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Football Manager 2013


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2 - have the manager and coaches etc shown in the dugout aswell as players, with the manager coming out onto the technical noe and then.

I agree with all you idea's but I'd love this idea plus more...

I'd like the ability to click on players and then to be able to click on the pitch where you want them to go, or if you want to switch two players around you click on both of them while holding a button like ctrl.

This obviously would add a lot more to match day and could be it more important to actually concentrate of the matches themselves.

What do you guys think?

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the return of the "ARSE" command!!!

Return of the ARSE. Yes, please.

Also the couple threads that DaveC has posted regarding lower leagues, squad building etc. I am major agreement with as well. For me, those should be the main thing and ones, if addressed or not, will probably determine whether I purchase FM13 or not

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I think in general FM lacks of randomness.

For instance most of the football leagues (if not all of them) saw their number of clubs changing of the years, and as I love playing at FM for at least 5 years in every game, I think making things/rules changing could add even more interest to the game. The same could apply for foreigners rules (some leagues are talking about creating the 6+5 rule for instance), a wider or more restrictive Europe area, creation of a European super championship, putting back the Champions League to 2 group stages, renaming the Europa League, changing the countries tax rules (heard about the 75% tax that could be applied any time soon in France for what people declare above 1,000,000€ per annum?), ...

Apart from that I totally second for the youth academy, and to be honest I've been waiting to do so since the very first time I played at CM!

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i would add better traning sistem... and if possible i would like to watch my team on pich prepairing for the game, doing tactical, set pices... and also, set pices should be much better, with more options

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The ability for you to turn off the ass mans Team talk thoughts pre match and at half time . If i am doing the team talks i do not need him telling me 99 times out of 100 that we should do it for the fans .

Also at staff meetings we should be able to block the constant Player Y does not like the training schedule or Player X should be changed from key player to back up . And no i do not need telling I should hire X,Y or Z coach when i already have the full quota of staff i am allowed

We should also be able to shout from the sidelines to tell our team to time waste more instead of having to go to another screen to do it

Also we should be able to set starting tactics and save them to tell the team to get stuck in from the start every match . Its amazing how many times i have to tell my team that within the first 15 minutes of a match

To see all a players games played and goals under history not just their league appearances .

For the match engine my one big wish is that they sort out the stupid animation where a striker falls under a challenge and the game gives an offside decision instead , also the offside to be given when the ball is played not when the player offside reaches the ball 50 yds later

Remove the message from the bottom of the screen that the player booted the ball into row Z . Half the time the ball barely crosses the touchline

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  • 3 weeks later...

It would be great and would make the game more realistic if a manager camera is added.You will be able to see the game as you were in the bench,not as a fan in the stands like sideline and touchline...

A second suggestion is to add a manager rating in the end of the game in order to see how your performance was during the game.

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Not sure if any of these have been mentioned, but

a) goal keepers can be glitchy as anything sometimes, especially when a defender tackles the striker and he lets the ball roll is

b) the feature in fm 2011 where on team report the AM gave you ideas for players for weak positions, i would really like that back, because especcially in long saves it can be hard to find good players

c) the game should rely less on players with speed, ive found that the player can have every other attribute to me very average, but if the speed is high then they are world class

d) regens, although they are a great idea, can be a bit over powered, there is a regen in my Afc Telford save, called McManus who plays for city, and is scoring 60 plus goals a season, he is completely unstoppable...

e) the players need to have more common sense when it comes to things like penalties, far too many times i have saw my CB step up to take them when i have to listed taker, instead of my striker who has a PT attribute of 20, and blaze it over the bar ever time

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It would be great and would make the game more realistic if a manager camera is added.You will be able to see the game as you were in the bench,not as a fan in the stands like sideline and touchline...

A second suggestion is to add a manager rating in the end of the game in order to see how your performance was during the game.

Online 'skirmish' one-off online match mode.

Sorely lacking.

I quite like these ideas, could add a bit more variety to the game. Built-in "Challenge" modes, like in FMH, would also be interesting. Or maybe go the Civilization IV route of including a selection of the best fan-made patches/mods/challenges with each official patch.

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I'd like to see interviews for jobs introduced. The process of applying and being offered the position just isn't realistic.

Certainly at least some form of negotiation needed for job offers, with advance discussion of targets and expectations, priorities, etc.

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I second splitting player ability into distinct physical/mental/technical categories. This would go a long way towards producing true variety among regens (currently, all regens put a huge chunk of their ability in physical attributes due to their heavy "CA cost" weighting meaning you never get technically gifted or highly intelligent players with modest physical attributes), fixing representation of older players (mental attributes should continue to increase after 30, not drop like physical attributes), fixing representation of younger players (again, since physical attributes take up so much CA and are all weighted as important for nearly all positions, most 16-20 year-olds have unrealistically low physical attributes to ensure they don't all develop into 20 Acceleration, 20 Pace, 20 Strength Olympians), and reducing the game's over-reliance on "PA inflation" to ensure a decent population of regens.

Other ideas:

1) Bring AI managers over to the tactics creator system and base their transfer targets and squad selection decisions on the "important attributes" of the roles they use rather than just CA/PA in general.

2) Fix the defensive behaviour of AML/AMR so 433 and 4231 formations work as intended.

3) Fix the defensive behaviour of centrebacks in formations that use 3 defenders so they provider more cover on the flanks.

4) Fix the defensive behaviour of wingbacks in 531-type formations so they don't simply act like fullbacks who make lots of forward runs.

5) Fix the movement and positioning of single-striker/AMC combos so they don't just stand right on top of another most of the time.

6) Fix the reputation system so good players don't spend months out of contract and promising younger players are more willing to go on loan to smaller clubs.

7) Make club boardrooms more likely to hire SUCCESSFUL foreign managers rather than allowing Mick McCarthy and Owen Coyle to fail their way into the top 4.

8) Make club boardrooms more likely to hire managers who fit the club's tactical identity (represented by the club's tactical preference).

9) Make retired players more likely to adopt the tactics and coaching style of favoured staff when they become staff (your own retiring players could even copy your formation and philosophy).

10) Make AI managers pay attention to homegrown rules.

11) Make AI managers more likely to give playing time to high-PA youngsters and more likely to reward good performances with more playing time.

12) Use "personality archetypes" for regens to prevent illogical hidden attributes (high pressure-handling/low-important matches, high-professionalism/low-consistency).

13) Use a bell curve for distributing non or low-weighted attributes during player creation. Among regens, there are too many extremes and not enough normal, balanced personalities.

14) Make regens playing certain positions more likely to receive high ratings in certain non or low-weighted attributes. For example, DMCs should have a higher likelihood of high Aggression and Bravery.

15) Decrease the importance of Professionalism in player development. Later in the game, there are very few high-quality regens with problematic personalities as Professionalism is such an important aspect of meeting your potential. It should be a key component, but there still needs to be room for players like Tevez and Balotelli to come into the game.

16) Hire someone to do a thorough analysis of tactics used by managers in non-British leagues and clean up that area of the database. In FM12, Juventus play a 4-2-4! That's unacceptable!

Some fairly radical ideas:

1) Change the position familiarity of system so players can operate in a wider variety of formations. For example, ML/MR should be able to play as AML/AMR and vice-versa. AML/AMR/DMC/AMC/WB/SW should be used solely for determining attribute weighting and modifying ME behaviors. They should not be considered wholly separate positions. This would also improve AI squad building and prevent certain managerial changes from having a disastrous effect as key players going from, for example, 433 to 442 wouldn't suddenly become useless as they lack "positional familiarity" in a closely related position.

2) Eliminate redundant hidden attributes and replace them with averages based on other attributes. "Consistency" shouldn't be a separate attribute representing some magical, unexplained quality but simply another consequence of professionalism and determination. "Important Matches" can be represented by pressure-handling and professionalism. This would be another fix for the high number of illogical "personalities" among regens.

3) Replace Potential Ability with a "development rate" attribute that makes some players improve more than others. This would make a player's potential less an arbitrary limit and more a reflection of how much they benefit from training. This is discussed in more detail in this thread.

And some fairly pointless ideas that I would like to see:

1) Manager avatars in the 3d match engine complete with customizable appearance and animation sets (i.e., you can have a more stoic avatar who just sits and watches or a very excitable avatar who runs around yelling all the time)!

2) Trophy ceremonies in the 3d match engine!

3) Facial hair for regens!

4) More distinct facial characteristics among regens in general (currently, they're all just too pretty and symmetric, we need Ribery-type regens) and more skin tones for regens of African descent

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I second splitting player ability into distinct physical/mental/technical categories. This would go a long way towards producing true variety among regens (currently, all regens put a huge chunk of their ability in physical attributes due to their heavy "CA cost" weighting meaning you never get technically gifted or highly intelligent players with modest physical attributes), fixing representation of older players (mental attributes should continue to increase after 30, not drop like physical attributes) and reducing the game's over-reliance on "PA inflation" to ensure a decent population of regens.

And reduction in the frequency of dead-ball specialist centre-backs would be nice, too.

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the cost of players is way to unrealistic. In 2012 to buy Mario Gotze £98 million is a bit much. wages need to be sorted also. Most players want stupid money. transfer budgets were strange to say the least in 2012.

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Why is this not on xbox 360?

iirc the Xbox version of CM3 never sold that well & as it's a console the hardware is focused towards graphics processing rather than cpu & ram which is counter to FM's main requirements.

Basically it'd be slightly better than the handheld version but a mere shadow of the PC version.

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Randomly I would like to see Henri Lansbury with a postion of maybe awkward goalkeeper as he trains there in training as well as outfield. Also Wayne Rooney does occasional. Would like to see the players that do this in training have some sort of GK stat and postion rating.

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And some fairly pointless ideas that I would like to see:

1) Manager avatars in the 3d match engine complete with customizable appearance and animation sets (i.e., you can have a more stoic avatar who just sits and watches or a very excitable avatar who runs around yelling all the time)!

If by 'pointless' you meant 'essential'! It would massively improve immersion so you don't feel you're a mysterious guiding spirit with an inbox. I'd also like to see in-match options for manager reactions. I want to be able to berate the fourth official, shout at the opposing manager, give the full back on my side of the touchline a rollicking, and sulk in the dugout.

They could even add manager-going-ballistic options as DLC. Unlike player animations, they wouldn't even need people to come in for mo-cap. Think of the profits, SI!

Oh god, it just occurred to me they could have you import your own mo-cap data for your manager avatar! Or you could hook up a Kinect and have the game replicate your reactions in real-time! The possibilities are endless.

Edit: Of course, you can also be sent to the stands/suspended for persistent misbehaviour. Players can react differently. Please, someone, make this happen!

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get married;to be your girlfriend;car-home buying;club to donate money (your annual salary) ( THE SAME FİFAMANAGER)

As such, It will be much better. If the game ends in a month

Can't say I'd want to see any of that sort of thing, tbh. For me, it's needless bells and whistles. What I would like to see, in that vein, is a) the option to send yourself (and players!) on a language course to help when moving to a foreign nation (or just when dealing with lots of foreign players with a common language); and b) the option to pump some of your own money into the club - I realise this probably never happens IRL (and might actually have some sort of legal/tax issue) but it could be fun to, after years of success at big clubs, drop down to a lower league and pump a couple of million into the club on the proviso that it's used for transfer/investment/infrastructure/etc.

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Another very minor improvement:

Rather than naming newgens by randomly selecting names from the existing player database, have newgen names drawn from an organized list for each nationality with each first and last name having a frequency rating and, in some cases, an ethnicity prerequisite and even attribute prerequisites for nicknames. This would create a more realistic distribution of names, prevent the eventual existence of 500 different players named "Hulk" and prevent weird name allocations that don't make any sense (for example, blond single-nationality Norwegians named Kwame Mohammed Yang). Additionally, allow players to edit and expand the name lists with the database editor.

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Another very minor improvement:

Rather than naming newgens by randomly selecting names from the existing player database, have newgen names drawn from an organized list for each nationality with each first and last name having a frequency rating and, in some cases, an ethnicity prerequisite and even attribute prerequisites for nicknames. This would create a more realistic distribution of names, prevent the eventual existence of 500 different players named "Hulk" and prevent weird name allocations that don't make any sense (for example, blond single-nationality Norwegians named Kwame Mohammed Yang). Additionally, allow players to edit and expand the name lists with the database editor.

Yes, would definitely be an improvement. The naming as it stands isn't too bad, with bizarre combinations being uncommon until you're quite a few years in, but definitely a feature ripe for tweaking and improving, as you say.

Can we please have international contracts?

Oh gods yes. And international board interaction, too.

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A revamp of MLS contracts. Having to pay agents directly would land you in jail in the United States or Canada on bribery charges. Agents take a set rate, a percentage of what their client (the player) makes in wages. That way, they are negotiating the best deal for their client and, in turn, themselves. I always find it funny that I can lower player wages but raise the agent's a little and have a contract accepted without being arrested :)

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i really love the idea of actually having a job interview for jobs, would make it feel so much more authentic to a football management game, some of the questions could be things like what sort of goals are you bringing etc

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- Transfer fees

Although I generaly agree with player fees, there are some fees that are really ridiculous. In one of my games, totteham buy Park J.S. from Man Utd for arround 10M € and next season they are not willing to sell him for less than 120M €. You can find this really anoying if you manage high profile club, and can't get players like Mario Gotze or Modrič for les then 150M € eventhough they would be avalible in real life for less then a half of this value.

I propose some ratio between Ability/Rating and transfer value.

-Contract negotiation

I know some players can be really attached to their club and wouldn't want to leave their clubs, but they would also listen to your offer and not just refuse you without even entering negotiation.

Example: Even if a player is really attached to their club he would surley agree to go to another club if you 4x of his current contract, and offer big bonuses.

- Loan repayment

If you are managing a club, and don't plan to spend wage/transfer budget, you could be able to talk to the board and tell them to pay off debt rather than have transfer budget you don't need.

- Transfer budget:

Limit number of 12,18,24,36,48 monthly installments and/or deduct them from next years transfer budget. Because now you could buy 300M € worth of players with 25M € budget.

-Taking vacation

Something is got to change about taking vacation. Every summer i take vacation on FM at least 2-3 staff members sign with another club, which is really anoying and make vacation useless.

Not so important:

- Personal contract negotiation

First of all, I know your contract is rather pointless aspect of the game, but it's there, so why not to try make the most of it...

Now it's just wage and lenght, but it could also include wage hikes for winning european competiton. Or buyout clause which other teams would have to pay to offer you a contract, before your current contract expires. This would give you your objective value to the team.

-Retiring legends

Option to organize "farewell" matches for retiring long-serving club players, and invite other club legends to participate. And option to retire jersey number if you and/or fans think it would be appropriate.

I would like opinion from other players on my suggestions.

Sorry for my bad english and cheers :)

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One more.

Something is got to change about taking vacation. Every summer i take vacation on FM at least 2-3 staff members sign with another club, which is really anoying and make vacation useless.

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- Transfer budget:

deduct them from next years transfer budget.

-Retiring legends

And option to retire jersey number if you and/or fans think it would be appropriate.

Installments are taken out of the next budget.

Retiring shirt numbers might be in but just rare. One problem is if you get 200 years in the future you could have lots of retired numbers.

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I agree with all that except with retiring jersey.

I knew there's a reason for retiring a jersey but I had to look it up - the breakdown is below. The link is also at the bottom.

Retiring a jersey is reserved for someone who died while currently serving at the club. So it would have to be for a legend who had to retire because of an injury - so not to get backlash from FM fans for whatever reason.

Only Bobby Moore's jersey number was reserved, and only in Britain, due to great service to the club.

Players like Zola who was No. 25 at Chelsea has not been reissued - but that's at the managers discretion.

Internationally only Marc Vivien Foe and Diego Maradonna have not been reissued as numbers.

The full list is here

http://en.wikipedia.org/wiki/Retired_numbers_in_association_football

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Installments are taken out of the next budget.

Retiring shirt numbers might be in but just rare. One problem is if you get 200 years in the future you could have lots of retired numbers.

It doesn't work right.

That's why in 2015 I have Sabadell in Champions League Semi Final.

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Match Analysis Report: Should show where each player received the ball and from where and whom the pass was made.

Player Interactions: The players could ask to be played in different positions or using different instructions. Example: Hazard feels his talents are being wasted by not running with the ball and being told to hug the touchline too frequently.

Assistant Analysis: I would like to see more in this department. In addition to highlighting what a player isn't feeling comfortable with it should highlight instructions that simply aren't working. Example: Our wingers are cutting inside too often and congesting the penalty box. I really feel that SI could use the assistants feedback to help players understand the match engine better.

Tactics analysis: Expanded to highlight possible strengths and weaknesses beyond the goal and assist map. Examples: average no. of tackles, interception, through balls, crosses etc. made from each player position or role.

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Football Manager is the best manager game but need to innovate, and today I see some things that could make a HUGE difference from others FM, like those below:

1 - Match Engine:

Would be pretty real if we could see more NPC interactions, in example:

- managers should integrate dugout with substitutes and physio/medical chief

- manager shouting and gesturing to the players (based on shouts actions)

- 4th referee showing extra time display and substitutions display

- supporters waving flags or photo flashes

- player impacts/collisions

2 - User Interface

- when creating a Manager, option to choose (or randomise) his personality and physical attributes like weight, height, skin colour, hair colour, if he would be wearing formal suit or sporting (this option is mandatory to apply more reality to the game in case we are able to see the manager interaction with players on-field, as I've mentioned before)

- Board objectives like aiming to make money selling players or achieving trophies

3 - Finances

- UEFA Financial Fair Play system could be added to the game or something like it. It's very unreal if richest clubs never get bankruptcy even if you spend £100 millions in 48 monthly payments every year. In this case, club or manager should be penalised with demission and have lowered reputation.

-

4 - Career

- the possibility to build your career from manager to Chairman or Football Director.

This should allow players to take charge of the bussiness of football, like modernizing the club, hunting new partners of sponsorships, interacting with managers suggesting players to buy or formations to addopt and all those thing that a Board member must do help club achieve its objectives.

5 - Multiplayer / Online

- Anti-cheat or hack.

It's kind impossible to detect if a savegame was modified by the server/host. There should be something that could alert players when data was tampered by someone using hacks like FMRTE.

Also, it's nonsense have password protection to a manager profile since you could access any profile just using "sportsinteractive" as master password.

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You need to find a new clan if you're worried about other players in your online game cheating.

Why? Is it something so hard to be made? Even if you trust, there will always be doubts.

And a Anti-Cheat program or at least an ingame message should exist.

Once the network play option was available, the SI should have done an anti-hack system, similar to what happens with all multiplayer games.

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A savegame converter, just an application that would take a save-game formatted from FM2012 and convert its format into one that could be read, and hence played, by FM2013. I think SI would sell more copies of each edition if people felt like they could carry on old saves.

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Agent and Loyalty fee's!

Adebayor claiming £190,000 per week a £5 mil loyalty bonus and his agent wanting £3 mil,

Seriously?

£190k/w is certainly the figure all the papers and media are quoting for his current salary. I don't know about the loyalty bonus and fee but, in fairness, do you? Might seem outrageously high but do you actually know it's wrong?

I hope si are keeping tabs on this thread,nits got some cracking ideas in it

I hope so too! And yes, there's been some excellent suggestions so far :)

I was keeping track of them all and updating the OP but I kinda let that slip after about page 5 of the thread xD

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I would like to change the approach to the game as a typical English manager with control over transfers etc. I would like to have several positions in the club you can take.

U16/U19/reserves coach: You just finished your footballing career and are making your first steps in coaching or are a very low reputation manager. You have been hired by a club to coach the U16/U19/reserves. You don't have any control over transfers or players going up or coming down from the first team (you could suggest youth players you have found). You do have full control over training to polish your rough diamonds. Separate goals are set by the board. League position, player development, etc. If you do your job right your reputation goes up and you can be hired for the first team of your club or another one.

Coach: In Belgium often the person in charge of training the team and selecting formations does not always have much control over transfers. This is done by the director of football. It would increase difficulty if you would have absolutely no power over the transfers or could only suggest: I would like a right winger with >16 pace, >15 acceleration and 12 crossing. If you set your requirements too high he would return empty handed as they all were too expensive. Or he can make suggestions for you to approve. When you have gained reputation with the board you could challenge the director of football in order to kick him out and combine the two jobs (as it is now), or they could fire you where you stand.

Director of Football: You do all transfers, scouting, sponsorship deals, organize youth camps, friendlies, merchandizing, etc. but you don't have any control over day to day running. This is done by a 'manager' you hire which you select on the basis of his preferred formation, style of play, training attributes etc. If you think he sucks and want to take over again you can fire him (costing the club money). If the board feel that your transfers and financial control has been rubbish they can fire you or if you have been great a bigger team could hire you.

Chairman: You have full control over the club. Who you hire/fire, build a stadium, training grounds, youth camps, organizing events, even provide a cash injection to your favorite team. You could be a chairman chosen by a thrust of supporters, be a business man in charge of a club with share holders who want to see financial profit, or just a bored Saudi sheik who wants to show to his buddies he can win the champions league with Oxford united because he has the money.

Including the excellent idea of an interview to try to get the job you want, I this could give a whole new dimension to the game adding a sort of roll playing idea and relieve some of the comments that the game gets boring after a while. The option of instant results is probably a good option if you are the director of football.

An extended overview of your stats Financial control, scouting ability (hired a good coach, player), patience, discipline, ... together with an extended description of what type of person you are (bargain chaser, youth player developer, sucker for discipline) would be great. An overview page with your career history including your overall reputation history would be a nice addition too.

Additional staff members would be nice as well. Psychologist for the Ballotelli's, Doctor, commercial manager, youth scout, ... This including more options to extend your clubs facilities with more specific things (school for youth players, a new fitness room, restaurant, hotel, medical center, stores in your stadium, etc.) This way you could reach a hand to the fans of simulation games.

This all without forgetting to improve the core of the game as there is the AI etc. I realize it requires a lot of coding so I wont expect it before FM 2014 but I think it is important to be innovative to keep players interested in buying the game each year.

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Assuming this is the de-facto suggestion thread, a few things I'd really like to see that I doubt have been mentioned:

  • Allowing the user to import and export custom views for the squad selection and other screens.
  • Expanding the 'Average Position' option in the analysis tab so the user can overlay the opposition's average position over their team's.
  • The ability to create a more detailed manager than we can at the moment (place of birth, more than one favoured club etc)

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I hope "less conservative" is not PR-speak for "dumbed down".

I don't see why it'd mean that, especially as they've said repeatedly that they aim to make it more simulation than arcadey. I'm presuming it means it means a bold change of some aspect of the game. Quite an intriguing statement actually.

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