Administrators Lucas Posted November 6, 2014 Administrators Share Posted November 6, 2014 Okay, so we're live everyone! Football Manager 2015 is out now! So please keep all your feedback in this thread, as always please keep it constructive. FAQ Link: https://support.sega.co.uk/hc/en-gb/sections/200673772 If you have any issues, please report them on our Bugs Forum which can be found here - http://community.sigames.com/forumdi...015-Bugs-Forum Any technical issues, please post them here - http://community.sigames.com/forumdi...orkshop-Issues Thanks, and enjoy! Link to post Share on other sites More sharing options...
BoxToBox Posted November 6, 2014 Share Posted November 6, 2014 What timing, my laptop is busted, off for repairs tomorrow. Got a loan of an old one this evening, uploading the beta, 93%, my net cuts out for about 2 minutes, you go live for the full release and I'm back at 5-10% and hours to wait. Link to post Share on other sites More sharing options...
RadoN2k12 Posted November 6, 2014 Share Posted November 6, 2014 I noticed an improvement in processing speed compared to pre beta. Link to post Share on other sites More sharing options...
vasilli07 Posted November 7, 2014 Share Posted November 7, 2014 If I take charge of players individual training, will ass man still secretly make my players learn ppm? Link to post Share on other sites More sharing options...
RTHerringbone Posted November 7, 2014 Share Posted November 7, 2014 If I take charge of players individual training, will ass man still secretly make my players learn ppm? I don't believe so. By taking over an individuals' player training it should prevent the AssMan from getting involved at all. I'm sure Lucas will confirm when he has a spare moment. Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 7, 2014 Author Administrators Share Posted November 7, 2014 If I take charge of players individual training, will ass man still secretly make my players learn ppm? No, you control all of his training, rather than its constituent parts. This makes sense too as the additional options add on time to his training schedule so its really important that it's an all or nothing scenario Link to post Share on other sites More sharing options...
BoxToBox Posted November 7, 2014 Share Posted November 7, 2014 Still can't get over how good controlling training is on this. Being optional on a player by player basis makes it better than the other mode, I believe. Link to post Share on other sites More sharing options...
Kriss Posted November 7, 2014 Share Posted November 7, 2014 Yeh, I retrained a DC to be a striker just because I can Link to post Share on other sites More sharing options...
esbrega Posted November 7, 2014 Share Posted November 7, 2014 Hi Since FM2012 that i dont play FM, because i dont have a lot of time. In one year i do 3/4 seasons not more. I dont have time for trainings (with a lot of parameters to define), press conferences, conversations with players, etc... FMC is probably for me as i am reading. Questions: 1 - The players have the same atributes as in normal mode? mental, physical, tactical, speed, defending, etc etc.... or the atributes are more simple? 2 - Before the games and in half time I could say something to players to moralize them? 3 - I could see the game match as in normal mode? 4 - During the game i can do some instructions to the team, like do more pressure, attack more, etc (as in normal mode)? 5 - For buy/sell players, define contract durations, bonus. Make loans. Sell player with money + loans,e tc.... is the same as normal mode? 6 - I can search players to buy by attributes? 7 - When I define formation, for each position i can say what player should do in game? Thank you Link to post Share on other sites More sharing options...
RTHerringbone Posted November 7, 2014 Share Posted November 7, 2014 1. Yes 2. No 3. Yes 4. Yes 5. Yes 6. Yes 7. Yes All in all - a lot of "Yes" answers Link to post Share on other sites More sharing options...
mxu Posted November 7, 2014 Share Posted November 7, 2014 HIFK in Debt bug still not fixed altough it was acknowledged good time ago. (Btw, where are the bug forums gone??) If I start with HIFK in Finnish first division, the club has debt of 342M euros. Quite easy to replicate. Makes playing with the team quite difficult! Luckily we can't edit the database in classic mode... Link to post Share on other sites More sharing options...
RTHerringbone Posted November 7, 2014 Share Posted November 7, 2014 Bugs forum from pre-Release Beta are closed, and the full game Bug forums are in here: http://community.sigames.com/forumdisplay.php/437-Football-Manager-2015-Bugs-Forum Link to post Share on other sites More sharing options...
esbrega Posted November 7, 2014 Share Posted November 7, 2014 1. Yes2. No 3. Yes 4. Yes 5. Yes 6. Yes 7. Yes All in all - a lot of "Yes" answers Thank You very much.... one more question... why i see Fm 2015 "Standard" (i dont know whats this) price lower 50% than other sites!!!?? its the same game?! Link to post Share on other sites More sharing options...
RTHerringbone Posted November 7, 2014 Share Posted November 7, 2014 Thank You very much.... one more question... why i see Fm 2015 "Standard" (i dont know whats this) price lower 50% than other sites!!!?? its the same game?! I have no idea what you are referring to. Could you share a link? Link to post Share on other sites More sharing options...
Colorado Posted November 7, 2014 Share Posted November 7, 2014 HIFK in Debt bug still not fixed altough it was acknowledged good time ago. (Btw, where are the bug forums gone??)If I start with HIFK in Finnish first division, the club has debt of 342M euros. Quite easy to replicate. Makes playing with the team quite difficult! Luckily we can't edit the database in classic mode... Isn't that a data error rather than a bug? Prob best posting it in the Finnish Data Issues thread. Link to post Share on other sites More sharing options...
esbrega Posted November 7, 2014 Share Posted November 7, 2014 I have no idea what you are referring to. Could you share a link? link: http://www.allkeyshop.com/blog/buy-football-manager-2015-cd-key-compare-prices/ Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 7, 2014 Author Administrators Share Posted November 7, 2014 link: http://www.allkeyshop.com/blog/buy-football-manager-2015-cd-key-compare-prices/ I'd advise that you purchase from an official retailer - buyer beware Link to post Share on other sites More sharing options...
mxu Posted November 7, 2014 Share Posted November 7, 2014 Isn't that a data error rather than a bug? Prob best posting it in the Finnish Data Issues thread. Already done. Link to post Share on other sites More sharing options...
quirkovski Posted November 7, 2014 Share Posted November 7, 2014 31 games into the first season and have just noticed the 'games won in a row' stat have not added up correctly.......... ' Link to post Share on other sites More sharing options...
Kriss Posted November 7, 2014 Share Posted November 7, 2014 31 games into the first season and have just noticed the 'games won in a row' stat have not added up correctly..........' Not sure what you mean, none of those I can see there are wrong. Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 7, 2014 Author Administrators Share Posted November 7, 2014 I can't see the problem either I'm afraid. Link to post Share on other sites More sharing options...
quirkovski Posted November 7, 2014 Share Posted November 7, 2014 The games won in a row stat at top of the centre list. Unless I am interpreting it wrong, but surely to the left you can see arsenal have a run of WWWXD so they would at least be classed as having won 3 in a row, instead UTD sit alone having won 2 in a row. All other teams appear to have won 1. Link to post Share on other sites More sharing options...
Kriss Posted November 7, 2014 Share Posted November 7, 2014 No it uses the last matches as in Man U two in a row, once you lose or draw the sequence is broken and starts again. Link to post Share on other sites More sharing options...
Booth Posted November 8, 2014 Share Posted November 8, 2014 So I signed Adriano on a free taking a chance and 6 months on he is still a fat knacker but now he doesn't turn up to training then he reported back twice stating he was ready to play, that's two news items in a row, bug? I'm all for him being an arse (we just reached a 3 figure mutual termination) but I'm not sure how I'm supposed to try and deal with this as I thankfully (I love classic mode) can't talk to him. Link to post Share on other sites More sharing options...
Kriss Posted November 8, 2014 Share Posted November 8, 2014 That'll teach you not to take a chance Link to post Share on other sites More sharing options...
tyro Posted November 8, 2014 Share Posted November 8, 2014 All is good so far, except the important attribute highlights are still too light when comparing players and when choosing a role in the tactics screen or when editing player instructions. I'm checking in the skinning forum if we can somehow change that ourselves hopefully because I'm going insane trying to compare players and I can't tell if this attribute is important or not for the role. This lightish yellow highlight on the white not good. Other than that all going smooth. Link to post Share on other sites More sharing options...
trinity4eva Posted November 9, 2014 Share Posted November 9, 2014 Very easy on the eye, Love the ability to control players individual training and the new board options. Certainly gonna be a full time FMC'er this year great job SI Link to post Share on other sites More sharing options...
Schotsmannetje Posted November 9, 2014 Share Posted November 9, 2014 I must say that although I have no issues wth the amount of injuries in general (about 5 simultaniously on average, seems alright), the amount of knocks I'm getting per game in the match is very high to be honest. Higher than usual in FM at least. In my last game I had about 12 knocks divided over 6 players, who were all match fit by the way. And this is quite average in my current save. My training is handled by the assistant and all players are happy with the intensity of the training. I have stopped using 3 substitutions (I always save one just in case), because otherwise I'd end up ending games with 10 men (or less) due to in-game knocks/injuries and not having any substitutions left. I don't know if I'm doing something wrong or if it's a known issue, but the amount of knocks per game seems too high. Let me emphasize once again that I have no issues with the amount of injuries in general, just the amount of knocks/injuries during matches. Link to post Share on other sites More sharing options...
kccircle Posted November 9, 2014 Share Posted November 9, 2014 Can you add/remove leagues after starting a game in Classic mode? Link to post Share on other sites More sharing options...
Kriss Posted November 9, 2014 Share Posted November 9, 2014 Yes you can. Link to post Share on other sites More sharing options...
BoxToBox Posted November 9, 2014 Share Posted November 9, 2014 If you have the remove restrictions box ticked. Link to post Share on other sites More sharing options...
kccircle Posted November 9, 2014 Share Posted November 9, 2014 Is there any chance you could tell me where this option is? Link to post Share on other sites More sharing options...
rafaelbenitez Posted November 9, 2014 Share Posted November 9, 2014 It should be just below the section where it shows the number of leagues selected when you're starting a new game. Once you tick that, you can click on the Advanced setup button to modify the size of your database as well. Link to post Share on other sites More sharing options...
kccircle Posted November 9, 2014 Share Posted November 9, 2014 Thanks for this. My question was can you add/remove leagues after starting your game - I understand what you are referring to is a pre-game starting option Link to post Share on other sites More sharing options...
Kriss Posted November 9, 2014 Share Posted November 9, 2014 In game click the FM drop down menu, it's on that. Link to post Share on other sites More sharing options...
kccircle Posted November 9, 2014 Share Posted November 9, 2014 Where? Link to post Share on other sites More sharing options...
Kriss Posted November 9, 2014 Share Posted November 9, 2014 In mine it's the one below add new manager, it won't show unless you ticked the box rafaelbenitez said before you started the save though. Link to post Share on other sites More sharing options...
BoxToBox Posted November 9, 2014 Share Posted November 9, 2014 You need to have the remove restrictions activated when setting up the save. If you didn't do that, you can't change the leagues later during the game. Link to post Share on other sites More sharing options...
kccircle Posted November 9, 2014 Share Posted November 9, 2014 Ah, i get you now - thanks for your help Link to post Share on other sites More sharing options...
Schotsmannetje Posted November 9, 2014 Share Posted November 9, 2014 I must say that although I have no issues wth the amount of injuries in general (about 5 simultaniously on average, seems alright), the amount of knocks I'm getting per game in the match is very high to be honest. Higher than usual in FM at least. In my last game I had about 12 knocks divided over 6 players, who were all match fit by the way. And this is quite average in my current save. My training is handled by the assistant and all players are happy with the intensity of the training. I have stopped using 3 substitutions (I always save one just in case), because otherwise I'd end up ending games with 10 men (or less) due to in-game knocks/injuries and not having any substitutions left. I don't know if I'm doing something wrong or if it's a known issue, but the amount of knocks per game seems too high. Let me emphasize once again that I have no issues with the amount of injuries in general, just the amount of knocks/injuries during matches. To answer myself: I've just seen a statement from SI from which I derived that I have to tone down the intensity of my tactics a bit. Will see of that helps Link to post Share on other sites More sharing options...
spankie Posted November 9, 2014 Share Posted November 9, 2014 Well, I succumbed and brought FM after a 1 year hiatus so some of what I'm mentioning my have been introduced in FM14. The autosave setting is very useful, so now on a manual save it will use the settings for autosave rarther then overwriting the existing save. That will be a bit of a time saver. I like the way the match widgets fade out a little when the ball is in the area they are it, although I think that auto minimising them would be a better option just like in replays. The animations are good, even on my poor PC at low details. I can see where SI are coming from with the new tactics screen, there are some useful things on it that can help selecting the right sub for the position as now you can see if they can play there and how effective they will be. It still needs quite a bit of improvement as the pitch is kind of wasted. It is possible to have more info show on the pitch like role and duty. There is something in the skinning forum that adds that. Link to post Share on other sites More sharing options...
rafaelbenitez Posted November 10, 2014 Share Posted November 10, 2014 Where can I check the list of league reputations? Link to post Share on other sites More sharing options...
Linie Posted November 10, 2014 Share Posted November 10, 2014 Where can I check the list of league reputations? Europe->Overview->Change from 'Major Clubs' to 'Divisions' Link to post Share on other sites More sharing options...
rafaelbenitez Posted November 10, 2014 Share Posted November 10, 2014 Thank you very much! Link to post Share on other sites More sharing options...
Linie Posted November 11, 2014 Share Posted November 11, 2014 As one can only change team names with a .lnc file which at the same time erases team nicknames, i would like (until an editor comes around) if that could be fixed (the nicknames not being erased). Link to post Share on other sites More sharing options...
MikaV84 Posted November 11, 2014 Share Posted November 11, 2014 Another batch of feedback since playing the final version for a while. Here's how i like to play the game, as a preface for my feedback: Pick a team in the lowest league in England, instant result almost all games, focus on building through staff and players with minimal tactical fussing. I usually like to create a system, and then find players for it. This is kinda backwards, i know, but i like it. The goal is always the CL, but I've never actually done it. I'd venture to guess there's a lot of people who play in a similar fashion, and just get bogged down by the full fat version. Now, most of the feedback from beta thread applies, but i'd like to add one point of contention. I get that classic is supposed to be streamlined and does a great job of it. I greatly enjoy playing a ten-year career in a handful of real life days. My argument though, is that you could add a lot more from the full fat version without slowing down the experience at all. I - and i'd like to think a lot of Classic players too - still love the simulation aspect of FM. So things like a single reserve team, fast position learning, the unlockables - they detract from the wonderful simulation experience by gamifying it too much. On the flipside, stuff like expanded staff, proper u-19 system, expanded statistics, and realistic training wouldn't detract much at all from a streamlining standpoint, but would add to the simulation experience. My main feedback, in short, is that i think classic mode could still be etched a bit closer to the complexity of full fat mode, without impeding the streamlined experience. If complexity can be added without slowing it down - which i think would be pretty achievable - i don't think many would oppose to it. Link to post Share on other sites More sharing options...
RTHerringbone Posted November 11, 2014 Share Posted November 11, 2014 Don't you feel that the new Training functionality meets your training needs? I can't think of much that you can't do compared to the full game, but I haven't played the full game since FM13 Link to post Share on other sites More sharing options...
Kriss Posted November 11, 2014 Share Posted November 11, 2014 I really like this training system, wouldn't mind the option to manage reserve/youth teams, that's because I like club building as opposed to squad building. Link to post Share on other sites More sharing options...
MikaV84 Posted November 11, 2014 Share Posted November 11, 2014 Oh no, i didnt do a good job of explaining myself. I love the new training, it's actually exactly what my feedback is going for: added complexity that doesnt complicate anything - unless you want it to. Exactly what i'd love to see more of in Classic. The "realistic training" comment was meant to underline an earlier point about the way-too-fast position learning (not training in general) - it's too gamey and detracts from the simulation aspect. Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 13, 2014 Share Posted November 13, 2014 I'm struggling to play Classic this year (which is a shame as I love that mode), due to the sidebar. On the main game, I've got a skin which leaves just the icons there, and it really opens up the rest of the screen. I use a laptop as opposed to a big, widescreen PC monitor, so the screen looks far too cluttered with the sidebar taking up about a fifth of it. It's expecially brutal on the tactics screen, which is annoying enough to use this year anyway. I really hope we can get either a new skin or a mod from someone which makes the sidebar icons only. Until then, it'll be the full game only for me this year. Which when I think of my great Hibs/Fortuna Sittard saves on FMC14, makes me sad. Link to post Share on other sites More sharing options...
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