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  1. This is an issue with the US in the base game as well, regardless of added files - it is impossible to start any game with the US as playable at any date after about October 23rd 2018. This seems to be hardcoded so I would check with SI. It might be possible if you're using a US database where the MLS rules aren't active but since I haven't tried one this year (this is the only US data file I've played with) I can't say for sure.
  2. Only the once in 2019. I talked to the head NA researcher about it, and apparently they hardcoded in the raise for 2019 because it was already in the CBA, but they don't raise it after that.
  3. I'm pretty sure that Macau are in the "league champions only" tier but I would have to check in the editor to be absolutely sure. edit: yes, only Macau's league champions get in, sorry.
  4. Usually, if logos for added teams (like the Canadian universities in this file) are mismatched, it's because you're using a database that adds teams before the teams with logo errors (because logo packs are set up to assign the new logos to a specific database ID number, and database IDs for added teams are assigned sequentially in the order that the new teams are added to the database, and the game loads custom FMF files in alphabetical order (so, for example, teams from Uncle Sam's files, which usually begin with numbers, will get loaded and added before these ones, and mess up the order that the logo pack files expect). tl;dr: logo packs for added teams or competitions (or facepacks for added players) are usually not compatible with other logo packs/databases that add the same things. You can fix this, but you'll have to do it manually yourself because there's no other way to be sure what added team or competition or player got which database ID in your save if you're using logo/face packs and databases from different authors. Here's more or less how (I'll probably edit this post when I get home and can fix any mistakes I've made remembering how to do this). 1) In Interface Preferences, tick the box 'Show screen IDs in title bar to assist skinning'. 2) In your save, find the team (it will probably be several teams, depending on what other custom edits you use) that has the wrong logo, and make a note of their database IDs from their title bars. 3) Open your graphics folder, and find where you put this logo pack, then find the club logos (I'm not at my PC so I can't remember exactly where they are). You'll need to fix both the main folder here, and the subfolder called "small" which contains club icons. In both folders, open the file called config.xml in a text editor like Notepad++. 4) Each line in the main section of this file will correspond to a team. It'll look like "<record from="filename" to="graphics/pictures/club/ID/logo"/>" or, in the "small" folder for icons: "<record from="filename" to="graphics/pictures/club/ID/icon"/>" In this logo pack, the filenames usually correspond to the school the logo is for, so this should be easy. Change the ID that is currently in the XML file to the ID that you wrote down for that team in your save. When you're done with all the incorrect teams, save your XML files. 5) In the game, go back into the Preferences -> Interface menu and untick 'Use Caching to decrease page loading times' and tick 'Reload Skin when confirming changes in Preferences'. Then click confirm. The game should reload graphics and, if you've done everything right, the logos should be right again.
  5. @nepejke The Steam Workshop version works, but I forgot to update the version in this thread. Fixed, thanks for the heads up. Worldwide Champions League.fmf
  6. To set it in the editor you have to edit the editor's config files. This used to be a lot easier but it's still possible to do. For FM19, download the FM19 Resource Archiver from Steam and launch it. Click "Extract Archive" and find the file "comp editor.fmf" in your Steam folder "...\Steam\steamapps\common\Football Manager 2019\data" Select a folder to extract the files to In the new folder, find "group.xml" in the folder "format\rule group\advanced" Look for this portion: <!-- number of groups --> <record> <flags id="field" value="number_groups" /> <translation id="name" translation_id="344403" type="use" value="Number Of Groups[COMMENT: advanced editor competition rules, set comp group details]" /> <flags id="type" value="integer" /> <translation id="hint" translation_id="294531" type="use" value="Number of groups in this group stage[COMMENT: Competition editor; field hint]" /> <integer id="default_value" value="2" /> <integer id="min_value" value="1" /> <integer id="max_value" value="32" /> <!-- group Z is last group stage name --> </record> Change "max_value" from 26 to 32. Save the xml file. Before you go to the next step, make a backup of your "comp editor.fmf" file in case the process goes wrong for whatever reason Go to the Resource Archiver and package the file back together: Click "Create Archive" and save the archive file in the "...\Steam\steamapps\common\Football Manager 2019\data" folder. Only overwrite the existing file there if you had made a backup of it. Launch the Editor and it should let you set 32 groups. After that, you'll need to give the extra groups custom names, because naming them with letters only goes up to 26, and (oddly enough) naming them with numbers has a limit too but I can't remember what it is.
  7. Aren't TFC III playing in the USSDA this year? https://www.torontofc.ca/post/2018/06/07/toronto-fc-academy-joins-us-soccer-development-academy
  8. For what it's worth, one problem I've seen trying this file with the update is that Inter Miami will need to be re-created - I guess that the extinct team they were edited from was removed from the base 19.3 DB for some reason?
  9. ....man, who raised this thread from the dead? Anyway, it's possible to search by gender in the pregame editor but not, so far as I can tell, ingame. I completely understand why SI chose to do that, but I still went and used that fact to make a shortlist of all (so far as I can tell) of the pre-generated female backroom staff in the DB to upload to the Workshop.
  10. From what I've read and seen, you can't have any competition in a single nation that's running on that nation's season update day. This means you can't practically mix summer and winter competitions unless you use the advanced rules to move the update day to a date where none of the competitions are active (which of course requires that such a date exist).
  11. Inter Miami goes in with Nashville in 2020, as is currently expected. Cincinnati arrives a year before them. The file has it right already.
  12. Does the Overall Squad rule "U21 National Players In Squad" not work for this? There's no way to do the minutes thing but you could do the "3 U21 Canadians on the roster" part easily if that rule does what it says (which is not always a guarantee, yes.)
  13. For those of you starting new saves after the transfer deadline, I've updated this file to fix a couple of issues that have been reported. I've attached the download below but it will also be available in the OP and on the Steam Workshop: bugfix - discipline rules should now work as intended (3 yellow cards for the first suspension, then another suspension for every 2 yellows after that. Yellow cards reset at the end of qualifying, at the end of the group stage, and after the quarterfinals) tweak - moved the First Knockout Round (round of 64) to December in order to alleviate fixture congestion in the spring tweak - adjusted schedule for 2022 tournaments to avoid the Qatar World Cup. Other years should maintain the normal schedule. Worldwide Champions League.fmf
  14. In game, the only players that need to go through the draft are players from the NCAA (for this file) or the PDL (in the vanilla game) - the specific lower division that the draft pulls from. Youth from other MLS teams' academies have their MLS rights held by their academy's parent team, and if you want to sign them you need to trade for their rights. Any other domestic youth from independent teams (say, other USSDA academies, or USL/NPSL/NASL teams, or Canadian teams) can be signed directly. MLS teams can also sign youth from foreign teams directly (but there are limits on the number of international players). Like Sam says, if the kid was signed from an MLS team's academy by a foreign team, then that team has the right to him if he comes back to MLS - say, Schalke's McKennie, who was signed from Dallas's academy without ever getting a first team contract. If he decided to come back, he wouldn't need to go through the draft, but Dallas would have the first right to him and if anyone else wanted him they'd need to trade with Dallas for his rights. The Manchester City (or Red Bull) situation you describe is possible, but it happens a lot less often than you might expect for some reason (I figure it just really isn't worth the parent team's trouble yet).
  15. A little non-urgent...display bug, I guess, in the USSDA Northwest: It seems to only be a display bug - the right teams actually qualify for the USSDA playoffs, but the green bars and the C/Q flags are assigned seemingly at random. Looking in the file, it looks like the "Extra League Games" section in league settings of stage 1 of the USSDA Northwest isn't set properly: it's "1," instead of "1,34,34" like it is for the others. Just thought I'd let you know so you can slip it in whenever the next update is planned.
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