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About rafaelbenitez

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    Liverpool Football Club.

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  1. Attribute masking means you can't see all player's attributes when you open their profile. 100% visibility will typically be limited to your squad and probably really high profile players plus some others depending on the strength of your scouting knowledge. To achieve 100% attribute visibility, you will need to assign a scout to compile a report on the player: Pros: - If you want a realistic spin on the game, this is the way to go. No manager has 100% knowledge of all the players in the world. - Your scouts actually earn their bacon! Cons: - It might take some time to compile the report. I haven't used this option in FMT, but in the full version of the game, a scout generally has to watch a player for 3-4 games before securing 100% knowledge. - It won't be possible to just click on a player and check out all his attributes because a lot of them will not be visible. Only scouting will do the trick. So, just randomly scrolling through the u21s of big clubs or nations is probably going to be a waste of time without actually sending your scouts out.
  2. Really nice, clean skin. Great work!
  3. In my opinion, it should be a mix. Evaluate your players first, draw up a system incorporating some of their preferred roles (mostly for your best players). Your two best midfielders may be Ball Winning Midfielders but it probably wouldn't be a good idea to have a midfield 2 consisting of just those two roles. If you want more specific advice for your team, it would be best to ask in the below subforum: https://community.sigames.com/forum/19-tactics-training-strategies-discussion/
  4. Well done. Good luck in Serie B. Always nice to see FMT saves in this sub forum.
  5. They released a public beta (not just the normal early access beta) for FMT prior to full release.
  6. The winter window patch will probably be launched late Feb/first week of March for the main game and Touch will likely follow a few days after approval from Apple/Google. No update has been launched. Just a new ME version on the public beta that has not been made available for Touch.
  7. Basically, if you load National 2 (which is a league where reserve teams participate in real life), the game will not generate a fictitious reserve league and teams which do not have second teams in National 2 will not have reserve fixtures. If you don't load National 2, the game generates a fictional reserve league which seems to contain the second team of every club in the first 3 divisions.
  8. I think there may be a chance that Bordeaux's second team will win promotion to National 2 in the future in the game. Until then, best to use the loan market to give your players game time.
  9. Ah, ok. This makes sense. The game is generating a fictitious reserves competition if you don't select National 2. I tried to see if this happens in Germany also where 2nd teams play in the lower leagues. I loaded all the leagues in Germany and there is a fictitious reserve competition here as well. However, Bayern has two teams, Bayern II (who play in 3. Liga) and Bayern Reserves (who play in this fictitious league) which is weird. If you load the full game, there is only Bayern II and their U-19 team. I guess this is just a game mechanic for Touch and not a bug per se.
  10. I don't think it's a bug. Bordeaux's second team is not in the National 2. If you were to select a team like Monaco, their second team is in National 2 and has fixtures. I don't think there is a separate reserves competition in France.
  11. Well, I can't speak for technical performance as I don't play on Tablet, but the main difference is going to be the 3 nation and 30 season limit on the non PC versions.
  12. I think this might be worth reporting in the bugs forum. Maybe it can be fixed in time for the next patch.
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