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With low Decisions, your team will be error prone in all phases of play, so I agree mentality doesn't matter much assuming your team's poor tactical intelligence is balanced out by other strengths. I would, however, consider playing a style that demands less of players' tactical decision-making and, if possible, use your most tactically intelligent players as playmakers.
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Good spot. It may be a graphical glitch or it could indicate that the instructions have been glitched. The formation graphic is also supposed to indicate relative mentality (to position) and the SS was designed to operate on a higher mentality than a standard AM (so he'd make decisions more like a goal-scorer than a build-up player). It appears some other roles that are supposed to have mentality differences (and had them in earlier 16 builds) also just have the same setting as every other role on their duty, so it looks like something that should be raised with SI.
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There's a brief overview of the basic principles here. They appear to move slightly wider, but it's not a significant difference. The ME has struggled to get splitting DCs to narrow appropriately immediately after a change of possession, so you won't see them moving 40 yards apart and the HB doesn't drop off as the deepest player, preventing the three from being effective at quickly switching play. Not at all, this PPM and roaming can complement one another well. Trying to beat an offside trap doesn't mean just holding hands with the last defender. It just means he'll look to break into
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The stickies at the top of the forum are a great resource. Start with wwfan's How to Play FM: A Twelve Step Guide and llama3's Pairs & Combinations. Those two are really all you need to play the game. From there, rashidi1's Bust the Net and cleon's Building a Tactic provide demonstrations of how to design and implement specific tactics. Lines & Diamonds is a comprehensive overview of tactical theory and how it relates to different game mechanics in FM. Some other recent threads worth a look: herne's 442 thread cleon's training thread Jambo's 451 reboot