I’ve been playing FM series since 2005 and for a long time thought it was the best football videogame. But I was disappointed for a couple of years by lack of progress in ME and TC development. I’m glad that SI team is working hard behind scenes on ME development. And I hope that they also work on a new tactics creator. The problem with current TC is that it has a lot of limitations and we can’t tweak our tactics in such ways like RL managers do. There are a lot of simplifications in current TC. For example a lot of teams play different formations when they attack and when defend. Simplifying it to one formation creates some limitations. And the problem with ME is that it is very difficult to program AI what to do in every certain situation in every part of the field. At the same time we can’t tell our players what to do in every situation like RL managers do. So, may be giving us more options in TC can solve both these problems. I’d like to share some of my ideas about new TC with you and I hope that you’ll add some your ideas.
First of all, I think that there must be an option to use two different formations while attacking and while defending. Furthermore, there must be an option to alter your formation depending on where the ball is. So, theoretically there can be six different variations of the tactic: when the team is attacking and the ball is near our penalty area, in the middle of the pitch, near the opposition penalty area, and when the team is defending and the ball is near our penalty area, in the middle of the pitch, near the opposition penalty area. And of course there must be an option to precisely tweak every player position in all these six situations. In FM we can just choose where the player will play what role and duty. We can alter his precise position a bit with mentality and width sliders but there are huge limitations. The problem is we can’t foresee exactly where the player will play if his mentality is 1, 3, 5, 7 clicks… We have to experiment a lot and only then we could anticipate how his mentality affects his position. But it is ridiculous. IRL manager just tells the player where exactly to play or points his place on the scheme, he doesn’t guess where the player will play. So, I’d like an option freely move the player on the pitch. As shown in figure 1, central defender can be positioned anywhere inside highlighted area.
If I want my player to play outside this area, I have to change his position. As shown in figure 2 when the team attacks and the ball is near the opposition penalty area I can’t move my player further than shown in 2.b. So, I have to change his position to defensive midfielder in order to move him up the pitch, as shown in figure 2.d.
Figure 1. Central defender in attacking formation when the ball is near our penalty area.
The same refers to a defensive formation. If I want my midfielders or strikers to drop deeper when defending, I have to change their positions. As shown in figure 3, I can’t move my MR deeper while team is defending and the ball is near our penalty area. So, I have to change his position to DR, as shown in figure 3.d.
Figure 2. Central defender is advancing to defensive midfielder while attacking when the ball is near the opposition penalty area.
Now I’d like to show you, how it can work with current TC team instructions. TC will automatically move players depending on team instructions. Figure 4.a shows deep defensive line. Figure 4.b shows high defensive line. And of course we can make any changes to this formation. For example, I want one of my DCs drop to SW position when the team attacks near the opposition penalty area, as shown in figure 4.c.
Figure 3. MR drops to DR while the team is defending and the ball is near our penalty area.
Figure 4. Defensive line: a) deep; b) high; c) custom.