevents Clubs or whole Nations to be a financial powerhouse for no reason. Update: Further Improvements

CURRENT CURRENCY EXCHANGE VALUES
Most currencies now corresponds to the status of 1.1.22 (where data is available, otherwise the next possible) Update: Small „fix“

REALISTIC INJURIES
Injury file was "reactivated" and was primarily intended to lower the high CA of older players and to boost rotation, which in turn benefits the young players in terms of both their CA and reputation. There is a Extrafile available in german. Don't use both at the same time.

YOUTH AND TRAINING FACILITIES IMPROVEMENTS (UPDATED)
Every club in the database has received an X increase from the existing values (Youth Facilities, Youth Importance and Youth Coaching). Update: Further improvements

CLUB REPUTATION FIX (UPDATED)
Minor adjustments to improve club behavior in general. Update: Further improvements

MANAGER ATTRIBUTE ADJUSTMENTS
This file increases all manager’s „Youth Training“ attribute by 2. It’s a new approach to encourage managers to bet more on young players and lower the too high average age of clubs in general. Whether it fulfills this function is not clear with the mass of changes. It doesn’t do any harm and if it only has a positive influence of 1%, then I’m happy;)

PLAYER ATTRIBUTE ADJUSTMENTS
I racked my brain for a long time about this file, wheter I should create it or not. It works great, but not everyone will enjoy it (especially the romantics who want their beloved player rocks the league until he’s 40)

I finally decided to do it because I got good arguments from some fm-researchers too:
1. Older player’s physical stats are in some cases not adjusted every year
2. The current ability (CA) of older players is in some cases not adjusted every year
3.Neither is the ability to get injured but players are more likely to be when they are getting older

My adjustments:
All players in the DB have reduced the following attributes by 1-2:
- natural fitness
Older players:
- natural fitness
- Injury-prone value +2

The overall impact is marginal, Mo Salah still won the Ballon d’Or in a test-save aged 37. However it has a positive impact on the whole database and this is all I care about;)

CLUB MORALE ADJUSTMENTS
This file should better represent the current state of mind in the clubs.
Most clubs were very good edited, but some were too good and some too bad. Above all, media reports and the current table in the largest Nations were included. As the new Manchester United manager, your first dressing room speech will probably be rather sobering :P
I hope that this will make the league table more realistic, especially in the first year


MANAGERS CLUB PREFERENCES
This file was made due a complaint of a user that Jürgen Klopp "always" signs for ManC after Liverpool. This won't happen anymore;) I do see a lot of potential in further improve this file once SI made their final update and I know with what I can work with the next half year :D

NATIONAL TEAM REPUTATION FIX
It looks like the national team reputation has a bigger influence in terms of league reputation as I thought. It confuses me because down to my logic, it shoud be the other way around^^ Anyways for the overall balance I've lowered all National Team Reputations by 5%.
This helps for a less strong increase of League Reputations and (not 100% sure yet) encourages the AI to nominate younger players into the National Team.

NATIONAL TEAM ATTENDANCES (NEW)
I have created a new file where all national teams have  their real average-attendances. Unfortunately, Football Manager does not implement this 1:1 and the number of in-game attendances is often much higher than it should be. I have already adjusted these in a first step. Further reductions may be needed. However, it already brings that little extra realism with it, and that's what it's all about ;)

PLAYER SALARIES ADJUSTMENTS (NEW)
I've created a small file where I've adjusted some player-salaries. Those affect players who still had their old salaries before they signed for a lower league team, which has a massive negative impact on club finances.


CHINA LEAGUE FILE (NEW)
I've created a new league-file for China. It's almost identical with the default one and only contains small adjustments for league rules. The default game leads to way too low transfers (not even €1 million for foreigners) despite the clubs have a ton of money. Now it works way better. This seems to have changed with 22.4., as I haven't seen that one before.



PLANS FOR JUNE-UPDATE:
You'll see ;)

HOW TO INSTALL "Increase-Realism Megapack" in FM22

Place the files in: Documents/Sports Interactive/Football Manager 2022/editor data

NEW SAVEGAME IS REQUIRED

Cheers
Daveincid

https://www.mediafire.com/file/wrgowcvbft48thj/Daveincid%27s_Increase_Realism_Megapack_MAY_Update.zip/file

 

This seems to be one of the greatest things i've seen on here...

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Preview what's going to be included in the June-Update ;) :

- Realistic Player Development -> completed
- Barcelona Finances fix
- Thousands of Club Data added
- Youth Academy Improvements
- 11 files updated
- Over 50k changes in total!

Cheers

Daveincid

Edited by Daveincid
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  • 3 weeks later...

Information for the planned FM22 June update release for this Friday:

I'm 1-2 days behind my schedule and tomorrow I don't have time to do anything at all. I try to get everything done to release the update for Friday but it will probably be Monday or Tuesday.

Cheers

Daveincid

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vor 1 Minute schrieb Carambau:

You´re a legend, Dave! Just saw that Türkgücü are already set to be relegated in my newly started save with Freiburg. Lovin it! :) 

Thank you but I haven't changed that^^ Must be another file. :D

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Hi, Dave!

Great work. I can't play without your Database now, haha.

 

Hey, I was wondering if it's possible to change managers to accept more lower league jobs. In every game I have a lot of free managers not accepting jobs for years and a lot of lower league teams (not-playable/view only) without managers.

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vor 27 Minuten schrieb lukavski:

 

Hi, Dave!

Great work. I can't play without your Database now, haha.

 

Thank you^^

vor 27 Minuten schrieb lukavski:

Hey, I was wondering if it's possible to change managers to accept more lower league jobs. In every game I have a lot of free managers not accepting jobs for years and a lot of lower league teams (not-playable/view only) without managers.

"view-only" leagues usually do not replace their manager. This is (unfortunately) by design. So if you want a realistic activity of manager-movements you have to set a lot of leagues as playable. 

Cheers

Daveincid

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On 01/06/2022 at 12:47, Daveincid said:

Information for the planned FM22 June update release for this Friday:

I'm 1-2 days behind my schedule and tomorrow I don't have time to do anything at all. I try to get everything done to release the update for Friday but it will probably be Monday or Tuesday.

Cheers

Daveincid

Any news on a release date? As i'm planning to start a new save.. 

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  • Daveincid changed the title to FM22 "Increase Realism"-Megapack JUNE Update by Daveincid (08.06.22)

FM22 "Increase Realism" Megapack JUNE update is now released :)
Check out the video for all the changes (Barca finances fix, Mbappé's contract, player development improvements & more:)

Cheers
Daveincid

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Thanks once again for your update and everything you do for the community, @Daveincid. I cant ever start a save without your files anymore.

Loved the attention given to the academies (such as the Nigerian example) and player development. I tend to play long term saves, such adjustments are essential in the long run.

Take care mate!

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Gerade eben schrieb lugui:

Thanks once again for your update and everything you do for the community, @Daveincid. I cant ever start a save without your files anymore.

Loved the attention given to the academies (such as the Nigerian example) and player development. I tend to play long term saves, such adjustments are essential in the long run.

Take care mate!

I'm glad you like it! :) 

Thank you, you too!

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On 08/06/2022 at 16:34, Daveincid said:

FM22 "Increase Realism" Megapack JUNE update is now released :)
Check out the video for all the changes (Barca finances fix, Mbappé's contract, player development improvements & more:)

Cheers
Daveincid

Hello @Daveincid. I have a question with regards to player development improvements. What variables are the main drivers for slow youth development in countries like England and France; and fast youth development in countries like Costa Rica and Norway?

Thank you.

Edited by obasa_G
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vor 2 Minuten schrieb obasa_G:

Hello @Daveincid. I have a question with regards to player development improvements. What variables are the main drivers for slow youth development in countries like England and France; and fast youth development in countries like Costa Rica and Norway?

Thank you.

It's kinda complex.

In England/France it's a combination of too low reputation-increase which prevents players from getting senior football at a young age. After a player turns 18, they benefit more from playing games instead of training to increase their CA. So I had to increase the possibility that the AI uses more younger players to improve it. Beside that, facilities were increased to also boost the CA when they appear in youth teams. This and some other minor factors are used to improve the behaviour.

In Norway it's mostly the facilities which were too good. So the CA of newgens is already too high at the start compared with similar Nations. 

Costa Rica really drives me crazy....there it seems to be the facilities, league reputation and the player reputation which are too high or increases too quick (player reputation). 

There are some other smaller factors which might also have a minor impact, but those above are those I'm pretty sure about it.

Cheers
Daveincid 

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Thank you for the response @Daveincid. I really appreciate it. However, I hope you won't mind if I have some follow-up questions.

 

6 minutes ago, Daveincid said:

It's kinda complex.

In England/France it's a combination of too low reputation-increase which prevents players from getting senior football at a young age. After a player turns 18, they benefit more from playing games instead of training to increase their CA. So I had to increase the possibility that the AI uses more younger players to improve it. Beside that, facilities were increased to also boost the CA when they appear in youth teams. This and some other minor factors are used to improve the behaviour.

First, what is the cause for the slow reputation increase of young players in countries like England/France and how do you feel it could be mitigated?

 

Secondly, what changes did you make to ensure that the AI uses more young players in England/France? I remember an earlier video of yours that I watched when you talked about the effect Awards have on player reputation. Did you use Awards or is there another variable that affects this?

 

Thank you very much.

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