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Morgan Kane

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  1. Thanks! Yes, it is still in the basic rules, I haven't been able to verify the rules even without teams dropping from Champions League to World League in the advanced rules yet. Keep getting a message about the number of teams doesn't match, even though they should. Think I played with your mod on fm22, it was a great mod! Only reason I can't play with your mod is that I just want teams from 20 nations to qualify for the tournament, as that gives fewer games which again will speed up the game. Does your version slow the game down much? Are there a lot of games for teams from the top 2o nations? (I have made kind of a clustered world league with 2o different national rules to be able to play on all continents and with every cool team I can think of)
  2. Was wondering if anyone with more knowhow about the advanced rules could help me with this. I've made a worldwide Champions League file, and I want the teams that finish third in their group in the Champions League to go into the first knockout round of the World league (like they do in Europe). I can't even get the file to work in the advanced rules without this change. Might have to add another round in the World League for it to work, as I'd like the 3 best teams in the world league groups to advance to the knock out stages as well. Thanks in advance, Morgan X Worldwide Champions League.fmf
  3. Was wondering if anyone with more knowhow about the advanced rules could help me with this. I've made a worldwide Champions League file, and I want the teams that finish third in their group in the Champions League to go into the first knockout round of the World league (like they do in Europe). I can't even get the file to work in the advanced rules without this change. Might have to add another round in the World League for it to work, as I'd like the 3 best teams in the world league groups to advance to the knock out stages as well. Thanks in advance, Morgan X Worldwide Champions League.fmf
  4. 1. Pre-editor: make it possible to edit continental and international cups without making a whole new one 2. Ingame editor: -be able to edit more dat in nations; sponsorship values, transfer values, wage values etc. - be able to edit more tournament details such as prize money, venues, awards and so on
  5. 1. Automatically return from holiday if your club offers you a new contract 2. More clauses etc when you negotiate a contract with a club (for the manager that is). Extension if both parties agree/win the league etc, release clause if a big club is after you 3. At clubs where the sporting director has all the power, he/she should decide if the club should approach player x 4. Better/different club objectives; lower squad age, play a different type of football, reduce wages, sell for a certain amount pf money each year 5. Realistic finances - get into debt, have to sell to buy, consequences of missing out on continental football and so on (lower transfer and wage budgets, maybe sponsorship deals should take a harder hit as well) 6. More realistic transfer market 7. More realism when a player chooses a new club (plan for him and playing time should matter more, not just reputation) 8. Better AI squad building (maybe they should strive to maintain an average squad age in the range of 24-28 or something, they rarely let older players go at the right time) 9. Experience should be more important (I usually win the league with a bunch of kids, not very realistic in most cases) 10. More AI variety in formations and roles used 11. Better AI game managment - like make changes to counter a specific type of threat from the other team 12. Better advice for assistant manager - does the other team pose a specific threat and how to counter it 13. Less limitations to each player role - we should be sble to tailor each role as we please (change the existing roles to make the players behave the way we want them to) 14.Change the set pieces 15. Empower the sporting director more, he is usually the boss of the manager, not the other way around 16. Politey ask Daveincid for some input on tips to make the game even more realistic
  6. 1. Automatically return from holiday if your club offers you a new contract 2. More clauses etc when you negotiate a contract with a club (for the manager that is). Extension if both parties agree/win the league etc, release clause if a big club is after you 3. At clubs where the sporting director has all the power, he/she should decide if the club should approach player x 4. Better/different club objectives; lower squad age, play a different type of football, reduce wages, sell for a certain amount pf money each year 5. Realistic finances - get into debt, have to sell to buy, consequences of missing out on continental football and so on (lower transfer and wage budgets, maybe sponsorship deals should take a harder hit as well) 6. More realistic transfer market 7. More realism when a player chooses a new club (plan for him and playing time should matter more, not just reputation) 8. Better AI squad building (maybe they should strive to maintain an average squad age in the range of 24-28 or something, they rarely let older players go at the right time) 9. Experience should be more important (I usually win the league with a bunch of kids, not very realistic in most cases) 10. More AI variety in formations and roles used 11. Better AI game managment - like make changes to counter a specific type of threat from the other team 12. Better advice for assistant manager - does the other team pose a specific threat and how to counter it 13. Less limitations to each player role - we should be sble to tailor each role as we please (change the existing roles to make the players behave the way we want them to) 14.Change the set pieces 15. Empower the sporting director more, he is usually the boss of the manager, not the other way around 16. Politey ask Daveincid for some input on tips to make the game even more realistic Some of my thoughts on how to improve the game, cheers!
  7. I am looking for a merge of the mexican and American (US) leagues. I've tried doing it myself in the editor, and the league test says it should work, but the game won't load due to lack of rules of some sort. I have tried moving them into several different leagues without luck, and I have done so successfully in the past. If anybody would be interested in making such a "North American super league" that would be great. I am also looking for a working worldwide champions league file if such a thing exists (Has to work with advanced rules)
  8. When you download a datafile from Steam, where is it saved? I want to make som adjustments to it, but I am unable to load it into the editor. I have tried to both import and load file, but only the files I have created myself show up. What can I do to edit the downloaded datafiles? I want to load them into the editor or possibly merge them with some of my own datafiles Thanks in advance
  9. Yes, it is a database, one that provides staff at Ajax. The only editor file that appears when I click on load editor files is one that I'v made myself. I'm quite familiar with the editor from previous versions, which is why I found it strange that I couldn't find any of the ones I downloaded from steam this time
  10. Yes, it is a database, one that provides staff at Ajax. The only editor file that appears when I click on load editor files is one that I'v made myself. I'm quite familiar with the editor from previous versions, which is why I found it strange that I couldn't find any of the ones I downloaded from steam this time
  11. Hi I have downloaded a file via Steam, and I want to make some personal adjustments. However, I can't seem to locate it anywhere, it's not in the same folder as my own edited files. I've tried searching for it as well as import instead of load, but still nothing. Does anybody know where to find them? Cheers
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